1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
33 #include "wx/settings.h"
35 #include "wx/dcclient.h"
36 #include "wx/dcscreen.h"
37 #include "wx/toolbar.h"
42 WX_CHECK_BUILD_OPTIONS("wxAUI")
44 #include "wx/arrimpl.cpp"
45 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
46 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
47 WX_DEFINE_OBJARRAY(wxDockUIPartArray
)
48 WX_DEFINE_OBJARRAY(wxDockInfoArray
)
49 WX_DEFINE_OBJARRAY(wxPaneButtonArray
)
50 WX_DEFINE_OBJARRAY(wxPaneInfoArray
)
52 wxPaneInfo wxNullPaneInfo
;
53 wxDockInfo wxNullDockInfo
;
54 DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON
)
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANECLOSE
)
58 // a few defines to avoid nameclashes
59 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
61 #include "wx/mac/private.h"
64 IMPLEMENT_DYNAMIC_CLASS(wxFrameManagerEvent
, wxEvent
)
67 // -- static utility functions --
69 static wxBitmap
wxPaneCreateStippleBitmap()
71 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
72 wxImage
img(2,2,data
,true);
76 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
78 wxBitmap stipple
= wxPaneCreateStippleBitmap();
79 wxBrush
brush(stipple
);
81 dc
.SetPen(*wxTRANSPARENT_PEN
);
83 dc
.SetLogicalFunction(wxXOR
);
84 dc
.DrawRectangle(rect
);
88 // on supported windows systems (Win2000 and greater, Mac), this function
89 // will make a frame window transparent by a certain amount
90 static void MakeWindowTransparent(wxWindow
* wnd
, int amount
)
92 #if defined(__WXMSW__)
93 // this API call is not in all SDKs, only the newer ones, so
94 // we will runtime bind this
95 typedef DWORD (WINAPI
*PSETLAYEREDWINDOWATTR
)(HWND
, DWORD
, BYTE
, DWORD
);
96 static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes
= NULL
;
97 static HMODULE h
= NULL
;
98 HWND hwnd
= (HWND
)wnd
->GetHWND();
101 h
= LoadLibrary(_T("user32"));
103 if (!pSetLayeredWindowAttributes
)
105 pSetLayeredWindowAttributes
=
106 (PSETLAYEREDWINDOWATTR
)GetProcAddress(h
,
108 wxT("SetLayeredWindowAttributes")
110 "SetLayeredWindowAttributes"
115 if (pSetLayeredWindowAttributes
== NULL
)
118 LONG exstyle
= GetWindowLong(hwnd
, GWL_EXSTYLE
);
119 if (0 == (exstyle
& 0x80000) /*WS_EX_LAYERED*/)
120 SetWindowLong(hwnd
, GWL_EXSTYLE
, exstyle
| 0x80000 /*WS_EX_LAYERED*/);
122 pSetLayeredWindowAttributes(hwnd
, 0, (BYTE
)amount
, 2 /*LWA_ALPHA*/);
124 #elif defined(__WXMAC__)
126 WindowRef handle
= GetControlOwner((OpaqueControlRef
*)wnd
->GetHandle());
127 SetWindowAlpha(handle
, float(amount
)/ 255.0);
137 // CopyDocksAndPanes() - this utility function creates copies of
138 // the dock and pane info. wxDockInfo's usually contain pointers
139 // to wxPaneInfo classes, thus this function is necessary to reliably
140 // reconstruct that relationship in the new dock info and pane info arrays
142 static void CopyDocksAndPanes(wxDockInfoArray
& dest_docks
,
143 wxPaneInfoArray
& dest_panes
,
144 const wxDockInfoArray
& src_docks
,
145 const wxPaneInfoArray
& src_panes
)
147 dest_docks
= src_docks
;
148 dest_panes
= src_panes
;
149 int i
, j
, k
, dock_count
, pc1
, pc2
;
150 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
152 wxDockInfo
& dock
= dest_docks
.Item(i
);
153 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
154 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
155 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
156 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
160 // GetMaxLayer() is an internal function which returns
161 // the highest layer inside the specified dock
162 static int GetMaxLayer(const wxDockInfoArray
& docks
, int dock_direction
)
164 int i
, dock_count
, max_layer
= 0;
165 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
167 wxDockInfo
& dock
= docks
.Item(i
);
168 if (dock
.dock_direction
== dock_direction
&&
169 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
170 max_layer
= dock
.dock_layer
;
176 // GetMaxRow() is an internal function which returns
177 // the highest layer inside the specified dock
178 static int GetMaxRow(const wxPaneInfoArray
& panes
, int direction
, int layer
)
180 int i
, pane_count
, max_row
= 0;
181 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
183 wxPaneInfo
& pane
= panes
.Item(i
);
184 if (pane
.dock_direction
== direction
&&
185 pane
.dock_layer
== layer
&&
186 pane
.dock_row
> max_row
)
187 max_row
= pane
.dock_row
;
194 // DoInsertDockLayer() is an internal function that inserts a new dock
195 // layer by incrementing all existing dock layer values by one
196 static void DoInsertDockLayer(wxPaneInfoArray
& panes
,
201 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
203 wxPaneInfo
& pane
= panes
.Item(i
);
204 if (!pane
.IsFloating() &&
205 pane
.dock_direction
== dock_direction
&&
206 pane
.dock_layer
>= dock_layer
)
211 // DoInsertDockLayer() is an internal function that inserts a new dock
212 // row by incrementing all existing dock row values by one
213 static void DoInsertDockRow(wxPaneInfoArray
& panes
,
219 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
221 wxPaneInfo
& pane
= panes
.Item(i
);
222 if (!pane
.IsFloating() &&
223 pane
.dock_direction
== dock_direction
&&
224 pane
.dock_layer
== dock_layer
&&
225 pane
.dock_row
>= dock_row
)
230 // DoInsertDockLayer() is an internal function that inserts a space for
231 // another dock pane by incrementing all existing dock row values by one
232 static void DoInsertPane(wxPaneInfoArray
& panes
,
239 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
241 wxPaneInfo
& pane
= panes
.Item(i
);
242 if (!pane
.IsFloating() &&
243 pane
.dock_direction
== dock_direction
&&
244 pane
.dock_layer
== dock_layer
&&
245 pane
.dock_row
== dock_row
&&
246 pane
.dock_pos
>= dock_pos
)
251 // FindDocks() is an internal function that returns a list of docks which meet
252 // the specified conditions in the parameters and returns a sorted array
253 // (sorted by layer and then row)
254 static void FindDocks(wxDockInfoArray
& docks
,
258 wxDockInfoPtrArray
& arr
)
260 int begin_layer
= dock_layer
;
261 int end_layer
= dock_layer
;
262 int begin_row
= dock_row
;
263 int end_row
= dock_row
;
264 int dock_count
= docks
.GetCount();
265 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
267 // discover the maximum dock layer and the max row
268 for (i
= 0; i
< dock_count
; ++i
)
270 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
271 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
274 // if no dock layer was specified, search all dock layers
275 if (dock_layer
== -1)
278 end_layer
= max_layer
;
281 // if no dock row was specified, search all dock row
290 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
291 for (row
= begin_row
; row
<= end_row
; ++row
)
292 for (i
= 0; i
< dock_count
; ++i
)
294 wxDockInfo
& d
= docks
.Item(i
);
295 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
297 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
303 // FindPaneInDock() looks up a specified window pointer inside a dock.
304 // If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
305 static wxPaneInfo
* FindPaneInDock(const wxDockInfo
& dock
, wxWindow
* window
)
307 int i
, count
= dock
.panes
.GetCount();
308 for (i
= 0; i
< count
; ++i
)
310 wxPaneInfo
* p
= dock
.panes
.Item(i
);
311 if (p
->window
== window
)
317 // RemovePaneFromDocks() removes a pane window from all docks
318 // with a possible exception specified by parameter "except"
319 static void RemovePaneFromDocks(wxDockInfoArray
& docks
,
321 wxDockInfo
* except
= NULL
)
324 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
326 wxDockInfo
& d
= docks
.Item(i
);
329 wxPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
335 // RenumberDockRows() takes a dock and assigns sequential numbers
336 // to existing rows. Basically it takes out the gaps; so if a
337 // dock has rows with numbers 0,2,5, they will become 0,1,2
338 static void RenumberDockRows(wxDockInfoPtrArray
& docks
)
340 int i
, dock_count
, j
, pane_count
;
341 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
343 wxDockInfo
& dock
= *docks
.Item(i
);
345 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
346 dock
.panes
.Item(j
)->dock_row
= i
;
351 // SetActivePane() sets the active pane, as well as cycles through
352 // every other pane and makes sure that all others' active flags
354 static void SetActivePane(wxPaneInfoArray
& panes
, wxWindow
* active_pane
)
357 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
359 wxPaneInfo
& pane
= panes
.Item(i
);
360 pane
.state
&= ~wxPaneInfo::optionActive
;
361 if (pane
.window
== active_pane
)
362 pane
.state
|= wxPaneInfo::optionActive
;
367 // this function is used to sort panes by dock position
368 static int PaneSortFunc(wxPaneInfo
** p1
, wxPaneInfo
** p2
)
370 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
374 // -- wxFrameManager class implementation --
377 BEGIN_EVENT_TABLE(wxFrameManager
, wxEvtHandler
)
378 EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton
)
379 EVT_PAINT(wxFrameManager::OnPaint
)
380 EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground
)
381 EVT_SIZE(wxFrameManager::OnSize
)
382 EVT_SET_CURSOR(wxFrameManager::OnSetCursor
)
383 EVT_LEFT_DOWN(wxFrameManager::OnLeftDown
)
384 EVT_LEFT_UP(wxFrameManager::OnLeftUp
)
385 EVT_MOTION(wxFrameManager::OnMotion
)
386 EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow
)
387 EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus
)
388 EVT_TIMER(101, wxFrameManager::OnHintFadeTimer
)
392 wxFrameManager::wxFrameManager(wxFrame
* frame
, unsigned int flags
)
394 m_action
= actionNone
;
395 m_last_mouse_move
= wxPoint();
396 m_hover_button
= NULL
;
397 m_art
= new wxDefaultDockArt
;
407 wxFrameManager::~wxFrameManager()
412 // GetPane() looks up a wxPaneInfo structure based
413 // on the supplied window pointer. Upon failure, GetPane()
414 // returns an empty wxPaneInfo, a condition which can be checked
415 // by calling wxPaneInfo::IsOk().
