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[wxWidgets.git] / src / generic / scrlwing.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/scrlwing.cpp
3 // Purpose: wxScrolledWindow implementation
4 // Author: Julian Smart
5 // Modified by: Vadim Zeitlin on 31.08.00: wxScrollHelper allows to implement.
6 // Ron Lee on 10.4.02: virtual size / auto scrollbars et al.
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) wxWidgets team
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 // ============================================================================
14 // declarations
15 // ============================================================================
16
17 // ----------------------------------------------------------------------------
18 // headers
19 // ----------------------------------------------------------------------------
20
21 #ifdef __VMS
22 #define XtDisplay XTDISPLAY
23 #endif
24
25 // For compilers that support precompilation, includes "wx.h".
26 #include "wx/wxprec.h"
27
28 #ifdef __BORLANDC__
29 #pragma hdrstop
30 #endif
31
32 #include "wx/scrolwin.h"
33
34 #ifndef WX_PRECOMP
35 #include "wx/utils.h"
36 #include "wx/panel.h"
37 #include "wx/dcclient.h"
38 #if wxUSE_TIMER
39 #include "wx/timer.h"
40 #endif
41 #include "wx/sizer.h"
42 #endif
43
44 #ifdef __WXMAC__
45 #include "wx/scrolbar.h"
46 #endif
47
48 #include "wx/recguard.h"
49
50 #ifdef __WXMSW__
51 #include <windows.h> // for DLGC_WANTARROWS
52 #include "wx/msw/winundef.h"
53 #endif
54
55 #ifdef __WXMOTIF__
56 // For wxRETAINED implementation
57 #ifdef __VMS__ //VMS's Xm.h is not (yet) compatible with C++
58 //This code switches off the compiler warnings
59 # pragma message disable nosimpint
60 #endif
61 #include <Xm/Xm.h>
62 #ifdef __VMS__
63 # pragma message enable nosimpint
64 #endif
65 #endif
66
67 /*
68 TODO PROPERTIES
69 style wxHSCROLL | wxVSCROLL
70 */
71
72 // ----------------------------------------------------------------------------
73 // wxScrollHelperEvtHandler: intercept the events from the window and forward
74 // them to wxScrollHelper
75 // ----------------------------------------------------------------------------
76
77 class WXDLLEXPORT wxScrollHelperEvtHandler : public wxEvtHandler
78 {
79 public:
80 wxScrollHelperEvtHandler(wxScrollHelper *scrollHelper)
81 {
82 m_scrollHelper = scrollHelper;
83 }
84
85 virtual bool ProcessEvent(wxEvent& event);
86
87 void ResetDrawnFlag() { m_hasDrawnWindow = false; }
88
89 private:
90 wxScrollHelper *m_scrollHelper;
91
92 bool m_hasDrawnWindow;
93
94 DECLARE_NO_COPY_CLASS(wxScrollHelperEvtHandler)
95 };
96
97 #if wxUSE_TIMER
98 // ----------------------------------------------------------------------------
99 // wxAutoScrollTimer: the timer used to generate a stream of scroll events when
100 // a captured mouse is held outside the window
101 // ----------------------------------------------------------------------------
102
103 class wxAutoScrollTimer : public wxTimer
104 {
105 public:
106 wxAutoScrollTimer(wxWindow *winToScroll, wxScrollHelper *scroll,
107 wxEventType eventTypeToSend,
108 int pos, int orient);
109
110 virtual void Notify();
111
112 private:
113 wxWindow *m_win;
114 wxScrollHelper *m_scrollHelper;
115 wxEventType m_eventType;
116 int m_pos,
117 m_orient;
118
119 DECLARE_NO_COPY_CLASS(wxAutoScrollTimer)
120 };
121
122 // ============================================================================
123 // implementation
124 // ============================================================================
125
126 // ----------------------------------------------------------------------------
127 // wxAutoScrollTimer
128 // ----------------------------------------------------------------------------
129
130 wxAutoScrollTimer::wxAutoScrollTimer(wxWindow *winToScroll,
131 wxScrollHelper *scroll,
132 wxEventType eventTypeToSend,
133 int pos, int orient)
134 {
135 m_win = winToScroll;
136 m_scrollHelper = scroll;
137 m_eventType = eventTypeToSend;
138 m_pos = pos;
139 m_orient = orient;
140 }
141
142 void wxAutoScrollTimer::Notify()
143 {
144 // only do all this as long as the window is capturing the mouse
145 if ( wxWindow::GetCapture() != m_win )
146 {
147 Stop();
148 }
149 else // we still capture the mouse, continue generating events
150 {
151 // first scroll the window if we are allowed to do it
152 wxScrollWinEvent event1(m_eventType, m_pos, m_orient);
153 event1.SetEventObject(m_win);
154 if ( m_scrollHelper->SendAutoScrollEvents(event1) &&
155 m_win->GetEventHandler()->ProcessEvent(event1) )
156 {
157 // and then send a pseudo mouse-move event to refresh the selection
158 wxMouseEvent event2(wxEVT_MOTION);
159 wxGetMousePosition(&event2.m_x, &event2.m_y);
160
161 // the mouse event coordinates should be client, not screen as
162 // returned by wxGetMousePosition
163 wxWindow *parentTop = m_win;
164 while ( parentTop->GetParent() )
165 parentTop = parentTop->GetParent();
166 wxPoint ptOrig = parentTop->GetPosition();
167 event2.m_x -= ptOrig.x;
168 event2.m_y -= ptOrig.y;
169
170 event2.SetEventObject(m_win);
171
172 // FIXME: we don't fill in the other members - ok?
