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1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2 %% Name: sndbase.tex
3 %% Purpose: wxMMedia docs
4 %% Author: Guilhem Lavaux <lavaux@easynet.fr>
5 %% Modified by:
6 %% Created: 2000
7 %% RCS-ID: $Id$
8 %% Copyright: (c) wxWindows team
9 %% Licence: wxWindows licence
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11 \section{\class{wxSoundStream}}\label{wxsoundstream}
12
13 Base class for sound streams
14
15 \wxheading{Derived from}
16
17 No base class
18
19 \wxheading{Include files}
20
21 <wx/mmedia/sndbase.h>
22
23 \wxheading{Data structures}
24
25 %%
26 %% wxSoundStream errors
27 %%
28
29 \wxheading{wxSoundStream errors}
30
31 \twocolwidtha{7cm}
32 \begin{twocollist}\itemsep=0pt
33 \twocolitem{{\bf wxSOUND\_NOERR}}{No error occurred}
34 \twocolitem{{\bf wxSOUND\_IOERR}}{An input/output error occurred, it may concern
35 either a driver or a file}
36 \twocolitem{{\bf wxSOUND\_INVFRMT}}{The sound format passed to the function is
37 invalid. Generally, it means that you passed out of range values to the codec
38 stream or you don't pass the right sound format object to the right sound codec
39 stream.}
40 \twocolitem{{\bf wxSOUND\_INVDEV}}{Invalid device. Generally, it means that the
41 sound stream didn't manage to open the device driver due to an invalid parameter
42 or to the fact that sound is not supported on this computer.}
43 \twocolitem{{\bf wxSOUND\_NOEXACT}}{No exact matching sound codec has been found for
44 this sound format. It means that the sound driver didn't manage to setup the sound
45 card with the specified values.}
46 \twocolitem{{\bf wxSOUND\_NOCODEC}}{No matching codec has been found. Generally, it
47 may happen when you call wxSoundRouterStream::SetSoundFormat().}
48 \twocolitem{{\bf wxSOUND\_MEMERR}}{Not enough memory.}
49 \end{twocollist}
50
51 %%
52 %% C callback
53 %%
54
55 \wxheading{C callback for wxSound event}
56
57 When a sound event is generated, it may either call the internal sound event
58 processor (which can be inherited) or call a C function. Its definition is:
59
60 \begin{verbatim}
61 typedef void (*wxSoundCallback)(wxSoundStream *stream, int evt,
62 void *cdata);
63 \end{verbatim}
64
65 The {\bf stream} parameter represents the current wxSoundStream.
66
67 The {\bf evt} parameter represents the sound event which is the cause of the calling. (See \helpref{wxSound events}{wxsoundstream}).
68
69 The {\bf cdata} parameter represents the user callback data which were specified
70 when the user called \helpref{wxSoundStream::Register}{wxsoundstreamregister}.
71
72 {\it Note:} There are two other ways to catch sound events: you can inherit the
73 sound stream and redefine \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}, or you can reroute the events to another sound stream using \helpref{wxSoundStream::SetEventHandler}{wxsoundstreamseteventhandler}.
74
75 %%
76 %% wxSoundStream streaming mode
77 %%
78
79 \wxheading{wxSound streaming mode}
80
81 The wxSoundStream object can work in three different modes. These modes are specified
82 at the call to \helpref{wxSoundStream::StartProduction}{wxsoundstreamstartproduction}
83 and cannot be changed until you call
84 \helpref{wxSoundStream::StopProduction}{wxsoundstreamstopproduction}.
85
86 The {\bf wxSOUND\_INPUT} mode is the recording mode. It generates {\bf wxSOUND\_INPUT}
87 events and you cannot use wxSoundStream::Write().
88
89 The {\bf wxSOUND\_OUTPUT} mode is the playing mode. It generates {\bf wxSOUND\_OUTPUT}
90 events and you cannot use wxSoundStream::Read().
