1 /////////////////////////////////////////////////////////////////////////////
2 // Name: common/dcbase.cpp
3 // Purpose: generic methods of the wxDC Class
4 // Author: Vadim Zeitlin
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
30 // bool wxDCBase::sm_cacheing = false;
32 // ============================================================================
34 // ============================================================================
36 #if WXWIN_COMPATIBILITY_2_6
37 void wxDCBase::BeginDrawing()
41 void wxDCBase::EndDrawing()
44 #endif // WXWIN_COMPATIBILITY_2_6
46 // ----------------------------------------------------------------------------
48 // ----------------------------------------------------------------------------
50 void wxDCBase::DoDrawCheckMark(wxCoord x1
, wxCoord y1
,
51 wxCoord width
, wxCoord height
)
53 wxCHECK_RET( Ok(), wxT("invalid window dc") );
55 wxCoord x2
= x1
+ width
,
58 // this is to yield width of 3 for width == height == 10
59 SetPen(wxPen(GetTextForeground(), (width
+ height
+ 1) / 7, wxSOLID
));
61 // we're drawing a scaled version of wx/generic/tick.xpm here
62 wxCoord x3
= x1
+ (4*width
) / 10, // x of the tick bottom
63 y3
= y1
+ height
/ 2; // y of the left tick branch
64 DoDrawLine(x1
, y3
, x3
, y2
);
65 DoDrawLine(x3
, y2
, x2
, y1
);
67 CalcBoundingBox(x1
, y1
);
68 CalcBoundingBox(x2
, y2
);
71 // ----------------------------------------------------------------------------
73 // ----------------------------------------------------------------------------
75 void wxDCBase::DrawLines(const wxList
*list
, wxCoord xoffset
, wxCoord yoffset
)
77 int n
= list
->GetCount();
78 wxPoint
*points
= new wxPoint
[n
];
81 for ( wxList::compatibility_iterator node
= list
->GetFirst(); node
; node
= node
->GetNext(), i
++ )
83 wxPoint
*point
= (wxPoint
*)node
->GetData();
84 points
[i
].x
= point
->x
;
85 points
[i
].y
= point
->y
;
88 DoDrawLines(n
, points
, xoffset
, yoffset
);
94 void wxDCBase::DrawPolygon(const wxList
*list
,
95 wxCoord xoffset
, wxCoord yoffset
,
98 int n
= list
->GetCount();
99 wxPoint
*points
= new wxPoint
[n
];
102 for ( wxList::compatibility_iterator node
= list
->GetFirst(); node
; node
= node
->GetNext(), i
++ )
104 wxPoint
*point
= (wxPoint
*)node
->GetData();
105 points
[i
].x
= point
->x
;
106 points
[i
].y
= point
->y
;
109 DoDrawPolygon(n
, points
, xoffset
, yoffset
, fillStyle
);
115 wxDCBase::DoDrawPolyPolygon(int n
,
118 wxCoord xoffset
, wxCoord yoffset
,
123 DoDrawPolygon(count
[0], points
, xoffset
, yoffset
, fillStyle
);
131 for (i
= j
= lastOfs
= 0; i
< n
; i
++)
136 pts
= new wxPoint
[j
+n
-1];
137 for (i
= 0; i
< j
; i
++)
139 for (i
= 2; i
<= n
; i
++)
141 lastOfs
-= count
[n
-i
];
142 pts
[j
++] = pts
[lastOfs
];
146 SetPen(wxPen(*wxBLACK
, 0, wxTRANSPARENT
));
147 DoDrawPolygon(j
, pts
, xoffset
, yoffset
, fillStyle
);
149 for (i
= j
= 0; i
< n
; i
++)
151 DoDrawLines(count
[i
], pts
+j
, xoffset
, yoffset
);
