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11 <div class="document" id="building-wxpython-2-5-for-development-and-testing">
12 <h1 class="title">Building wxPython 2.5 for Development and Testing</h1>
13 <p>This file describes how I build wxWidgets and wxPython while doing
14 development and testing, and is meant to help other people that want
15 to do the same thing. I'll assume that you are using either a CVS
16 snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
17 one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
18 you know your way around your system, the compiler, etc. and most
19 importantly, that you know what you are doing! ;-)</p>
20 <p>If you want to also install the version of wxPython you build to be in
21 your site-packages dir and be your default version of wxPython, then a
22 few additional steps are needed, and you may want to use slightly
23 different options. See INSTALL.txt for more details. If you only use
24 the instructions in this BUILD.txt file then you will end up with a
25 separate installation of wxPython and you can switch back and forth
26 between this and the release version that you may already have
27 installed.</p>
28 <p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface
29 definition files,) or to regenerate the extension sources or renamer
30 modules, then you will need an up to date version of SWIG. Either get
31 and build the current CVS version, or version 1.3.20, and then apply
32 the patches in wxPython/SWIG. See the README.txt in that dir for
33 details about each patch and also info about those that may already
34 have been applied to the SWIG sources. If you install this build of
35 SWIG to a location that is not on the PATH (so it doesn't interfere
36 with an existing SWIG install for example) then you can set a setup.py
37 command-line variable named SWIG to be the full path name of the
38 executable and the wxPython build will use it. See below for an
39 example.</p>
40 <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x">
41 <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
42 <p>These platforms are built almost the same way while in development
43 so I'll combine the descriptions about their build process here.
44 First we will build wxWidgets and install it to an out of the way
45 place, then do the same for wxPython.</p>
46 <ol class="arabic">
47 <li><p class="first">Create a build directory in the main wxWidgets dir, and configure
48 wxWidgets. If you want to have multiple builds with different
49 configure options, just use different subdirectories. I normally
50 put the configure command in a script named &quot;.configure&quot; in each
51 build dir so I can easily blow away everything in the build dir and
52 rerun the script without having to remember the options I used
53 before:</p>
54 <pre class="literal-block">
55 mkdir bld
56 cd bld
57 ../configure --prefix=/opt/wx/2.5 \
58 --with-gtk \
59 --with-opengl \
60 --disable-monolithic \
61 --enable-debug \
62 --enable-geometry \
63 --enable-sound --with-sdl \
64 --enable-display \
65 </pre>
66 <p>On OS X of course you'll want to use --with-mac instead of
67 --with-gtk. For GTK2 and unicode add:</p>
68 <pre class="literal-block">
69 --enable-gtk2 \
70 --enable-unicode \
71 </pre>
72 <p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever
73 path you want, such as a path in your HOME dir or even one of the
74 standard prefix paths such as /usr or /usr/local if you like, but
75 using /opt this way lets me easily have multiple versions and ports
76 of wxWidgets &quot;installed&quot; and makes it easy to switch between them,
77 without impacting any versions of wxWidgets that may have been
78 installed via an RPM or whatever. For the rest of the steps below
79 be sure to also substitute &quot;/opt/wx/2.5&quot; with whatever prefix you
80 choose for your build.</p>
81 <p>If you want to use the image and zlib libraries included with
82 wxWidgets instead of those already installed on your system, (for
83 example, to reduce dependencies on 3rd party libraries) then you
84 can add these flags to the configure command:</p>
85 <pre class="literal-block">
86 --with-libjpeg=builtin \
87 --with-libpng=builtin \
88 --with-libtiff=builtin \
89 --with-zlib=builtin \
90 </pre>
91 </li>
92 <li><p class="first">To build and install wxWidgets you could just use the &quot;make&quot;
93 command but there are other libraries besides the main wxWidgets
94 libs that also need to be built so again I make a script to do it
95 all for me so I don't forget anything. This time it is called
96 &quot;.make&quot; (I use the leading &quot;. so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
97 dir I don't lose my scripts too.) This is what it looks like:</p>
98 <pre class="literal-block">
99 make $* \
100 &amp;&amp; make -C contrib/src/gizmos $* \
101 &amp;&amp; make -C contrib/src/ogl CXXFLAGS=&quot;-DwxUSE_DEPRECATED=0&quot; $* \
102 &amp;&amp; make -C contrib/src/stc $* \
103 &amp;&amp; make -C contrib/src/xrc $*
104 </pre>
105 <p>So you just use .make as if it where make, but don't forget to set
106 the execute bit on .make first!:</p>
107 <pre class="literal-block">
108 .make
109 .make install
110 </pre>
111 <p>When it's done you should have an installed set of files under
112 /opt/wx/2.5 containing just wxWidgets. Now to use this version of
113 wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
114 LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p>
115 </li>
116 <li><p class="first">I also have a script to help me build wxPython and it is checked in
117 to the CVS as wxWidgets/wxPython/b, but probably don't want to use
118 it as it's very cryptic and expects that you want to run SWIG, so
119 if you don't have the latest patched up version of SWIG then you'll
120 probably get stuck. So I'll just give the raw commands instead.</p>
121 <p>We're not going to install the development version of wxPython with
