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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: body.tex
3 %% Purpose: FL documenation
4 %% Author: wxWidgets Team
5 %% Modified by:
6 %% Created:
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWidgets Team
9 %% License: wxWindows license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11
12 \chapter{Introduction}\label{introduction}
13 \pagenumbering{arabic}%
14 \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
15 \setfooter{\thepage}{}{}{}{}{\thepage}%
16
17 \section{What is FL?}\label{whatisfl}
18
19 This manual describes FL (Frame Layout), a
20 class library for managing sophisticated window layout,
21 with panes that can be moved around the main window
22 and customized. FL handles many decoration and dragging
23 issues, giving applications the kind of docking facilities
24 that Visual C++ and Netscape Navigator possess.
25
26 FL was written by Aleksandras Gluchovas, and is heavily used in
27 wxWorkshop which he also wrote the bulk of.
28
29 {\bf Please note} that this guide is in its infancy, and contributions
30 from FL users are very welcome.
31
32 The following screenshot (from fl\_demo1) shows a frame with a number of
33 bars that can be dragged around. The vertical grippers with
34 two lines allow a bar to be dragged in that row, changing the
35 ordering of the bar if necessary.
36 The dotted grippers (as in Netscape Navigator) allow
37 a whole row to be moved, again changing the position of the row
38 if required. While moving a bar or row, immediate feedback
39 is given as the moving bar displaces other bars.
40
41 Other features: the splitter bar shows a dotted thick line as
42 it's dragged. Single-clicking on a row handle minimizes it to
43 a horizontal tab which is given its own narrow row. This allows
44 the user to temporarily hide a row while allowing quick access
45 to it when required.
46
47 A close button (x) hides a bar completely. You can get it back again
48 by right-clicking and selecting the appropriate menu item.
49
50 A left, right, up or down arrow button expands the pane in that direction.
51
52 \center{\image{}{screen01.bmp}}
53
54 \section{Compiling and using FL}
55
56 FL can be found under the 'contrib' hierarchy, in the following directories:
57
58 \begin{verbatim}
59 contrib/src/fl
60 contrib/include/wx/fl
61 contrib/samples/fl
62 contrib/docs/latex/fl
63 docs/html/fl
64 docs/htmlhelp/fl.chm
65 docs/pdf/fl.pdf
66 docs/winhelp/fl.hlp
67 \end{verbatim}
68
69 To compile FL:
70
71 \begin{itemize}\itemsep=0pt
72 \item Under Windows using VC++, open the flVC.dsw project
73 and compile.
74 \item Under Unix, FL should be configured when you configured
75 wxWindows. Make FL by changing directory to contrib/src/fl and
76 type 'make'. {\bf Note:} there is currently a
77 problem with the wxWindows build system that means that
78 only the static version of library can be built at present.
79 \end{itemize}
80
81 To use FL:
82
83 \begin{itemize}\itemsep=0pt
84 \item Under Windows using VC++, link with fl[d].lib.
85 \item Under Unix, link with libfl[d].a.
86 \end{itemize}
87
88 \section{FL concepts}
89
90 These are typical steps when adding FL functionality to your application.
91
92 \begin{itemize}\itemsep=0pt
93 \item include the appropriate header files;
94 \item create a new \helpref{wxFrameLayout}{wxframelayout} passing the top-level frame and the window that
95 is interpreted as the main 'client' window;
96 \item set an updates manager for optimizing drag operations;
97 \item add plugins for implementing various features;
98 \item add bars;
99 \item enable floating mode for the layout if required;
100 \item delete the frame layout in the main frame's destructor.
101 \end{itemize}
102
103 The following is taken from fl\_demo1 and shows the main code implementing the
104 user interface as illustrated in \helpref{What is FL?}{whatisfl}.
105
106 \begin{verbatim}
107 // fl headers
108 #include "wx/fl/controlbar.h" // core API
109
110 // extra plugins
111 #include "wx/fl/barhintspl.h" // bevel for bars with "X"s and grooves
112 #include "wx/fl/rowdragpl.h" // NC-look with draggable rows
113 #include "wx/fl/cbcustom.h" // customization plugin
114 #include "wx/fl/hintanimpl.h"
115
116 // beauty-care
117 #include "wx/fl/gcupdatesmgr.h" // smooth d&d
118 #include "wx/fl/antiflickpl.h" // double-buffered repaint of decorations
119 #include "wx/fl/dyntbar.h" // auto-layout toolbar
120 #include "wx/fl/dyntbarhnd.h" // control-bar dimension handler for it
121
122 MyFrame::MyFrame(wxFrame *frame)
123 : wxFrame( frame, wxID_ANY, "wxWindows 2.0 wxFrameLayout Test Application", wxDefaultPosition,
124 wxSize( 700, 500 ),
125 wxCLIP_CHILDREN | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
126 wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION,
127 "freimas" )
128 {
129 mpClientWnd = CreateTextCtrl( "Client window" );
130
131 mpLayout = new wxFrameLayout( this, mpClientWnd );
132
133 mpLayout->SetUpdatesManager( new cbGCUpdatesMgr() );
134
135 // setup plugins for testing
136 mpLayout->PushDefaultPlugins();