91
92 The {\bf wxSOUND\_DUPLEX} mode activates the full duplex mode. The full duplex requires
93 you to make synchronous call to \helpref{wxSoundStream::Read}{wxsoundstreamread} and
94 \helpref{wxSoundStream::Write}{wxsoundstreamwrite}. This means that you must be
95 careful with realtime problems. Each time you call Read you must call Write.
96
97 %%
98 %% wxSoundStream events
99 %%
100
101 \wxheading{wxSoundStream events}
102
103 The sound events are generated when the sound driver (or the sound stream) completes
104 a previous sound buffer. There are two possible sound events and two meanings.
105
106 The {\bf wxSOUND\_INPUT} event is generated when the sound stream has a new input
107 buffer ready to be read. You know that you can read a buffer of the size
108 \helpref{GetBestSize()}{wxsoundstreamgetbestsize} without blocking.
109
110 The {\bf wxSOUND\_OUTPUT} event is generated when the sound stream has completed a
111 previous buffer. This buffer has been sent to the sound driver and it is ready to
112 process a new buffer. Consequently, \helpref{Write}{wxsoundstreamwrite} will not
113 block too.
114
115 \latexignore{\rtfignore{\wxheading{Members}}}
116
117 %% Ctor && Dtor
118
119 \membersection{wxSoundStream::wxSoundStream}\label{wxsoundstreamwxsoundstream}
120
121 \func{}{wxSoundStream}{\void}
122
123 Default constructor.
124
125 \membersection{wxSoundStream::\destruct{wxSoundStream}}\label{wxsoundstreamdtor}
126
127 \func{}{\destruct{wxSoundStream}}{\void}
128
129 Destructor. The destructor stops automatically all started production and destroys
130 any temporary buffer.
131
132 %%
133 %% Read
134 %%
135
136 \membersection{wxSoundStream::Read}\label{wxsoundstreamread}
137
138 \func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
139
140 Reads {\it len} bytes from the sound stream. This call may block the user so
141 use it carefully when you need to intensively refresh the GUI. You may be
142 interested by sound events: see \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
143
144 It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
145 sound event system.
146
147 \wxheading{Parameters}
148
149 \docparam{len}{{\it len} is expressed in bytes. If you need to do conversions between bytes
150 and seconds use wxSoundFormat.
151 See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.}
152
153 \docparam{data}{Data in \it{buffer} are coded using the sound format attached to this sound
154 stream. The format is specified with
155 \helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}.}
156
157 %%
158 %% Write
159 %%
160
161 \membersection{wxSoundStream::Write}\label{wxsoundstreamwrite}
162
163 \func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
164
165 Writes \it{len} bytes to the sound stream. This call may block the user so
166 use it carefully. You may be interested by sound events: see
167 \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
168
169 It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
170 sound event system.
171
172 \wxheading{Parameters}
173
174 \docparam{len}{This is expressed in bytes. If you need to do conversions between bytes
175 and seconds use wxSoundFormat.
176 See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.}
177
178 \docparam{buffer}{Data in \it{buffer} are coded using the sound format attached to this sound
179 stream. The format is specified with
180 \helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}.}
181
182 %%
183 %% GetBestSize
184 %%
185
186 \membersection{wxSoundStream::GetBestSize}\label{wxsoundstreamgetbestsize}
187
188 \constfunc{wxUint32}{GetBestSize}{\void}
189
190 This function returns the best size for IO calls. The best size provides you
191 a good alignment for data to be written (or read) to (or from) the sound stream.
192 So, when, for example, a sound event is sent, you are sure the sound stream
193 will not block for this buffer size.
