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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: docs/doxygen/overviews/persistence.h
3 // Purpose: overview of persistent objects
4 // Author: Vadim Zeitlin
5 // Created: 2009-01-23
6 // Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 /**
11
12 @page overview_persistence Persistent Objects Overview
13
14 @tableofcontents
15
16 Persistent objects are simply the objects which automatically save their state
17 when they are destroyed and restore it when they are recreated, even during
18 another program invocation.
19
20 Most often, persistent objects are, in fact, persistent windows as it is
21 especially convenient to automatically restore the UI state when the program is
22 restarted but an object of any class can be made persistent. Moreover,
23 persistence is implemented in a non-intrusive way so that the original object
24 class doesn't need to be modified at all in order to add support for saving and
25 restoring its properties.
26
27 The persistence framework includes the following components:
28
29 - wxPersistenceManager which all persistent objects register themselves with.
30 This class handles actual saving and restoring of persistent data as well as
31 various global aspects of persistence, e.g. it can be used to disable
32 restoring the saved data.
33 - wxPersistentObject is the base class for all persistent objects or, rather,
34 adaptors for the persistent objects as this class main purpose is to provide
35 the bridge between the original class -- which has no special persistence
36 support -- and wxPersistenceManager,
37 - wxPersistentWindow<> which derives from wxPersistentObject and implements some
38 of its methods using wxWindow-specific functionality. Notably,
39 wxPersistenceManager handles the destruction of persistent windows
40 automatically implicitly while it has to be done explicitly for the
41 arbitrary persistent objects.
42 - wxCreatePersistentObject() function which is used to create the
43 appropriate persistence adapter for the object.
44
45
46 @section persistence_using Using Persistent Windows
47
48 wxWidgets has built-in support for a (constantly growing) number of controls.
49 Currently the following classes are supported:
50
51 - wxTopLevelWindow (and hence wxFrame and wxDialog)
52 - wxBookCtrlBase (i.e. wxNotebook, wxListbook, wxToolbook and wxChoicebook)
53 - wxTreebook
54
55 To automatically save and restore the properties of the windows of classes
56 listed above you need to:
57
58 -# Set a unique name for the window using wxWindow::SetName(): this step is
59 important as the name is used in the configuration file and so must be
60 unique among all windows of the same class.
61 -# Call wxPersistenceManager::Register() at any moment after creating the
62 window and then wxPersistenceManager::Restore() when the settings may be
63 restored (which can't be always done immediately, e.g. often the window
64 needs to be populated first). If settings can be restored immediately after
65 the window creation, as is often the case for wxTopLevelWindow, for
66 example, then wxPersistenceManager::RegisterAndRestore() can be used to do
67 both at once.
68 -# If you do not want the settings for the window to be saved (for example
69 the changes to the dialog size are usually not saved if the dialog was
70 cancelled), you need to call wxPersistenceManager::Unregister() manually.
71 Otherwise the settings will be automatically saved when the control itself
72 is destroyed.
73
74 Example of using a notebook control which automatically remembers the last open
75 page:
76
77 @code
78 wxNotebook *book = new wxNotebook(parent, wxID_ANY);
79 book->SetName("MyBook"); // do not use the default name
80 book->AddPage(...);
81 book->AddPage(...);
82 book->AddPage(...);
83 if ( !wxPersistenceManager::RegisterAndRestore(book) )
84 {
85 // nothing was restored, so choose the default page ourselves
86 book->SetSelection(0);
87 }
88 @endcode
89
90
91 @section persistence_defining Defining Custom Persistent Windows
92
93 User-defined classes can be easily integrated with wxPersistenceManager. To add
94 support for your custom class @c MyWidget you just need to:
95
96 -# Define a new @c MyPersistentWidget class inheriting from
97 wxPersistentWindow<MyWidget>.
98 -# Implement its pure virtual GetKind() method returning a unique string
99 identifying all @c MyWidget objects, typically something like @c "widget"
100 -# Implement its pure virtual Save() and Restore() methods to actually save
101 and restore the widget settings using wxPersistentObject::SaveValue() and
102 wxPersistentObject::RestoreValue() methods.
103 -# Define wxCreatePersistentObject() overload taking @c MyWidget * and
104 returning a new @c MyPersistentWidget object.
105
106 If you want to add persistence support for a class not deriving from wxWindow,
107 you need to derive @c MyPersistentWidget directly from wxPersistentObject and
108 so implement its pure virtual wxPersistentObject::GetName() method too.
109 Additionally, you must ensure that wxPersistenceManager::SaveAndUnregister() is
110 called when your object is destroyed as this can be only done automatically for
111 windows.
112
113 */