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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: vscroll.cpp
3 // Purpose: VScroll wxWindows sample
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers (this file is usually all you
28 // need because it includes almost all "standard" wxWindows headers)
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #include "wx/frame.h"
32 #endif
33
34 // we need to include the headers not included from wx/wx.h explicitly anyhow
35 #include "wx/vscroll.h"
36
37 // ----------------------------------------------------------------------------
38 // resources
39 // ----------------------------------------------------------------------------
40
41 // the application icon (under Windows and OS/2 it is in resources)
42 #if !defined(__WXMSW__) && !defined(__WXOS2__)
43 #include "mondrian.xpm"
44 #endif
45
46 // ----------------------------------------------------------------------------
47 // private classes
48 // ----------------------------------------------------------------------------
49
50 // Define a new application type, each program should derive a class from wxApp
51 class VScrollApp : public wxApp
52 {
53 public:
54 // create our main window
55 virtual bool OnInit();
56 };
57
58 // Define a new frame type: this is going to be our main frame
59 class VScrollFrame : public wxFrame
60 {
61 public:
62 // ctor
63 VScrollFrame();
64
65 // event handlers (these functions should _not_ be virtual)
66 void OnQuit(wxCommandEvent& event);
67 void OnAbout(wxCommandEvent& event);
68
69 void OnSize(wxSizeEvent& event)
70 {
71 // show current size in the status bar
72 #if wxUSE_STATUSBAR
73 if ( m_frameStatusBar )
74 {
75 wxSize sz = GetClientSize();
76 SetStatusText(wxString::Format("%dx%d", sz.x, sz.y), 1);
77 }
78 #endif // wxUSE_STATUSBAR
79
80 event.Skip();
81 }
82
83 private:
84 // any class wishing to process wxWindows events must use this macro
85 DECLARE_EVENT_TABLE()
86 };
87
88 class VScrollWindow : public wxVScrolledWindow
89 {
90 public:
91 VScrollWindow(wxFrame *frame) : wxVScrolledWindow(frame, -1)
92 {
93 m_frame = frame;
94
95 SetLineCount(200);
96
97 m_changed = true;
98 }
99
100 void OnIdle(wxIdleEvent&)
101 {
102 m_frame->SetStatusText(wxString::Format
103 (
104 "Page size = %d, pos = %d, max = %d",
105 GetScrollThumb(wxVERTICAL),
106 GetScrollPos(wxVERTICAL),
107 GetScrollRange(wxVERTICAL)
108 ));
109 m_changed = false;
110 }
111
112 void OnPaint(wxPaintEvent&)
113 {
114 wxPaintDC dc(this);
115
116 dc.SetPen(*wxBLACK_DASHED_PEN);
117
118 const size_t lineFirst = GetFirstVisibleLine(),
119 lineLast = GetLastVisibleLine();
120
121 const wxCoord hText = dc.GetCharHeight();
122
123 wxCoord y = 0;
124 for ( size_t line = lineFirst; line <= lineLast; line++ )
125 {
126 dc.DrawLine(0, y, 1000, y);
127
128 wxCoord hLine = OnGetLineHeight(line);
129 dc.DrawText(wxString::Format(_T("Line %lu"), (unsigned long)line),
130 0, y + (hLine - hText) / 2);
131
132 y += hLine;
133 dc.DrawLine(0, y, 1000, y);
134 }
135 }
136
137 void OnScroll(wxScrollWinEvent& event)
138 {
139 m_changed = true;
140
141 event.Skip();
142 }
143
144
145 virtual wxCoord OnGetLineHeight(size_t n) const
146 {
147 wxASSERT( n < GetLineCount() );
148
149 return n % 2 ? 15 : 30; // 15 + 2*n
150 }
151
152 private:
153 wxFrame *m_frame;
154
155 bool m_changed;
156
157 DECLARE_EVENT_TABLE()
158 };
159
160 BEGIN_EVENT_TABLE(VScrollWindow, wxVScrolledWindow)
161 EVT_IDLE(VScrollWindow::OnIdle)
162 EVT_PAINT(VScrollWindow::OnPaint)
163 EVT_SCROLLWIN(VScrollWindow::OnScroll)
164 END_EVENT_TABLE()
165
166 // ----------------------------------------------------------------------------
167 // constants
168 // ----------------------------------------------------------------------------
169
170 // IDs for the controls and the menu commands
171 enum
172 {
173 // menu items
174 VScroll_Quit = 1,
175
176 // it is important for the id corresponding to the "About" command to have
177 // this standard value as otherwise it won't be handled properly under Mac
178 // (where it is special and put into the "Apple" menu)
179 VScroll_About = wxID_ABOUT
180 };
181
182 // ----------------------------------------------------------------------------
183 // event tables and other macros for wxWindows
184 // ----------------------------------------------------------------------------
185
186 // the event tables connect the wxWindows events with the functions (event
187 // handlers) which process them. It can be also done at run-time, but for the
188 // simple menu events like this the static method is much simpler.