173
174 m_win->GetEventHandler()->ProcessEvent(event2);
175 }
176 else // can't scroll further, stop
177 {
178 Stop();
179 }
180 }
181 }
182 #endif
183
184 // ----------------------------------------------------------------------------
185 // wxScrollHelperEvtHandler
186 // ----------------------------------------------------------------------------
187
188 bool wxScrollHelperEvtHandler::ProcessEvent(wxEvent& event)
189 {
190 wxEventType evType = event.GetEventType();
191
192 // the explanation of wxEVT_PAINT processing hack: for historic reasons
193 // there are 2 ways to process this event in classes deriving from
194 // wxScrolledWindow. The user code may
195 //
196 // 1. override wxScrolledWindow::OnDraw(dc)
197 // 2. define its own OnPaint() handler
198 //
199 // In addition, in wxUniversal wxWindow defines OnPaint() itself and
200 // always processes the draw event, so we can't just try the window
201 // OnPaint() first and call our HandleOnPaint() if it doesn't process it
202 // (the latter would never be called in wxUniversal).
203 //
204 // So the solution is to have a flag telling us whether the user code drew
205 // anything in the window. We set it to true here but reset it to false in
206 // wxScrolledWindow::OnPaint() handler (which wouldn't be called if the
207 // user code defined OnPaint() in the derived class)
208 m_hasDrawnWindow = true;
209
210 // pass it on to the real handler
211 bool processed = wxEvtHandler::ProcessEvent(event);
212
213 // always process the size events ourselves, even if the user code handles
214 // them as well, as we need to AdjustScrollbars()
215 //
216 // NB: it is important to do it after processing the event in the normal
217 // way as HandleOnSize() may generate a wxEVT_SIZE itself if the
218 // scrollbar[s] (dis)appear and it should be seen by the user code
219 // after this one
220 if ( evType == wxEVT_SIZE )
221 {
222 m_scrollHelper->HandleOnSize((wxSizeEvent &)event);
223
224 return true;
225 }
226
227 if ( processed )
228 {
229 // normally, nothing more to do here - except if it was a paint event
230 // which wasn't really processed, then we'll try to call our
231 // OnDraw() below (from HandleOnPaint)
232 if ( m_hasDrawnWindow || event.IsCommandEvent() )
233 {
234 return true;
235 }
236 }
237
238 if ( evType == wxEVT_PAINT )
239 {
240 m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
241 return true;
242 }
243
244 // reset the skipped flag (which might have been set to true in
245 // ProcessEvent() above) to be able to test it below
246 bool wasSkipped = event.GetSkipped();
247 if ( wasSkipped )
248 event.Skip(false);
249
250 if ( evType == wxEVT_SCROLLWIN_TOP ||
251 evType == wxEVT_SCROLLWIN_BOTTOM ||
252 evType == wxEVT_SCROLLWIN_LINEUP ||
253 evType == wxEVT_SCROLLWIN_LINEDOWN ||
254 evType == wxEVT_SCROLLWIN_PAGEUP ||
255 evType == wxEVT_SCROLLWIN_PAGEDOWN ||
256 evType == wxEVT_SCROLLWIN_THUMBTRACK ||
257 evType == wxEVT_SCROLLWIN_THUMBRELEASE )
258 {
259 m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
260 if ( !event.GetSkipped() )
261 {
262 // it makes sense to indicate that we processed the message as we
263 // did scroll the window (and also notice that wxAutoScrollTimer
264 // relies on our return value to stop scrolling when we are at top
265 // or bottom already)
266 processed = true;
267 wasSkipped = false;
268 }
269 }
270
271 if ( evType == wxEVT_ENTER_WINDOW )
272 {
273 m_scrollHelper->HandleOnMouseEnter((wxMouseEvent &)event);
274 }
275 else if ( evType == wxEVT_LEAVE_WINDOW )
276 {
277 m_scrollHelper->HandleOnMouseLeave((wxMouseEvent &)event);
278 }
279 #if wxUSE_MOUSEWHEEL
280 else if ( evType == wxEVT_MOUSEWHEEL )
281 {
282 m_scrollHelper->HandleOnMouseWheel((wxMouseEvent &)event);
283 }
284 #endif // wxUSE_MOUSEWHEEL
285 else if ( evType == wxEVT_CHAR )
286 {
287 m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
288 if ( !event.GetSkipped() )
289 {
290 processed = true;
291 wasSkipped = false;
292 }
293 }
294
295 if ( processed )
296 event.Skip(wasSkipped);
297
298 return processed;
299 }
300
301 // ----------------------------------------------------------------------------
302 // wxScrollHelper construction
303 // ----------------------------------------------------------------------------
304
305 wxScrollHelper::wxScrollHelper(wxWindow *win)
306 {
307 wxASSERT_MSG( win, _T("associated window can't be NULL in wxScrollHelper") );
308
309 m_xScrollPixelsPerLine =
310 m_yScrollPixelsPerLine =
311 m_xScrollPosition =
312 m_yScrollPosition =
313 m_xScrollLines =
314 m_yScrollLines =
315 m_xScrollLinesPerPage =
316 m_yScrollLinesPerPage = 0;
317
318 m_xScrollingEnabled =
319 m_yScrollingEnabled = true;
320
321 m_scaleX =
322 m_scaleY = 1.0;
323 #if wxUSE_MOUSEWHEEL
324 m_wheelRotation = 0;
325 #endif
326
327 m_win =
328 m_targetWindow = (wxWindow *)NULL;
329
330 m_timerAutoScroll = (wxTimer *)NULL;
331
332 m_handler = NULL;
333
334 m_win = win;
335
336 m_win->SetScrollHelper( this );
337
338 // by default, the associated window is also the target window
339 DoSetTargetWindow(win);
340 }
341
342 wxScrollHelper::~wxScrollHelper()
343 {
344 StopAutoScrolling();
345
346 DeleteEvtHandler();
347 }
348
349 // ----------------------------------------------------------------------------
350 // setting scrolling parameters
351 // ----------------------------------------------------------------------------
352
353 void wxScrollHelper::SetScrollbars(int pixelsPerUnitX,
354 int pixelsPerUnitY,
355 int noUnitsX,
356 int noUnitsY,
357 int xPos,
358 int yPos,
359 bool noRefresh)
360 {
361 int xpos, ypos;
362
363 CalcUnscrolledPosition(xPos, yPos, &xpos, &ypos);
364 bool do_refresh =
365 (
366 (noUnitsX != 0 && m_xScrollLines == 0) ||
367 (noUnitsX < m_xScrollLines && xpos > pixelsPerUnitX * noUnitsX) ||
368
369 (noUnitsY != 0 && m_yScrollLines == 0) ||
370 (noUnitsY < m_yScrollLines && ypos > pixelsPerUnitY * noUnitsY) ||
371 (xPos != m_xScrollPosition) ||
372 (yPos != m_yScrollPosition)
373 );
374
375 m_xScrollPixelsPerLine = pixelsPerUnitX;
376 m_yScrollPixelsPerLine = pixelsPerUnitY;
377 m_xScrollPosition = xPos;
378 m_yScrollPosition = yPos;
379
380 int w = noUnitsX * pixelsPerUnitX;
381 int h = noUnitsY * pixelsPerUnitY;
382
383 // For better backward compatibility we set persisting limits
384 // here not just the size. It makes SetScrollbars 'sticky'
385 // emulating the old non-autoscroll behaviour.