194
195 %%
196 %% wxSoundStream:SetSoundFormat
197 %%
198
199 \membersection{wxSoundStream::SetSoundFormat}\label{wxsoundstreamsetsoundformat}
200
201 \func{bool}{SetSoundFormat}{\param{const wxSoundFormatBase\& }{format}}
202
203 SetSoundFormat is one of the key function of the wxSoundStream object.
204 It specifies the sound format the user needs. SetSoundFormat tries to
205 apply the format to the current sound stream (it can be a sound file or a
206 sound driver). Then, either it manages to apply it and it returns {\bf TRUE},
207 or it could not and it returns {\bf FALSE}. In this case, you must check
208 the error with
209 \helpref{wxSoundStream::GetError}{wxsoundstreamgeterror}. See
210 \helpref{wxSoundStream errors section}{wxsoundstream} for more details.
211
212 \wxheading{Note}
213
214 The {\bf format} object can be destroyed after the call. The object does not need it.
215
216 \wxheading{Note}
217
218 If the error is {\bf wxSOUND\_NOTEXACT}, the stream tries to find the best
219 approaching format and setups it. You can check the format which it applied
220 with \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.
221
222 %%
223 %% GetSoundFormat
224 %%
225 \membersection{wxSoundStream::GetSoundFormat}\label{wxsoundstreamgetsoundformat}
226 \constfunc{wxSoundFormatBase\&}{GetSoundFormat}{\void}
227
228 It returns a reference to the current sound format of the stream represented by a
229 wxSoundFormatBase object. This object {\it must not} be destroyed by anyone except
230 the stream itself.
231
232 %%
233 %% SetCallback
234 %%
235 \membersection{wxSoundStream::SetCallback}\label{wxsoundstreamregister}
236
237 \func{void}{Register}{\param{int }{evt}, \param{wxSoundCallback }{cbk}, \param{void* }{cdata}}
238
239 It installs a C callback for wxSoundStream events. The C callbacks are still
240 useful to avoid hard inheritance. You can install only one callback per event.
241 Each callback has its callback data.
242
243 %%
244 %% StartProduction
245 %%
246 \membersection{wxSoundStream::StartProduction}\label{wxsoundstreamstartproduction}
247
248 \func{bool}{StartProduction}{\param{int }{evt}}
249
250 StartProduction starts the sound streaming. {\it evt} may be one of
251 {\bf wxSOUND\_INPUT}, {\bf wxSOUND\_OUTPUT} or {\bf wxSOUND\_DUPLEX}.
252 You cannot specify several flags at the same time. Starting the production
253 may automaticaly in position of buffer underrun (only in the case you activated
254 recording). Actually this may happen the sound IO queue is too short.
255 It is also advised that you fill quickly enough the sound IO queue when the
256 driver requests it (through a wxSoundEvent).
257
258 \membersection{wxSoundStream::StopProduction}\label{wxsoundstreamstopproduction}
259
260 \func{bool}{StopProduction}{\void}
261
262 I stops the async notifier and the sound streaming straightly.
263
264 \membersection{wxSoundStream::SetEventHandler}\label{wxsoundstreamseteventhandler}
265
266 \func{void}{SetEventHandler}{\param{wxSoundStream* }{handler}}
267
268 Sets the event handler: if it is non-null, all events are routed to it.
269
270 \membersection{wxSoundStream::GetError}\label{wxsoundstreamgeterror}
271
272 \constfunc{wxSoundError}{GetError}{\void}
273
274 It returns the last error which occurred.
275
276 \membersection{wxSoundStream::GetLastAccess}\label{wxsoundstreamgetlastaccess}
277
278 \constfunc{wxUint32}{GetLastAccess}{\void}
279
280 It returns the number of bytes which were effectively written to/read from the sound stream.
281
282 \membersection{wxSoundStream::QueueFilled}\label{wxsoundstreamqueuefilled}
283
284 \constfunc{bool}{QueueFilled}{\void}
285
286 It returns whether the sound IO queue is full. When it is full, the next IO call will block
287 until the IO queue has at least one empty entry.
288
289 \membersection{wxSoundStream::OnSoundEvent}\label{wxsoundstreamonsoundevent}
290
291 \func{void}{OnSoundEvent}{\param{int }{evt}}
292
293 It is called by the wxSoundStream when a new sound event occurred.
294