]> git.saurik.com Git - wxWidgets.git/blob - include/wx/dynarray.h
Changed HWND --> WXHWND in tooltip.h so it can be included in files
[wxWidgets.git] / include / wx / dynarray.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: dynarray.h
3 // Purpose: auto-resizable (i.e. dynamic) array support
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 12.09.97
7 // RCS-ID: $Id$
8 // Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _DYNARRAY_H
13 #define _DYNARRAY_H
14
15 #ifdef __GNUG__
16 #pragma interface "dynarray.h"
17 #endif
18
19 #include "wx/defs.h"
20 #include "wx/debug.h"
21
22 /** @name Dynamic arrays and object arrays (array which own their elements)
23 @memo Arrays which grow on demand and do range checking (only in debug)
24 */
25 //@{
26
27 // ----------------------------------------------------------------------------
28 // constants
29 // ----------------------------------------------------------------------------
30
31 /**
32 the initial size by which an array grows when an element is added
33 default value avoids allocate one or two bytes when the array is created
34 which is rather inefficient
35 */
36 #define WX_ARRAY_DEFAULT_INITIAL_SIZE (16)
37
38 // ----------------------------------------------------------------------------
39 // types
40 // ----------------------------------------------------------------------------
41
42 /**
43 callback compare function for quick sort
44 must return negative value, 0 or positive value if pItem1 <, = or > pItem2
45 */
46
47 #if defined(__VISUALC__)
48 #define CMPFUNC_CONV _cdecl
49 #elif defined(__VISAGECPP__)
50 #define CMPFUNC_CONV _Optlink
51 #else // !Visual C++
52 #define CMPFUNC_CONV
53 #endif // compiler
54 typedef int (CMPFUNC_CONV *CMPFUNC)(const void* pItem1, const void* pItem2);
55
56 // ----------------------------------------------------------------------------
57 /**
58 base class managing data having size of type 'long' (not used directly)
59
60 NB: for efficiency this often used class has no virtual functions (hence no
61 VTBL), even dtor is <B>not</B> virtual. If used as expected it won't
62 create any problems because ARRAYs from DEFINE_ARRAY have no dtor at all,
63 so it's not too important if it's not called (this happens when you cast
64 "SomeArray *" as "BaseArray *" and then delete it)
65
66 @memo Base class for template array classes
67 */
68 // ----------------------------------------------------------------------------
69 class WXDLLEXPORT wxBaseArray
70 {
71 public:
72 /** @name ctors and dtor */
73 //@{
74 /// default ctor
75 wxBaseArray();
76 /// copy ctor
77 wxBaseArray(const wxBaseArray& array);
78 /// assignment operator
79 wxBaseArray& operator=(const wxBaseArray& src);
80 /// not virtual, see above
81 /// EXCEPT for Gnu compiler to reduce warnings...
82 #ifdef __GNUG__
83 virtual
84 #endif
85 ~wxBaseArray();
86 //@}
87
88 /** @name memory management */
89 //@{
90 /// empties the array, but doesn't release memory
91 void Empty() { m_nCount = 0; }
92 /// empties the array and releases memory
93 void Clear();
94 /// preallocates memory for given number of items
95 void Alloc(size_t uiSize);
96 /// minimizes the memory used by the array (frees unused memory)
97 void Shrink();
98 //@}
99
100 /** @name simple accessors */
101 //@{
102 /// number of elements in the array
103 size_t Count() const { return m_nCount; }
104 size_t GetCount() const { return m_nCount; }
105 /// is it empty?