386 // m_targetWindow->SetVirtualSizeHints( w, h );
387
388 // The above should arguably be deprecated, this however we still need.
389
390 // take care not to set 0 virtual size, 0 means that we don't have any
391 // scrollbars and hence we should use the real size instead of the virtual
392 // one which is indicated by using wxDefaultCoord
393 m_targetWindow->SetVirtualSize( w ? w : wxDefaultCoord,
394 h ? h : wxDefaultCoord);
395
396 if (do_refresh && !noRefresh)
397 m_targetWindow->Refresh(true, GetScrollRect());
398
399 #ifndef __WXUNIVERSAL__
400 // If the target is not the same as the window with the scrollbars,
401 // then we need to update the scrollbars here, since they won't have
402 // been updated by SetVirtualSize().
403 if ( m_targetWindow != m_win )
404 #endif // !__WXUNIVERSAL__
405 {
406 AdjustScrollbars();
407 }
408 #ifndef __WXUNIVERSAL__
409 else
410 {
411 // otherwise this has been done by AdjustScrollbars, above
412 }
413 #endif // !__WXUNIVERSAL__
414 }
415
416 // ----------------------------------------------------------------------------
417 // [target] window handling
418 // ----------------------------------------------------------------------------
419
420 void wxScrollHelper::DeleteEvtHandler()
421 {
422 // search for m_handler in the handler list
423 if ( m_win && m_handler )
424 {
425 if ( m_win->RemoveEventHandler(m_handler) )
426 {
427 delete m_handler;
428 }
429 //else: something is very wrong, so better [maybe] leak memory than
430 // risk a crash because of double deletion
431
432 m_handler = NULL;
433 }
434 }
435
436 void wxScrollHelper::DoSetTargetWindow(wxWindow *target)
437 {
438 m_targetWindow = target;
439 #ifdef __WXMAC__
440 target->MacSetClipChildren( true ) ;
441 #endif
442
443 // install the event handler which will intercept the events we're
444 // interested in (but only do it for our real window, not the target window
445 // which we scroll - we don't need to hijack its events)
446 if ( m_targetWindow == m_win )
447 {
448 // if we already have a handler, delete it first
449 DeleteEvtHandler();
450
451 m_handler = new wxScrollHelperEvtHandler(this);
452 m_targetWindow->PushEventHandler(m_handler);
453 }
454 }
455
456 void wxScrollHelper::SetTargetWindow(wxWindow *target)
457 {
458 wxCHECK_RET( target, wxT("target window must not be NULL") );
459
460 if ( target == m_targetWindow )
461 return;
462
463 DoSetTargetWindow(target);
464 }
465
466 wxWindow *wxScrollHelper::GetTargetWindow() const
467 {
468 return m_targetWindow;
469 }
470
471 #ifdef __WXMAC__
472 static bool wxScrolledWindowHasChildren(wxWindow* win)
473 {
474 wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
475 while ( node )
476 {
477 wxWindow* child = node->GetData();
478 if ( !child->IsKindOf(CLASSINFO(wxScrollBar)) )
479 return true;
480
481 node = node->GetNext();
482 }
483 return false;
484 }
485 #endif
486
487 // ----------------------------------------------------------------------------
488 // scrolling implementation itself
489 // ----------------------------------------------------------------------------
490
491 void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
492 {
493 int nScrollInc = CalcScrollInc(event);
494 if ( nScrollInc == 0 )
495 {
496 // can't scroll further
497 event.Skip();
498
499 return;
500 }
501
502 bool needsRefresh = false;
503 #ifdef __WXMAC__
504 // OS X blocks on immediate redraws, so make this a refresh
505 if (!wxScrolledWindowHasChildren(m_targetWindow))
506 needsRefresh = true;
507 #endif
508 int dx = 0,
509 dy = 0;
510 int orient = event.GetOrientation();
511 if (orient == wxHORIZONTAL)
512 {
513 if ( m_xScrollingEnabled )
514 {
515 dx = -m_xScrollPixelsPerLine * nScrollInc;
516 }
517 else
518 {
519 needsRefresh = true;
520 }
521 }
522 else
523 {
524 if ( m_yScrollingEnabled )
525 {
526 dy = -m_yScrollPixelsPerLine * nScrollInc;
527 }
528 else
529 {
530 needsRefresh = true;
531 }
532 }
533
534 if ( !needsRefresh )
535 {
536 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
537 // otherwise invalidated area could be updated incorrectly later when
538 // ScrollWindow() makes sure they're repainted before scrolling them
539 m_targetWindow->Update();
540 }
541
542 if (orient == wxHORIZONTAL)
543 {
544 m_xScrollPosition += nScrollInc;
545 m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
546 }
547 else
548 {
549 m_yScrollPosition += nScrollInc;
550 m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
551 }
552
553 if ( needsRefresh )
554 {
555 m_targetWindow->Refresh(true, GetScrollRect());
556 }
557 else
558 {
559 m_targetWindow->ScrollWindow(dx, dy, GetScrollRect());
560 }
561 }
562
563 int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
564 {
565 int pos = event.GetPosition();
566 int orient = event.GetOrientation();
567
568 int nScrollInc = 0;
569 if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
570 {
571 if (orient == wxHORIZONTAL)
572 nScrollInc = - m_xScrollPosition;
573 else
574 nScrollInc = - m_yScrollPosition;
575 } else
576 if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
577 {
578 if (orient == wxHORIZONTAL)
579 nScrollInc = m_xScrollLines - m_xScrollPosition;
580 else
581 nScrollInc = m_yScrollLines - m_yScrollPosition;
582 } else
