1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSelectionStore stores selected items in a control
4 // Author: Vadim Zeitlin
6 // Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
7 // Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
11 #ifndef _WX_SELSTORE_H_
12 #define _WX_SELSTORE_H_
14 #include "wx/dynarray.h"
16 // ----------------------------------------------------------------------------
17 // wxSelectedIndices is just a sorted array of indices
18 // ----------------------------------------------------------------------------
20 inline int CMPFUNC_CONV
wxUIntCmp(unsigned n1
, unsigned n2
)
22 return (int)(n1
- n2
);
25 WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp
, wxSelectedIndices
);
27 // ----------------------------------------------------------------------------
28 // wxSelectionStore is used to store the selected items in the virtual
29 // controls, i.e. it is well suited for storing even when the control contains
30 // a huge (practically infinite) number of items.
32 // Of course, internally it still has to store the selected items somehow (as
33 // an array currently) but the advantage is that it can handle the selection
34 // of all items (common operation) efficiently and that it could be made even
35 // smarter in the future (e.g. store the selections as an array of ranges +
36 // individual items) without changing its API.
37 // ----------------------------------------------------------------------------
39 class WXDLLIMPEXP_CORE wxSelectionStore
42 wxSelectionStore() : m_itemsSel(wxUIntCmp
) { Init(); }
44 // set the total number of items we handle
45 void SetItemCount(unsigned count
);
47 // special case of SetItemCount(0)
48 void Clear() { m_itemsSel
.Clear(); m_count
= 0; m_defaultState
= false; }
50 // must be called when a new item is inserted/added
51 void OnItemAdd(unsigned WXUNUSED(item
)) { wxFAIL_MSG( wxT("TODO") ); }
53 // must be called when an item is deleted
54 void OnItemDelete(unsigned item
);
56 // select one item, use SelectRange() insted if possible!
58 // returns true if the items selection really changed
59 bool SelectItem(unsigned item
, bool select
= true);
61 // select the range of items (inclusive)
63 // return true and fill the itemsChanged array with the indices of items
64 // which have changed state if "few" of them did, otherwise return false
65 // (meaning that too many items changed state to bother counting them
67 bool SelectRange(unsigned itemFrom
, unsigned itemTo
,
69 wxArrayInt
*itemsChanged
= NULL
);
71 // return true if the given item is selected
72 bool IsSelected(unsigned item
) const;
74 // return the total number of selected items
75 unsigned GetSelectedCount() const
77 return m_defaultState
? m_count
- m_itemsSel
.GetCount()
78 : m_itemsSel
.GetCount();
83 void Init() { m_defaultState
= false; }
85 // the total number of items we handle
88 // the default state: normally, false (i.e. off) but maybe set to true if
89 // there are more selected items than non selected ones - this allows to
90 // handle selection of all items efficiently
93 // the array of items whose selection state is different from default
94 wxSelectedIndices m_itemsSel
;
96 wxDECLARE_NO_COPY_CLASS(wxSelectionStore
);
99 #endif // _WX_SELSTORE_H_