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1 Building wxPython 2.5 for Development and Testing
2 =================================================
3
4 This file describes how I build wxWidgets and wxPython while doing
5 development and testing, and is meant to help other people that want
6 to do the same thing. I'll assume that you are using either a CVS
7 snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
8 one of the released wxPython-src-2.5.* tarballs. I'll also assume that
9 you know your way around your system, the compiler, etc. and most
10 importantly, that you know what you are doing! ;-)
11
12 If you want to also install the version of wxPython you build to be in
13 your site-packages dir and be your default version of wxPython, then a
14 few additional steps are needed, and you may want to use slightly
15 different options. See the INSTALL_ document for more details. If
16 you only use the instructions in this BUILD_ document file then you
17 will end up with a separate installation of wxPython and you can
18 switch back and forth between this and the release version that you
19 may already have installed.
20
21 .. _INSTALL: INSTALL.html
22 .. _BUILD: BUILD.html
23
24 If you want to make changes to any of the ``*.i`` files, (SWIG
25 interface definition files,) or to regenerate the extension sources or
26 renamer modules, then you will need an up to date version of SWIG,
27 plus some patches. Get the sources for version 1.3.22, and then apply
28 the patches in wxPython/SWIG and then build SWIG like normal. See the
29 README.txt in the wxPython/SWIG dir for details about each patch and
30 also info about those that may already have been applied to the SWIG
31 sources. If you install this build of SWIG to a location that is not
32 on the PATH (so it doesn't interfere with an existing SWIG install for
33 example) then you can set a setup.py command-line variable named SWIG
34 to be the full path name of the executable and the wxPython build will
35 use it. See below for an example.
36
37 In the text below I'll use WXDIR with environment variable syntax
38 (either $WXDIR or %WXDIR%) to refer to the top level directory where
39 your wxWidgerts and wxPython sources are located. It will equate to
40 whereever you checked out the wxWidgets module from CVS, or untarred
41 the wxPython-src tarball to. You can either substitute the $WXDIR text
42 below with your actual dir, or set the value in the environment and
43 use it just like you see it below.
44
45 If you run into what appears to be compatibility issues between
46 wxWidgets and wxPython while building wxPython, be sure you are using
47 the wxWidgets sources included with the wxPython-src tarball or the
48 CVS snapshot, and not a previously installed version or a version
49 installed from one of the standard wxWidgets installers. With the
50 "unstable" releases (have a odd-numbered minor release value, where
51 the APIs are allowed to change) there are often significant
52 differences between the W.X.Y release of wxWidgets and the W.X.Y.Z
53 release of wxPython.
54
55
56
57 Building on Unix-like Systems (e.g. Linux and OS X)
58 ---------------------------------------------------
59
60 These platforms are built almost the same way while in development
61 so I'll combine the descriptions about their build process here.
62 First we will build wxWidgets and install it to an out of the way
63 place, then do the same for wxPython.
64
65
66 1. Create a build directory in the main wxWidgets dir, and configure
67 wxWidgets. If you want to have multiple builds with different
68 configure options, just use different subdirectories. I normally
69 put the configure command in a script named ".configure" in each
70 build dir so I can easily blow away everything in the build dir and
71 rerun the script without having to remember the options I used
72 before::
73
74 cd $WXDIR
75 mkdir bld
76 cd bld
77 ../configure --prefix=/opt/wx/2.5 \
78 --with-gtk \
79 --with-opengl \
80 --enable-debug \
81 --enable-geometry \
82 --enable-sound --with-sdl \
83 --enable-display \
84
85
86 On OS X of course you'll want to use --with-mac instead of
87 --with-gtk.
88
89 **NOTE**: Due to a recent change there is currently a dependency
90 problem in the multilib builds of wxWidgets on OSX, so I have
91 switched to using a monolithic build. That means that all of the
92 core wxWidgets code is placed in in one shared library instead of
93 several. wxPython can be used with either mode, so use whatever
94 suits you on Linux and etc. but use monolithic on OSX. To switch
95 to the monolithic build of wxWidgets just add this configure flag::
96
97 --enable-monolithic \
98
99 By default GTK2 will be selected if its development pacakge is
100 installed on your build system. To force the use of GTK 1.2.x
101 instead add this flag::
102
103 --disable-gtk2 \
104
105 To make the wxWidgets build be unicode enabled (strongly
106 recommended if you are building with GTK2) then add the following.