583 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
584 {
585 nScrollInc = -1;
586 } else
587 if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
588 {
589 nScrollInc = 1;
590 } else
591 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
592 {
593 if (orient == wxHORIZONTAL)
594 nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
595 else
596 nScrollInc = -GetScrollPageSize(wxVERTICAL);
597 } else
598 if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
599 {
600 if (orient == wxHORIZONTAL)
601 nScrollInc = GetScrollPageSize(wxHORIZONTAL);
602 else
603 nScrollInc = GetScrollPageSize(wxVERTICAL);
604 } else
605 if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
606 (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
607 {
608 if (orient == wxHORIZONTAL)
609 nScrollInc = pos - m_xScrollPosition;
610 else
611 nScrollInc = pos - m_yScrollPosition;
612 }
613
614 if (orient == wxHORIZONTAL)
615 {
616 if (m_xScrollPixelsPerLine > 0)
617 {
618 if ( m_xScrollPosition + nScrollInc < 0 )
619 {
620 // As -ve as we can go
621 nScrollInc = -m_xScrollPosition;
622 }
623 else // check for the other bound
624 {
625 const int posMax = m_xScrollLines - m_xScrollLinesPerPage;
626 if ( m_xScrollPosition + nScrollInc > posMax )
627 {
628 // As +ve as we can go
629 nScrollInc = posMax - m_xScrollPosition;
630 }
631 }
632 }
633 else
634 m_targetWindow->Refresh(true, GetScrollRect());
635 }
636 else
637 {
638 if ( m_yScrollPixelsPerLine > 0 )
639 {
640 if ( m_yScrollPosition + nScrollInc < 0 )
641 {
642 // As -ve as we can go
643 nScrollInc = -m_yScrollPosition;
644 }
645 else // check for the other bound
646 {
647 const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
648 if ( m_yScrollPosition + nScrollInc > posMax )
649 {
650 // As +ve as we can go
651 nScrollInc = posMax - m_yScrollPosition;
652 }
653 }
654 }
655 else
656 {
657 // VZ: why do we do this? (FIXME)
658 m_targetWindow->Refresh(true, GetScrollRect());
659 }
660 }
661
662 return nScrollInc;
663 }
664
665 // Adjust the scrollbars - new version.
666 void wxScrollHelper::AdjustScrollbars()
667 {
668 static wxRecursionGuardFlag s_flagReentrancy;
669 wxRecursionGuard guard(s_flagReentrancy);
670 if ( guard.IsInside() )
671 {
672 // don't reenter AdjustScrollbars() while another call to
673 // AdjustScrollbars() is in progress because this may lead to calling
674 // ScrollWindow() twice and this can really happen under MSW if
675 // SetScrollbar() call below adds or removes the scrollbar which
676 // changes the window size and hence results in another
677 // AdjustScrollbars() call
678 return;
679 }
680
681 int w = 0, h = 0;
682 int oldw, oldh;
683
684 int oldXScroll = m_xScrollPosition;
685 int oldYScroll = m_yScrollPosition;
686
687 // VZ: at least under Windows this loop is useless because when scrollbars
688 // [dis]appear we get a WM_SIZE resulting in another call to
689 // AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
690 // it here for now but it would be better to ensure that all ports
691 // generate EVT_SIZE when scrollbars [dis]appear, emulating it if
692 // necessary, and remove it later
693 // JACS: Stop potential infinite loop by limiting number of iterations
694 int iterationCount = 0;
695 const int iterationMax = 5;
696 do
697 {
698 iterationCount ++;
699
700 GetTargetSize(&w, 0);
701
702 // scroll lines per page: if 0, no scrolling is needed
703 int linesPerPage;
704
705 if ( m_xScrollPixelsPerLine == 0 )
706 {
707 // scrolling is disabled
708 m_xScrollLines = 0;
709 m_xScrollPosition = 0;
710 linesPerPage = 0;
711 }
712 else // might need scrolling
713 {
714 // Round up integer division to catch any "leftover" client space.
715 const int wVirt = m_targetWindow->GetVirtualSize().GetWidth();
716 m_xScrollLines = (wVirt + m_xScrollPixelsPerLine - 1) / m_xScrollPixelsPerLine;
717
718 // Calculate page size i.e. number of scroll units you get on the
719 // current client window.
720 linesPerPage = w / m_xScrollPixelsPerLine;
721
722 // Special case. When client and virtual size are very close but
723 // the client is big enough, kill scrollbar.
724 if ((linesPerPage < m_xScrollLines) && (w >= wVirt)) ++linesPerPage;
725
726 if (linesPerPage >= m_xScrollLines)
727 {
728 // we're big enough to not need scrolling
729 linesPerPage =
730 m_xScrollLines =
731 m_xScrollPosition = 0;
732 }
733 else // we do need a scrollbar
734 {
735 if ( linesPerPage < 1 )
736 linesPerPage = 1;
737
738 // Correct position if greater than extent of canvas minus
739 // the visible portion of it or if below zero
740 const int posMax = m_xScrollLines - linesPerPage;
741 if ( m_xScrollPosition > posMax )
742 m_xScrollPosition = posMax;
743 else if ( m_xScrollPosition < 0 )
744 m_xScrollPosition = 0;
745 }
746 }
747
748 m_win->SetScrollbar(wxHORIZONTAL, m_xScrollPosition,
749 linesPerPage, m_xScrollLines);
750
751 // The amount by which we scroll when paging
752 SetScrollPageSize(wxHORIZONTAL, linesPerPage);
753
754 GetTargetSize(0, &h);
755
756 if ( m_yScrollPixelsPerLine == 0 )
757 {
758 // scrolling is disabled
759 m_yScrollLines = 0;
760 m_yScrollPosition = 0;
761 linesPerPage = 0;
762 }
763 else // might need scrolling
764 {
765 // Round up integer division to catch any "leftover" client space.