417 // The pane info's structure may then be modified. Once a pane's
418 // info is modified, wxFrameManager::Update() must be called to
419 // realize the changes in the UI.
421 wxPaneInfo
& wxFrameManager::GetPane(wxWindow
* window
)
424 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
426 wxPaneInfo
& p
= m_panes
.Item(i
);
427 if (p
.window
== window
)
430 return wxNullPaneInfo
;
433 // this version of GetPane() looks up a pane based on a
434 // 'pane name', see above comment for more info
435 wxPaneInfo
& wxFrameManager::GetPane(const wxString
& name
)
438 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
440 wxPaneInfo
& p
= m_panes
.Item(i
);
444 return wxNullPaneInfo
;
447 // GetAllPanes() returns a reference to all the pane info structures
448 wxPaneInfoArray
& wxFrameManager::GetAllPanes()
453 // HitTest() is an internal function which determines
454 // which UI item the specified coordinates are over
455 // (x,y) specify a position in client coordinates
456 wxDockUIPart
* wxFrameManager::HitTest(int x
, int y
)
458 wxDockUIPart
* result
= NULL
;
461 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
463 wxDockUIPart
* item
= &m_uiparts
.Item(i
);
465 // we are not interested in typeDock, because this space
466 // isn't used to draw anything, just for measurements;
467 // besides, the entire dock area is covered with other
468 // rectangles, which we are interested in.
469 if (item
->type
== wxDockUIPart::typeDock
)
472 // if we already have a hit on a more specific item, we are not
473 // interested in a pane hit. If, however, we don't already have
474 // a hit, returning a pane hit is necessary for some operations
475 if ((item
->type
== wxDockUIPart::typePane
||
476 item
->type
== wxDockUIPart::typePaneBorder
) && result
)
479 // if the point is inside the rectangle, we have a hit
480 if (item
->rect
.Inside(x
,y
))
488 // SetFlags() and GetFlags() allow the owner to set various
489 // options which are global to wxFrameManager
490 void wxFrameManager::SetFlags(unsigned int flags
)
495 unsigned int wxFrameManager::GetFlags() const
501 // SetFrame() is usually called once when the frame
502 // manager class is being initialized. "frame" specifies
503 // the frame which should be managed by the frame mananger
504 void wxFrameManager::SetFrame(wxFrame
* frame
)
506 wxASSERT_MSG(frame
, wxT("specified frame must be non-NULL"));
509 m_frame
->PushEventHandler(this);
512 // if the owner is going to manage an MDI parent frame,
513 // we need to add the MDI client window as the default
516 if (frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
518 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)frame
;
519 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
521 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
523 AddPane(client_window
,
524 wxPaneInfo().Name(wxT("mdiclient")).
525 CenterPane().PaneBorder(false));
531 // UnInit() must be called, usually in the destructor
532 // of the frame class. If it is not called, usually this
533 // will result in a crash upon program exit
534 void wxFrameManager::UnInit()
536 m_frame
->RemoveEventHandler(this);
539 // GetFrame() returns the frame pointer being managed by wxFrameManager
540 wxFrame
* wxFrameManager::GetFrame() const
545 wxDockArt
* wxFrameManager::GetArtProvider() const
550 void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent
& event
)
552 // first, give the owner frame a chance to override
555 if (m_frame
->ProcessEvent(event
))
562 // SetArtProvider() instructs wxFrameManager to use the
563 // specified art provider for all drawing calls. This allows
564 // plugable look-and-feel features. The pointer that is
565 // passed to this method subsequently belongs to wxFrameManager,
566 // and is deleted in the frame manager destructor
567 void wxFrameManager::SetArtProvider(wxDockArt
* art_provider
)
569 // delete the last art provider, if any
572 // assign the new art provider
573 m_art
= art_provider
;
577 bool wxFrameManager::AddPane(wxWindow
* window
, const wxPaneInfo
& pane_info
)
579 // check if the pane has a valid window
583 // check if the pane already exists
584 if (GetPane(pane_info
.window
).IsOk())
587 m_panes
.Add(pane_info
);
589 wxPaneInfo
& pinfo
= m_panes
.Last();
591 // set the pane window
592 pinfo
.window
= window
;
594 // if the pane's name identifier is blank, create a random string
595 if (pinfo
.name
.empty())
597 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
598 ((unsigned long)pinfo
.window
) & 0xffffffff,
599 (unsigned int)time(NULL
),
601 (unsigned int)GetTickCount(),
603 (unsigned int)clock(),
605 (unsigned long)m_panes
.GetCount());
608 // set initial proportion (if not already set)
609 if (pinfo
.dock_proportion
== 0)
610 pinfo
.dock_proportion
= 100000;
612 if (pinfo
.HasCloseButton() &&
613 pinfo
.buttons
.size() == 0)
616 button
.button_id
= wxPaneInfo::buttonClose
;
617 pinfo
.buttons
.Add(button
);
620 if (pinfo
.best_size
== wxDefaultSize
&&
623 pinfo
.best_size
= pinfo
.window
->GetClientSize();
625 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
627 // GetClientSize() doesn't get the best size for
628 // a toolbar under some newer versions of wxWidgets,
629 // so use GetBestSize()
630 pinfo
.best_size
= pinfo
.window
->GetBestSize();
632 // for some reason, wxToolBar::GetBestSize() is returning
633 // a size that is a pixel shy of the correct amount.
634 // I believe this to be the correct action, until
635 // wxToolBar::GetBestSize() is fixed. Is this assumption
640 if (pinfo
.min_size
!= wxDefaultSize
)
642 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
643 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
644 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
645 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
652 bool wxFrameManager::AddPane(wxWindow
* window
,
654 const wxString
& caption
)
657 pinfo
.Caption(caption
);
660 case wxTOP
: pinfo
.Top(); break;
661 case wxBOTTOM
: pinfo
.Bottom(); break;
662 case wxLEFT
: pinfo
.Left(); break;
663 case wxRIGHT
: pinfo
.Right(); break;
664 case wxCENTER
: pinfo
.CenterPane(); break;
666 return AddPane(window
, pinfo
);
669 bool wxFrameManager::InsertPane(wxWindow
* window
, const wxPaneInfo
& pane_info
,
672 // shift the panes around, depending on the insert level
673 switch (insert_level
)
675 case wxAUI_INSERT_PANE
:
676 DoInsertPane(m_panes
,
677 pane_info
.dock_direction
,
678 pane_info
.dock_layer
,
682 case wxAUI_INSERT_ROW
:
683 DoInsertDockRow(m_panes
,
684 pane_info
.dock_direction
,
685 pane_info
.dock_layer
,
688 case wxAUI_INSERT_DOCK
:
689 DoInsertDockLayer(m_panes
,
690 pane_info
.dock_direction
,
691 pane_info
.dock_layer
);
695 // if the window already exists, we are basically just moving/inserting the
696 // existing window. If it doesn't exist, we need to add it and insert it
697 wxPaneInfo
& existing_pane
= GetPane(window
);
698 if (!existing_pane
.IsOk())
700 return AddPane(window
, pane_info
);
704 if (pane_info
.IsFloating())
706 existing_pane
.Float();
707 if (pane_info
.floating_pos
!= wxDefaultPosition
)
708 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
709 if (pane_info
.floating_size
!= wxDefaultSize
)
710 existing_pane
.FloatingSize(pane_info
.floating_size
);
714 existing_pane
.Direction(pane_info
.dock_direction
);
715 existing_pane
.Layer(pane_info
.dock_layer
);
716 existing_pane
.Row(pane_info
.dock_row
);
717 existing_pane
.Position(pane_info
.dock_pos
);
725 // DetachPane() removes a pane from the frame manager. This
726 // method will not destroy the window that is removed.
727 bool wxFrameManager::DetachPane(wxWindow
* window
)
730 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
732 wxPaneInfo
& p
= m_panes
.Item(i
);
733 if (p
.window
== window
)
737 // we have a floating frame which is being detached. We need to
738 // reparent it to m_frame and destroy the floating frame
741 p
.window
->SetSize(1,1);
742 p
.frame
->Show(false);
744 // reparent to m_frame and destroy the pane
745 p
.window
->Reparent(m_frame
);
746 p
.frame
->SetSizer(NULL
);
758 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
759 // in the input string. This is an internal functions which is
760 // used for saving perspectives
761 static wxString
EscapeDelimiters(const wxString
& s
)
764 result
.Alloc(s
.length());
765 const wxChar
* ch
= s
.c_str();
768 if (*ch
== wxT(';') || *ch
== wxT('|'))
777 // SavePerspective() saves all pane information as a single string.