106 bool IsEmpty() const { return m_nCount == 0; }
107 //@}
108
109 protected:
110 // these methods are protected because if they were public one could
111 // mistakenly call one of them instead of DEFINE_ARRAY's or OBJARRAY's
112 // type safe methods
113
114 /** @name items access */
115 //@{
116 /// get item at position uiIndex (range checking is done in debug version)
117 long& Item(size_t uiIndex) const
118 { wxASSERT( uiIndex < m_nCount ); return m_pItems[uiIndex]; }
119 /// same as Item()
120 long& operator[](size_t uiIndex) const { return Item(uiIndex); }
121 //@}
122
123 /** @name item management */
124 //@{
125 /**
126 Search the element in the array, starting from the either side
127 @param bFromEnd if TRUE, start from the end
128 @return index of the first item matched or wxNOT_FOUND
129 @see wxNOT_FOUND
130 */
131 int Index(long lItem, bool bFromEnd = FALSE) const;
132 /// search for an item using binary search in a sorted array
133 int Index(long lItem, CMPFUNC fnCompare) const;
134 /// add new element at the end
135 void Add(long lItem);
136 /// add item assuming the array is sorted with fnCompare function
137 void Add(long lItem, CMPFUNC fnCompare);
138 /// add new element at given position (it becomes Item[uiIndex])
139 void Insert(long lItem, size_t uiIndex);
140 /// remove first item matching this value
141 void Remove(long lItem);
142 /// remove item by index
143 void Remove(size_t uiIndex);
144 //@}
145
146 /// sort array elements using given compare function
147 void Sort(CMPFUNC fnCompare);
148
149 private:
150 void Grow(); // makes array bigger if needed
151
152 size_t m_nSize, // current size of the array
153 m_nCount; // current number of elements
154
155 long *m_pItems; // pointer to data
156 };
157
158 // ============================================================================
159 // template classes
160 // ============================================================================
161
162 // ----------------------------------------------------------------------------
163 // This macro generates a new array class. It is intended for storage of simple
164 // types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
165 //
166 // NB: it has only inline functions => takes no space at all
167 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
168 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
169 // so using a temporary variable instead.
170 // ----------------------------------------------------------------------------
171 #define _WX_DEFINE_ARRAY(T, name) \
172 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T *pItem1, T *pItem2); \
173 class WXDLLEXPORT name : public wxBaseArray \
174 { \
175 public: \
176 name() \
177 { \
178 size_t type = sizeof(T); \
179 size_t sizelong = sizeof(long); \
180 if ( type > sizelong ) \
181 { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); } \
182 } \
183 \
184 name& operator=(const name& src) \
185 { wxBaseArray* temp = (wxBaseArray*) this; \
186 (*temp) = ((const wxBaseArray&)src); \
187 return *this; } \
188 \
189 T& operator[](size_t uiIndex) const \
190 { return (T&)(wxBaseArray::Item(uiIndex)); } \
191 T& Item(size_t uiIndex) const \
192 { return (T&)(wxBaseArray::Item(uiIndex)); } \
193 T& Last() const \
194 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
195 \
196 int Index(T Item, bool bFromEnd = FALSE) const \
197 { return wxBaseArray::Index((long)Item, bFromEnd); } \
198 \
199 void Add(T Item) \
200 { wxBaseArray::Add((long)Item); } \
201 void Insert(T Item, size_t uiIndex) \
202 { wxBaseArray::Insert((long)Item, uiIndex) ; } \
203 \
204 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
205 void Remove(T Item) \
206 { int iIndex = Index(Item); \
207 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
208 _T("removing inexisting element in wxArray::Remove") ); \
209 wxBaseArray::Remove((size_t)iIndex); } \
210 \
211 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
212 }
213
214 // ----------------------------------------------------------------------------
215 // This is the same as the previous macro, but it defines a sorted array.
216 // Differences:
217 // 1) it must be given a COMPARE function in ctor which takes 2 items of type
218 // T* and should return -1, 0 or +1 if the first one is less/greater
219 // than/equal to the second one.
220 // 2) the Add() method inserts the item in such was that the array is always
221 // sorted (it uses the COMPARE function)
222 // 3) it has no Sort() method because it's always sorted
223 // 4) Index() method is much faster (the sorted arrays use binary search
224 // instead of linear one), but Add() is slower.
225 //
226 // Summary: use this class when the speed of Index() function is important, use
227 // the normal arrays otherwise.
228 //
229 // NB: it has only inline functions => takes no space at all
230 // Mod by JACS: Salford C++ doesn't like 'var->operator=' syntax, as in:
231 // { ((wxBaseArray *)this)->operator=((const wxBaseArray&)src);
232 // so using a temporary variable instead.