107 When wxPython is unicode enabled then all strings that are passed
108 to wx functions and methods will first be converted to unicode
109 objects, and any 'strings' returned from wx functions and methods
110 will actually be unicode objects.::
111
112 --enable-unicode \
113
114 Notice that I used a prefix of /opt/wx/2.5. You can use whatever
115 path you want, such as a path in your HOME dir or even one of the
116 standard prefix paths such as /usr or /usr/local if you like, but
117 using /opt this way lets me easily have multiple versions and ports
118 of wxWidgets "installed" and makes it easy to switch between them,
119 without impacting any versions of wxWidgets that may have been
120 installed via an RPM or whatever. For the rest of the steps below
121 be sure to also substitute "/opt/wx/2.5" with whatever prefix you
122 choose for your build.
123
124 If you want to use the image and zlib libraries included with
125 wxWidgets instead of those already installed on your system, (for
126 example, to reduce dependencies on 3rd party libraries) then you
127 can add these flags to the configure command::
128
129 --with-libjpeg=builtin \
130 --with-libpng=builtin \
131 --with-libtiff=builtin \
132 --with-zlib=builtin \
133
134
135 2. To build and install wxWidgets you could just use the "make"
136 command but there are other libraries besides the main wxWidgets
137 libs that also need to be built so again I make a script to do it
138 all for me so I don't forget anything. This time it is called
139 ".make" (I use the leading "." so when I do ``rm -r *`` in my build
140 dir I don't lose my scripts too.) This is what it looks like::
141
142 make $* \
143 && make -C contrib/src/gizmos $* \
144 && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
145 && make -C contrib/src/stc $*
146
147 So you just use .make as if it where make, but don't forget to set
148 the execute bit on .make first!::
149
150 .make
151 .make install
152
153 When it's done you should have an installed set of files under
154 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
155 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
156 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
157
158
159 3. I also have a script to help me build wxPython and it is checked in
160 to the CVS as wxWidgets/wxPython/b, but you probably don't want to
161 use it as it's very cryptic and expects that you want to run SWIG,
162 so if you don't have the latest patched up version of SWIG then
163 you'll probably get stuck. So I'll just give the raw commands
164 instead.
165
166 We're not going to install the development version of wxPython with
167 these commands, so it won't impact your already installed version
168 of the latest release. You'll be able test with this version when
169 you want to, and use the installed release version the rest of the
170 time. If you want to install the development version please read
171 INSTALL.txt.
172
173 If you have more than one version of Python on your system then be
174 sure to use the version of Python that you want to use when running
175 wxPython programs to run the setup.py commands below. I'll be
176 using python2.3.
177
178 Make sure that the first wx-config found on the PATH is the one you
179 installed above, and then change to the $WXDIR/wxPython dir and
180 run the this command::
181
182 cd $WXDIR/wxPython
183 python2.3 setup.py build_ext --inplace --debug
184
185 If your new wx-config script is not on the PATH, or there is some
186 other version of it found first, then you can add this to the
187 command line to ensure your new one is used instead::
188
189 WX_CONFIG=/opt/wx/2.5/bin/wx-config
190
191 By default setup.py will assume that you built wxWidgets to use
192 GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
193 this flag to the command-line::
194
195 WXPORT=gtk
196
197 If you would like to do a Unicode enabled build (all strings sent
198 to or retruned from wx functions are Unicode objects) and your
199 wxWidgets was built with unicode enabled then add this flag::
200
201 UNICODE=1
202
203 If you are wanting to have the source files regenerated with swig,
204 then you need to turn on the USE_SWIG flag and optionally tell it
205 where to find the new swig executable, so add these flags::
206
207 USE_SWIG=1 SWIG=/opt/swig/bin/swig
208
209 If you get errors about being unable to find libGLU, wxGLCanvas
210 being undeclared, or something similar then you can add
211 BUILD_GLCANVAS=0 to the setup.py command line to disable the
212 building of the glcanvas module.
213
214 When the setup.py command is done you should have fully populated
215 wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
216 $WXDIR/wxPython/wx, with all the extension modules (``*.so`` files)
217 located in the wx package.