766 const int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
767 m_yScrollLines = ( hVirt + m_yScrollPixelsPerLine - 1 ) / m_yScrollPixelsPerLine;
768
769 // Calculate page size i.e. number of scroll units you get on the
770 // current client window.
771 linesPerPage = h / m_yScrollPixelsPerLine;
772
773 // Special case. When client and virtual size are very close but
774 // the client is big enough, kill scrollbar.
775 if ((linesPerPage < m_yScrollLines) && (h >= hVirt)) ++linesPerPage;
776
777 if (linesPerPage >= m_yScrollLines)
778 {
779 // we're big enough to not need scrolling
780 linesPerPage =
781 m_yScrollLines =
782 m_yScrollPosition = 0;
783 }
784 else // we do need a scrollbar
785 {
786 if ( linesPerPage < 1 )
787 linesPerPage = 1;
788
789 // Correct position if greater than extent of canvas minus
790 // the visible portion of it or if below zero
791 const int posMax = m_yScrollLines - linesPerPage;
792 if ( m_yScrollPosition > posMax )
793 m_yScrollPosition = posMax;
794 else if ( m_yScrollPosition < 0 )
795 m_yScrollPosition = 0;
796 }
797 }
798
799 m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition,
800 linesPerPage, m_yScrollLines);
801
802 // The amount by which we scroll when paging
803 SetScrollPageSize(wxVERTICAL, linesPerPage);
804
805
806 // If a scrollbar (dis)appeared as a result of this, adjust them again.
807 oldw = w;
808 oldh = h;
809
810 GetTargetSize( &w, &h );
811 } while ( (w != oldw || h != oldh) && (iterationCount < iterationMax) );
812
813 #ifdef __WXMOTIF__
814 // Sorry, some Motif-specific code to implement a backing pixmap
815 // for the wxRETAINED style. Implementing a backing store can't
816 // be entirely generic because it relies on the wxWindowDC implementation
817 // to duplicate X drawing calls for the backing pixmap.
818
819 if ( m_targetWindow->GetWindowStyle() & wxRETAINED )
820 {
821 Display* dpy = XtDisplay((Widget)m_targetWindow->GetMainWidget());
822
823 int totalPixelWidth = m_xScrollLines * m_xScrollPixelsPerLine;
824 int totalPixelHeight = m_yScrollLines * m_yScrollPixelsPerLine;
825 if (m_targetWindow->GetBackingPixmap() &&
826 !((m_targetWindow->GetPixmapWidth() == totalPixelWidth) &&
827 (m_targetWindow->GetPixmapHeight() == totalPixelHeight)))
828 {
829 XFreePixmap (dpy, (Pixmap) m_targetWindow->GetBackingPixmap());
830 m_targetWindow->SetBackingPixmap((WXPixmap) 0);
831 }
832
833 if (!m_targetWindow->GetBackingPixmap() &&
834 (m_xScrollLines != 0) && (m_yScrollLines != 0))
835 {
836 int depth = wxDisplayDepth();
837 m_targetWindow->SetPixmapWidth(totalPixelWidth);
838 m_targetWindow->SetPixmapHeight(totalPixelHeight);
839 m_targetWindow->SetBackingPixmap((WXPixmap) XCreatePixmap (dpy, RootWindow (dpy, DefaultScreen (dpy)),
840 m_targetWindow->GetPixmapWidth(), m_targetWindow->GetPixmapHeight(), depth));
841 }
842
843 }
844 #endif // Motif
845
846 if (oldXScroll != m_xScrollPosition)
847 {
848 if (m_xScrollingEnabled)
849 m_targetWindow->ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll - m_xScrollPosition), 0,
850 GetScrollRect() );
851 else
852 m_targetWindow->Refresh(true, GetScrollRect());
853 }
854
855 if (oldYScroll != m_yScrollPosition)
856 {
857 if (m_yScrollingEnabled)
858 m_targetWindow->ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition),
859 GetScrollRect() );
860 else
861 m_targetWindow->Refresh(true, GetScrollRect());
862 }
863 }
864
865 void wxScrollHelper::DoPrepareDC(wxDC& dc)
866 {
867 wxPoint pt = dc.GetDeviceOrigin();
868 #ifdef __WXGTK__
869 // It may actually be correct to always query
870 // the m_sign from the DC here, but I leve the
871 // #ifdef GTK for now.