157 // ----------------------------------------------------------------------------
159 // ----------------------------------------------------------------------------
163 // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
164 void wxDCBase::DrawSpline(wxCoord x1
, wxCoord y1
, wxCoord x2
, wxCoord y2
, wxCoord x3
, wxCoord y3
)
168 wxPoint
*point1
= new wxPoint
;
169 point1
->x
= x1
; point1
->y
= y1
;
170 point_list
.Append((wxObject
*)point1
);
172 wxPoint
*point2
= new wxPoint
;
173 point2
->x
= x2
; point2
->y
= y2
;
174 point_list
.Append((wxObject
*)point2
);
176 wxPoint
*point3
= new wxPoint
;
177 point3
->x
= x3
; point3
->y
= y3
;
178 point_list
.Append((wxObject
*)point3
);
180 DrawSpline(&point_list
);
182 for( wxList::compatibility_iterator node
= point_list
.GetFirst(); node
; node
= node
->GetNext() )
184 wxPoint
*p
= (wxPoint
*)node
->GetData();
189 void wxDCBase::DrawSpline(int n
, wxPoint points
[])
192 for (int i
=0; i
< n
; i
++)
194 list
.Append((wxObject
*)&points
[i
]);
200 // ----------------------------------- spline code ----------------------------------------
202 void wx_quadratic_spline(double a1
, double b1
, double a2
, double b2
,
203 double a3
, double b3
, double a4
, double b4
);
204 void wx_clear_stack();
205 int wx_spline_pop(double *x1
, double *y1
, double *x2
, double *y2
, double *x3
,
206 double *y3
, double *x4
, double *y4
);
207 void wx_spline_push(double x1
, double y1
, double x2
, double y2
, double x3
, double y3
,
208 double x4
, double y4
);
209 static bool wx_spline_add_point(double x
, double y
);
210 static void wx_spline_draw_point_array(wxDCBase
*dc
);
212 wxList wx_spline_point_list
;
214 #define half(z1, z2) ((z1+z2)/2.0)
217 /* iterative version */
219 void wx_quadratic_spline(double a1
, double b1
, double a2
, double b2
, double a3
, double b3
, double a4
,
222 register double xmid
, ymid
;
223 double x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
;
226 wx_spline_push(a1
, b1
, a2
, b2
, a3
, b3
, a4
, b4
);
228 while (wx_spline_pop(&x1
, &y1
, &x2
, &y2
, &x3
, &y3
, &x4
, &y4
)) {
229 xmid
= (double)half(x2
, x3
);
230 ymid
= (double)half(y2
, y3
);
231 if (fabs(x1
- xmid
) < THRESHOLD
&& fabs(y1
- ymid
) < THRESHOLD
&&
232 fabs(xmid
- x4
) < THRESHOLD
&& fabs(ymid
- y4
) < THRESHOLD
) {
233 wx_spline_add_point( x1
, y1
);
234 wx_spline_add_point( xmid
, ymid
);
236 wx_spline_push(xmid
, ymid
, (double)half(xmid
, x3
), (double)half(ymid
, y3
),
237 (double)half(x3
, x4
), (double)half(y3
, y4
), x4
, y4
);
238 wx_spline_push(x1
, y1
, (double)half(x1
, x2
), (double)half(y1
, y2
),
239 (double)half(x2
, xmid
), (double)half(y2
, ymid
), xmid
, ymid
);
244 /* utilities used by spline drawing routines */
246 typedef struct wx_spline_stack_struct
{
247 double x1
, y1
, x2
, y2
, x3
, y3
, x4
, y4
;
250 #define SPLINE_STACK_DEPTH 20
251 static Stack wx_spline_stack
[SPLINE_STACK_DEPTH
];
252 static Stack
*wx_stack_top
;