122 these commands, so it won't impact your already installed version
123 of the latest release. You'll be able test with this version when
124 you want to, and use the installed release version the rest of the
125 time. If do want to install the development verison please read
126 INSTALL.txt.</p>
127 <p>If you have more than one version of Python on your system then be
128 sure to use the version of Python that you want to use when running
129 wxPython programs to run the setup.py commands below. I'll be
130 using python2.3.</p>
131 <p>Make sure that the first wx-config found on the PATH is the one you
132 installed above, and then change to the wxWidgets/wxPython dir and
133 run the this command:</p>
134 <pre class="literal-block">
135 cd wxPython
136 python2.3 setup.py build_ext --inplace --debug
137 </pre>
138 <p>If your new wx-config script is not on the PATH, or there is some
139 other version of it found first, then you can add this to the
140 command line to ensure your new one is used instead:</p>
141 <pre class="literal-block">
142 WX_CONFIG=/opt/wx/2.5/bin/wx-config
143 </pre>
144 <p>If you are building with GTK2 then add the following flags to the
145 command line:</p>
146 <pre class="literal-block">
147 WXPORT=gtk2 UNICODE=1
148 </pre>
149 <p>If you are wanting to have the source files regenerated with swig,
150 then you need to turn on the USE_SWIG flag and optionally tell it
151 where to find the new swig executable, so add these flags:</p>
152 <pre class="literal-block">
153 USE_SWIG=1 SWIG=/opt/swig/bin/swig
154 </pre>
155 <p>If you get errors about wxGLCanvas or being unable to find libGLU
156 or something like that then you can add BUILD_GLCANVAS=0 to the
157 setup.py command line to disable the building of the glcanvas
158 module.</p>
159 <p>When the setup.py command is done you should have fully populated
160 wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
161 .../wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files) located in the
162 wx package.</p>
163 </li>
164 <li><p class="first">To run code with the development verison of wxPython, just set the
165 PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
166 <pre class="literal-block">
167 export LD_LIBRARY=/opt/wx/2.5/lib
168 export PYTHONPATH=/myprojects/wxWidgets/wxPython
169 cd /myprojects/wxWidgets/wxPython/demo
170 python2.3 demo.py
171 </pre>
172 <p>OS X NOTE: You need to use &quot;pythonw&quot; on the command line to run
173 wxPython applications. This version of the Python executable is
174 part of the Python Framework and is allowed to interact with the
175 display. You can also double click on a .py or a .pyw file from
176 the finder (assuming that PythonLauncher is still associated with
177 these file extensions) and it will launch the Framework version of
178 Python for you. For information about creating Applicaiton Bundles
179 of your wxPython apps please see the wiki and the mail lists.</p>
180 <p>SOLARIS NOTE: If you get unresolved symbol errors when importing
181 wxPython and you are running on Solaris and building with gcc, then
182 you may be able to work around the problem by uncommenting a bit of
183 code in setup.py and building again. Look for 'SunOS' in setup.py
184 and uncomment the block containing it. The problem is that Sun's ld
185 does not automatically add libgcc to the link step.</p>
186 </li>
187 </ol>
188 </div>
189 <div class="section" id="building-on-windows">
190 <h1><a name="building-on-windows">Building on Windows</a></h1>
191 <p>The Windows builds currently require the use of Microsoft Visual C++.
192 Theoretically, other compilers (such as mingw32 or the Borland
193 compilers) can also be used but I've never done the work to make that
194 happen. If you want to try that then first you'll want to find out if
195 there are any tricks that have to be done to make Python extension
196 modules using that compiler, and then make a few changes to setup.py
197 to accomodate that. (And send the patches to me.) If you plan on
198 using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
199 have to build Python and any other extension modules that you use with
200 that compiler because a different version of the C runtime likbrary is
201 used. The Python executable that comes from PythonLabs and the
202 wxPython extensions that I distribute are built with MSVC 6 with all
203 the Service Packs applied.</p>
204 <p>If you want to build a debugable version of wxWidgets and wxPython you
205 will need to have also built a debug version of Python and any other
206 extension modules you need to use. You can tell if you have them
207 already if there is a _d in the file names, for example python_d.exe
208 or python23_d.dll. If you don't need to trace through the C/C++ parts
209 of the code with the debugger then building the normal (or hybrid)
210 version is fine, and you can use the regular python executables with
211 it.</p>
212 <p>Just like the unix versions I also use some scripts to help me build
213 wxWidgets, but I use some non-standard stuff to do it. So if you want
214 to use them too you'll need to get a copy or 4DOS or 4NT from
215 <a class="reference" href="http://www.jpsoft.com/">http://www.jpsoft.com/</a> and also a copy of unix-like cat and sed
216 programs. You can also do by hand what my scripts are doing, but
217 there are a lof steps involved and I won't be going into details
218 here. There is a copy of my build scripts in wxWidgetswxPythondistribmsw</p>
219 <ol class="arabic">
220 <li><p class="first">Set an environment variable to the root of the wxWidgets source
221 tree:</p>
222 <pre class="literal-block">
223 set WXWIN=e:\projects\wxWidgets
224 </pre>
225 </li>
226 <li><p class="first">Copy setup0.h to setup.h</p>
227 <blockquote>
228 <p>cd %WXWIN%includewxmsw
229 copy setup0.h setup.h</p>
230 </blockquote>
231 </li>
232 <li><p class="first">Edit %WXWIN%includewxmswsetup.h and change a few settings.