233 // ----------------------------------------------------------------------------
234 #define _WX_DEFINE_SORTED_ARRAY(T, name) \
235 typedef int (CMPFUNC_CONV *SCMPFUNC##T)(T pItem1, T pItem2); \
236 class WXDLLEXPORT name : public wxBaseArray \
237 { \
238 public: \
239 name(SCMPFUNC##T fn) \
240 { size_t type = sizeof(T); \
241 size_t sizelong = sizeof(long); \
242 if ( type > sizelong ) \
243 { wxFAIL_MSG( _T("illegal use of DEFINE_ARRAY") ); } \
244 m_fnCompare = fn; \
245 } \
246 \
247 name& operator=(const name& src) \
248 { wxBaseArray* temp = (wxBaseArray*) this; \
249 (*temp) = ((const wxBaseArray&)src); \
250 m_fnCompare = src.m_fnCompare; \
251 return *this; } \
252 \
253 T& operator[](size_t uiIndex) const \
254 { return (T&)(wxBaseArray::Item(uiIndex)); } \
255 T& Item(size_t uiIndex) const \
256 { return (T&)(wxBaseArray::Item(uiIndex)); } \
257 T& Last() const \
258 { return (T&)(wxBaseArray::Item(Count() - 1)); } \
259 \
260 int Index(T Item) const \
261 { return wxBaseArray::Index((long)Item, (CMPFUNC)m_fnCompare); }\
262 \
263 void Add(T Item) \
264 { wxBaseArray::Add((long)Item, (CMPFUNC)m_fnCompare); } \
265 \
266 void Remove(size_t uiIndex) { wxBaseArray::Remove(uiIndex); } \
267 void Remove(T Item) \
268 { int iIndex = Index(Item); \
269 wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
270 _T("removing inexisting element in wxArray::Remove") ); \
271 wxBaseArray::Remove((size_t)iIndex); } \
272 \
273 private: \
274 SCMPFUNC##T m_fnCompare; \
275 }
276
277 // ----------------------------------------------------------------------------
278 // see WX_DECLARE_OBJARRAY and WX_DEFINE_OBJARRAY
279 // ----------------------------------------------------------------------------
280 #define _WX_DECLARE_OBJARRAY(T, name) \
281 typedef int (CMPFUNC_CONV *CMPFUNC##T)(T** pItem1, T** pItem2); \
282 class WXDLLEXPORT name : public wxBaseArray \
283 { \
284 public: \
285 name() { } \
286 name(const name& src); \
287 name& operator=(const name& src); \
288 \
289 ~name(); \
290 \
291 T& operator[](size_t uiIndex) const \
292 { return *(T*)wxBaseArray::Item(uiIndex); } \
293 T& Item(size_t uiIndex) const \
294 { return *(T*)wxBaseArray::Item(uiIndex); } \
295 T& Last() const \
296 { return *(T*)(wxBaseArray::Item(Count() - 1)); } \
297 \
298 int Index(const T& Item, bool bFromEnd = FALSE) const; \
299 \
300 void Add(const T& Item); \
301 void Add(const T* pItem) \
302 { wxBaseArray::Add((long)pItem); } \
303 \
304 void Insert(const T& Item, size_t uiIndex); \
305 void Insert(const T* pItem, size_t uiIndex) \
306 { wxBaseArray::Insert((long)pItem, uiIndex); } \
307 \
308 void Empty(); \
309 \
310 T* Detach(size_t uiIndex) \
311 { T* p = (T*)wxBaseArray::Item(uiIndex); \
312 wxBaseArray::Remove(uiIndex); return p; } \
313 void Remove(size_t uiIndex); \
314 \
315 void Sort(CMPFUNC##T fCmp) { wxBaseArray::Sort((CMPFUNC)fCmp); } \
316 \
317 private: \
318 void DoCopy(const name& src); \
319 }
320
321 // ----------------------------------------------------------------------------
322 /** @name Macros for definition of dynamic arrays and objarrays
323
324 These macros are ugly (especially if you look in the sources ;-), but they
325 allow us to define 'template' classes without actually using templates.
326 <BR>
327 <BR>
328 Range checking is performed in debug build for both arrays and objarrays.
329 Type checking is done at compile-time. Warning: arrays <I>never</I> shrink,
330 they only grow, so loading 10 millions in an array only to delete them 2
331 lines below is <I>not</I> recommended. However, it does free memory when
332 it's destroyed, so if you destroy array also, it's ok.