253 static int wx_stack_count
;
255 void wx_clear_stack()
257 wx_stack_top
= wx_spline_stack
;
261 void wx_spline_push(double x1
, double y1
, double x2
, double y2
, double x3
, double y3
, double x4
, double y4
)
263 wx_stack_top
->x1
= x1
;
264 wx_stack_top
->y1
= y1
;
265 wx_stack_top
->x2
= x2
;
266 wx_stack_top
->y2
= y2
;
267 wx_stack_top
->x3
= x3
;
268 wx_stack_top
->y3
= y3
;
269 wx_stack_top
->x4
= x4
;
270 wx_stack_top
->y4
= y4
;
275 int wx_spline_pop(double *x1
, double *y1
, double *x2
, double *y2
,
276 double *x3
, double *y3
, double *x4
, double *y4
)
278 if (wx_stack_count
== 0)
282 *x1
= wx_stack_top
->x1
;
283 *y1
= wx_stack_top
->y1
;
284 *x2
= wx_stack_top
->x2
;
285 *y2
= wx_stack_top
->y2
;
286 *x3
= wx_stack_top
->x3
;
287 *y3
= wx_stack_top
->y3
;
288 *x4
= wx_stack_top
->x4
;
289 *y4
= wx_stack_top
->y4
;
293 static bool wx_spline_add_point(double x
, double y
)
295 wxPoint
*point
= new wxPoint
;
298 wx_spline_point_list
.Append((wxObject
*)point
);
302 static void wx_spline_draw_point_array(wxDCBase
*dc
)
304 dc
->DrawLines(&wx_spline_point_list
, 0, 0 );
305 wxList::compatibility_iterator node
= wx_spline_point_list
.GetFirst();
308 wxPoint
*point
= (wxPoint
*)node
->GetData();
310 wx_spline_point_list
.Erase(node
);
311 node
= wx_spline_point_list
.GetFirst();
315 void wxDCBase::DoDrawSpline( wxList
*points
)
317 wxCHECK_RET( Ok(), wxT("invalid window dc") );
320 double cx1
, cy1
, cx2
, cy2
, cx3
, cy3
, cx4
, cy4
;
321 double x1
, y1
, x2
, y2
;
323 wxList::compatibility_iterator node
= points
->GetFirst();
324 if (node
== wxList::compatibility_iterator())
328 p
= (wxPoint
*)node
->GetData();
333 node
= node
->GetNext();
334 p
= (wxPoint
*)node
->GetData();
338 cx1
= (double)((x1
+ x2
) / 2);
339 cy1
= (double)((y1
+ y2
) / 2);
340 cx2
= (double)((cx1
+ x2
) / 2);
341 cy2
= (double)((cy1
+ y2
) / 2);
343 wx_spline_add_point(x1
, y1
);
345 while ((node
= node
->GetNext())
351 p
= (wxPoint
*)node
->GetData();
356 cx4
= (double)(x1
+ x2
) / 2;
357 cy4
= (double)(y1
+ y2
) / 2;
358 cx3
= (double)(x1
+ cx4
) / 2;
359 cy3
= (double)(y1
+ cy4
) / 2;
361 wx_quadratic_spline(cx1
, cy1
, cx2
, cy2
, cx3
, cy3
, cx4
, cy4
);
365 cx2
= (double)(cx1
+ x2
) / 2;
366 cy2
= (double)(cy1
+ y2
) / 2;
369 wx_spline_add_point( cx1
, cy1
);
370 wx_spline_add_point( x2
, y2
);
372 wx_spline_draw_point_array( this );
375 #endif // wxUSE_SPLINES
377 // ----------------------------------------------------------------------------
378 // Partial Text Extents
379 // ----------------------------------------------------------------------------
382 // Each element of the widths array will be the width of the string up to and
383 // including the corresponding character in text. This is the generic
384 // implementation, the port-specific classes should do this with native APIs
385 // if available and if faster. Note: pango_layout_index_to_pos is much slower
386 // than calling GetTextExtent!!
