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git.saurik.com Git - wxWidgets.git/blob - docs/doxygen/overviews/xrc.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
10 @page overview_xrc XML Based Resource System (XRC)
14 The XML-based resource system, known as XRC, allows user interface elements
15 such as dialogs, menu bars and toolbars, to be stored in text files and loaded
16 into the application at run-time. XRC files can also be compiled into binary
17 XRS files or C++ code (the former makes it possible to store all resources in a
18 single file and the latter is useful when you want to embed the resources into
21 There are several advantages to using XRC resources:
23 @li Recompiling and linking an application is not necessary if the resources
25 @li If you use a dialog designer that generates C++ code, it can be hard to
26 reintegrate this into existing C++ code. Separation of resources and code
27 is a more elegant solution.
28 @li You can choose between different alternative resource files at run time, if
30 @li The XRC format uses sizers for flexibility, allowing dialogs to be
31 resizable and highly portable.
32 @li The XRC format is a wxWidgets standard, and can be generated or
33 postprocessed by any program that understands it. As it is based on the XML
34 standard, existing XML editors can be used for simple editing purposes.
36 XRC was written by Vaclav Slavik.
38 @see wxXmlResource, wxXmlResourceHandler, @ref overview_xrcformat
42 @section overview_xrc_gettingstarted Getting Started with XRC
44 <b> Creating an XRC file </b>
46 You will need to write an XRC file. Though this @e can be done by hand in a
47 text editor, for all but the smallest files it is advisable to use a
48 specialised tool. Examples of these include:
51 @li wxDesigner <http://www.wxdesigner-software.de/>, a commercial dialog
53 @li DialogBlocks <http://www.anthemion.co.uk/dialogblocks/>, a commercial
57 @li XRCed <http://xrced.sf.net/>, a wxPython-based dialog editor that you
58 can find in the wxPython/tools subdirectory of the wxWidgets SVN archive.
59 @li wxFormBuilder <http://wxformbuilder.org/>, a C++-based dialog editor that
60 can output C++, XRC or python.
62 There's a more complete list at <http://www.wxwidgets.org/wiki/index.php/Tools>
64 This small demonstration XRC file contains a simple dialog:
66 <?xml version="1.0" ?>
67 <resource version="2.3.0.1">
68 <object class="wxDialog" name="SimpleDialog">
69 <title>Simple dialog</title>
70 <object class="wxBoxSizer">
71 <orient>wxVERTICAL</orient>
72 <object class="sizeritem">
73 <object class="wxTextCtrl" name="text"/>
75 <flag>wxALL|wxEXPAND</flag>
78 <object class="sizeritem">
79 <object class="wxBoxSizer">
80 <object class="sizeritem">
81 <object class="wxButton" name="clickme_btn">
87 <object class="sizeritem">
88 <object class="wxButton" name="wxID_OK">
94 <orient>wxHORIZONTAL</orient>
96 <flag>wxALL|wxALIGN_CENTRE</flag>
104 You can keep all your XRC elements together in one file, or split them between
107 <b> Loading XRC files </b>
109 Before you can use XRC in an app, it must first be loaded. This code fragment
110 shows how to load a single XRC file "resource.xrc" from the current working
111 directory, plus all the *.xrc files contained in the subdirectory "rc".
114 #include "wx/xrc/xmlres.h"
119 wxXmlResource::Get()->InitAllHandlers();
121 wxXmlResource::Get()->Load("resource.xrc");
122 wxXmlResource::Get()->LoadAllFiles("rc");
127 It's normal to load any XRC files at the beginning of an app. Though it is
128 possible to unload a file later, it's seldom necessary.
131 <b> Using an XRC item </b>
133 The XRC file(s) are now loaded into the app's virtual filesystem. From there,
134 you must do another sort of load when you want to use an individual object.
135 Yes, it's confusingly named, but you first Load() the file, and later load each
136 top-level object when its needed.
138 This is how you would use the above simple dialog in your code.
141 void MyClass::ShowDialog()
144 if (wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
149 See how simple the code is. All the instantiation is done invisibly by the XRC
152 Though you'll most often use wxXmlResource::LoadDialog, there are also
153 equivalents that load a frame, a menu etc; and the generic
154 wxXmlResource::LoadObject. See wxXmlResource for more details.