233 Some of them are changed by my build scripts depending on the type
234 of build (debug/hybrid, unicode/ansi). I change a few of the other
235 defaults to have these values:</p>
236 <pre class="literal-block">
237 wxDIALOG_UNIT_COMPATIBILITY 0
238 wxUSE_DEBUG_CONTEXT 1
239 wxUSE_MEMORY_TRACING 1
240 wxUSE_DIALUP_MANAGER 0
241 wxUSE_GLCANVAS 1
242 wxUSE_POSTSCRIPT 1
243 wxUSE_AFM_FOR_POSTSCRIPT 0
244 wxUSE_DISPLAY 1
245 </pre>
246 </li>
247 <li><p class="first">Make a %WXWIN%BIN directory and add it to the PATH. My build
248 scripts will copy the wxWidgets DLLs there.</p>
249 </li>
250 <li><p class="first">Change to the %WXWIN%buildmsw directory and copy my build scripts
251 there.</p>
252 </li>
253 <li><p class="first">Use the .make.btm command to build wxWidgets. It needs one
254 command-line parameter which controls what kind of build(s) to do.
255 Use one of the following:</p>
256 <pre class="literal-block">
257 debug Build debug version
258 hybrid Build hybrid version
259 both Both debug and hybrid
260 debug-uni Build a debug unicode library
261 hybrid-uni Hybrid unicode (see the pattern yet? ;-)
262 both-uni and finally both unicode libraries
263 </pre>
264 <p>For example:</p>
265 <pre class="literal-block">
266 .make hybrid
267
268 You can also pass additional command line parameters as needed and
269 they will all be passed on to the nmake commands, for example to
270 clean up the build::
271
272 .make hybrid clean
273 </pre>
274 </li>
275 <li><p class="first">When that is done it will have built the main wxWidgets DLLs and
276 also some of the contribs DLLs. There should be a ton of DLLs in
277 %WXDIR%bin and lots of lib files and other stuff in
278 %WXDIR%libvc_dll.</p>
279 </li>
280 <li><p class="first">Building wxPython on Windows is very similar to doing it for the
281 unix systems. We're not going to install the development version
282 of wxPython with these commands, so it won't impact your already
283 installed version of the latest release. You'll be able to test
284 with this version when you want to, and use the installed release
285 version the rest of the time. If you ever do want to install the
286 development verison please refer to INSTALL.txt.</p>
287 <p>Change to the wxWidgetswxPython dir and run the this command,
288 makeing sure that you use the version of python that you want to
289 build for (if you have more than one on your system):</p>
290 <pre class="literal-block">
291 cd %WXWIN%\wxPython
292 python setup.py build_ext --inplace
293 </pre>
294 <p>If you are wanting to have the source files regenerated with swig,
295 then you need to turn on the USE_SWIG flag and optionally tell it
296 where to find the new swig executable, so add these flags:</p>
297 <pre class="literal-block">
298 USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
299 </pre>
300 <p>If you built a Unicode version of wxWidgets and want to also build
301 the Unicode version of wxPython then add this flag:</p>
302 <pre class="literal-block">
303 UNICODE=1
304 </pre>
305 <p>If you have a debug version of Python and wxWidgets and want to
306 build a debug version of wxPython too, add the --debug flag to the
307 command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt>
308 files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to
309 use them. The debug and hybrid(release) versions can coexist.</p>
310 <p>When the setup.py command is done you should have fully populated
311 wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
312 wxWidgets/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
313 files) located in the wx package.</p>
314 </li>
315 <li><p class="first">To run code with the development verison of wxPython, just set the
316 PYTHONPATH to the wxPython dir in the CVS tree. For example:</p>
317 <pre class="literal-block">
318 set PYTHONPATH=e:\projects\wxWidgets\wxPython
319 cd e:\projects\wxWidgets\wxPython
320 python demo.py
321 </pre>
322 </li>
323 </ol>
324 </div>
325 </div>
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