333 */
334 // ----------------------------------------------------------------------------
335
336 //@{
337 /**
338 This macro generates a new array class. It is intended for storage of simple
339 types of sizeof()<=sizeof(long) or pointers if sizeof(pointer)<=sizeof(long)
340 <BR>
341 NB: it has only inline functions => takes no space at all
342 <BR>
343
344 @memo declare and define array class 'name' containing elements of type 'T'
345 */
346 #define WX_DEFINE_ARRAY(T, name) typedef T _A##name; \
347 _WX_DEFINE_ARRAY(_A##name, name)
348
349 /**
350 This macro does the same as WX_DEFINE_ARRAY except that the array will be
351 sorted with the specified compare function.
352 */
353 #define WX_DEFINE_SORTED_ARRAY(T, name) typedef T _A##name; \
354 _WX_DEFINE_SORTED_ARRAY(_A##name, name)
355
356 /**
357 This macro generates a new objarrays class which owns the objects it
358 contains, i.e. it will delete them when it is destroyed. An element is of
359 type T*, but arguments of type T& are taken (see below!) and T& is
360 returned. <BR>
361 Don't use this for simple types such as "int" or "long"!
362 You _may_ use it for "double" but it's awfully inefficient.
363 <BR>
364 <BR>
365 Note on Add/Insert functions:
366 <BR>
367 1) function(T*) gives the object to the array, i.e. it will delete the
368 object when it's removed or in the array's dtor
369 <BR>
370 2) function(T&) will create a copy of the object and work with it
371 <BR>
372 <BR>
373 Also:
374 <BR>
375 1) Remove() will delete the object after removing it from the array
376 <BR>
377 2) Detach() just removes the object from the array (returning pointer to it)
378 <BR>
379 <BR>
380 NB1: Base type T should have an accessible copy ctor if Add(T&) is used,
381 <BR>
382 NB2: Never ever cast a array to it's base type: as dtor is <B>not</B> virtual
383 it will provoke memory leaks
384 <BR>
385 <BR>
386 some functions of this class are not inline, so it takes some space to
387 define new class from this template.
388
389 @memo declare objarray class 'name' containing elements of type 'T'
390 */
391 #define WX_DECLARE_OBJARRAY(T, name) typedef T _L##name; \
392 _WX_DECLARE_OBJARRAY(_L##name, name)
393 /**
394 To use an objarray class you must
395 <ll>
396 <li>#include "dynarray.h"
397 <li>WX_DECLARE_OBJARRAY(element_type, list_class_name)
398 <li>#include "arrimpl.cpp"
399 <li>WX_DEFINE_OBJARRAY(list_class_name) // same as above!
400 </ll>
401 <BR><BR>
402 This is necessary because at the moment of DEFINE_OBJARRAY class
403 element_type must be fully defined (i.e. forward declaration is not
404 enough), while WX_DECLARE_OBJARRAY may be done anywhere. The separation of
405 two allows to break cicrcular dependencies with classes which have member
406 variables of objarray type.
407
408 @memo define (must include arrimpl.cpp!) objarray class 'name'
409 */
410 #define WX_DEFINE_OBJARRAY(name) "don't forget to include arrimpl.cpp!"
411 //@}
412
413 // ----------------------------------------------------------------------------
414 /** @name Some commonly used predefined arrays */
415 // # overhead if not used?
416 // ----------------------------------------------------------------------------
417
418 //@{
419 /** @name ArrayInt */
420 WX_DEFINE_ARRAY(int, wxArrayInt);
421 /** @name ArrayLong */
422 WX_DEFINE_ARRAY(long, wxArrayLong);
423 /** @name ArrayPtrVoid */
424 WX_DEFINE_ARRAY(void *, wxArrayPtrVoid);
425 //@}
426
427 //@}
428
429 // -----------------------------------------------------------------------------
430 // convinience macros
431 // -----------------------------------------------------------------------------
432
433 // delete all array elements
434 //
435 // NB: the class declaration of the array elements must be visible from the
436 // place where you use this macro, otherwise the proper destructor may not
437 // be called (a decent compiler should give a warning about it, but don't
438 // count on it)!
439 #define WX_CLEAR_ARRAY(array) \
440 { \
441 size_t count = array.Count(); \
442 for ( size_t n = 0; n < count; n++ ) \
443 { \
444 delete array[n]; \
445 } \
446 \
447 array.Empty(); \
448 }
449 #endif // _DYNARRAY_H
450