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git.saurik.com Git - wxWidgets.git/blob - docs/doxygen/overviews/bitmap.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
10 @page overview_bitmap Bitmaps and Icons
14 The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
15 either monochrome or colour. Platform-specific methods for creating a wxBitmap
16 object from an existing file are catered for, and this is an occasion where
17 conditional compilation will sometimes be required.
19 A bitmap created dynamically or loaded from a file can be selected into a
20 memory device context (instance of wxMemoryDC). This enables the bitmap to be
21 copied to a window or memory device context using wxDC::Blit(), or to be used
24 See wxMemoryDC for an example of drawing onto a bitmap.
26 All wxWidgets platforms support XPMs for small bitmaps and icons. You may
27 include the XPM inline as below, since it's C code, or you can load it at
34 Sometimes you wish to use a .ico resource on Windows, and XPMs on other
35 platforms (for example to take advantage of Windows' support for multiple icon
38 A macro, wxICON(), is available which creates an icon using an XPM on the
39 appropriate platform, or an icon resource on Windows:
42 wxIcon icon(wxICON(sample));
44 // The above line is equivalent to this:
46 #if defined(__WXGTK__) || defined(__WXMOTIF__)
47 wxIcon icon(sample_xpm);
50 #if defined(__WXMSW__)
51 wxIcon icon("sample");
55 There is also a corresponding wxBITMAP() macro which allows to create the
56 bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps
57 live in resources under Windows or OS2 and XPM files under all other platforms
58 (for XPMs, the corresponding file must be included before this macro is used,
59 of course, and the name of the bitmap should be the same as the resource name
60 under Windows with @c _xpm suffix). For example:
63 // an easy and portable way to create a bitmap
64 wxBitmap bmp(wxBITMAP(bmpname));
66 // which is roughly equivalent to the following
67 #if defined(__WXMSW__) || defined(__WXPM__)
68 wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE);
70 wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
74 You should always use wxICON() and wxBITMAP() macros because they work for any
75 platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
76 are shorter and more clear than versions with many @ifdef_ blocks.
77 Alternatively, you could use the same XPMs on all platforms and avoid dealing
78 with Windows resource files.
80 If you'd like to embed bitmaps with alpha transparency in your program, neither
81 XPM nor BMP formats are appropriate as they don't have support for alpha and
82 another format, typically PNG, should be used. wxWidgets provides a similar
83 helper for PNG bitmaps called wxBITMAP_PNG() that can be used to either load
84 PNG files embedded in resources (meaning either Windows resource section of the
85 executable file or OS X "Resource" subdirectory of the application bundle) or
86 arrays containing PNG data included into the program code itself.
88 @see @ref group_class_gdi
92 @section overview_bitmap_supportedformats Supported Bitmap File Formats
94 The following lists the formats handled on different platforms. Note that
95 missing or partially-implemented formats are automatically supplemented by
96 using wxImage to load the data, and then converting it to wxBitmap form. Note
97 that using wxImage is the preferred way to load images in wxWidgets, with the
98 exception of resources (XPM-files or native Windows resources).
100 Writing an image format handler for wxImage is also far easier than writing one
101 for wxBitmap, because wxImage has exactly one format on all platforms whereas
102 wxBitmap can store pixel data very differently, depending on colour depths and
105 @subsection overview_bitmap_supportedformats_bmp wxBitmap
107 Under Windows, wxBitmap may load the following formats:
109 @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
110 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
111 @li XPM data and file (wxBITMAP_TYPE_XPM)
112 @li All formats that are supported by the wxImage class.
114 Under wxGTK, wxBitmap may load the following formats:
116 @li XPM data and file (wxBITMAP_TYPE_XPM)
117 @li All formats that are supported by the wxImage class.
119 Under wxMotif and wxX11, wxBitmap may load the following formats:
121 @li XBM data and file (wxBITMAP_TYPE_XBM)
122 @li XPM data and file (wxBITMAP_TYPE_XPM)
123 @li All formats that are supported by the wxImage class.
125 @subsection overview_bitmap_supportedformats_icon wxIcon
127 Under Windows, wxIcon may load the following formats:
129 @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
130 @li Windows icon file (wxBITMAP_TYPE_ICO)
131 @li XPM data and file (wxBITMAP_TYPE_XPM)
133 Under wxGTK, wxIcon may load the following formats:
135 @li XPM data and file (wxBITMAP_TYPE_XPM)
136 @li All formats that are supported by the wxImage class.
138 Under wxMotif and wxX11, wxIcon may load the following formats:
140 @li XBM data and file (wxBITMAP_TYPE_XBM)
141 @li XPM data and file (wxBITMAP_TYPE_XPM)
142 @li All formats that are supported by the wxImage class.
144 @subsection overview_bitmap_supportedformats_cursor wxCursor
146 Under Windows, wxCursor may load the following formats:
148 @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
149 @li Windows cursor file (wxBITMAP_TYPE_CUR)
150 @li Windows icon file (wxBITMAP_TYPE_ICO)
151 @li Windows bitmap file (wxBITMAP_TYPE_BMP)
153 Under wxGTK, wxCursor may load the following formats (in addition to stock
156 @li None (stock cursors only).
158 Under wxMotif and wxX11, wxCursor may load the following formats:
160 @li XBM data and file (wxBITMAP_TYPE_XBM)
163 @section overview_bitmap_handlers Bitmap Format Handlers
165 To provide extensibility, the functionality for loading and saving bitmap
166 formats is not implemented in the wxBitmap class, but in a number of handler
167 classes, derived from wxBitmapHandler. There is a static list of handlers which
168 wxBitmap examines when a file load/save operation is requested.
170 Some handlers are provided as standard, but if you have special requirements,
171 you may wish to initialise the wxBitmap class with some extra handlers which
172 you write yourself or receive from a third party.
174 To add a handler object to wxBitmap, your application needs to include the
175 header which implements it, and then call the static function
176 wxBitmap::AddHandler().
178 @note Bitmap handlers are not implemented on all platforms, and new ones rarely
179 need to be implemented since wxImage can be used for loading most formats, as