393 FontWidthCache() : m_scaleX(1), m_widths(NULL
) { }
394 ~FontWidthCache() { delete []m_widths
; }
399 m_widths
= new int[FWC_SIZE
];
401 memset(m_widths
, 0, sizeof(int)*FWC_SIZE
);
409 static FontWidthCache s_fontWidthCache
;
411 bool wxDCBase::DoGetPartialTextExtents(const wxString
& text
, wxArrayInt
& widths
) const
415 const size_t len
= text
.Length();
419 // reset the cache if font or horizontal scale have changed
420 if ( !s_fontWidthCache
.m_widths
||
421 !wxIsSameDouble(s_fontWidthCache
.m_scaleX
, m_scaleX
) ||
422 (s_fontWidthCache
.m_font
!= GetFont()) )
424 s_fontWidthCache
.Reset();
425 s_fontWidthCache
.m_font
= GetFont();
426 s_fontWidthCache
.m_scaleX
= m_scaleX
;
429 // Calculate the position of each character based on the widths of
430 // the previous characters
432 for ( size_t i
= 0; i
< len
; i
++ )
434 const wxChar c
= text
[i
];
435 unsigned int c_int
= (unsigned int)c
;
437 if ((c_int
< FWC_SIZE
) && (s_fontWidthCache
.m_widths
[c_int
] != 0))
439 w
= s_fontWidthCache
.m_widths
[c_int
];
443 GetTextExtent(c
, &w
, &h
);
444 if (c_int
< FWC_SIZE
)
445 s_fontWidthCache
.m_widths
[c_int
] = w
;
449 widths
[i
] = totalWidth
;
456 // ----------------------------------------------------------------------------
457 // enhanced text drawing
458 // ----------------------------------------------------------------------------
460 void wxDCBase::GetMultiLineTextExtent(const wxString
& text
,
466 wxCoord widthTextMax
= 0, widthLine
,
467 heightTextTotal
= 0, heightLineDefault
= 0, heightLine
= 0;
470 for ( const wxChar
*pc
= text
; ; pc
++ )
472 if ( *pc
== _T('\n') || *pc
== _T('\0') )
474 if ( curLine
.empty() )
476 // we can't use GetTextExtent - it will return 0 for both width
477 // and height and an empty line should count in height
480 // assume that this line has the same height as the previous
482 if ( !heightLineDefault
)
483 heightLineDefault
= heightLine
;
485 if ( !heightLineDefault
)
487 // but we don't know it yet - choose something reasonable
488 GetTextExtent(_T("W"), NULL
, &heightLineDefault
,
492 heightTextTotal
+= heightLineDefault
;
496 GetTextExtent(curLine
, &widthLine
, &heightLine
,
498 if ( widthLine
> widthTextMax
)
499 widthTextMax
= widthLine
;
500 heightTextTotal
+= heightLine
;
503 if ( *pc
== _T('\n') )
522 *y
= heightTextTotal
;
527 void wxDCBase::DrawLabel(const wxString
& text
,
528 const wxBitmap
& bitmap
,
532 wxRect
*rectBounding
)
534 // find the text position
535 wxCoord widthText
, heightText
, heightLine
;
536 GetMultiLineTextExtent(text
, &widthText
, &heightText
, &heightLine
);
538 wxCoord width
, height
;
541 width
= widthText
+ bitmap
.GetWidth();
542 height
= bitmap
.GetHeight();
551 if ( alignment
& wxALIGN_RIGHT
)
553 x
= rect
.GetRight() - width
;
555 else if ( alignment
& wxALIGN_CENTRE_HORIZONTAL
)
557 x
= (rect
.GetLeft() + rect
.GetRight() + 1 - width
) / 2;
559 else // alignment & wxALIGN_LEFT
564 if ( alignment
& wxALIGN_BOTTOM
)
566 y
= rect
.GetBottom() - height
;
568 else if ( alignment
& wxALIGN_CENTRE_VERTICAL
)
570 y
= (rect
.GetTop() + rect
.GetBottom() + 1 - height
) / 2;
572 else // alignment & wxALIGN_TOP
577 // draw the bitmap first
583 DrawBitmap(bitmap
, x
, y
, true /* use mask */);
585 wxCoord offset
= bitmap
.GetWidth() + 4;
589 y
+= (height
- heightText
) / 2;
592 // we will draw the underscore under the accel char later
593 wxCoord startUnderscore
= 0,
