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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/renderer.h
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 /*
13 Renderers are used in wxWindows for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27
28 class WXDLLEXPORT wxDC;
29 class WXDLLEXPORT wxRect;
30 class WXDLLEXPORT wxWindow;
31
32 // ----------------------------------------------------------------------------
33 // constants
34 // ----------------------------------------------------------------------------
35
36 // control state flags used in wxRenderer and wxColourScheme
37 enum
38 {
39 wxCONTROL_DISABLED = 0x00000001, // control is disabled
40 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
41 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
42 wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
43 wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
44 wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
45 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
46 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
47 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
48 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
49
50 wxCONTROL_FLAGS_MASK = 0x000000ff,
51
52 // this is a pseudo flag not used directly by wxRenderer but rather by some
53 // controls internally
54 wxCONTROL_DIRTY = 0x80000000
55 };
56
57 // ----------------------------------------------------------------------------
58 // wxRendererNative: abstracts drawing methods needed by the native controls
59 // ----------------------------------------------------------------------------
60
61 class WXDLLEXPORT wxRendererNative
62 {
63 public:
64 // drawing functions
65 // -----------------
66
67 // draw the header control button (used by wxListCtrl)
68 virtual void DrawHeaderButton(wxWindow *win,
69 wxDC& dc,
70 const wxRect& rect,
71 int flags = 0) = 0;
72
73 // draw the expanded/collapsed icon for a tree control item
74 virtual void DrawTreeItemButton(wxWindow *win,
75 wxDC& dc,
76 const wxRect& rect,
77 int flags = 0) = 0;
78
79 // draw the border for sash window: this border must be such that the sash
80 // drawn by DrawSash() blends into it well
81 virtual void DrawSplitterBorder(wxWindow *win,
82 wxDC& dc,
83 const wxRect& rect) = 0;
84
85 // draw a (vertical) sash
86 virtual void DrawSplitterSash(wxWindow *win,
87 wxDC& dc,
88 const wxSize& size,
89 wxCoord position) = 0;
90
91
92 // geometry functions
93 // ------------------
94
95 // get the splitter parameters: the x field of the returned point is the
96 // sash width and the y field is the border width
97 virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win) = 0;
98
99
100 // pseudo constructors
101 // -------------------
102
103 // return the currently used renderer
104 static wxRendererNative& Get();
105
106 // return the generic implementation of the renderer
107 static wxRendererNative& GetGeneric();
108 };
109
110 // ----------------------------------------------------------------------------
111 // wxDelegateRendererNative: allows reuse of renderers code
112 // ----------------------------------------------------------------------------
113
114 class WXDLLEXPORT wxDelegateRendererNative : public wxRendererNative
115 {
116 public:
117 wxDelegateRendererNative()
118 : m_rendererNative(GetGeneric()) { }
119
120 wxDelegateRendererNative(wxRendererNative& rendererNative)
121 : m_rendererNative(rendererNative) { }
122
123
124 virtual void DrawHeaderButton(wxWindow *win,
125 wxDC& dc,
126 const wxRect& rect,
127 int flags = 0)
128 { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
129
130 virtual void DrawTreeItemButton(wxWindow *win,
131 wxDC& dc,
132 const wxRect& rect,
133 int flags = 0)
134 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
135
136 virtual void DrawSplitterBorder(wxWindow *win,
137 wxDC& dc,
138 const wxRect& rect)
139 { m_rendererNative.DrawSplitterBorder(win, dc, rect); }
140
141 virtual void DrawSplitterSash(wxWindow *win,
142 wxDC& dc,
143 const wxSize& size,
144 wxCoord position)
145 { m_rendererNative.DrawSplitterSash(win, dc, size, position); }
146
147
148 virtual wxPoint GetSplitterSashAndBorder(const wxWindow *win)
149 { return m_rendererNative.GetSplitterSashAndBorder(win); }
150
151 protected:
152 wxRendererNative& m_rendererNative;
153 };
154
155 #endif // _WX_RENDERER_H_
156