778 // This string may later be fed into LoadPerspective() to restore
779 // all pane settings. This save and load mechanism allows an
780 // exact pane configuration to be saved and restored at a later time
782 wxString
wxFrameManager::SavePerspective()
786 result
= wxT("layout1|");
788 int pane_i
, pane_count
= m_panes
.GetCount();
789 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
791 wxPaneInfo
& pane
= m_panes
.Item(pane_i
);
793 result
+= wxT("name=");
794 result
+= EscapeDelimiters(pane
.name
);
797 result
+= wxT("caption=");
798 result
+= EscapeDelimiters(pane
.caption
);
801 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
802 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
803 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
804 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
805 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
806 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
807 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
808 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
809 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
810 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
811 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
812 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
813 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
814 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
815 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
816 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
820 int dock_i
, dock_count
= m_docks
.GetCount();
821 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
823 wxDockInfo
& dock
= m_docks
.Item(dock_i
);
825 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
826 dock
.dock_direction
, dock
.dock_layer
,
827 dock
.dock_row
, dock
.size
);
833 // LoadPerspective() loads a layout which was saved with SavePerspective()
834 // If the "update" flag parameter is true, the GUI will immediately be updated
836 bool wxFrameManager::LoadPerspective(const wxString
& layout
, bool update
)
838 wxString input
= layout
;
841 // check layout string version
842 part
= input
.BeforeFirst(wxT('|'));
843 input
= input
.AfterFirst(wxT('|'));
846 if (part
!= wxT("layout1"))
850 // mark all panes currently managed as docked and hidden
851 int pane_i
, pane_count
= m_panes
.GetCount();
852 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
853 m_panes
.Item(pane_i
).Dock().Hide();
855 // clear out the dock array; this will be reconstructed
858 // replace escaped characters so we can
859 // split up the string easily
860 input
.Replace(wxT("\\|"), wxT("\a"));
861 input
.Replace(wxT("\\;"), wxT("\b"));
867 wxString pane_part
= input
.BeforeFirst(wxT('|'));
868 input
= input
.AfterFirst(wxT('|'));
869 pane_part
.Trim(true);
871 // if the string is empty, we're done parsing
872 if (pane_part
.empty())
876 if (pane_part
.Left(9) == wxT("dock_size"))
878 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
879 wxString value
= pane_part
.AfterFirst(wxT('='));
881 long dir
, layer
, row
, size
;
882 wxString piece
= val_name
.AfterFirst(wxT('('));
883 piece
= piece
.BeforeLast(wxT(')'));
884 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
885 piece
= piece
.AfterFirst(wxT(','));
886 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
887 piece
.AfterFirst(wxT(',')).ToLong(&row
);
891 dock
.dock_direction
= dir
;
892 dock
.dock_layer
= layer
;
901 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
902 pane_part
= pane_part
.AfterFirst(wxT(';'));
903 wxString val_name
= val_part
.BeforeFirst(wxT('='));
904 wxString value
= val_part
.AfterFirst(wxT('='));
905 val_name
.MakeLower();
907 val_name
.Trim(false);
911 if (val_name
.empty())
914 if (val_name
== wxT("name"))
916 else if (val_name
== wxT("caption"))
917 pane
.caption
= value
;
918 else if (val_name
== wxT("state"))
919 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
920 else if (val_name
== wxT("dir"))
921 pane
.dock_direction
= wxAtoi(value
.c_str());
922 else if (val_name
== wxT("layer"))
923 pane
.dock_layer
= wxAtoi(value
.c_str());
924 else if (val_name
== wxT("row"))
925 pane
.dock_row
= wxAtoi(value
.c_str());
926 else if (val_name
== wxT("pos"))
927 pane
.dock_pos
= wxAtoi(value
.c_str());
928 else if (val_name
== wxT("prop"))
929 pane
.dock_proportion
= wxAtoi(value
.c_str());
930 else if (val_name
== wxT("bestw"))
931 pane
.best_size
.x
= wxAtoi(value
.c_str());
932 else if (val_name
== wxT("besth"))
933 pane
.best_size
.y
= wxAtoi(value
.c_str());
934 else if (val_name
== wxT("minw"))
935 pane
.min_size
.x
= wxAtoi(value
.c_str());
936 else if (val_name
== wxT("minh"))
937 pane
.min_size
.y
= wxAtoi(value
.c_str());
938 else if (val_name
== wxT("maxw"))
939 pane
.max_size
.x
= wxAtoi(value
.c_str());
940 else if (val_name
== wxT("maxh"))
941 pane
.max_size
.y
= wxAtoi(value
.c_str());
942 else if (val_name
== wxT("floatx"))
943 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
944 else if (val_name
== wxT("floaty"))
945 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
946 else if (val_name
== wxT("floatw"))
947 pane
.floating_size
.x
= wxAtoi(value
.c_str());
948 else if (val_name
== wxT("floath"))
949 pane
.floating_size
.y
= wxAtoi(value
.c_str());
951 wxFAIL_MSG(wxT("Bad Perspective String"));
955 // replace escaped characters so we can
956 // split up the string easily
957 pane
.name
.Replace(wxT("\a"), wxT("|"));
958 pane
.name
.Replace(wxT("\b"), wxT(";"));
959 pane
.caption
.Replace(wxT("\a"), wxT("|"));
960 pane
.caption
.Replace(wxT("\b"), wxT(";"));
962 wxPaneInfo
& p
= GetPane(pane
.name
);
965 // the pane window couldn't be found
966 // in the existing layout
970 pane
.window
= p
.window
;
971 pane
.frame
= p
.frame
;
972 pane
.buttons
= p
.buttons
;
983 void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo
& dock
,
984 wxArrayInt
& positions
,
987 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
988 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
989 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
994 int offset
, action_pane
= -1;
995 int pane_i
, pane_count
= dock
.panes
.GetCount();
997 // find the pane marked as our action pane
998 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1000 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1002 if (pane
.state
& wxPaneInfo::actionPane
)
1004 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1005 action_pane
= pane_i
;
1009 // set up each panes default position, and
1010 // determine the size (width or height, depending
1011 // on the dock's orientation) of each pane
1012 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1014 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1015 positions
.Add(pane
.dock_pos
);
1018 if (pane
.HasBorder())
1019 size
+= (pane_border_size
*2);
1021 if (dock
.IsHorizontal())
1023 if (pane
.HasGripper() && !pane
.HasGripperTop())
1024 size
+= gripper_size
;
1025 size
+= pane
.best_size
.x
;
1029 if (pane
.HasGripper() && pane
.HasGripperTop())
1030 size
+= gripper_size
;
1032 if (pane
.HasCaption())
1033 size
+= caption_size
;
1034 size
+= pane
.best_size
.y
;
1040 // if there is no action pane, just return the default
1041 // positions (as specified in pane.pane_pos)
1042 if (action_pane
== -1)
1046 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1048 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1053 positions
[pane_i
] -= -amount
;
1055 offset
+= sizes
[pane_i
];
1058 // if the dock mode is fixed, make sure none of the panes
1059 // overlap; we will bump panes that overlap
1061 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1063 int amount
= positions
[pane_i
] - offset
;
1067 positions
[pane_i
] += -amount
;
1069 offset
+= sizes
[pane_i
];
1074 void wxFrameManager::LayoutAddPane(wxSizer
* cont
,
1077 wxDockUIPartArray
& uiparts
,
1081 wxSizerItem
* sizer_item
;
1083 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1084 int gripper_size
= m_art
->GetMetric(wxAUI_ART_GRIPPER_SIZE
);
1085 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1086 int pane_button_size
= m_art
->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE
);
1088 // find out the orientation of the item (orientation for panes
1089 // is the same as the dock's orientation)
1091 if (dock
.IsHorizontal())
1092 orientation
= wxHORIZONTAL
;
1094 orientation
= wxVERTICAL
;
1096 // this variable will store the proportion
1097 // value that the pane will receive
1098 int pane_proportion
= pane
.dock_proportion
;
1100 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1101 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1103 if (pane
.HasGripper())
1105 if (pane
.HasGripperTop())
1106 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1108 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1110 part
.type
= wxDockUIPart::typeGripper
;
1114 part
.orientation
= orientation
;
1115 part
.cont_sizer
= horz_pane_sizer
;
1116 part
.sizer_item
= sizer_item
;
1120 if (pane
.HasCaption())
1122 // create the caption sizer
1123 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1125 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1127 part
.type
= wxDockUIPart::typeCaption
;
1131 part
.orientation
= orientation
;
1132 part
.cont_sizer
= vert_pane_sizer
;
1133 part
.sizer_item
= sizer_item
;
1134 int caption_part_idx
= uiparts
.GetCount();
1137 // add pane buttons to the caption
1138 int i
, button_count
;
1139 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1140 i
< button_count
; ++i
)
1142 wxPaneButton
& button
= pane
.buttons
.Item(i
);
1144 sizer_item
= caption_sizer
->Add(pane_button_size
,
1148 part
.type
= wxDockUIPart::typePaneButton
;
1151 part
.button
= &button
;
1152 part
.orientation
= orientation
;
1153 part
.cont_sizer
= caption_sizer
;
1154 part
.sizer_item
= sizer_item
;
1158 // add the caption sizer
1159 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1161 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1164 // add the pane window itself
1167 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1171 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1172 // Don't do this because it breaks the pane size in floating windows
1173 // BIW: Right now commenting this out is causing problems with
1174 // an mdi client window as the center pane.
