]> git.saurik.com Git - wxWidgets.git/blob - src/msw/button.cpp
Catching up to latest thread changes
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19 #ifdef __GNUG__
20 #pragma implementation "button.h"
21 #endif
22
23 // For compilers that support precompilation, includes "wx.h".
24 #include "wx/wxprec.h"
25
26 #ifdef __BORLANDC__
27 #pragma hdrstop
28 #endif
29
30 #ifndef WX_PRECOMP
31 #include "wx/button.h"
32 #include "wx/brush.h"
33 #include "wx/panel.h"
34 #include "wx/bmpbuttn.h"
35 #include "wx/settings.h"
36 #include "wx/dcscreen.h"
37 #endif
38
39 #include "wx/msw/private.h"
40
41 // ----------------------------------------------------------------------------
42 // macros
43 // ----------------------------------------------------------------------------
44
45 #if !USE_SHARED_LIBRARY
46 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
47 #endif
48
49 // this macro tries to adjust the default button height to a reasonable value
50 // using the char height as the base
51 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
52
53 // ============================================================================
54 // implementation
55 // ============================================================================
56
57 // ----------------------------------------------------------------------------
58 // creation/destruction
59 // ----------------------------------------------------------------------------
60
61 bool wxButton::Create(wxWindow *parent,
62 wxWindowID id,
63 const wxString& label,
64 const wxPoint& pos,
65 const wxSize& size,
66 long style,
67 const wxValidator& validator,
68 const wxString& name)
69 {
70 if ( !CreateBase(parent, id, pos, size, style, validator, name) )
71 return FALSE;
72
73 parent->AddChild((wxButton *)this);
74
75 m_backgroundColour = parent->GetBackgroundColour() ;
76 m_foregroundColour = parent->GetForegroundColour() ;
77
78 m_hWnd = (WXHWND)CreateWindowEx
79 (
80 MakeExtendedStyle(m_windowStyle),
81 wxT("BUTTON"),
82 label,
83 WS_VISIBLE | WS_TABSTOP | WS_CHILD,
84 0, 0, 0, 0,
85 GetWinHwnd(parent),
86 (HMENU)m_windowId,
87 wxGetInstance(),
88 NULL
89 );
90
91 // Subclass again for purposes of dialog editing mode
92 SubclassWin(m_hWnd);
93
94 SetFont(parent->GetFont());
95
96 SetSize(pos.x, pos.y, size.x, size.y);
97
98 // bad hack added by Robert to make buttons at least
99 // 80 pixels wide. There are probably better ways...
100 // TODO. FIXME.
101 wxSize nsize( GetSize() );
102 if ((nsize.x < 80) || (nsize.y < 23))
103 {
104 if ((size.x == -1) && (nsize.x < 80))
105 nsize.x = 80;
106 if ((size.y == -1) && (nsize.y < 23))
107 nsize.y = 23;
108 SetSize( nsize );
109 }
110
111 return TRUE;
112 }
113
114 wxButton::~wxButton()
115 {
116 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
117 if ( panel )
118 {
119 if ( panel->GetDefaultItem() == this )
120 {
121 // don't leave the panel with invalid default item
122 panel->SetDefaultItem(NULL);
123 }
124 }
125 }
126
127 // ----------------------------------------------------------------------------
128 // size management including autosizing
129 // ----------------------------------------------------------------------------
130
131 wxSize wxButton::DoGetBestSize() const
132 {
133 wxString label = wxGetWindowText(GetHWND());
134 int wBtn;
135 GetTextExtent(label, &wBtn, NULL);
136
137 int wChar, hChar;
138 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
139
140 // add a margin - the button is wider than just its label
141 wBtn += 3*wChar;
142
143 // the button height is proportional to the height of the font used
144 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
145
146 return wxSize(wBtn, hBtn);
147 }
148
149 /* static */
150 wxSize wxButton::GetDefaultSize()
151 {
152 static wxSize s_sizeBtn;
153
154 if ( s_sizeBtn.x == 0 )
155 {
156 wxScreenDC dc;
157 dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
158
159 // the size of a standard button in the dialog units is 50x14,
160 // translate this to pixels
161 // NB1: the multipliers come from the Windows convention
162 // NB2: the extra +1/+2 were needed to get the size be the same as the
163 // size of the buttons in the standard dialog - I don't know how
164 // this happens, but on my system this size is 75x23 in pixels and
165 // 23*8 isn't even divisible by 14... Would be nice to understand
166 // why these constants are needed though!
167 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
168 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
169 }
170
171 return s_sizeBtn;
172 }
173
174 // ----------------------------------------------------------------------------
175 // set this button as the default one in its panel
176 // ----------------------------------------------------------------------------
177
178 void wxButton::SetDefault()
179 {
180 wxWindow *parent = GetParent();
181 wxButton *btnOldDefault = NULL;
182 wxPanel *panel = wxDynamicCast(parent, wxPanel);
183 if ( panel )
184 {
185 btnOldDefault = panel->GetDefaultItem();
186 panel->SetDefaultItem(this);
187 }
188
189 if ( parent )
190 {
191 SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
192 }
193
194 // this doesn't work with bitmap buttons because it also removes the
195 // "ownerdrawn" style...
196 if ( btnOldDefault && !wxDynamicCast(btnOldDefault, wxBitmapButton) )
197 {
198 // remove the BS_DEFPUSHBUTTON style from the other button
199 long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
200 style &= ~BS_DEFPUSHBUTTON;
201 SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
202 }
203
204 // set this button as the default
205 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
206 style |= BS_DEFPUSHBUTTON;
207 SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
208 }
209
210 // ----------------------------------------------------------------------------
211 // helpers
212 // ----------------------------------------------------------------------------
213
214 bool wxButton::SendClickEvent()
215 {
216 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
217 event.SetEventObject(this);
218
219 return ProcessCommand(event);
220 }
221
222 void wxButton::Command(wxCommandEvent & event)
223 {
224 ProcessCommand(event);
225 }
226
227 // ----------------------------------------------------------------------------
228 // event/message handlers
229 // ----------------------------------------------------------------------------
230
231 bool wxButton::MSWCommand(WXUINT param, WXWORD id)
232 {
233 bool processed = FALSE;
234 switch ( param )
235 {
236 case 1: // means that the message came from an accelerator
237 case BN_CLICKED:
238 processed = SendClickEvent();
239 break;
240 }
241
242 return processed;
243 }
244
245 long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
246 {
247 // make sure that we won't have BS_DEFPUSHBUTTON style any more if the
248 // focus is being transfered to another button with the same parent -
249 // otherwise, we could finish with 2 default buttons inside one panel
250 if ( (nMsg == WM_KILLFOCUS) &&
251 (GetWindowLong(GetHwnd(), GWL_STYLE) & BS_DEFPUSHBUTTON) )
252 {
253 wxWindow *parent = GetParent();
254 wxWindow *win = wxFindWinFromHandle((WXHWND)wParam);
255 if ( win && win->GetParent() == parent )
256 {
257 wxPanel *panel = wxDynamicCast(parent, wxPanel);
258 if ( panel )
259 {
260 panel->SetDefaultItem(this);
261 }
262 // else: I don't know what to do - we'll still have the problem
263 // with multiple default buttons in a dialog...
264 }
265 }
266
267 // let the base class do all real processing
268 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
269 }