156 <b> Accessing XRC child controls </b>
158 The last section showed how to load top-level windows like dialogs, but what
159 about child windows like the wxTextCtrl named "text" that the dialog contains?
160 You can't 'load' an individual child control in the same way. Instead you use
161 the XRCCTRL macro to get a pointer to the child. To expand the previous code:
164 void MyClass::ShowDialog()
167 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
170 wxTextCtrl* pText = XRCCTRL(dlg, "text", wxTextCtrl);
172 pText->ChangeValue("This is a simple dialog");
178 XRCCTRL takes a reference to the parent container and uses wxWindow::FindWindow
179 to search inside it for a wxWindow with the supplied name (here "text"). It
180 returns a pointer to that control, cast to the type in the third parameter; so
181 a similar effect could be obtained by writing:
184 pText = (wxTextCtrl*)(dlg.FindWindowByName("text"));
189 The ID of a control is often needed, e.g. for use in an event table
190 or with wxEvtHandler::Bind. It can easily be found by passing the name of the
191 control to the XRCID macro:
194 void MyClass::ShowDialog()
197 if (!wxXmlResource::Get()->LoadDialog(&dlg, NULL, "SimpleDialog"))
200 XRCCTRL(dlg, "text", wxTextCtrl)->Bind(wxEVT_COMMAND_TEXT_UPDATED,
201 wxTextEventHandler(MyClass::OnTextEntered), this, XRCID("text"));
203 XRCCTRL(dlg, "clickme_btn", wxButton)->Bind(wxEVT_COMMAND_BUTTON_CLICKED,
204 wxCommandEventHandler(MyClass::OnClickme), this, XRCID("clickme_btn"));
210 A few points to note:
211 @li The value of the int returned by XRCID("foo") is guaranteed to be unique
213 @li However that value isn't predictable, and you shouldn't rely on it being
214 consistent between runs. It certainly won't be the same in different apps.
215 @li @ref page_stockitems such as wxID_OK work correctly without requiring XRCID
216 (because, internally, XRCID("wxID_OK") is mapped to wxID_OK).
217 @li Both XRCID and XRCCTRL use the 'name' of the control (as in
218 wxWindow::GetName). This is different from the label that the user sees on
221 <b> Subclassing in XRC </b>
223 You will often want to use subclassed wx controls in your code. There are three
224 ways to do this from XRC:
225 @li Very rarely you might need to
226 @ref overview_xrcformat_extending_custom "create your own wxXmlResourceHandler"
227 @li Occasionally wxXmlResource::AttachUnknownControl may be best. See
228 @ref overview_xrcformat_extending_unknown
229 @li Usually though, the simple 'subclass' keyword will suffice.
231 Suppose you wanted the wxTextCtrl named "text" to be created as your derived
232 class MyTextCtrl. The only change needed in the XRC file would be in this line:
235 <object class="wxTextCtrl" name="text" subclass="MyTextCtrl"/>
238 The only change in your code would be to use MyTextCtrl in XRCCTRL. However for
239 the subclass to be created successfully, it's important to ensure that it uses
240 wxWidget's RTTI mechanism: see @ref overview_xrcformat_extending_subclass for
245 @section overview_xrc_xrcsample The XRC sample
247 A major resource for learning how to use XRC is the @sample{xrc}. This
248 demonstrates all of the standard uses of XRC, and some of the less common ones.
249 It is strongly suggested that you run it, and look at the well-commented
250 source code to see how it works.
253 @section overview_xrc_binaryresourcefiles Binary Resource Files
255 To compile binary resource files, use the command-line @c wxrc utility. It
256 takes one or more file parameters (the input XRC files) and the following
257 switches and options:
259 @li -h (--help): Show a help message.
260 @li -v (--verbose): Show verbose logging information.
261 @li -c (--cpp-code): Write C++ source rather than a XRS file.
262 @li -e (--extra-cpp-code): If used together with -c, generates C++ header file
263 containing class definitions for the windows defined by the XRC file (see
265 @li -u (--uncompressed): Do not compress XML files (C++ only).