218
219
220 4. To run code with the development version of wxPython, just set the
221 PYTHONPATH to the wxPython dir located in the source tree. For
222 example::
223
224 export LD_LIBRARY_PATH=/opt/wx/2.5/lib
225 export PYTHONPATH=$WXDIR/wxPython
226 cd $WXDIR/wxPython/demo
227 python2.3 demo.py
228
229 OS X NOTE: You need to use "pythonw" on the command line to run
230 wxPython applications. This version of the Python executable is
231 part of the Python Framework and is allowed to interact with the
232 display. You can also double click on a .py or a .pyw file from
233 the finder (assuming that the PythonLauncher app is associated with
234 these file extensions) and it will launch the Framework version of
235 Python for you. For information about creating Applicaiton Bundles
236 of your wxPython apps please see the wiki and the mail lists.
237
238 SOLARIS NOTE: If you get unresolved symbol errors when importing
239 wxPython and you are running on Solaris and building with gcc, then
240 you may be able to work around the problem by uncommenting a bit of
241 code in setup.py and building again. Look for 'SunOS' in setup.py
242 and uncomment the block containing it. The problem is that Sun's ld
243 does not automatically add libgcc to the link step.
244
245
246
247
248 Building on Windows
249 -------------------
250
251 The Windows builds currently require the use of Microsoft Visual C++.
252 Theoretically, other compilers (such as mingw32 or the Borland
253 compilers) can also be used but I've never done the work to make that
254 happen. If you want to try that then first you'll want to find out if
255 there are any tricks that have to be done to make Python extension
256 modules using that compiler, and then make a few changes to setup.py
257 to accommodate that. (And send the patches to me.) If you plan on
258 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
259 have to build Python and any other extension modules that you use with
260 that compiler because a different version of the C runtime library is
261 used. The Python executable that comes from PythonLabs and the
262 wxPython extensions that I distribute are built with MSVC 6 with all
263 the Service Packs applied. This policy will change with Python 2.4
264 and MSVC 7.1 will be used starting with that version.
265
266 If you want to build a debuggable version of wxWidgets and wxPython you
267 will need to have also built a debug version of Python and any other
268 extension modules you need to use. You can tell if you have them
269 already if there is a _d in the file names, for example python_d.exe
270 or python23_d.dll. If you don't need to trace through the C/C++ parts
271 of the code with the debugger then building the normal (or hybrid)
272 version is fine, and you can use the regular python executables with
273 it.
274
275 Starting with 2.5.3.0 wxPython can be built for either the monlithic
276 or the multi-lib wxWidgets builds. (Monolithic means that all the
277 core wxWidgets code is in one DLL, and multi-lib means that the core
278 code is divided into multiple DLLs.) To select which one to use
279 specify the MONOLITHIC flag for both the wxWidgets build and the
280 wxPython build as shown below, setting it to either 0 or 1.
281
282 Just like the unix versions I also use some scripts to help me build
283 wxWidgets, but I use some non-standard stuff to do it. So if you have
284 bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
285 programs then there is a copy of my wxWidgets build scripts in
286 %WXDIR%\\wxPython\\distrib\\msw. Just copy them to
287 %WXDIR%\\build\\msw and you can use them to do your build, otherwise
288 you can do everything by hand as described below. But if you do work
289 by hand and something doesn't seem to be working correctly please
290 refer to the build scripts to see what may need to be done
291 differently.
292
293 The \*.btm files are for 4NT and the others are for bash. They are::
294
295 .make/.make.btm Builds the main lib and the needed contribs
296 .mymake/.mymake.btm Builds just one lib, use by .make
297 .makesetup.mk A makefile that will copy and edit setup.h
298 as needed for the different types of builds
299
300 Okay. Here's what you've been waiting for, the instructions! Adapt
301 accordingly if you are using the bash shell.
302
303 1. Set an environment variable to the root of the wxWidgets source
304 tree. This is used by the makefiles::
305
306 set WXWIN=%WXDIR%
307
308 2. Copy setup0.h to setup.h::
309
310 cd %WXDIR%\include\wx\msw
311 copy setup0.h setup.h
312
313
314 3. Edit %WXDIR%\\include\\wx\\msw\\setup.h and change a few settings::
315
316 wxDIALOG_UNIT_COMPATIBILITY 0
317 wxUSE_DEBUG_CONTEXT 1
318 wxUSE_MEMORY_TRACING 1
319 wxUSE_DIALUP_MANAGER 0
320 wxUSE_GLCANVAS 1
321 wxUSE_POSTSCRIPT 1
322 wxUSE_AFM_FOR_POSTSCRIPT 0
323 wxUSE_DISPLAY 1
324
325 If you are using my build scripts then a few more settings will be
326 changed and then a copy of setup.h is placed in a subdir of
327 %WXWIN%\\lib\vc_dll. If you are doing it by hand and making a
328 UNICODE build, then also change these::
329
330 wxUSE_UNICODE 1
331 wxUSE_UNICODE_MSLU 1
332
333 If you are doing a "hybrid" build (which is the same as the
334 binaries that I release) then also change these::
335
336 wxUSE_MEMORY_TRACING 0
337 wxUSE_DEBUG_CONTEXT 0
338
339
340 4. Make sure that %WXDIR%\\lib\\vc_dll directory is on the PATH. The
341 wxWidgets DLLs will end up there as part of the build and so you'll
342 need it on the PATH for them to be found at runtime.