1175 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1178 part
.type
= wxDockUIPart::typePane
;
1182 part
.orientation
= orientation
;
1183 part
.cont_sizer
= vert_pane_sizer
;
1184 part
.sizer_item
= sizer_item
;
1188 // determine if the pane should have a minimum size; if the pane is
1189 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1190 // if the pane.min_size is set, we must use that value as well
1192 wxSize min_size
= pane
.min_size
;
1195 if (min_size
== wxDefaultSize
)
1197 min_size
= pane
.best_size
;
1198 pane_proportion
= 0;
1202 if (min_size
!= wxDefaultSize
)
1204 vert_pane_sizer
->SetItemMinSize(
1205 vert_pane_sizer
->GetChildren().GetCount()-1,
1206 min_size
.x
, min_size
.y
);
1210 // add the verticle sizer (caption, pane window) to the
1211 // horizontal sizer (gripper, verticle sizer)
1212 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1214 // finally, add the pane sizer to the dock sizer
1216 if (pane
.HasBorder())
1218 // allowing space for the pane's border
1219 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1220 wxEXPAND
| wxALL
, pane_border_size
);
1222 part
.type
= wxDockUIPart::typePaneBorder
;
1226 part
.orientation
= orientation
;
1227 part
.cont_sizer
= cont
;
1228 part
.sizer_item
= sizer_item
;
1233 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1237 void wxFrameManager::LayoutAddDock(wxSizer
* cont
,
1239 wxDockUIPartArray
& uiparts
,
1242 wxSizerItem
* sizer_item
;
1245 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
1246 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1248 // resizable bottom and right docks have a sash before them
1249 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1250 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1252 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1254 part
.type
= wxDockUIPart::typeDockSizer
;
1255 part
.orientation
= orientation
;
1259 part
.cont_sizer
= cont
;
1260 part
.sizer_item
= sizer_item
;
1264 // create the sizer for the dock
1265 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1267 // add each pane to the dock
1268 int pane_i
, pane_count
= dock
.panes
.GetCount();
1272 wxArrayInt pane_positions
, pane_sizes
;
1274 // figure out the real pane positions we will
1275 // use, without modifying the each pane's pane_pos member
1276 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1279 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1281 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1282 int pane_pos
= pane_positions
.Item(pane_i
);
1284 int amount
= pane_pos
- offset
;
1287 if (dock
.IsVertical())
1288 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1290 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1292 part
.type
= wxDockUIPart::typeBackground
;
1296 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1297 part
.cont_sizer
= dock_sizer
;
1298 part
.sizer_item
= sizer_item
;
1304 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1306 offset
+= pane_sizes
.Item(pane_i
);
1309 // at the end add a very small stretchable background area
1310 sizer_item
= dock_sizer
->Add(1,1, 1, wxEXPAND
);
1312 part
.type
= wxDockUIPart::typeBackground
;
1316 part
.orientation
= orientation
;
1317 part
.cont_sizer
= dock_sizer
;
1318 part
.sizer_item
= sizer_item
;
1323 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1325 wxPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1327 // if this is not the first pane being added,
1328 // we need to add a pane sizer
1331 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1333 part
.type
= wxDockUIPart::typePaneSizer
;
1335 part
.pane
= dock
.panes
.Item(pane_i
-1);
1337 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1338 part
.cont_sizer
= dock_sizer
;
1339 part
.sizer_item
= sizer_item
;
1343 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1347 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
)
1348 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1350 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1352 part
.type
= wxDockUIPart::typeDock
;
1356 part
.orientation
= orientation
;
1357 part
.cont_sizer
= cont
;
1358 part
.sizer_item
= sizer_item
;
1361 if (dock
.IsHorizontal())
1362 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1364 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1366 // top and left docks have a sash after them
1367 if (!dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1368 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1370 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1372 part
.type
= wxDockUIPart::typeDockSizer
;
1376 part
.orientation
= orientation
;
1377 part
.cont_sizer
= cont
;
1378 part
.sizer_item
= sizer_item
;
1383 wxSizer
* wxFrameManager::LayoutAll(wxPaneInfoArray
& panes
,
1384 wxDockInfoArray
& docks
,
1385 wxDockUIPartArray
& uiparts
,
1388 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1390 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
1391 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
1392 wxSize cli_size
= m_frame
->GetClientSize();
1393 int i
, dock_count
, pane_count
;
1396 // empty all docks out
1397 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1398 docks
.Item(i
).panes
.Empty();
1400 // iterate through all known panes, filing each
1401 // of them into the appropriate dock. If the
1402 // pane does not exist in the dock, add it
1403 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1405 wxPaneInfo
& p
= panes
.Item(i
);
1407 // find any docks in this layer
1409 wxDockInfoPtrArray arr
;
1410 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1412 if (arr
.GetCount() > 0)
1418 // dock was not found, so we need to create a new one
1420 d
.dock_direction
= p
.dock_direction
;
1421 d
.dock_layer
= p
.dock_layer
;
1422 d
.dock_row
= p
.dock_row
;
1424 dock
= &docks
.Last();
1428 if (p
.IsDocked() && p
.IsShown())
1430 // remove the pane from any existing docks except this one
1431 RemovePaneFromDocks(docks
, p
, dock
);
1433 // pane needs to be added to the dock,
1434 // if it doesn't already exist
1435 if (!FindPaneInDock(*dock
, p
.window
))
1436 dock
->panes
.Add(&p
);
1440 // remove the pane from any existing docks
1441 RemovePaneFromDocks(docks
, p
);
1446 // remove any empty docks
1447 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1449 if (docks
.Item(i
).panes
.GetCount() == 0)
1453 // configure the docks further
1454 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1456 wxDockInfo
& dock
= docks
.Item(i
);
1457 int j
, dock_pane_count
= dock
.panes
.GetCount();
1459 // sort the dock pane array by the pane's
1460 // dock position (dock_pos), in ascending order
1461 dock
.panes
.Sort(PaneSortFunc
);
1463 // for newly created docks, set up their initial size
1468 for (j
= 0; j
< dock_pane_count
; ++j
)
1470 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1471 wxSize pane_size
= pane
.best_size
;
1472 if (pane_size
== wxDefaultSize
)
1473 pane_size
= pane
.min_size
;
1474 if (pane_size
== wxDefaultSize
)
1475 pane_size
= pane
.window
->GetSize();
1477 if (dock
.IsHorizontal())
1478 size
= wxMax(pane_size
.y
, size
);
1480 size
= wxMax(pane_size
.x
, size
);
1483 // add space for the border (two times), but only
1484 // if at least one pane inside the dock has a pane border
1485 for (j
= 0; j
< dock_pane_count
; ++j
)
1487 if (dock
.panes
.Item(j
)->HasBorder())
1489 size
+= (pane_border_size
*2);
1494 // if pane is on the top or bottom, add the caption height,
1495 // but only if at least one pane inside the dock has a caption
1496 if (dock
.IsHorizontal())
1498 for (j
= 0; j
< dock_pane_count
; ++j
)
1500 if (dock
.panes
.Item(j
)->HasCaption())
1502 size
+= caption_size
;
1508 // new dock's size may not be more than 1/3 of the frame size
1509 if (dock
.IsHorizontal())
1510 size
= wxMin(size
, cli_size
.y
/3);
1512 size
= wxMin(size
, cli_size
.x
/3);
1520 // determine the dock's minimum size
1521 bool plus_border
= false;
1522 bool plus_caption
= false;
1523 int dock_min_size
= 0;
1524 for (j
= 0; j
< dock_pane_count
; ++j
)
1526 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1527 if (pane
.min_size
!= wxDefaultSize
)
1529 if (pane
.HasBorder())
1531 if (pane
.HasCaption())
1532 plus_caption
= true;
1533 if (dock
.IsHorizontal())
1535 if (pane
.min_size
.y
> dock_min_size
)
1536 dock_min_size
= pane
.min_size
.y
;
1540 if (pane
.min_size
.x
> dock_min_size
)
1541 dock_min_size
= pane
.min_size
.x
;
1547 dock_min_size
+= (pane_border_size
*2);
1548 if (plus_caption
&& dock
.IsHorizontal())
1549 dock_min_size
+= (caption_size
);
1551 dock
.min_size
= dock_min_size
;
1554 // if the pane's current size is less than it's
1555 // minimum, increase the dock's size to it's minimum
1556 if (dock
.size
< dock
.min_size
)
1557 dock
.size
= dock
.min_size
;
1560 // determine the dock's mode (fixed or proportional);
1561 // determine whether the dock has only toolbars
1562 bool action_pane_marked
= false;
1564 dock
.toolbar
= true;
1565 for (j
= 0; j
< dock_pane_count
; ++j
)
1567 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1568 if (!pane
.IsFixed())
1570 if (!pane
.IsToolbar())
1571 dock
.toolbar
= false;
1572 if (pane
.state
& wxPaneInfo::actionPane
)
1573 action_pane_marked
= true;
1577 // if the dock mode is proportional and not fixed-pixel,
1578 // reassign the dock_pos to the sequential 0, 1, 2, 3;
1579 // e.g. remove gaps like 1, 2, 30, 500
1582 for (j
= 0; j
< dock_pane_count
; ++j
)
1584 wxPaneInfo
& pane
= *dock
.panes
.Item(j
);
1589 // if the dock mode is fixed, and none of the panes
1590 // are being moved right now, make sure the panes
1591 // do not overlap each other. If they do, we will
1592 // adjust the panes' positions
1593 if (dock
.fixed
&& !action_pane_marked
)
1595 wxArrayInt pane_positions
, pane_sizes
;
1596 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1599 for (j
= 0; j
< dock_pane_count
; ++j
)
1601 wxPaneInfo
& pane
= *(dock
.panes
.Item(j
));
1602 pane
.dock_pos
= pane_positions
[j
];
1604 int amount
= pane
.dock_pos
- offset
;
1608 pane
.dock_pos
+= -amount
;
1610 offset
+= pane_sizes
[j
];
1615 // discover the maximum dock layer
1617 for (i
= 0; i
< dock_count
; ++i
)
1618 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
1621 // clear out uiparts
1624 // create a bunch of box sizers,
1625 // from the innermost level outwards.
1626 wxSizer
* cont
= NULL
;
1627 wxSizer
* middle
= NULL
;
1631 for (layer
= 0; layer
<= max_layer
; ++layer
)
1633 wxDockInfoPtrArray arr
;
1635 // find any docks in this layer
1636 FindDocks(docks
, -1, layer
, -1, arr
);
1638 // if there aren't any, skip to the next layer
1642 wxSizer
* old_cont
= cont
;
1644 // create a container which will hold this layer's
1645 // docks (top, bottom, left, right)
1646 cont
= new wxBoxSizer(wxVERTICAL
);
1649 // find any top docks in this layer
1650 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
1651 RenumberDockRows(arr
);
1654 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1655 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1659 // fill out the middle layer (which consists
1660 // of left docks, content area and right docks)
1662 middle
= new wxBoxSizer(wxHORIZONTAL
);
1664 // find any left docks in this layer
1665 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
1666 RenumberDockRows(arr
);
1669 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
1670 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1673 // add content dock (or previous layer's sizer
1677 // find any center docks
1678 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
1681 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
1682 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1686 // there are no center docks, add a background area
1687 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
1689 part
.type
= wxDockUIPart::typeBackground
;
1693 part
.cont_sizer
= middle
;
1694 part
.sizer_item
= sizer_item
;
1700 middle
->Add(old_cont
, 1, wxEXPAND
);
1703 // find any right docks in this layer
1704 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
1705 RenumberDockRows(arr
);
1708 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1709 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
1712 cont
->Add(middle
, 1, wxEXPAND
);
1716 // find any bottom docks in this layer
1717 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
1718 RenumberDockRows(arr
);
1721 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
1722 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
1729 // no sizer available, because there are no docks,
1730 // therefore we will create a simple background area
1731 cont
= new wxBoxSizer(wxVERTICAL
);
1732 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
1734 part
.type
= wxDockUIPart::typeBackground
;
1738 part
.cont_sizer
= middle
;
1739 part
.sizer_item
= sizer_item
;
1743 container
->Add(cont
, 1, wxEXPAND
);
1748 // Update() updates the layout. Whenever changes are made to
1749 // one or more panes, this function should be called. It is the
1750 // external entry point for running the layout engine.
