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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: mbconvclasses.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_mbconv wxMBConv Overview
12
13 @tableofcontents
14
15 The wxMBConv classes in wxWidgets enable an Unicode-aware application to easily
16 convert between Unicode and the variety of 8-bit encoding systems still in use.
17
18 @see @ref group_class_conv
19
20
21
22 @section overview_mbconv_need Background: The Need for Conversion
23
24 As programs are becoming more and more globalized, and users exchange documents
25 across country boundaries as never before, applications increasingly need to
26 take into account all the different character sets in use around the world. It
27 is no longer enough to just depend on the default byte-sized character set that
28 computers have traditionally used.
29
30 A few years ago, a solution was proposed: the Unicode standard. Able to contain
31 the complete set of characters in use in one unified global coding system, it
32 would resolve the character set problems once and for all.
33
34 But it hasn't happened yet, and the migration towards Unicode has created new
35 challenges, resulting in "compatibility encodings" such as UTF-8. A large
36 number of systems out there still depends on the old 8-bit encodings, hampered
37 by the huge amounts of legacy code still widely deployed. Even sending Unicode
38 data from one Unicode-aware system to another may need encoding to an 8-bit
39 multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to pass
40 unhindered through any traditional transport channels.
41
42
43 @section overview_mbconv_string Background: The wxString Class
44
45 @todo rewrite this overview; it's not up2date with wxString changes
46
47 If you have compiled wxWidgets in Unicode mode, the wxChar type will become
48 identical to wchar_t rather than char, and a wxString stores wxChars. Hence,
49 all wxString manipulation in your application will then operate on Unicode
50 strings, and almost as easily as working with ordinary char strings (you just
51 need to remember to use the wxT() macro to encapsulate any string literals).
52
53 But often, your environment doesn't want Unicode strings. You could be sending
54 data over a network, or processing a text file for some other application. You
55 need a way to quickly convert your easily-handled Unicode data to and from a
56 traditional 8-bit encoding. And this is what the wxMBConv classes do.
57
58
59 @section overview_mbconv_classes wxMBConv Classes
60
61 The base class for all these conversions is the wxMBConv class (which itself
62 implements standard libc locale conversion). Derived classes include
63 wxMBConvLibc, several different wxMBConvUTFxxx classes, and wxCSConv, which
64 implement different kinds of conversions. You can also derive your own class
65 for your own custom encoding and use it, should you need it. All you need to do
66 is override the MB2WC and WC2MB methods.
67
68
69 @section overview_mbconv_objects wxMBConv Objects
70
71 Several of the wxWidgets-provided wxMBConv classes have predefined instances
72 (wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use
73 these predefined objects directly, or you can instantiate your own objects.
74
75 A variable, wxConvCurrent, points to the conversion object that the user
76 interface is supposed to use, in the case that the user interface is not
77 Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or
78 wxConvLocal, depending on which works best on the current platform.
79
80
81 @section overview_mbconv_csconv wxCSConv
82
83 The wxCSConv class is special because when it is instantiated, you can tell it
84 which character set it should use, which makes it meaningful to keep many
85 instances of them around, each with a different character set (or you can
86 create a wxCSConv instance on the fly).
87
88 The predefined wxCSConv instance, wxConvLocal, is preset to use the default
89 user character set, but you should rarely need to use it directly, it is better
90 to go through wxConvCurrent.
91
92
93 @section overview_mbconv_converting Converting Strings
94
95 Once you have chosen which object you want to use to convert your text, here is
96 how you would use them with wxString. These examples all assume that you are
97 using a Unicode build of wxWidgets, although they will still compile in a
98 non-Unicode build (they just won't convert anything).
99
100 Example 1: Constructing a wxString from input in current encoding.
101
102 @code
103 wxString str(input_data, *wxConvCurrent);
104 @endcode
105
106 Example 2: Input in UTF-8 encoding.
107
108 @code
109 wxString str(input_data, wxConvUTF8);
110 @endcode
111
112 Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly.
113
114 @code
115 wxString str(input_data, wxCSConv(wxT("koi8-r")));
116 @endcode
117
118 Example 4: Printing a wxString to stdout in UTF-8 encoding.
119
120 @code
121 puts(str.mb_str(wxConvUTF8));
122 @endcode
123
124 Example 5: Printing a wxString to stdout in custom encoding. Using
125 preconstructed wxCSConv instance.
126
127 @code
128 wxCSConv cust(user_encoding);
129 printf("Data: %s\n", (const char*) str.mb_str(cust));
130 @endcode
131
132 @note Since mb_str() returns a temporary wxCharBuffer to hold the result of the
133 conversion, you need to explicitly cast it to const char* if you use it in a
134 vararg context (like with printf).
135
136
137 @section overview_mbconv_buffers Converting Buffers
138
139 If you have specialized needs, or just don't want to use wxString, you can also
140 use the conversion methods of the conversion objects directly. This can even be
141 useful if you need to do conversion in a non-Unicode build of wxWidgets;
142 converting a string from UTF-8 to the current encoding should be possible by
143 doing this:
144
145 @code
146 wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent);
147 @endcode
148
149 Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode
150 string. The wxString constructor then converts it back to an 8-bit character
151 set using the passed conversion object, *wxConvCurrent. (In a Unicode build of
152 wxWidgets, the constructor ignores the passed conversion object and retains the
153 Unicode data.)
154
155 This could also be done by first making a wxString of the original data:
156
157 @code
158 wxString input_str(input_data);
159 wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent);
160 @endcode
161
162 To print a wxChar buffer to a non-Unicode stdout:
163
164 @code
165 printf("Data: %s\n", (const char*) wxConvCurrent->cWX2MB(unicode_data));
166 @endcode
167
168 If you need to do more complex processing on the converted data, you may want
169 to store the temporary buffer in a local variable:
170
171 @code
172 const wxWX2MBbuf tmp_buf = wxConvCurrent->cWX2MB(unicode_data);
173 const char *tmp_str = (const char*) tmp_buf;
174 printf("Data: %s\n", tmp_str);
175 process_data(tmp_str);
176 @endcode
177
178 If a conversion had taken place in cWX2MB (i.e. in a Unicode build), the buffer
179 will be deallocated as soon as tmp_buf goes out of scope. The macro wxWX2MBbuf
180 reflects the correct return value of cWX2MB (either char* or wxCharBuffer),
181 except for the const.
182
183 */