343
344
345 5. Change to the %WXDIR%\\build\\msw directory
346
347 cd %WXDIR%\\build\\msw
348
349
350 6. If using my scripts then use the .make.btm command to build
351 wxWidgets. It needs one command-line parameter which controls what
352 kind of build(s) to do. Use one of the following::
353
354 debug Build debug version
355 hybrid Build hybrid version
356 both Both debug and hybrid
357 debug-uni Build a debug unicode library
358 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
359 both-uni and finally both unicode libraries
360
361 For example::
362
363 .make hybrid
364
365 You can also pass additional command line parameters as needed and
366 they will all be passed on to the nmake commands, for example to
367 clean up the build::
368
369 .make hybrid clean
370
371 If *not* using my scripts then you can do it by hand by directly
372 executing nmake with a bunch of extra command line parameters.
373 The base set are::
374
375 -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
376
377 If doing a debug build then add::
378
379 BUILD=debug
380
381 otherwise add these::
382
383 DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release
384
385 If doing a Unicode build then add these flags::
386
387 UNICODE=1 MSLU=1
388
389 Now, from the %WXDIR%\\build\\msw directory run nmake with your
390 selection of command-line flags as described above. Repeat this
391 same command from the following directories in order to build the
392 contrib libraries::
393
394 %WXDIR%\contrib\build\gizmos
395 %WXDIR%\contrib\build\stc
396 %WXDIR%\contrib\build\ogl
397
398 Note, that the ogl lib build will need an additional flag::
399
400 CPPFLAGS="-DwxUSE_DEPRECATED=0"
401
402 7. When that is all done it will have built the main wxWidgets DLLs
403 and also some of the contribs DLLs. There should be a ton of DLLs
404 and lots of lib files and other stuff in %WXDIR%\\lib\\vc_dll.
405
406
407 8. Building wxPython on Windows is very similar to doing it for the
408 unix systems. We're not going to install the development version
409 of wxPython with these commands, so it won't impact your already
410 installed version of the latest release. You'll be able to test
411 with this version when you want to, and use the installed release
412 version the rest of the time. If you ever do want to install the
413 development version please refer to INSTALL.txt.
414
415 Change to the %WXDIR%\\wxPython dir and run the this command,
416 making sure that you use the version of python that you want to
417 build for (if you have more than one on your system) and to match
418 the MONOLITHIC flag with how you built wxWidgets::
419
420 cd %WXDIR%\wxPython
421 python setup.py build_ext --inplace MONOLITHIC=1
422
423 If you are wanting to have the source files regenerated with swig,
424 then you need to turn on the USE_SWIG flag and optionally tell it
425 where to find the new swig executable, so add these flags::
426
427 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
428
429 If you built a Unicode version of wxWidgets and want to also build
430 the Unicode version of wxPython then add this flag::
431
432 UNICODE=1
433
434 If you have a debug version of Python and wxWidgets and want to
435 build a debug version of wxPython too, add the --debug flag to the
436 command line. You should then end up with a set of ``*_d.pyd``
437 files in the wx package and you'll have to run ``python_d.exe`` to
438 use them. The debug and hybrid(release) versions can coexist.
439
440 When the setup.py command is done you should have fully populated
441 wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
442 %WXDIR%/wxPython/wx, with all the extension modules (``*.pyd``
443 files) located in the wx package.
444
445
446 9. To run code with the development version of wxPython, just set the
447 PYTHONPATH to the wxPython dir in the CVS tree. For example::
448
449 set PYTHONPATH=%WXDIR%\wxPython
450 cd %WXDIR\wxPython\demo
451 python demo.py
452
453