1752 void wxFrameManager::Update()
1755 int i
, pane_count
= m_panes
.GetCount();
1757 // delete old sizer first
1758 m_frame
->SetSizer(NULL
);
1760 // destroy floating panes which have been
1761 // redocked or are becoming non-floating
1762 for (i
= 0; i
< pane_count
; ++i
)
1764 wxPaneInfo
& p
= m_panes
.Item(i
);
1766 if (!p
.IsFloating() && p
.frame
)
1768 // because the pane is no longer in a floating, we need to
1769 // reparent it to m_frame and destroy the floating frame
1772 p
.window
->SetSize(1,1);
1773 p
.frame
->Show(false);
1775 // reparent to m_frame and destroy the pane
1776 p
.window
->Reparent(m_frame
);
1777 p
.frame
->SetSizer(NULL
);
1784 // create a layout for all of the panes
1785 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
1787 // hide or show panes as necessary,
1788 // and float panes as necessary
1789 for (i
= 0; i
< pane_count
; ++i
)
1791 wxPaneInfo
& p
= m_panes
.Item(i
);
1795 if (p
.frame
== NULL
)
1797 // we need to create a frame for this
1798 // pane, which has recently been floated
1799 wxFloatingPane
* frame
= new wxFloatingPane(m_frame
,
1803 // on MSW and Mac, if the owner desires transparent dragging, and
1804 // the dragging is happening right now, then the floating
1805 // window should have this style by default
1806 if (m_action
== actionDragFloatingPane
&&
1807 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
1808 MakeWindowTransparent(frame
, 150);
1810 frame
->SetPaneWindow(p
);
1820 // frame already exists, make sure it's position
1821 // and size reflect the information in wxPaneInfo
1822 if (p
.frame
->GetPosition() != p
.floating_pos
)
1824 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
1825 wxDefaultCoord
, wxDefaultCoord
,
1826 wxSIZE_USE_EXISTING
);
1827 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
1830 p
.frame
->Show(p
.IsShown());
1835 p
.window
->Show(p
.IsShown());
1838 // if "active panes" are no longer allowed, clear
1839 // any optionActive values from the pane states
1840 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
1842 p
.state
&= ~wxPaneInfo::optionActive
;
1847 // keep track of the old window rectangles so we can
1848 // refresh those windows whose rect has changed
1849 wxAuiRectArray old_pane_rects
;
1850 for (i
= 0; i
< pane_count
; ++i
)
1853 wxPaneInfo
& p
= m_panes
.Item(i
);
1855 if (p
.window
&& p
.IsShown() && p
.IsDocked())
1858 old_pane_rects
.Add(r
);
1864 // apply the new sizer
1865 m_frame
->SetSizer(sizer
);
1866 m_frame
->SetAutoLayout(false);
1871 // now that the frame layout is done, we need to check
1872 // the new pane rectangles against the old rectangles that
1873 // we saved a few lines above here. If the rectangles have
1874 // changed, the corresponding panes must also be updated
1875 for (i
= 0; i
< pane_count
; ++i
)
1877 wxPaneInfo
& p
= m_panes
.Item(i
);
1878 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
1880 if (p
.rect
!= old_pane_rects
[i
])
1882 p
.window
->Refresh();
1891 // set frame's minimum size
1894 // N.B. More work needs to be done on frame minimum sizes;
1895 // this is some intresting code that imposes the minimum size,
1896 // but we may want to include a more flexible mechanism or
1897 // options for multiple minimum-size modes, e.g. strict or lax
1898 wxSize min_size = sizer->GetMinSize();
1899 wxSize frame_size = m_frame->GetSize();
1900 wxSize client_size = m_frame->GetClientSize();
1902 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
1903 min_size.y+frame_size.y-client_size.y );
1905 m_frame->SetMinSize(minframe_size);
1907 if (frame_size.x < minframe_size.x ||
1908 frame_size.y < minframe_size.y)
1909 sizer->Fit(m_frame);
1914 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
1915 // on the frame's main sizer, then measures all the various UI items
1916 // and updates their internal rectangles. This should always be called
1917 // instead of calling m_frame->Layout() directly
1919 void wxFrameManager::DoFrameLayout()
1924 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1926 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1928 // get the rectangle of the UI part
1929 // originally, this code looked like this:
1930 // part.rect = wxRect(part.sizer_item->GetPosition(),
1931 // part.sizer_item->GetSize());
1932 // this worked quite well, with one exception: the mdi
1933 // client window had a "deferred" size variable
1934 // that returned the wrong size. It looks like
1935 // a bug in wx, because the former size of the window
1936 // was being returned. So, we will retrieve the part's
1937 // rectangle via other means
1940 part
.rect
= part
.sizer_item
->GetRect();
1941 int flag
= part
.sizer_item
->GetFlag();
1942 int border
= part
.sizer_item
->GetBorder();
1945 part
.rect
.y
-= border
;
1946 part
.rect
.height
+= border
;
1950 part
.rect
.x
-= border
;
1951 part
.rect
.width
+= border
;
1953 if (flag
& wxBOTTOM
)
1954 part
.rect
.height
+= border
;
1956 part
.rect
.width
+= border
;
1959 if (part
.type
== wxDockUIPart::typeDock
)
1960 part
.dock
->rect
= part
.rect
;
1961 if (part
.type
== wxDockUIPart::typePane
)
1962 part
.pane
->rect
= part
.rect
;
1966 // GetPanePart() looks up the pane the pane border UI part (or the regular
1967 // pane part if there is no border). This allows the caller to get the exact
1968 // rectangle of the pane in question, including decorations like
1969 // caption and border (if any).
1971 wxDockUIPart
* wxFrameManager::GetPanePart(wxWindow
* wnd
)
1974 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1976 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1977 if (part
.type
== wxDockUIPart::typePaneBorder
&&
1978 part
.pane
&& part
.pane
->window
== wnd
)
1981 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
1983 wxDockUIPart
& part
= m_uiparts
.Item(i
);
1984 if (part
.type
== wxDockUIPart::typePane
&&
1985 part
.pane
&& part
.pane
->window
== wnd
)
1993 // GetDockPixelOffset() is an internal function which returns
1994 // a dock's offset in pixels from the left side of the window
1995 // (for horizontal docks) or from the top of the window (for
1996 // vertical docks). This value is necessary for calculating
1997 // fixel-pane/toolbar offsets when they are dragged.
1999 int wxFrameManager::GetDockPixelOffset(wxPaneInfo
& test
)
2001 // the only way to accurately calculate the dock's
2002 // offset is to actually run a theoretical layout
2004 int i
, part_count
, dock_count
;
2005 wxDockInfoArray docks
;
2006 wxPaneInfoArray panes
;
2007 wxDockUIPartArray uiparts
;
2008 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2011 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2012 wxSize client_size
= m_frame
->GetClientSize();
2013 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2016 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2018 wxDockUIPart
& part
= uiparts
.Item(i
);
2019 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2020 part
.sizer_item
->GetSize());
2021 if (part
.type
== wxDockUIPart::typeDock
)
2022 part
.dock
->rect
= part
.rect
;
2027 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2029 wxDockInfo
& dock
= docks
.Item(i
);
2030 if (test
.dock_direction
== dock
.dock_direction
&&
2031 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2033 if (dock
.IsVertical())
2045 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2046 // if a dock operation is allowed, the new dock position is copied into
2047 // the target info. If the operation was allowed, the function returns true.
2049 static bool ProcessDockResult(wxPaneInfo
& target
,
2050 const wxPaneInfo
& new_pos
)
2052 bool allowed
= false;
2053 switch (new_pos
.dock_direction
)
2055 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2056 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2057 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2058 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2068 // DoDrop() is an important function. It basically takes a mouse position,
2069 // and determines where the pane's new position would be. If the pane is to be
2070 // dropped, it performs the drop operation using the specified dock and pane
2071 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2072 // scenario can be performed, giving precise coordinates for drop hints.
2073 // If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
2074 // as parameters, the changes will be made to the main state arrays
2076 const int auiInsertRowPixels
= 10;
2077 const int auiNewRowPixels
= 40;
2078 const int auiLayerInsertPixels
= 40;
2079 const int auiLayerInsertOffset
= 5;
2081 bool wxFrameManager::DoDrop(wxDockInfoArray
& docks
,
2082 wxPaneInfoArray
& panes
,
2085 const wxPoint
& offset
)
2087 wxSize cli_size
= m_frame
->GetClientSize();
2089 wxPaneInfo drop
= target
;
2092 // The result should always be shown
2096 // Check to see if the pane has been dragged outside of the window
2097 // (or near to the outside of the window), if so, dock it along the edge
2100 int layer_insert_offset
= auiLayerInsertOffset
;
2101 if (target
.IsToolbar())
2102 layer_insert_offset
= 0;
2104 if (pt
.x
< layer_insert_offset
&&
2105 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2107 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2108 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2109 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2113 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2114 return ProcessDockResult(target
, drop
);
2116 else if (pt
.y
< layer_insert_offset
&&
2117 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2119 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2120 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2121 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2125 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2126 return ProcessDockResult(target
, drop
);
2128 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2129 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2131 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2132 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2133 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2134 drop
.Dock().Right().
2137 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2138 return ProcessDockResult(target
, drop
);
2140 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2141 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2143 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2144 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2145 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2146 drop
.Dock().Bottom().
2149 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2150 return ProcessDockResult(target
, drop
);
2154 wxDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2157 if (drop
.IsToolbar())
2159 if (!part
|| !part
->dock
)
2163 // calculate the offset from where the dock begins
2164 // to the point where the user dropped the pane
2165 int dock_drop_offset
= 0;
2166 if (part
->dock
->IsHorizontal())
2167 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2169 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2172 // toolbars may only be moved in and to fixed-pane docks,
2173 // otherwise we will try to float the pane. Also, the pane
2174 // should float if being dragged over center pane windows
2175 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2177 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2178 (drop
.IsFloatable() ||
2179 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2180 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2185 return ProcessDockResult(target
, drop
);
2189 Direction(part
->dock
->dock_direction
).
2190 Layer(part
->dock
->dock_layer
).
2191 Row(part
->dock
->dock_row
).
2192 Position(dock_drop_offset
);
2195 ((pt
.y
< part
->dock
->rect
.y
+ 2) && part
->dock
->IsHorizontal()) ||
2196 ((pt
.x
< part
->dock
->rect
.x
+ 2) && part
->dock
->IsVertical())
2197 ) && part
->dock
->panes
.GetCount() > 1)
2199 int row
= drop
.dock_row
;
2200 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2201 part
->dock
->dock_layer
,
2202 part
->dock
->dock_row
);
2203 drop
.dock_row
= row
;
2207 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2208 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2209 ) && part
->dock
->panes
.GetCount() > 1)
2211 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2212 part
->dock
->dock_layer
,
2213 part
->dock
->dock_row
+1);
2214 drop
.dock_row
= part
->dock
->dock_row
+1;
2217 return ProcessDockResult(target
, drop
);
2226 if (part
->type
== wxDockUIPart::typePaneBorder
||
2227 part
->type
== wxDockUIPart::typeCaption
||
2228 part
->type
== wxDockUIPart::typeGripper
||
2229 part
->type
== wxDockUIPart::typePaneButton
||
2230 part
->type
== wxDockUIPart::typePane
||
2231 part
->type
== wxDockUIPart::typePaneSizer
||
2232 part
->type
== wxDockUIPart::typeDockSizer
||
2233 part
->type
== wxDockUIPart::typeBackground
)
2235 if (part
->type
== wxDockUIPart::typeDockSizer
)
2237 if (part
->dock
->panes
.GetCount() != 1)
2239 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2246 // If a normal frame is being dragged over a toolbar, insert it
2247 // along the edge under the toolbar, but over all other panes.