872 if (m_win->GetLayoutDirection() == wxLayout_RightToLeft)
873 dc.SetDeviceOrigin( pt.x + m_xScrollPosition * m_xScrollPixelsPerLine,
874 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
875 else
876 #endif
877 dc.SetDeviceOrigin( pt.x - m_xScrollPosition * m_xScrollPixelsPerLine,
878 pt.y - m_yScrollPosition * m_yScrollPixelsPerLine );
879 dc.SetUserScale( m_scaleX, m_scaleY );
880 }
881
882 void wxScrollHelper::SetScrollRate( int xstep, int ystep )
883 {
884 int old_x = m_xScrollPixelsPerLine * m_xScrollPosition;
885 int old_y = m_yScrollPixelsPerLine * m_yScrollPosition;
886
887 m_xScrollPixelsPerLine = xstep;
888 m_yScrollPixelsPerLine = ystep;
889
890 int new_x = m_xScrollPixelsPerLine * m_xScrollPosition;
891 int new_y = m_yScrollPixelsPerLine * m_yScrollPosition;
892
893 m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
894 m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
895 m_targetWindow->ScrollWindow( old_x - new_x, old_y - new_y );
896
897 AdjustScrollbars();
898 }
899
900 void wxScrollHelper::GetScrollPixelsPerUnit (int *x_unit, int *y_unit) const
901 {
902 if ( x_unit )
903 *x_unit = m_xScrollPixelsPerLine;
904 if ( y_unit )
905 *y_unit = m_yScrollPixelsPerLine;
906 }
907
908
909 int wxScrollHelper::GetScrollLines( int orient ) const
910 {
911 if ( orient == wxHORIZONTAL )
912 return m_xScrollLines;
913 else
914 return m_yScrollLines;
915 }
916
917 int wxScrollHelper::GetScrollPageSize(int orient) const
918 {
919 if ( orient == wxHORIZONTAL )
920 return m_xScrollLinesPerPage;
921 else
922 return m_yScrollLinesPerPage;
923 }
924
925 void wxScrollHelper::SetScrollPageSize(int orient, int pageSize)
926 {
927 if ( orient == wxHORIZONTAL )
928 m_xScrollLinesPerPage = pageSize;
929 else
930 m_yScrollLinesPerPage = pageSize;
931 }
932
933 /*
934 * Scroll to given position (scroll position, not pixel position)
935 */
936 void wxScrollHelper::Scroll( int x_pos, int y_pos )
937 {
938 if (!m_targetWindow)
939 return;
940
941 if (((x_pos == -1) || (x_pos == m_xScrollPosition)) &&
942 ((y_pos == -1) || (y_pos == m_yScrollPosition))) return;
943
944 int w = 0, h = 0;
945 GetTargetSize(&w, &h);
946
947 // compute new position:
948 int new_x = m_xScrollPosition;
949 int new_y = m_yScrollPosition;
950
951 if ((x_pos != -1) && (m_xScrollPixelsPerLine))
952 {
953 new_x = x_pos;
954
955 // Calculate page size i.e. number of scroll units you get on the
956 // current client window
957 int noPagePositions = w/m_xScrollPixelsPerLine;
958 if (noPagePositions < 1) noPagePositions = 1;
959
960 // Correct position if greater than extent of canvas minus
961 // the visible portion of it or if below zero
962 new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
963 new_x = wxMax( 0, new_x );
964 }
965 if ((y_pos != -1) && (m_yScrollPixelsPerLine))
966 {
967 new_y = y_pos;
968
969 // Calculate page size i.e. number of scroll units you get on the
970 // current client window
971 int noPagePositions = h/m_yScrollPixelsPerLine;
972 if (noPagePositions < 1) noPagePositions = 1;
973
974 // Correct position if greater than extent of canvas minus
975 // the visible portion of it or if below zero
976 new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
977 new_y = wxMax( 0, new_y );
978 }
979
980 if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
981 return; // nothing to do, the position didn't change
982
983 // flush all pending repaints before we change m_{x,y}ScrollPosition, as
984 // otherwise invalidated area could be updated incorrectly later when
985 // ScrollWindow() makes sure they're repainted before scrolling them
986 m_targetWindow->Update();
987
988 // update the position and scroll the window now:
989 if (m_xScrollPosition != new_x)
990 {
991 int old_x = m_xScrollPosition;
992 m_xScrollPosition = new_x;
993 m_win->SetScrollPos( wxHORIZONTAL, new_x );
994 m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
995 GetScrollRect() );
996 }
997
998 if (m_yScrollPosition != new_y)
999 {
1000 int old_y = m_yScrollPosition;
1001 m_yScrollPosition = new_y;
1002 m_win->SetScrollPos( wxVERTICAL, new_y );
1003 m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
1004 GetScrollRect() );
1005 }
1006 }
1007
1008 void wxScrollHelper::EnableScrolling (bool x_scroll, bool y_scroll)
1009 {
1010 m_xScrollingEnabled = x_scroll;
1011 m_yScrollingEnabled = y_scroll;
1012 }
1013
1014 // Where the current view starts from
1015 void wxScrollHelper::GetViewStart (int *x, int *y) const
1016 {
1017 if ( x )
1018 *x = m_xScrollPosition;
1019 if ( y )
1020 *y = m_yScrollPosition;
1021 }
1022
1023 void wxScrollHelper::DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const
1024 {
1025 if ( xx )
1026 *xx = x - m_xScrollPosition * m_xScrollPixelsPerLine;
1027 if ( yy )
1028 *yy = y - m_yScrollPosition * m_yScrollPixelsPerLine;
1029 }
1030
1031 void wxScrollHelper::DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
1032 {
1033 if ( xx )
1034 *xx = x + m_xScrollPosition * m_xScrollPixelsPerLine;
1035 if ( yy )
1036 *yy = y + m_yScrollPosition * m_yScrollPixelsPerLine;
1037 }
1038
1039 // ----------------------------------------------------------------------------
1040 // geometry
1041 // ----------------------------------------------------------------------------
1042
1043 bool wxScrollHelper::ScrollLayout()
1044 {
1045 if ( m_win->GetSizer() && m_targetWindow == m_win )
1046 {
1047 // If we're the scroll target, take into account the
1048 // virtual size and scrolled position of the window.