189 BEGIN_EVENT_TABLE(VScrollFrame, wxFrame)
190 EVT_MENU(VScroll_Quit, VScrollFrame::OnQuit)
191 EVT_MENU(VScroll_About, VScrollFrame::OnAbout)
192 EVT_SIZE(VScrollFrame::OnSize)
193 END_EVENT_TABLE()
194
195 // Create a new application object: this macro will allow wxWindows to create
196 // the application object during program execution (it's better than using a
197 // static object for many reasons) and also declares the accessor function
198 // wxGetApp() which will return the reference of the right type (i.e. VScrollApp and
199 // not wxApp)
200 IMPLEMENT_APP(VScrollApp)
201
202 // ============================================================================
203 // implementation
204 // ============================================================================
205
206 // ----------------------------------------------------------------------------
207 // the application class
208 // ----------------------------------------------------------------------------
209
210 // 'Main program' equivalent: the program execution "starts" here
211 bool VScrollApp::OnInit()
212 {
213 // create the main application window
214 VScrollFrame *frame = new VScrollFrame;
215
216 // and show it (the frames, unlike simple controls, are not shown when
217 // created initially)
218 frame->Show(TRUE);
219
220 // ok
221 return TRUE;
222 }
223
224 // ----------------------------------------------------------------------------
225 // main frame
226 // ----------------------------------------------------------------------------
227
228 // frame constructor
229 VScrollFrame::VScrollFrame()
230 : wxFrame(NULL,
231 -1,
232 _T("VScroll wxWindows Sample"),
233 wxDefaultPosition,
234 wxSize(400, 350))
235 {
236 // set the frame icon
237 SetIcon(wxICON(mondrian));
238
239 #if wxUSE_MENUS
240 // create a menu bar
241 wxMenu *menuFile = new wxMenu;
242
243 // the "About" item should be in the help menu
244 wxMenu *menuHelp = new wxMenu;
245 menuHelp->Append(VScroll_About, _T("&About...\tF1"), _T("Show about dialog"));
246
247 menuFile->Append(VScroll_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
248
249 // now append the freshly created menu to the menu bar...
250 wxMenuBar *menuBar = new wxMenuBar;
251 menuBar->Append(menuFile, _T("&File"));
252 menuBar->Append(menuHelp, _T("&Help"));
253
254 // ... and attach this menu bar to the frame
255 SetMenuBar(menuBar);
256 #endif // wxUSE_MENUS
257
258 #if wxUSE_STATUSBAR
259 // create a status bar just for fun (by default with 1 pane only)
260 CreateStatusBar(2);
261 SetStatusText(_T("Welcome to wxWindows!"));
262 #endif // wxUSE_STATUSBAR
263
264 // create our one and only child -- it will take our entire client area
265 new VScrollWindow(this);
266 }
267
268 // ----------------------------------------------------------------------------
269 // event handlers
270 // ----------------------------------------------------------------------------
271
272 void VScrollFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
273 {
274 // TRUE is to force the frame to close
275 Close(TRUE);
276 }
277
278 void VScrollFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
279 {
280 wxMessageBox(_T("VScroll shows how to implement scrolling with\n")
281 _T("variable line heights.\n")
282 _T("© 2003 Vadim Zeitlin"),
283 _T("About VScroll"),
284 wxOK | wxICON_INFORMATION,
285 this);
286 }