597 // split the string into lines and draw each of them separately
599 for ( const wxChar
*pc
= text
; ; pc
++ )
601 if ( *pc
== _T('\n') || *pc
== _T('\0') )
603 int xRealStart
= x
; // init it here to avoid compielr warnings
605 if ( !curLine
.empty() )
607 // NB: can't test for !(alignment & wxALIGN_LEFT) because
609 if ( alignment
& (wxALIGN_RIGHT
| wxALIGN_CENTRE_HORIZONTAL
) )
612 GetTextExtent(curLine
, &widthLine
, NULL
);
614 if ( alignment
& wxALIGN_RIGHT
)
616 xRealStart
+= width
- widthLine
;
618 else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
620 xRealStart
+= (width
- widthLine
) / 2;
623 //else: left aligned, nothing to do
625 DrawText(curLine
, xRealStart
, y
);
630 // do we have underscore in this line? we can check yUnderscore
631 // because it is set below to just y + heightLine if we do
632 if ( y
== yUnderscore
)
634 // adjust the horz positions to account for the shift
635 startUnderscore
+= xRealStart
;
636 endUnderscore
+= xRealStart
;
639 if ( *pc
== _T('\0') )
644 else // not end of line
646 if ( pc
- text
.c_str() == indexAccel
)
648 // remeber to draw underscore here
649 GetTextExtent(curLine
, &startUnderscore
, NULL
);
651 GetTextExtent(curLine
, &endUnderscore
, NULL
);
653 yUnderscore
= y
+ heightLine
;
662 // draw the underscore if found
663 if ( startUnderscore
!= endUnderscore
)
665 // it should be of the same colour as text
666 SetPen(wxPen(GetTextForeground(), 0, wxSOLID
));
670 DrawLine(startUnderscore
, yUnderscore
, endUnderscore
, yUnderscore
);
673 // return bounding rect if requested
676 *rectBounding
= wxRect(x
, y
- heightText
, widthText
, heightText
);
679 CalcBoundingBox(x0
, y0
);
680 CalcBoundingBox(x0
+ width0
, y0
+ height
);
684 Notes for wxWidgets DrawEllipticArcRot(...)
686 wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
687 It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
690 All methods are generic, so they can be implemented in wxDCBase.
691 DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
692 methods like (WinCE) wxDC::DoDrawArc(...).
694 CalculateEllipticPoints(...) fills a given list of wxPoints with some points
695 of an elliptic arc. The algorithm is pixel-based: In every row (in flat
696 parts) or every column (in steep parts) only one pixel is calculated.
697 Trigonometric calculation (sin, cos, tan, atan) is only done if the
698 starting angle is not equal to the ending angle. The calculation of the
699 pixels is done using simple arithmetic only and should perform not too
700 bad even on devices without floating point processor. I didn't test this yet.
702 Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
703 For instance: an ellipse rotated 180 degrees is drawn
704 slightly different from the original.
706 The points are then moved to an array and used to draw a polyline and/or polygon
707 (with center added, the pie).
708 The result looks quite similar to the native ellipse, only e few pixels differ.
710 The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
711 slower as DrawEllipse(...), which calls the native API.
712 An rotated ellipse outside the clipping region takes nearly the same time,
713 while an native ellipse outside takes nearly no time to draw.
715 If you draw an arc with this new method, you will see the starting and ending angles
716 are calculated properly.
717 If you use DrawEllipticArc(...), you will see they are only correct for circles
718 and not properly calculated for ellipses.
