]>
git.saurik.com Git - wxWidgets.git/blob - wxPython/demo/RawBitmapAccess.py
3 # use the numpy code instead of the raw access code for comparison
6 # time the execution of making a bitmap?
9 # how big to make the bitmaps
12 #----------------------------------------------------------------------
13 # attempt to import a numeric module if requested to
18 def makeByteArray(shape
):
19 return numpy
.empty(shape
, numpy
.uint8
)
24 def makeByteArray(shape
):
25 arr
= numarray
.array(shape
=shape
, typecode
='u1')
33 #----------------------------------------------------------------------
35 class TestPanel(wx
.Panel
):
36 def __init__(self
, parent
, log
):
38 wx
.Panel
.__init
__(self
, parent
, -1)
39 self
.Bind(wx
.EVT_PAINT
, self
.OnPaint
)
43 timeit
.s
= self
# Put self in timeit's global namespace as
44 # 's' so it can be found in the code
45 # snippets being tested.
47 t
= timeit
.Timer("bmp = s.MakeBitmap(10, 20, 30)")
49 t
= timeit
.Timer("bmp = s.MakeBitmap2(10, 20, 30)")
50 log
.write("Timing...\n")
53 log
.write("%d passes in %f seconds == %f seconds per pass " %
57 log
.write("using raw access\n")
58 self
.redBmp
= self
.MakeBitmap(178, 34, 34)
59 self
.greenBmp
= self
.MakeBitmap( 35, 142, 35)
60 self
.blueBmp
= self
.MakeBitmap( 0, 0, 139)
62 log
.write("using %s\n" % numtype
)
63 self
.redBmp
= self
.MakeBitmap2(178, 34, 34)
64 self
.greenBmp
= self
.MakeBitmap2( 35, 142, 35)
65 self
.blueBmp
= self
.MakeBitmap2( 0, 0, 139)
68 def OnPaint(self
, evt
):
70 dc
.DrawBitmap(self
.redBmp
, 50, 50, True)
71 dc
.DrawBitmap(self
.greenBmp
, 110, 110, True)
72 dc
.DrawBitmap(self
.blueBmp
, 170, 50, True)
75 def MakeBitmap(self
, red
, green
, blue
, alpha
=128):
76 # Create the bitmap that we will stuff pixel values into using
77 # the raw bitmap access classes.
78 bmp
= wx
.EmptyBitmap(DIM
, DIM
, 32)
80 # Create an object that facilitates access to the bitmap's
82 pixelData
= wx
.AlphaPixelData(bmp
)
84 raise RuntimeError("Failed to gain raw access to bitmap data.")
86 # We have two ways to access each pixel, first we'll use an
87 # iterator to set every pixel to the colour and alpha values
89 for pixel
in pixelData
:
90 pixel
.Set(red
, green
, blue
, alpha
)
92 # This block of code is another way to do the same as above,
93 # but with the accessor interface instead of the Python
94 # iterator. It is a bit faster than the above because it
95 # avoids the iterator/generator magic, but it is not nearly as
97 #pixels = pixelData.GetPixels()
98 #for y in xrange(DIM):
99 # for x in xrange(DIM):
100 # pixels.Set(red, green, blue, alpha)
102 # pixels.MoveTo(pixelData, 0, y)
105 # Next we'll use the pixel accessor to set the border pixels
107 pixels
= pixelData
.GetPixels()
108 for x
in xrange(DIM
):
109 pixels
.MoveTo(pixelData
, x
, 0)
110 pixels
.Set(red
, green
, blue
, wx
.ALPHA_OPAQUE
)
111 pixels
.MoveTo(pixelData
, x
, DIM
-1)
112 pixels
.Set(red
, green
, blue
, wx
.ALPHA_OPAQUE
)
113 for y
in xrange(DIM
):
114 pixels
.MoveTo(pixelData
, 0, y
)
115 pixels
.Set(red
, green
, blue
, wx
.ALPHA_OPAQUE
)
116 pixels
.MoveTo(pixelData
, DIM
-1, y
)
117 pixels
.Set(red
, green
, blue
, wx
.ALPHA_OPAQUE
)
122 def MakeBitmap2(self
, red
, green
, blue
, alpha
=128):
123 # Make an array of bytes that is DIM*DIM in size, with enough
124 # slots for each pixel to have a RGB and A value
125 arr
= makeByteArray( (DIM
,DIM
, 4) )
127 # just some indexes to keep track of which byte is which
128 R
, G
, B
, A
= range(4)
130 # initialize all pixel values to the values passed in
136 # Set the alpha for the border pixels to be fully opaque
137 arr
[0, 0:DIM
, A
] = wx
.ALPHA_OPAQUE
# first row
138 arr
[DIM
-1, 0:DIM
, A
] = wx
.ALPHA_OPAQUE
# last row
139 arr
[0:DIM
, 0, A
] = wx
.ALPHA_OPAQUE
# first col
140 arr
[0:DIM
, DIM
-1, A
] = wx
.ALPHA_OPAQUE
# last col
142 # finally, use the array to create a bitmap
143 bmp
= wx
.BitmapFromBufferRGBA(DIM
, DIM
, arr
)
148 #----------------------------------------------------------------------
150 def runTest(frame
, nb
, log
):
151 win
= TestPanel(nb
, log
)
154 #----------------------------------------------------------------------
158 overview
= """<html><body>
159 <h2><center>Raw Bitmap Access</center></h2>
161 wx.NativePixelData and wx.AlphaPixelData provide a cross-platform way
162 to access the platform-specific pixel buffer within a wx.Bitmap. They
163 provide both a random access method, and an iterator interface.
165 <p>Unfortunately, although these classes are convienient ways to access
166 and update the contents of a wx.Bitmap, we lose most of the efficiency
167 of the C++ classes by requiring one or more Python-to-C++ transitions
168 for each pixel. In fact it can be <b>much</b> slower than the other
169 ways of creating a bitmap from scratch, especially now that
170 wx.BitmapFromBuffer exists and can save the time needed to copy from a
173 <p>To see this difference for yourself this module has been
174 instrumented to allow you to experiment with using either the raw
175 access or numpy/numarray, and also to time how long it takes to create
176 100 bitmaps like you see on the screen. Simply edit this module in
177 the \"Demo Code\" tab and set TIMEIT to True and then watch
178 the log window when the sample is reloaded. To try numpy or numarray
179 (if you have them installed) then set USE_NUMPY to True as well, and
180 watch the log window again. On my machines there is about <b>an
181 order of magnitude</b> difference between the raw access functions
182 and using a numarray.array with wx.BitmapFromBufferRGBA! Almost
183 another order of magnitude improvement can be gained with using the
191 if __name__
== '__main__':
194 run
.main(['', os
.path
.basename(sys
.argv
[0])] + sys
.argv
[1:])