137
138 mpLayout->AddPlugin( CLASSINFO( cbBarHintsPlugin ) ); // fancy "X"es and bevel for bars
139 mpLayout->AddPlugin( CLASSINFO( cbHintAnimationPlugin ) );
140 mpLayout->AddPlugin( CLASSINFO( cbRowDragPlugin ) );
141 mpLayout->AddPlugin( CLASSINFO( cbAntiflickerPlugin ) );
142 mpLayout->AddPlugin( CLASSINFO( cbSimpleCustomizationPlugin ) );
143
144 // drop in some bars
145 cbDimInfo sizes0( 200,45, // when docked horizontally
146 200,85, // when docked vertically
147 175,35, // when floated
148 FALSE, // the bar is not fixed-size
149 4, // vertical gap (bar border)
150 4 // horizontal gap (bar border)
151 );
152
153 cbDimInfo sizes1( 150,35, // when docked horizontally
154 150,85, // when docked vertically
155 175,35, // when floated
156 TRUE, // the bar is not fixed-size
157 4, // vertical gap (bar border)
158 4 // horizontal gap (bar border)
159 );
160
161 cbDimInfo sizes2( 175,45, // when docked horizontally
162 175,37, // when docked vertically
163 170,35, // when floated
164 TRUE, // the bar is not fixed-size
165 4, // vertical gap (bar border)
166 4, // horizontal gap (bar border)
167 new cbDynToolBarDimHandler()
168 );
169
170 mpLayout->AddBar( CreateTextCtrl("Hello"), // bar window
171 sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
172 0, // insert into 0th row (vert. position)
173 0, // offset from the start of row (in pixels)
174 "InfoViewer1", // name for reference in customization pop-ups
175 TRUE
176 );
177
178 mpLayout->AddBar( CreateTextCtrl("Bye"), // bar window
179 sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
180 1, // insert into 0th row (vert. position)
181 0, // offset from the start of row (in pixels)
182 "InfoViewer2", // name for reference in customization pop-ups
183 TRUE
184 );
185
186 mpLayout->AddBar( CreateTextCtrl("Fixed0"), // bar window
187 sizes1, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
188 0, // insert into 0th row (vert. position)
189 0, // offset from the start of row (in pixels)
190 "ToolBar1", // name for reference in customization pop-ups
191 TRUE
192 );
193
194 wxDynamicToolBar* pToolBar = new wxDynamicToolBar();
195
196 pToolBar->Create( this, -1 );
197
198 // 1001-1006 ids of command events fired by added tool-buttons
199
200 pToolBar->AddTool( 1001, BMP_DIR "new.bmp" );
201 pToolBar->AddTool( 1002, BMP_DIR "open.bmp" );
202 pToolBar->AddTool( 1003, BMP_DIR "save.bmp" );
203
204 pToolBar->AddTool( 1004, BMP_DIR "cut.bmp" );
205 pToolBar->AddTool( 1005, BMP_DIR "copy.bmp" );
206 pToolBar->AddTool( 1006, BMP_DIR "paste.bmp" );
207
208 mpLayout->AddBar( pToolBar, // bar window (can be NULL)
209 sizes2, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
210 0, // insert into 0th row (vert. position)
211 0, // offset from the start of row (in pixels)
212 "ToolBar2", // name for reference in customization pop-ups
213 FALSE
214 );
215
216 mpLayout->EnableFloating( TRUE ); // off, thinking about wxGtk...
217 }
218
219 MyFrame::~MyFrame()
220 {
221 if ( mpLayout)
222 delete mpLayout; // should be destroyed manually
223 }
224 \end{verbatim}
225
226 \section{Controlling dragging behaviour}\label{controllingdragbehav}
227
228 Various pane-dragging behaviours are supported. FL can
229 show an outline of where the window would be docked
230 if you stopped dragging at that point.
231
232 This is a list of properties of interest in the cbCommonPaneProperties
233 structure:
234
235 \begin{verbatim}
236 bool mRealTimeUpdatesOn; // default: ON
237 bool mOutOfPaneDragOn; // default: ON
238 bool mExactDockPredictionOn; // default: OFF
239 bool mNonDestructFrictionOn; // default: OFF
240 \end{verbatim}
241
242 To get behaviour similar to Microsoft's DevStudio drag-ghost behaviour,
243 mRealTimeUpdatesOn have to be set to FALSE, for example:
244
245 \begin{verbatim}
246 cbCommonPaneProperties props;
247 ....
248 ....
249 props.mRealTimeUpdatesOn = FALSE;
250 fl->SetPaneProperties( props, wxALL_PANES );
251 \end{verbatim}
252
253 {\it mOutOfPaneDragOn} specifies whether bars can be dragged
254 away from this pane. (Note: this may not currently be working.)
255
256 {\it mExactDockPredictionOn} is only relevant when {\it mRealTimeUpdatesOn} is FALSE,
257 and then the hint rectangle behaves a little jumpily. It tries to show
258 exatly how the bar would look and where it would be docked if the dragging finished right
259 now, i.e. the final position, with all the 'friction-physics' calculated.
260 Otherwise the hint flies smothly above the surface only hinting whether the bar
261 will be docked vertically or horizontally if dropped now.
262 This is a feature you won't find anywhere else!
263
264 {\it mNonDestructFirctionOn} causes the bars not being dragged
265 to stay where they are, while the currently dragged one is 'diving'
266 through the underlaying panes, docking itself in and out in real time.
267 Otherwise the stationary bars would be pushed around messing up the composition permanently.
268 This flag is irelevant when {\it mRealTimeUpdatesOn} is FALSE, as the ghost-rect
269 does not do any docking until the drag finishes.