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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dnd.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9
10 @page overview_dnd Drag and Drop Overview
11
12 @tableofcontents
13
14 It may be noted that data transfer to and from the clipboard is quite
15 similar to data transfer with drag and drop and the code to implement
16 these two types is almost the same. In particular, both data transfer
17 mechanisms store data in some kind of wxDataObject and identify its format(s)
18 using the wxDataFormat class.
19
20 Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
21 to use drag and drop in wxWidgets.
22
23 @see @ref overview_dataobject, @ref group_class_dnd, @ref page_samples_dnd
24
25
26
27 @section overview_dnd_dropsource Drop Source Requirements
28
29 To be a @e "drop source", i.e. to provide the data which may be dragged by
30 the user elsewhere, you should implement the following steps:
31
32 @li @b Preparation: First of all, a data object must be created and
33 initialized with the data you wish to drag. For example:
34 @code
35 wxTextDataObject my_data("This text will be dragged.");
36 @endcode
37 @li <b>Drag start</b>: To start the dragging process (typically in response to a
38 mouse click) you must call wxDropSource::DoDragDrop like this:
39 @code
40 wxDropSource dragSource( this );
41 dragSource.SetData( my_data );
42 wxDragResult result = dragSource.DoDragDrop( true );
43 @endcode
44 @li @b Dragging: The call to DoDragDrop() blocks the program until the user
45 releases the mouse button (unless you override the
46 wxDropSource::GiveFeedback function to do something special). When the
47 mouse moves in a window of a program which understands the same
48 drag-and-drop protocol (any program under Windows or any program supporting
49 the XDnD protocol under X Windows), the corresponding wxDropTarget methods
50 are called - see below.
51 @li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
52 is one of the values of @c wxDragResult enum (explained in wxDropTarget page):
53 @code
54 switch (result)
55 {
56 case wxDragCopy:
57 // copy the data
58 break;
59 case wxDragMove:
60 // move the data
61 break;
62 default:
63 // do nothing
64 break;
65 }
66 @endcode
67
68
69
70 @section overview_dnd_droptarget Drop Target Requirements
71
72 To be a @e "drop target", i.e. to receive the data dropped by the user you should
73 follow the instructions below:
74
75 @li @b Initialization: For a window to be a drop target, it needs to have
76 an associated wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
77 during window creation associating your drop target with it. You must derive a class
78 from wxDropTarget and override its pure virtual methods. Alternatively, you may
79 derive from wxTextDropTarget or wxFileDropTarget and override their OnDropText()
80 or OnDropFiles() method.
81 @li @b Drop: When the user releases the mouse over a window, wxWidgets
82 asks the associated wxDropTarget object if it accepts the data. For this,
83 a wxDataObject must be associated with the drop target and this data object will
84 be responsible for the format negotiation between the drag source and the drop target.
85 If all goes well, then wxDropTarget::OnData will get called and the wxDataObject belonging
86 to the drop target can get filled with data.
87 @li <b>The end</b>: After processing the data, DoDragDrop() returns either
88 wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
89 and Alt at the moment of the drop. There is currently no way for the drop
90 target to change this return code.
91
92 */