2248 // (this could be done much better, but somehow factoring this
2249 // calculation with the one at the beginning of this function)
2250 if (part
->dock
&& part
->dock
->toolbar
)
2254 switch (part
->dock
->dock_direction
)
2256 case wxAUI_DOCK_LEFT
:
2257 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2258 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2259 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2261 case wxAUI_DOCK_TOP
:
2262 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2263 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2264 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2266 case wxAUI_DOCK_RIGHT
:
2267 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2268 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2269 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2271 case wxAUI_DOCK_BOTTOM
:
2272 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2273 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2274 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2278 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2281 Direction(part
->dock
->dock_direction
).
2282 Layer(layer
).Row(0).Position(0);
2283 return ProcessDockResult(target
, drop
);
2290 part
= GetPanePart(part
->pane
->window
);
2294 bool insert_dock_row
= false;
2295 int insert_row
= part
->pane
->dock_row
;
2296 int insert_dir
= part
->pane
->dock_direction
;
2297 int insert_layer
= part
->pane
->dock_layer
;
2299 switch (part
->pane
->dock_direction
)
2301 case wxAUI_DOCK_TOP
:
2302 if (pt
.y
>= part
->rect
.y
&&
2303 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2304 insert_dock_row
= true;
2306 case wxAUI_DOCK_BOTTOM
:
2307 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2308 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2309 insert_dock_row
= true;
2311 case wxAUI_DOCK_LEFT
:
2312 if (pt
.x
>= part
->rect
.x
&&
2313 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2314 insert_dock_row
= true;
2316 case wxAUI_DOCK_RIGHT
:
2317 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2318 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2319 insert_dock_row
= true;
2321 case wxAUI_DOCK_CENTER
:
2323 // "new row pixels" will be set to the default, but
2324 // must never exceed 20% of the window size
2325 int new_row_pixels_x
= auiNewRowPixels
;
2326 int new_row_pixels_y
= auiNewRowPixels
;
2328 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2329 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2331 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2332 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2335 // determine if the mouse pointer is in a location that
2336 // will cause a new row to be inserted. The hot spot positions
2337 // are along the borders of the center pane
2340 insert_dock_row
= true;
2341 if (pt
.x
>= part
->rect
.x
&&
2342 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2343 insert_dir
= wxAUI_DOCK_LEFT
;
2345 if (pt
.y
>= part
->rect
.y
&&
2346 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2347 insert_dir
= wxAUI_DOCK_TOP
;
2349 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2350 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2351 insert_dir
= wxAUI_DOCK_RIGHT
;
2353 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2354 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2355 insert_dir
= wxAUI_DOCK_BOTTOM
;
2359 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2363 if (insert_dock_row
)
2365 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2366 drop
.Dock().Direction(insert_dir
).
2367 Layer(insert_layer
).
2370 return ProcessDockResult(target
, drop
);
2373 // determine the mouse offset and the pane size, both in the
2374 // direction of the dock itself, and perpendicular to the dock
2378 if (part
->orientation
== wxVERTICAL
)
2380 offset
= pt
.y
- part
->rect
.y
;
2381 size
= part
->rect
.GetHeight();
2385 offset
= pt
.x
- part
->rect
.x
;
2386 size
= part
->rect
.GetWidth();
2389 int drop_position
= part
->pane
->dock_pos
;
2391 // if we are in the top/left part of the pane,
2392 // insert the pane before the pane being hovered over
2393 if (offset
<= size
/2)
2395 drop_position
= part
->pane
->dock_pos
;
2397 part
->pane
->dock_direction
,
2398 part
->pane
->dock_layer
,
2399 part
->pane
->dock_row
,
2400 part
->pane
->dock_pos
);
2403 // if we are in the bottom/right part of the pane,
2404 // insert the pane before the pane being hovered over
2405 if (offset
> size
/2)
2407 drop_position
= part
->pane
->dock_pos
+1;
2409 part
->pane
->dock_direction
,
2410 part
->pane
->dock_layer
,
2411 part
->pane
->dock_row
,
2412 part
->pane
->dock_pos
+1);
2416 Direction(part
->dock
->dock_direction
).
2417 Layer(part
->dock
->dock_layer
).
2418 Row(part
->dock
->dock_row
).
2419 Position(drop_position
);
2420 return ProcessDockResult(target
, drop
);
2427 void wxFrameManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
2429 if (!m_hint_wnd
|| m_hint_fadeamt
>= 50)
2431 m_hint_fadetimer
.Stop();
2435 m_hint_fadeamt
+= 5;
2436 MakeWindowTransparent(m_hint_wnd
, m_hint_fadeamt
);
2439 void wxFrameManager::ShowHint(const wxRect
& rect
)
2441 #if defined(__WXMSW__) || defined(__WXMAC__)
2442 // First, determine if the operating system can handle transparency.
2443 // Transparency is available on Win2000 and above
2445 static int os_type
= -1;
2446 static int ver_major
= -1;
2449 os_type
= ::wxGetOsVersion(&ver_major
);
2451 // If the transparent flag is set, and the OS supports it,
2452 // go ahead and use a transparent hint
2454 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0
2456 && os_type
== wxWINDOWS_NT
&& ver_major
>= 5
2460 if (m_last_hint
== rect
)
2464 int initial_fade
= 50;
2465 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2468 if (m_hint_wnd
== NULL
)
2470 wxPoint pt
= rect
.GetPosition();
2471 wxSize size
= rect
.GetSize();
2472 #if defined(__WXMSW__)
2473 m_hint_wnd
= new wxFrame(m_frame
, -1, wxEmptyString
, pt
, size
,
2474 wxFRAME_TOOL_WINDOW
|
2475 wxFRAME_FLOAT_ON_PARENT
|
2476 wxFRAME_NO_TASKBAR
|
2479 MakeWindowTransparent(m_hint_wnd
, initial_fade
);
2480 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
2481 #elif defined(__WXMAC__)
2482 // Using a miniframe with float and tool styles keeps the parent
2483 // frame activated and highlighted as such...
2484 m_hint_wnd
= new wxMiniFrame(m_frame
, -1, wxEmptyString
, pt
, size
,
2485 wxFRAME_FLOAT_ON_PARENT
2486 | wxFRAME_TOOL_WINDOW
2489 // Can't set the bg colour of a Frame in wxMac
2490 wxPanel
* p
= new wxPanel(m_hint_wnd
);
2492 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
2493 // color that is really hard to see, especially transparent.
2494 // Until a better system color is decided upon we'll just use
2496 p
->SetBackgroundColour(*wxBLUE
);
2500 // if we are dragging a floating pane, set the focus
2501 // back to that floating pane (otherwise it becomes unfocused)
2502 if (m_action
== actionDragFloatingPane
&& m_action_window
)
2503 m_action_window
->SetFocus();
2508 MakeWindowTransparent(m_hint_wnd
, initial_fade
);
2509 m_hint_wnd
->SetSize(rect
);
2510 m_hint_wnd
->Raise();
2513 if (m_flags
& wxAUI_MGR_TRANSPARENT_HINT_FADE
)
2515 // start fade in timer
2517 m_hint_fadetimer
.SetOwner(this, 101);
2518 m_hint_fadetimer
.Start(5);
2525 if (m_last_hint
!= rect
)
2527 // remove the last hint rectangle
2533 wxScreenDC screendc
;
2534 wxRegion
clip(1, 1, 10000, 10000);
2536 // clip all floating windows, so we don't draw over them
2538 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
2540 wxPaneInfo
& pane
= m_panes
.Item(i
);
2542 if (pane
.IsFloating() &&
2543 pane
.frame
->IsShown())
2545 wxRect rect
= pane
.frame
->GetRect();
2547 // wxGTK returns the client size, not the whole frame size
2553 clip
.Subtract(rect
);
2557 screendc
.SetClippingRegion(clip
);
2559 wxBitmap stipple
= wxPaneCreateStippleBitmap();
2560 wxBrush
brush(stipple
);
2561 screendc
.SetBrush(brush
);
2562 screendc
.SetPen(*wxTRANSPARENT_PEN
);
2564 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
2565 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
2566 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
2567 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
2570 void wxFrameManager::HideHint()
2572 // hides a transparent window hint, if there is one
2575 MakeWindowTransparent(m_hint_wnd
, 0);
2576 m_hint_fadetimer
.Stop();
2577 m_last_hint
= wxRect();
2581 // hides a painted hint by redrawing the frame window
2582 if (!m_last_hint
.IsEmpty())
2586 m_last_hint
= wxRect();
2592 // DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
2593 // determine the exact position the pane would be at were if dropped. If
2594 // the pame would indeed become docked at the specified drop point,
2595 // DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
2596 // "pane_window" is the window pointer of the pane being dragged, pt is