721 p.lenhard@t-online.de
725 void wxDCBase::DoDrawEllipticArcRot( wxCoord x
, wxCoord y
,
726 wxCoord w
, wxCoord h
,
727 double sa
, double ea
, double angle
)
731 CalculateEllipticPoints( &list
, x
, y
, w
, h
, sa
, ea
);
732 Rotate( &list
, angle
, wxPoint( x
+w
/2, y
+h
/2 ) );
734 // Add center (for polygon/pie)
735 list
.Append( (wxObject
*) new wxPoint( x
+w
/2, y
+h
/2 ) );
737 // copy list into array and delete list elements
738 int n
= list
.Number();
739 wxPoint
*points
= new wxPoint
[n
];
742 for ( node
= list
.First(); node
; node
= node
->Next(), i
++ )
744 wxPoint
*point
= (wxPoint
*)node
->Data();
745 points
[i
].x
= point
->x
;
746 points
[i
].y
= point
->y
;
750 // first draw the pie without pen, if necessary
751 if( GetBrush() != *wxTRANSPARENT_BRUSH
)
753 wxPen
tempPen( GetPen() );
754 SetPen( *wxTRANSPARENT_PEN
);
755 DoDrawPolygon( n
, points
, 0, 0 );
759 // then draw the arc without brush, if necessary
760 if( GetPen() != *wxTRANSPARENT_PEN
)
763 DoDrawLines( n
-1, points
, 0, 0 );
768 } // DrawEllipticArcRot
770 void wxDCBase::Rotate( wxList
* points
, double angle
, wxPoint center
)
775 double dSinA
= -sin(angle
*2.0*pi
/360.0);
776 double dCosA
= cos(angle
*2.0*pi
/360.0);
777 for ( wxNode
* node
= points
->First(); node
; node
= node
->Next() )
779 wxPoint
* point
= (wxPoint
*)node
->Data();
781 // transform coordinates, if necessary
782 if( center
.x
) point
->x
-= center
.x
;
783 if( center
.y
) point
->y
-= center
.y
;
785 // calculate rotation, rounding simply by implicit cast to integer
786 int xTemp
= point
->x
* dCosA
- point
->y
* dSinA
;
787 point
->y
= point
->x
* dSinA
+ point
->y
* dCosA
;
790 // back transform coordinates, if necessary
791 if( center
.x
) point
->x
+= center
.x
;
792 if( center
.y
) point
->y
+= center
.y
;
797 void wxDCBase::CalculateEllipticPoints( wxList
* points
,
798 wxCoord xStart
, wxCoord yStart
,
799 wxCoord w
, wxCoord h
,
800 double sa
, double ea
)
811 bool bUseAngles
= false;
817 // decrement 1 pixel if ellipse is smaller than 2*a, 2*b
819 if( 2*a
== w
) decrX
= 1;
821 if( 2*b
== h
) decrY
= 1;
823 wxCoord xCenter
= xStart
+ a
;
824 wxCoord yCenter
= yStart
+ b
;
825 // calculate data for start and end, if necessary
829 // normalisation of angles
830 while( sa
<0 ) sa
+= 360;
831 while( ea
<0 ) ea
+= 360;
832 while( sa
>=360 ) sa
-= 360;
833 while( ea
>=360 ) ea
-= 360;
834 // calculate quadrant numbers
835 if( sa
> 270 ) sq
= 3;
836 else if( sa
> 180 ) sq
= 2;
837 else if( sa
> 90 ) sq
= 1;
838 if( ea
> 270 ) eq
= 3;
839 else if( ea
> 180 ) eq
= 2;
840 else if( ea
> 90 ) eq
= 1;
841 sar
= sa
* pi
/ 180.0;
842 ear
= ea
* pi
/ 180.0;
843 // correct angle circle -> ellipse
844 sar
= atan( -a
/(double)b
* tan( sar
) );
845 if ( sq
== 1 || sq
== 2 ) sar
+= pi
;
846 ear
= atan( -a
/(double)b
* tan( ear
) );
847 if ( eq
== 1 || eq
== 2 ) ear
+= pi
;
848 // coordinates of points
849 xsa
= xCenter
+ a
* cos( sar
);
850 if( sq
== 0 || sq
== 3 ) xsa
-= decrX
;
851 ysa
= yCenter
+ b
* sin( sar
);
852 if( sq
== 2 || sq
== 3 ) ysa
-= decrY
;
853 xea
= xCenter
+ a
* cos( ear
);
854 if( eq
== 0 || eq
== 3 ) xea
-= decrX
;
855 yea
= yCenter
+ b
* sin( ear
);
856 if( eq
== 2 || eq
== 3 ) yea
-= decrY
;
858 // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
869 // Lists for quadrant 1 to 4
870 wxList pointsarray
[4];
871 // Calculate points for first quadrant and set in all quadrants
872 for( x
= 0; x
<= a
; ++x
)
877 bool bNewPoint
= false;
878 while( y2
> c1
- c2
* x2
&& y
> 0 )
884 // old y now to big: set point with old y, old x
885 if( bNewPoint
&& x
>1)
888 // remove points on the same line
889 pointsarray
[0].Insert( (wxObject
*) new wxPoint( xCenter
+ x1
- decrX
, yCenter
- y_old
) );
890 pointsarray
[1].Append( (wxObject
*) new wxPoint( xCenter
- x1
, yCenter
- y_old
) );
891 pointsarray
[2].Insert( (wxObject
*) new wxPoint( xCenter
- x1
, yCenter
+ y_old
- decrY
) );
892 pointsarray
[3].Append( (wxObject
*) new wxPoint( xCenter
+ x1
- decrX
, yCenter
+ y_old
- decrY
) );
896 // Starting and/or ending points for the quadrants, first quadrant gets both.