1049
1050 int x = 0, y = 0, w = 0, h = 0;
1051 CalcScrolledPosition(0,0, &x,&y);
1052 m_win->GetVirtualSize(&w, &h);
1053 m_win->GetSizer()->SetDimension(x, y, w, h);
1054 return true;
1055 }
1056
1057 // fall back to default for LayoutConstraints
1058 return m_win->wxWindow::Layout();
1059 }
1060
1061 void wxScrollHelper::ScrollDoSetVirtualSize(int x, int y)
1062 {
1063 m_win->wxWindow::DoSetVirtualSize( x, y );
1064 AdjustScrollbars();
1065
1066 if (m_win->GetAutoLayout())
1067 m_win->Layout();
1068 }
1069
1070 // wxWindow's GetBestVirtualSize returns the actual window size,
1071 // whereas we want to return the virtual size
1072 wxSize wxScrollHelper::ScrollGetBestVirtualSize() const
1073 {
1074 wxSize clientSize(m_win->GetClientSize());
1075 if ( m_win->GetSizer() )
1076 clientSize.IncTo(m_win->GetSizer()->CalcMin());
1077
1078 return clientSize;
1079 }
1080
1081 // return the window best size from the given best virtual size
1082 wxSize
1083 wxScrollHelper::ScrollGetWindowSizeForVirtualSize(const wxSize& size) const
1084 {
1085 // Only use the content to set the window size in the direction
1086 // where there's no scrolling; otherwise we're going to get a huge
1087 // window in the direction in which scrolling is enabled
1088 int ppuX, ppuY;
1089 GetScrollPixelsPerUnit(&ppuX, &ppuY);
1090
1091 wxSize minSize = m_win->GetMinSize();
1092 if ( !minSize.IsFullySpecified() )
1093 minSize = m_win->GetSize();
1094
1095 wxSize best(size);
1096 if (ppuX > 0)
1097 best.x = minSize.x;
1098 if (ppuY > 0)
1099 best.y = minSize.y;
1100
1101 return best;
1102 }
1103
1104 // ----------------------------------------------------------------------------
1105 // event handlers
1106 // ----------------------------------------------------------------------------
1107
1108 // Default OnSize resets scrollbars, if any
1109 void wxScrollHelper::HandleOnSize(wxSizeEvent& WXUNUSED(event))
1110 {
1111 if ( m_targetWindow->GetAutoLayout() )
1112 {
1113 wxSize size = m_targetWindow->GetBestVirtualSize();
1114
1115 // This will call ::Layout() and ::AdjustScrollbars()
1116 m_win->SetVirtualSize( size );
1117 }
1118 else
1119 {
1120 AdjustScrollbars();
1121 }
1122 }
1123
1124 // This calls OnDraw, having adjusted the origin according to the current
1125 // scroll position
1126 void wxScrollHelper::HandleOnPaint(wxPaintEvent& WXUNUSED(event))
1127 {
1128 // don't use m_targetWindow here, this is always called for ourselves
1129 wxPaintDC dc(m_win);
1130 DoPrepareDC(dc);
1131
1132 OnDraw(dc);
1133 }
1134
1135 // kbd handling: notice that we use OnChar() and not OnKeyDown() for
1136 // compatibility here - if we used OnKeyDown(), the programs which process
1137 // arrows themselves in their OnChar() would never get the message and like
1138 // this they always have the priority
1139 void wxScrollHelper::HandleOnChar(wxKeyEvent& event)
1140 {
1141 int stx = 0, sty = 0, // view origin
1142 szx = 0, szy = 0, // view size (total)
1143 clix = 0, cliy = 0; // view size (on screen)
1144
1145 GetViewStart(&stx, &sty);
1146 GetTargetSize(&clix, &cliy);
1147 m_targetWindow->GetVirtualSize(&szx, &szy);
1148
1149 if( m_xScrollPixelsPerLine )
1150 {
1151 clix /= m_xScrollPixelsPerLine;
1152 szx /= m_xScrollPixelsPerLine;
1153 }
1154 else
1155 {
1156 clix = 0;
1157 szx = -1;
1158 }
1159 if( m_yScrollPixelsPerLine )
1160 {
1161 cliy /= m_yScrollPixelsPerLine;
1162 szy /= m_yScrollPixelsPerLine;
1163 }
1164 else
1165 {
1166 cliy = 0;
1167 szy = -1;
1168 }
1169
1170 int xScrollOld = m_xScrollPosition,
1171 yScrollOld = m_yScrollPosition;
1172
1173 int dsty;
1174 switch ( event.GetKeyCode() )
1175 {
1176 case WXK_PAGEUP:
1177 dsty = sty - (5 * cliy / 6);
1178 Scroll(-1, (dsty == -1) ? 0 : dsty);
1179 break;
1180
1181 case WXK_PAGEDOWN:
1182 Scroll(-1, sty + (5 * cliy / 6));
1183 break;
1184
1185 case WXK_HOME:
1186 Scroll(0, event.ControlDown() ? 0 : -1);
1187 break;
1188
1189 case WXK_END:
1190 Scroll(szx - clix, event.ControlDown() ? szy - cliy : -1);
1191 break;
1192
1193 case WXK_UP:
1194 Scroll(-1, sty - 1);
1195 break;
1196
1197 case WXK_DOWN:
1198 Scroll(-1, sty + 1);
1199 break;
1200
1201 case WXK_LEFT:
1202 Scroll(stx - 1, -1);
1203 break;
1204
1205 case WXK_RIGHT:
1206 Scroll(stx + 1, -1);
1207 break;
1208
1209 default:
1210 // not for us
1211 event.Skip();
1212 }
1213
1214 if ( m_xScrollPosition != xScrollOld )
1215 {
1216 wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_xScrollPosition,
1217 wxHORIZONTAL);
1218 event.SetEventObject(m_win);
1219 m_win->GetEventHandler()->ProcessEvent(event);
1220 }
1221
1222 if ( m_yScrollPosition != yScrollOld )
1223 {
1224 wxScrollWinEvent event(wxEVT_SCROLLWIN_THUMBTRACK, m_yScrollPosition,
1225 wxVERTICAL);
1226 event.SetEventObject(m_win);
1227 m_win->GetEventHandler()->ProcessEvent(event);
1228 }
1229 }
1230
1231 // ----------------------------------------------------------------------------
1232 // autoscroll stuff: these functions deal with sending fake scroll events when
1233 // a captured mouse is being held outside the window
1234 // ----------------------------------------------------------------------------
1235
1236 bool wxScrollHelper::SendAutoScrollEvents(wxScrollWinEvent& event) const
1237 {
1238 // only send the event if the window is scrollable in this direction
1239 wxWindow *win = (wxWindow *)event.GetEventObject();
1240 return win->HasScrollbar(event.GetOrientation());
1241 }
1242
1243 void wxScrollHelper::StopAutoScrolling()
1244 {
1245 #if wxUSE_TIMER
1246 if ( m_timerAutoScroll )
1247 {
1248 delete m_timerAutoScroll;
1249 m_timerAutoScroll = (wxTimer *)NULL;
1250 }
1251 #endif
1252 }
1253
1254 void wxScrollHelper::HandleOnMouseEnter(wxMouseEvent& event)
1255 {
1256 StopAutoScrolling();
1257
1258 event.Skip();
1259 }
1260
1261 void wxScrollHelper::HandleOnMouseLeave(wxMouseEvent& event)
1262 {
1263 // don't prevent the usual processing of the event from taking place
1264 event.Skip();
1265
1266 // when a captured mouse leave a scrolled window we start generate
1267 // scrolling events to allow, for example, extending selection beyond the
1268 // visible area in some controls
1269 if ( wxWindow::GetCapture() == m_targetWindow )
1270 {
1271 // where is the mouse leaving?