2597 // the mouse position, in client coordinates
2598 void wxFrameManager::DrawHintRect(wxWindow
* pane_window
,
2600 const wxPoint
& offset
)
2604 // we need to paint a hint rectangle; to find out the exact hint rectangle,
2605 // we will create a new temporary layout and then measure the resulting
2606 // rectangle; we will create a copy of the docking structures (m_dock)
2607 // so that we don't modify the real thing on screen
2609 int i
, pane_count
, part_count
;
2610 wxDockInfoArray docks
;
2611 wxPaneInfoArray panes
;
2612 wxDockUIPartArray uiparts
;
2613 wxPaneInfo hint
= GetPane(pane_window
);
2614 hint
.name
= wxT("__HINT__");
2619 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2621 // remove any pane already there which bears the same window;
2622 // this happens when you are moving a pane around in a dock
2623 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2625 if (panes
.Item(i
).window
== pane_window
)
2627 RemovePaneFromDocks(docks
, panes
.Item(i
));
2633 // find out where the new pane would be
2634 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
2642 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2643 wxSize client_size
= m_frame
->GetClientSize();
2644 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2647 for (i
= 0, part_count
= uiparts
.GetCount();
2648 i
< part_count
; ++i
)
2650 wxDockUIPart
& part
= uiparts
.Item(i
);
2652 if (part
.type
== wxDockUIPart::typePaneBorder
&&
2653 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
2655 rect
= wxRect(part
.sizer_item
->GetPosition(),
2656 part
.sizer_item
->GetSize());
2669 // actually show the hint rectangle on the screen
2670 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
2674 void wxFrameManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
2676 // try to find the pane
2677 wxPaneInfo
& pane
= GetPane(wnd
);
2678 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2680 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2681 MakeWindowTransparent(pane
.frame
, 150);
2684 void wxFrameManager::OnFloatingPaneMoving(wxWindow
* wnd
)
2686 // try to find the pane
2687 wxPaneInfo
& pane
= GetPane(wnd
);
2688 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2690 wxPoint pt
= ::wxGetMousePosition();
2691 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2693 // calculate the offset from the upper left-hand corner
2694 // of the frame to the mouse pointer
2695 wxPoint frame_pos
= pane
.frame
->GetPosition();
2696 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2698 // no hint for toolbar floating windows
2699 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
2701 if (m_action
== actionDragFloatingPane
)
2703 wxDockInfoArray docks
;
2704 wxPaneInfoArray panes
;
2705 wxDockUIPartArray uiparts
;
2706 wxPaneInfo hint
= pane
;
2708 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2710 // find out where the new pane would be
2711 if (!DoDrop(docks
, panes
, hint
, client_pt
))
2713 if (hint
.IsFloating())
2717 m_action
= actionDragToolbarPane
;
2718 m_action_window
= pane
.window
;
2727 // if a key modifier is pressed while dragging the frame,
2728 // don't dock the window
2729 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2736 DrawHintRect(wnd
, client_pt
, action_offset
);
2739 // this cleans up some screen artifacts that are caused on GTK because
2740 // we aren't getting the exact size of the window (see comment
2750 void wxFrameManager::OnFloatingPaneMoved(wxWindow
* wnd
)
2752 // try to find the pane
2753 wxPaneInfo
& pane
= GetPane(wnd
);
2754 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2756 wxPoint pt
= ::wxGetMousePosition();
2757 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
2759 // calculate the offset from the upper left-hand corner
2760 // of the frame to the mouse pointer
2761 wxPoint frame_pos
= pane
.frame
->GetPosition();
2762 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
2765 // if a key modifier is pressed while dragging the frame,
2766 // don't dock the window
2767 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
2774 // do the drop calculation
2775 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
2777 // if the pane is still floating, update it's floating
2778 // position (that we store)
2779 if (pane
.IsFloating())
2781 pane
.floating_pos
= pane
.frame
->GetPosition();
2783 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
2784 MakeWindowTransparent(pane
.frame
, 255);
2792 void wxFrameManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
2794 // try to find the pane
2795 wxPaneInfo
& pane
= GetPane(wnd
);
2796 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2798 pane
.floating_size
= size
;
2802 void wxFrameManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
2804 // try to find the pane
2805 wxPaneInfo
& pane
= GetPane(wnd
);
2806 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
2809 // fire pane close event
2810 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
2812 e
.SetCanVeto(evt
.CanVeto());
2822 // reparent the pane window back to us and
2823 // prepare the frame window for destruction
2824 pane
.window
->Show(false);
2825 pane
.window
->Reparent(m_frame
);
2833 void wxFrameManager::OnFloatingPaneActivated(wxWindow
* wnd
)
2835 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
2837 // try to find the pane
2838 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
2840 SetActivePane(m_panes
, wnd
);
2845 // Render() draws all of the pane captions, sashes,
2846 // backgrounds, captions, grippers, pane borders and buttons.
2847 // It renders the entire user interface.
2849 void wxFrameManager::Render(wxDC
* dc
)
2855 for (i
= 0, part_count
= m_uiparts
.GetCount();
2856 i
< part_count
; ++i
)
2858 wxDockUIPart
& part
= m_uiparts
.Item(i
);
2860 // don't draw hidden pane items
2861 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
2866 case wxDockUIPart::typeDockSizer
:
2867 case wxDockUIPart::typePaneSizer
:
2868 m_art
->DrawSash(*dc
, part
.orientation
, part
.rect
);
2870 case wxDockUIPart::typeBackground
:
2871 m_art
->DrawBackground(*dc
, part
.orientation
, part
.rect
);
2873 case wxDockUIPart::typeCaption
:
2874 m_art
->DrawCaption(*dc
, part
.pane
->caption
, part
.rect
, *part
.pane
);
2876 case wxDockUIPart::typeGripper
:
2877 m_art
->DrawGripper(*dc
, part
.rect
, *part
.pane
);
2879 case wxDockUIPart::typePaneBorder
:
2880 m_art
->DrawBorder(*dc
, part
.rect
, *part
.pane
);
2882 case wxDockUIPart::typePaneButton
:
2883 m_art
->DrawPaneButton(*dc
, part
.button
->button_id
,
2884 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
2890 void wxFrameManager::Repaint(wxDC
* dc
)
2895 m_frame
->Refresh() ;
2901 m_frame
->GetClientSize(&w
, &h
);
2903 // figure out which dc to use; if one
2904 // has been specified, use it, otherwise
2906 wxClientDC
* client_dc
= NULL
;
2909 client_dc
= new wxClientDC(m_frame
);
2913 // if the frame has a toolbar, the client area
2914 // origin will not be (0,0).
2915 wxPoint pt
= m_frame
->GetClientAreaOrigin();
2916 if (pt
.x
!= 0 || pt
.y
!= 0)
2917 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
2919 // render all the items
2922 // if we created a client_dc, delete it
2927 void wxFrameManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
2929 wxPaintDC
dc(m_frame
);
2933 void wxFrameManager::OnEraseBackground(wxEraseEvent
& event
)
2942 void wxFrameManager::OnSize(wxSizeEvent
& WXUNUSED(event
))
2952 void wxFrameManager::OnSetCursor(wxSetCursorEvent
& event
)
2955 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
2956 wxCursor cursor
= wxNullCursor
;
2960 if (part
->type
== wxDockUIPart::typeDockSizer
||
2961 part
->type
== wxDockUIPart::typePaneSizer
)
2963 // a dock may not be resized if it has a single
2964 // pane which is not resizable
2965 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
2966 part
->dock
->panes
.GetCount() == 1 &&
2967 part
->dock
->panes
.Item(0)->IsFixed())
2970 // panes that may not be resized do not get a sizing cursor
2971 if (part
->pane
&& part
->pane
->IsFixed())
2974 if (part
->orientation
== wxVERTICAL
)
2975 cursor
= wxCursor(wxCURSOR_SIZEWE
);
2977 cursor
= wxCursor(wxCURSOR_SIZENS
);
2979 else if (part
->type
== wxDockUIPart::typeGripper
)
2981 cursor
= wxCursor(wxCURSOR_SIZING
);
2985 event
.SetCursor(cursor
);
2990 void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart
* button_ui_part
,
2991 const wxMouseEvent
& event
)
2993 wxDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
2995 int state
= wxAUI_BUTTON_STATE_NORMAL
;
2997 if (hit_test
== button_ui_part
)
2999 if (event
.LeftDown())
3000 state
= wxAUI_BUTTON_STATE_PRESSED
;
3002 state
= wxAUI_BUTTON_STATE_HOVER
;
3006 if (event
.LeftDown())
3007 state
= wxAUI_BUTTON_STATE_HOVER
;
3010 // now repaint the button with hover state
3011 wxClientDC
cdc(m_frame
);
3013 // if the frame has a toolbar, the client area
3014 // origin will not be (0,0).