266 @li -g (--gettext): Output underscore-wrapped strings that poEdit or gettext
267 can scan. Outputs to stdout, or a file if -o is used.
268 @li -n (--function) @<name@>: Specify C++ function name (use with -c).
269 @li -o (--output) @<filename@>: Specify the output file, such as resource.xrs
271 @li -l (--list-of-handlers) @<filename@>: Output a list of necessary handlers
278 $ wxrc resource.xrc -o resource.xrs
279 $ wxrc resource.xrc -v -c -o resource.cpp
282 @note XRS file is essentially a renamed ZIP archive which means that you can
283 manipulate it with standard ZIP tools. Note that if you are using XRS files,
284 you have to initialize the wxFileSystem archive handler first! It is a simple
288 #include <wx/filesys.h>
289 #include <wx/fs_arc.h>
291 wxFileSystem::AddHandler(new wxArchiveFSHandler);
295 @section overview_xrc_embeddedresource Using Embedded Resources
297 It is sometimes useful to embed resources in the executable itself instead of
298 loading an external file (e.g. when your app is small and consists only of one
299 exe file). XRC provides means to convert resources into regular C++ file that
300 can be compiled and included in the executable.
302 Use the @c -c switch to @c wxrc utility to produce C++ file with embedded
303 resources. This file will contain a function called @c InitXmlResource (unless
304 you override this with a command line switch). Use it to load the resource:
307 extern void InitXmlResource(); // defined in generated file
309 wxXmlResource::Get()->InitAllHandlers();
315 @section overview_xrc_cppheader C++ header file generation
317 Using the @c -e switch together with @c -c, a C++ header file is written
318 containing class definitions for the GUI windows defined in the XRC file. This
319 code generation can make it easier to use XRC and automate program development.
320 The classes can be used as basis for development, freeing the programmer from
321 dealing with most of the XRC specifics (e.g. @c XRCCTRL).
323 For each top level window defined in the XRC file a C++ class definition is
324 generated, containing as class members the named widgets of the window. A
325 default constructor for each class is also generated. Inside the constructor
326 all XRC loading is done and all class members representing widgets are
329 A simple example will help understand how the scheme works. Suppose you have a
330 XRC file defining a top level window @c TestWnd_Base, which subclasses wxFrame
331 (any other class like @c wxDialog will do also), and has subwidgets wxTextCtrl A
334 The XRC file and corresponding class definition in the header file will be
338 <?xml version="1.0"?>
339 <resource version="2.3.0.1">
340 <object class="wxFrame" name="TestWnd_Base">
343 <object class="wxBoxSizer">
344 <orient>wxHORIZONTAL</orient>
345 <object class="sizeritem">
346 <object class="wxTextCtrl" name="A">
347 <label>Test label</label>
350 <object class="sizeritem">
351 <object class="wxButton" name="B">
352 <label>Test button</label>
360 class TestWnd_Base : public wxFrame
367 void InitWidgetsFromXRC()
369 wxXmlResource::Get()->LoadObject(this, NULL, "TestWnd", "wxFrame");
370 A = XRCCTRL(*this, "A", wxTextCtrl);
371 B = XRCCTRL(*this, "B", wxButton);
376 InitWidgetsFromXRC();
381 The generated window class can be used as basis for the full window class. The
382 class members which represent widgets may be accessed by name instead of using
383 @c XRCCTRL every time you wish to reference them (note that they are
384 @c protected class members), though you must still use @c XRCID to refer to
385 widget IDs in the event table.
390 #include "resource.h"
392 class TestWnd : public TestWnd_Base
397 // A, B already initialised at this point
398 A->SetValue("Updated in TestWnd::TestWnd");
399 B->SetValue("Nice :)");
401 void OnBPressed(wxEvent& event)
405 DECLARE_EVENT_TABLE();
408 BEGIN_EVENT_TABLE(TestWnd,TestWnd_Base)
409 EVT_BUTTON(XRCID("B"), TestWnd::OnBPressed)
413 It is also possible to access the wxSizerItem of a sizer that is part of a
414 resource. This can be done using @c XRCSIZERITEM as shown.