1272 int pos, orient;
1273 wxPoint pt = event.GetPosition();
1274 if ( pt.x < 0 )
1275 {
1276 orient = wxHORIZONTAL;
1277 pos = 0;
1278 }
1279 else if ( pt.y < 0 )
1280 {
1281 orient = wxVERTICAL;
1282 pos = 0;
1283 }
1284 else // we're lower or to the right of the window
1285 {
1286 wxSize size = m_targetWindow->GetClientSize();
1287 if ( pt.x > size.x )
1288 {
1289 orient = wxHORIZONTAL;
1290 pos = m_xScrollLines;
1291 }
1292 else if ( pt.y > size.y )
1293 {
1294 orient = wxVERTICAL;
1295 pos = m_yScrollLines;
1296 }
1297 else // this should be impossible
1298 {
1299 // but seems to happen sometimes under wxMSW - maybe it's a bug
1300 // there but for now just ignore it
1301
1302 //wxFAIL_MSG( _T("can't understand where has mouse gone") );
1303
1304 return;
1305 }
1306 }
1307
1308 // only start the auto scroll timer if the window can be scrolled in
1309 // this direction
1310 if ( !m_targetWindow->HasScrollbar(orient) )
1311 return;
1312
1313 #if wxUSE_TIMER
1314 delete m_timerAutoScroll;
1315 m_timerAutoScroll = new wxAutoScrollTimer
1316 (
1317 m_targetWindow, this,
1318 pos == 0 ? wxEVT_SCROLLWIN_LINEUP
1319 : wxEVT_SCROLLWIN_LINEDOWN,
1320 pos,
1321 orient
1322 );
1323 m_timerAutoScroll->Start(50); // FIXME: make configurable
1324 #else
1325 wxUnusedVar(pos);
1326 #endif
1327 }
1328 }
1329
1330 #if wxUSE_MOUSEWHEEL
1331
1332 void wxScrollHelper::HandleOnMouseWheel(wxMouseEvent& event)
1333 {
1334 m_wheelRotation += event.GetWheelRotation();
1335 int lines = m_wheelRotation / event.GetWheelDelta();
1336 m_wheelRotation -= lines * event.GetWheelDelta();
1337
1338 if (lines != 0)
1339 {
1340
1341 wxScrollWinEvent newEvent;
1342
1343 newEvent.SetPosition(0);
1344 newEvent.SetOrientation( event.GetWheelAxis() == 0 ? wxVERTICAL : wxHORIZONTAL);
1345 newEvent.SetEventObject(m_win);
1346
1347 if (event.IsPageScroll())
1348 {
1349 if (lines > 0)
1350 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEUP);
1351 else
1352 newEvent.SetEventType(wxEVT_SCROLLWIN_PAGEDOWN);
1353
1354 m_win->GetEventHandler()->ProcessEvent(newEvent);
1355 }
1356 else
1357 {
1358 lines *= event.GetLinesPerAction();
1359 if (lines > 0)
1360 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEUP);
1361 else
1362 newEvent.SetEventType(wxEVT_SCROLLWIN_LINEDOWN);
1363
1364 int times = abs(lines);
1365 for (; times > 0; times--)
1366 m_win->GetEventHandler()->ProcessEvent(newEvent);
1367 }
1368 }
1369 }
1370
1371 #endif // wxUSE_MOUSEWHEEL
1372
1373 // ----------------------------------------------------------------------------
1374 // wxScrolledWindow implementation
1375 // ----------------------------------------------------------------------------
1376
1377 IMPLEMENT_DYNAMIC_CLASS(wxScrolledWindow, wxPanel)
1378
1379 BEGIN_EVENT_TABLE(wxScrolledWindow, wxPanel)
1380 EVT_PAINT(wxScrolledWindow::OnPaint)
1381 END_EVENT_TABLE()
1382
1383 bool wxScrolledWindow::Create(wxWindow *parent,
1384 wxWindowID id,
1385 const wxPoint& pos,
1386 const wxSize& size,
1387 long style,
1388 const wxString& name)
1389 {
1390 m_targetWindow = this;
1391 #ifdef __WXMAC__
1392 MacSetClipChildren( true ) ;
1393 #endif
1394
1395 bool ok = wxPanel::Create(parent, id, pos, size, style|wxHSCROLL|wxVSCROLL, name);
1396
1397 return ok;
1398 }
1399
1400 wxScrolledWindow::~wxScrolledWindow()
1401 {
1402 }
1403
1404 void wxScrolledWindow::OnPaint(wxPaintEvent& event)
1405 {
1406 // the user code didn't really draw the window if we got here, so set this
1407 // flag to try to call OnDraw() later
1408 m_handler->ResetDrawnFlag();
1409
1410 event.Skip();
1411 }
1412
1413 #ifdef __WXMSW__
1414 WXLRESULT wxScrolledWindow::MSWWindowProc(WXUINT nMsg,
1415 WXWPARAM wParam,
1416 WXLPARAM lParam)
1417 {
1418 WXLRESULT rc = wxPanel::MSWWindowProc(nMsg, wParam, lParam);
1419
1420 #ifndef __WXWINCE__
1421 // we need to process arrows ourselves for scrolling
1422 if ( nMsg == WM_GETDLGCODE )
1423 {
1424 rc |= DLGC_WANTARROWS;
1425 }
1426 #endif
1427
1428 return rc;
1429 }
1430
1431 #endif // __WXMSW__