3015 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3016 if (pt
.x
!= 0 || pt
.y
!= 0)
3017 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3019 m_art
->DrawPaneButton(cdc
,
3020 button_ui_part
->button
->button_id
,
3022 button_ui_part
->rect
,
3026 void wxFrameManager::OnLeftDown(wxMouseEvent
& event
)
3028 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3031 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3034 if (part
->type
== wxDockUIPart::typeDockSizer
||
3035 part
->type
== wxDockUIPart::typePaneSizer
)
3037 // a dock may not be resized if it has a single
3038 // pane which is not resizable
3039 if (part
->type
== wxDockUIPart::typeDockSizer
&& part
->dock
&&
3040 part
->dock
->panes
.GetCount() == 1 &&
3041 part
->dock
->panes
.Item(0)->IsFixed())
3044 // panes that may not be resized should be ignored here
3045 if (part
->pane
&& part
->pane
->IsFixed())
3048 m_action
= actionResize
;
3049 m_action_part
= part
;
3050 m_action_hintrect
= wxRect();
3051 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3052 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3053 event
.m_y
- part
->rect
.y
);
3054 m_frame
->CaptureMouse();
3056 else if (part
->type
== wxDockUIPart::typePaneButton
)
3058 m_action
= actionClickButton
;
3059 m_action_part
= part
;
3060 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3061 m_frame
->CaptureMouse();
3063 UpdateButtonOnScreen(part
, event
);
3065 else if (part
->type
== wxDockUIPart::typeCaption
||
3066 part
->type
== wxDockUIPart::typeGripper
)
3068 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3070 // set the caption as active
3071 SetActivePane(m_panes
, part
->pane
->window
);
3075 m_action
= actionClickCaption
;
3076 m_action_part
= part
;
3077 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3078 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3079 event
.m_y
- part
->rect
.y
);
3080 m_frame
->CaptureMouse();
3100 void wxFrameManager::OnLeftUp(wxMouseEvent
& event
)
3102 if (m_action
== actionResize
)
3104 m_frame
->ReleaseMouse();
3106 // get rid of the hint rectangle
3108 DrawResizeHint(dc
, m_action_hintrect
);
3110 // resize the dock or the pane
3111 if (m_action_part
&& m_action_part
->type
==wxDockUIPart::typeDockSizer
)
3113 wxRect
& rect
= m_action_part
->dock
->rect
;
3115 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3116 event
.m_y
- m_action_offset
.y
);
3118 switch (m_action_part
->dock
->dock_direction
)
3120 case wxAUI_DOCK_LEFT
:
3121 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3123 case wxAUI_DOCK_TOP
:
3124 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3126 case wxAUI_DOCK_RIGHT
:
3127 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3128 new_pos
.x
- m_action_part
->rect
.GetWidth();
3130 case wxAUI_DOCK_BOTTOM
:
3131 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3132 new_pos
.y
- m_action_part
->rect
.GetHeight();
3139 else if (m_action_part
&&
3140 m_action_part
->type
== wxDockUIPart::typePaneSizer
)
3142 wxDockInfo
& dock
= *m_action_part
->dock
;
3143 wxPaneInfo
& pane
= *m_action_part
->pane
;
3145 int total_proportion
= 0;
3146 int dock_pixels
= 0;
3147 int new_pixsize
= 0;
3149 int caption_size
= m_art
->GetMetric(wxAUI_ART_CAPTION_SIZE
);
3150 int pane_border_size
= m_art
->GetMetric(wxAUI_ART_PANE_BORDER_SIZE
);
3151 int sash_size
= m_art
->GetMetric(wxAUI_ART_SASH_SIZE
);
3153 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3154 event
.m_y
- m_action_offset
.y
);
3156 // determine the pane rectangle by getting the pane part
3157 wxDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3158 wxASSERT_MSG(pane_part
,
3159 wxT("Pane border part not found -- shouldn't happen"));
3161 // determine the new pixel size that the user wants;
3162 // this will help us recalculate the pane's proportion
3163 if (dock
.IsHorizontal())
3164 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3166 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3168 // determine the size of the dock, based on orientation
3169 if (dock
.IsHorizontal())
3170 dock_pixels
= dock
.rect
.GetWidth();
3172 dock_pixels
= dock
.rect
.GetHeight();
3174 // determine the total proportion of all resizable panes,
3175 // and the total size of the dock minus the size of all
3177 int i
, dock_pane_count
= dock
.panes
.GetCount();
3178 int pane_position
= -1;
3179 for (i
= 0; i
< dock_pane_count
; ++i
)
3181 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3182 if (p
.window
== pane
.window
)
3185 // while we're at it, subtract the pane sash
3186 // width from the dock width, because this would
3187 // skew our proportion calculations
3189 dock_pixels
-= sash_size
;
3191 // also, the whole size (including decorations) of
3192 // all fixed panes must also be subtracted, because they
3193 // are not part of the proportion calculation
3196 if (dock
.IsHorizontal())
3197 dock_pixels
-= p
.best_size
.x
;
3199 dock_pixels
-= p
.best_size
.y
;
3203 total_proportion
+= p
.dock_proportion
;
3207 // find a pane in our dock to 'steal' space from or to 'give'
3208 // space to -- this is essentially what is done when a pane is
3209 // resized; the pane should usually be the first non-fixed pane
3210 // to the right of the action pane
3211 int borrow_pane
= -1;
3212 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3214 wxPaneInfo
& p
= *dock
.panes
.Item(i
);
3223 // demand that the pane being resized is found in this dock
3224 // (this assert really never should be raised)
3225 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3227 // prevent division by zero
3228 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3230 m_action
= actionNone
;
3234 // calculate the new proportion of the pane
3235 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3237 // default minimum size
3240 // check against the pane's minimum size, if specified. please note
3241 // that this is not enough to ensure that the minimum size will
3242 // not be violated, because the whole frame might later be shrunk,
3243 // causing the size of the pane to violate it's minimum size
3244 if (pane
.min_size
.IsFullySpecified())
3248 if (pane
.HasBorder())
3249 min_size
+= (pane_border_size
*2);
3251 // calculate minimum size with decorations (border,caption)
3252 if (pane_part
->orientation
== wxVERTICAL
)
3254 min_size
+= pane
.min_size
.y
;
3255 if (pane
.HasCaption())
3256 min_size
+= caption_size
;
3260 min_size
+= pane
.min_size
.x
;
3265 // for some reason, an arithmatic error somewhere is causing
3266 // the proportion calculations to always be off by 1 pixel;
3267 // for now we will add the 1 pixel on, but we really should
3268 // determine what's causing this.
3271 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
3273 if (new_proportion
< min_proportion
)
3274 new_proportion
= min_proportion
;
3278 int prop_diff
= new_proportion
- pane
.dock_proportion
;
3280 // borrow the space from our neighbor pane to the
3281 // right or bottom (depending on orientation)
3282 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
3283 pane
.dock_proportion
= new_proportion
;
3290 else if (m_action
== actionClickButton
)
3292 m_hover_button
= NULL
;
3293 m_frame
->ReleaseMouse();
3294 UpdateButtonOnScreen(m_action_part
, event
);
3296 // make sure we're still over the item that was originally clicked
3297 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
3299 // fire button-click event
3300 wxFrameManagerEvent
e(wxEVT_AUI_PANEBUTTON
);
3301 e
.SetPane(m_action_part
->pane
);
3302 e
.SetButton(m_action_part
->button
->button_id
);
3306 else if (m_action
== actionClickCaption
)
3308 m_frame
->ReleaseMouse();
3310 else if (m_action
== actionDragFloatingPane
)
3312 m_frame
->ReleaseMouse();
3314 else if (m_action
== actionDragToolbarPane
)
3316 m_frame
->ReleaseMouse();
3318 wxPaneInfo
& pane
= GetPane(m_action_window
);
3319 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3321 // save the new positions
3322 wxDockInfoPtrArray docks
;
3323 FindDocks(m_docks
, pane
.dock_direction
,
3324 pane
.dock_layer
, pane
.dock_row
, docks
);
3325 if (docks
.GetCount() == 1)
3327 wxDockInfo
& dock
= *docks
.Item(0);
3329 wxArrayInt pane_positions
, pane_sizes
;
3330 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
3332 int i
, dock_pane_count
= dock
.panes
.GetCount();
3333 for (i
= 0; i
< dock_pane_count
; ++i
)
3334 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
3337 pane
.state
&= ~wxPaneInfo::actionPane
;
3345 m_action
= actionNone
;
3346 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
3350 void wxFrameManager::OnMotion(wxMouseEvent
& event
)
3352 // sometimes when Update() is called from inside this method,
3353 // a spurious mouse move event is generated; this check will make
3354 // sure that only real mouse moves will get anywhere in this method;
3355 // this appears to be a bug somewhere, and I don't know where the
3356 // mouse move event is being generated. only verified on MSW
3358 wxPoint mouse_pos
= event
.GetPosition();
3359 if (m_last_mouse_move
== mouse_pos
)
3361 m_last_mouse_move
= mouse_pos
;
3364 if (m_action
== actionResize
)
3366 wxPoint pos
= m_action_part
->rect
.GetPosition();
3367 if (m_action_part
->orientation
== wxHORIZONTAL
)
3368 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
3370 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
3372 wxRect
rect(m_frame
->ClientToScreen(pos
),
3373 m_action_part
->rect
.GetSize());
3376 if (!m_action_hintrect
.IsEmpty())
3377 DrawResizeHint(dc
, m_action_hintrect
);
3378 DrawResizeHint(dc
, rect
);
3379 m_action_hintrect
= rect
;
3381 else if (m_action
== actionClickCaption
)
3383 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
3384 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
3386 // caption has been clicked. we need to check if the mouse
3387 // is now being dragged. if it is, we need to change the
3388 // mouse action to 'drag'
3389 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
3390 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
3392 wxPaneInfo
* pane_info
= m_action_part
->pane
;
3394 if (!pane_info
->IsToolbar())
3396 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
3397 pane_info
->IsFloatable())
3399 m_action
= actionDragFloatingPane
;
3401 // set initial float position
3402 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3403 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3404 pt
.y
- m_action_offset
.y
);
3409 m_action_window
= pane_info
->frame
;
3411 // action offset is used here to make it feel "natural" to the user
3412 // to drag a docked pane and suddenly have it become a floating frame.
3413 // Sometimes, however, the offset where the user clicked on the docked
3414 // caption is bigger than the width of the floating frame itself, so
3415 // in that case we need to set the action offset to a sensible value
3416 wxSize frame_size
= m_action_window
->GetSize();
3417 if (frame_size
.x
<= m_action_offset
.x
)
3418 m_action_offset
.x
= 30;
3423 m_action
= actionDragToolbarPane
;
3424 m_action_window
= pane_info
->window
;
3428 else if (m_action
== actionDragFloatingPane
)
3430 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3431 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
3432 pt
.y
- m_action_offset
.y
);
3434 else if (m_action
== actionDragToolbarPane
)
3436 wxPaneInfo
& pane
= GetPane(m_action_window
);
3437 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3439 pane
.state
|= wxPaneInfo::actionPane
;
3441 wxPoint pt
= event
.GetPosition();
3442 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
3444 // if DoDrop() decided to float the pane, set up
3445 // the floating pane's initial position
3446 if (pane
.IsFloating())
3448 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
3449 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
3450 pt
.y
- m_action_offset
.y
);
3453 // this will do the actiual move operation;
3454 // in the case that the pane has been floated,
3455 // this call will create the floating pane
3456 // and do the reparenting
3459 // if the pane has been floated, change the mouse
3460 // action actionDragFloatingPane so that subsequent
3461 // EVT_MOTION() events will move the floating pane
3462 if (pane
.IsFloating())
3464 pane
.state
&= ~wxPaneInfo::actionPane
;
3465 m_action
= actionDragFloatingPane
;
3466 m_action_window
= pane
.frame
;
3471 wxDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3472 if (part
&& part
->type
== wxDockUIPart::typePaneButton
)
3474 if (part
!= m_hover_button
)
3476 // make the old button normal
3478 UpdateButtonOnScreen(m_hover_button
, event
);
3480 // mouse is over a button, so repaint the
3481 // button in hover mode
3482 UpdateButtonOnScreen(part
, event
);
3483 m_hover_button
= part
;
3490 m_hover_button
= NULL
;
3501 void wxFrameManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
3505 m_hover_button
= NULL
;
3510 void wxFrameManager::OnChildFocus(wxChildFocusEvent
& event
)
3512 // when a child pane has it's focus set, we should change the
3513 // pane's active state to reflect this. (this is only true if
3514 // active panes are allowed by the owner)
3515 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3517 if (GetPane(event
.GetWindow()).IsOk())
3519 SetActivePane(m_panes
, event
.GetWindow());
3526 // OnPaneButton() is an event handler that is called
3527 // when a pane button has been pressed.
3528 void wxFrameManager::OnPaneButton(wxFrameManagerEvent
& evt
)
3530 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxFrameManager::OnPaneButton must be non-null"));
3532 wxPaneInfo
& pane
= *(evt
.pane
);
3534 if (evt
.button
== wxPaneInfo::buttonClose
)
3536 // fire pane close event
3537 wxFrameManagerEvent
e(wxEVT_AUI_PANECLOSE
);
3538 e
.SetPane(evt
.pane
);
3547 else if (evt
.button
== wxPaneInfo::buttonPin
)
3549 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&