416 The resource file can have something like this for a sizer item.
419 <object class="spacer" name="area">
420 <size>400, 300</size>
424 The code can then access the sizer item by using @c XRCSIZERITEM and @c XRCID
428 wxSizerItem* item = XRCSIZERITEM(*this, "area");
432 @section overview_xrc_newresourcehandlers Adding New Resource Handlers
434 Adding a new resource handler is pretty easy.
436 Typically, to add an handler for the @c MyControl class, you'll want to create
437 the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
439 The header needs to contains the @c MyControlXmlHandler class definition:
442 class MyControlXmlHandler : public wxXmlResourceHandler
446 MyControlXmlHandler();
448 // Creates the control and returns a pointer to it.
449 virtual wxObject *DoCreateResource();
451 // Returns true if we know how to create a control for the given node.
452 virtual bool CanHandle(wxXmlNode *node);
454 // Register with wxWidgets' dynamic class subsystem.
455 DECLARE_DYNAMIC_CLASS(MyControlXmlHandler)
459 The implementation of your custom XML handler will typically look as:
462 // Register with wxWidgets' dynamic class subsystem.
463 IMPLEMENT_DYNAMIC_CLASS(MyControlXmlHandler, wxXmlResourceHandler)
465 MyControlXmlHandler::MyControlXmlHandler()
467 // this call adds support for all wxWindows class styles
468 // (e.g. wxBORDER_SIMPLE, wxBORDER_SUNKEN, wxWS_EX_* etc etc)
471 // if MyControl class supports e.g. MYCONTROL_DEFAULT_STYLE
473 // XRC_ADD_STYLE(MYCONTROL_DEFAULT_STYLE);
476 wxObject *MyControlXmlHandler::DoCreateResource()
478 // the following macro will init a pointer named "control"
479 // with a new instance of the MyControl class, but will NOT
481 XRC_MAKE_INSTANCE(control, MyControl)
483 // this is the point where you'll typically need to do the most
484 // important changes: here the control is created and initialized.
485 // You'll want to use the wxXmlResourceHandler's getters to
486 // do most of your work.
487 // If e.g. the MyControl::Create function looks like:
489 // bool MyControl::Create(wxWindow *parent, int id,
490 // const wxBitmap &first, const wxPoint &posFirst,
491 // const wxBitmap &second, const wxPoint &posSecond,
492 // const wxString &theTitle, const wxFont &titleFont,
493 // const wxPoint &pos, const wxSize &size,
494 // long style = MYCONTROL_DEFAULT_STYLE,
495 // const wxString &name = wxT("MyControl"));
497 // Then the XRC for your component should look like:
499 // <object class="MyControl" name="some_name">
500 // <first-bitmap>first.xpm</first-bitmap>
501 // <second-bitmap>text.xpm</second-bitmap>
502 // <first-pos>3,3</first-pos>
503 // <second-pos>4,4</second-pos>
504 // <the-title>a title</the-title>
506 // <!-- Standard XRC tags for a font: <size>, <style>, <weight>, etc -->
508 // <!-- XRC also accepts other usual tags for wxWindow-derived classes:
509 // like e.g. <name>, <style>, <size>, <position>, etc -->
512 // And the code to read your custom tags from the XRC file is just:
513 control->Create(m_parentAsWindow, GetID(),
514 GetBitmap(wxT("first-bitmap")),
515 GetPosition(wxT("first-pos")),
516 GetBitmap(wxT("second-bitmap")),
517 GetPosition(wxT("second-pos")),
518 GetText(wxT("the-title")),
519 GetFont(wxT("title-font")),
520 GetPosition(), GetSize(), GetStyle(), GetName());
522 SetupWindow(control);
527 bool MyControlXmlHandler::CanHandle(wxXmlNode *node)
529 // this function tells XRC system that this handler can parse
530 // the <object class="MyControl"> tags
531 return IsOfClass(node, wxT("MyControl"));
535 You may want to check the wxXmlResourceHandler documentation to see how many
536 built-in getters it contains. It's very easy to retrieve also complex
537 structures out of XRC files using them.