897 pointsarray
[0].Insert( (wxObject
*) new wxPoint( xCenter
+ a
- decrX
, yCenter
) );
898 pointsarray
[0].Append( (wxObject
*) new wxPoint( xCenter
, yCenter
- b
) );
899 pointsarray
[1].Append( (wxObject
*) new wxPoint( xCenter
- a
, yCenter
) );
900 pointsarray
[2].Append( (wxObject
*) new wxPoint( xCenter
, yCenter
+ b
- decrY
) );
901 pointsarray
[3].Append( (wxObject
*) new wxPoint( xCenter
+ a
- decrX
, yCenter
) );
903 // copy quadrants in original list
906 // Copy the right part of the points in the lists
907 // and delete the wxPoints, because they do not leave this method.
908 points
->Append( (wxObject
*) new wxPoint( xsa
, ysa
) );
910 bool bStarted
= false;
912 bool bForceTurn
= ( sq
== eq
&& sa
> ea
);
915 for( wxNode
*node
= pointsarray
[q
].First(); node
; node
= node
->Next() )
917 // once: go to starting point in start quadrant
920 ( (wxPoint
*) node
->Data() )->x
< xsa
+1 && q
<= 1
922 ( (wxPoint
*) node
->Data() )->x
> xsa
-1 && q
>= 2
929 // copy point, if not at ending point
932 if( q
!= eq
|| bForceTurn
934 ( (wxPoint
*) node
->Data() )->x
> xea
+1 && q
<= 1
936 ( (wxPoint
*) node
->Data() )->x
< xea
-1 && q
>= 2
940 wxPoint
* pPoint
= new wxPoint( *((wxPoint
*) node
->Data() ) );
941 points
->Append( (wxObject
*) pPoint
);
943 else if( q
== eq
&& !bForceTurn
|| ( (wxPoint
*) node
->Data() )->x
== xea
)
953 } // while not bReady
954 points
->Append( (wxObject
*) new wxPoint( xea
, yea
) );
957 for( q
= 0; q
< 4; ++q
)
959 for( wxNode
*node
= pointsarray
[q
].First(); node
; node
= node
->Next() )
961 wxPoint
*p
= (wxPoint
*)node
->Data();
968 // copy whole ellipse, wxPoints will be deleted outside
969 for( wxNode
*node
= pointsarray
[0].First(); node
; node
= node
->Next() )
971 wxObject
*p
= node
->Data();
974 for( node
= pointsarray
[1].First(); node
; node
= node
->Next() )
976 wxObject
*p
= node
->Data();
979 for( node
= pointsarray
[2].First(); node
; node
= node
->Next() )
981 wxObject
*p
= node
->Data();
984 for( node
= pointsarray
[3].First(); node
; node
= node
->Next() )
986 wxObject
*p
= node
->Data();
990 } // CalculateEllipticPoints