]>
git.saurik.com Git - wxWidgets.git/blob - samples/minimal/minimal.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
40 // the application icon
41 #if defined(__WXGTK__) || defined(__WXMOTIF__)
42 #include "mondrian.xpm"
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
49 // Define a new application type, each program should derive a class from wxApp
50 class MyApp
: public wxApp
53 // override base class virtuals
54 // ----------------------------
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame
: public wxFrame
67 MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
);
69 // event handlers (these functions should _not_ be virtual)
70 void OnQuit(wxCommandEvent
& event
);
71 void OnAbout(wxCommandEvent
& event
);
74 // any class wishing to process wxWindows events must use this macro
78 // ----------------------------------------------------------------------------
80 // ----------------------------------------------------------------------------
82 // IDs for the controls and the menu commands
90 // ----------------------------------------------------------------------------
91 // event tables and other macros for wxWindows
92 // ----------------------------------------------------------------------------
94 // the event tables connect the wxWindows events with the functions (event
95 // handlers) which process them. It can be also done at run-time, but for the
96 // simple menu events like this the static method is much simpler.
97 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
98 EVT_MENU(Minimal_Quit
, MyFrame::OnQuit
)
99 EVT_MENU(Minimal_About
, MyFrame::OnAbout
)
102 // Create a new application object: this macro will allow wxWindows to create
103 // the application object during program execution (it's better than using a
104 // static object for many reasons) and also declares the accessor function
105 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
109 // ============================================================================
111 // ============================================================================
113 // ----------------------------------------------------------------------------
114 // the application class
115 // ----------------------------------------------------------------------------
117 // `Main program' equivalent: the program execution "starts" here
120 // Create the main application window
121 MyFrame
*frame
= new MyFrame("Minimal wxWindows App",
122 wxPoint(50, 50), wxSize(450, 340));
124 // Show it and tell the application that it's our main window
125 // @@@ what does it do exactly, in fact? is it necessary here?
129 // success: wxApp::OnRun() will be called which will enter the main message
130 // loop and the application will run. If we returned FALSE here, the
131 // application would exit immediately.
135 // ----------------------------------------------------------------------------
137 // ----------------------------------------------------------------------------
140 MyFrame::MyFrame(const wxString
& title
, const wxPoint
& pos
, const wxSize
& size
)
141 : wxFrame((wxFrame
*)NULL
, -1, title
, pos
, size
)
143 // set the frame icon
144 SetIcon(wxICON(mondrian
));
147 wxMenu
*menuFile
= new wxMenu("", wxMENU_TEAROFF
);
149 menuFile
->Append(Minimal_About
, "&About...\tCtrl-A", "Show about dialog");
150 menuFile
->AppendSeparator();
151 menuFile
->Append(Minimal_Quit
, "E&xit\tAlt-X", "Quit this program");
153 // now append the freshly created menu to the menu bar...
154 wxMenuBar
*menuBar
= new wxMenuBar();
155 menuBar
->Append(menuFile
, "&File");
157 // ... and attach this menu bar to the frame
161 // create a status bar just for fun (by default with 1 pane only)
163 SetStatusText("Welcome to wxWindows!");
164 #endif // wxUSE_STATUSBAR
170 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
172 // TRUE is to force the frame to close
176 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
179 msg
.Printf( _T("This is the about dialog of minimal sample.\n")
183 #endif // wxBETA_NUMBER
187 #endif // wxBETA_NUMBER
190 wxMessageBox(msg
, "About Minimal", wxOK
| wxICON_INFORMATION
, this);