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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/renderer.h
3 // Purpose: wxRendererNative class declaration
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 /*
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25 #ifndef _WX_RENDERER_H_
26 #define _WX_RENDERER_H_
27
28 class WXDLLIMPEXP_FWD_CORE wxDC;
29 class WXDLLIMPEXP_FWD_CORE wxWindow;
30
31 #include "wx/gdicmn.h" // for wxPoint, wxSize
32 #include "wx/colour.h"
33 #include "wx/font.h"
34 #include "wx/bitmap.h"
35 #include "wx/string.h"
36
37 // some platforms have their own renderers, others use the generic one
38 #if defined(__WXMSW__) || ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || defined(__WXGTK__)
39 #define wxHAS_NATIVE_RENDERER
40 #else
41 #undef wxHAS_NATIVE_RENDERER
42 #endif
43
44 // ----------------------------------------------------------------------------
45 // constants
46 // ----------------------------------------------------------------------------
47
48 // control state flags used in wxRenderer and wxColourScheme
49 enum
50 {
51 wxCONTROL_DISABLED = 0x00000001, // control is disabled
52 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
53 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
54 wxCONTROL_SPECIAL = 0x00000008, // control-specific bit:
55 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons
56 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items
57 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items
58 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes
59 wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border
60 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
61 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
62 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
63 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
64 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
65
66 wxCONTROL_FLAGS_MASK = 0x000000ff,
67
68 // this is a pseudo flag not used directly by wxRenderer but rather by some
69 // controls internally
70 wxCONTROL_DIRTY = 0x80000000
71 };
72
73 // ----------------------------------------------------------------------------
74 // helper structs
75 // ----------------------------------------------------------------------------
76
77 // wxSplitterWindow parameters
78 struct WXDLLIMPEXP_CORE wxSplitterRenderParams
79 {
80 // the only way to initialize this struct is by using this ctor
81 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
82 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
83 {
84 }
85
86 // the width of the splitter sash
87 const wxCoord widthSash;
88
89 // the width of the border of the splitter window
90 const wxCoord border;
91
92 // true if the splitter changes its appearance when the mouse is over it
93 const bool isHotSensitive;
94 };
95
96
97 // extra optional parameters for DrawHeaderButton
98 struct WXDLLIMPEXP_CORE wxHeaderButtonParams
99 {
100 wxHeaderButtonParams()
101 : m_labelAlignment(wxALIGN_LEFT)
102 { }
103
104 wxColour m_arrowColour;
105 wxColour m_selectionColour;
106 wxString m_labelText;
107 wxFont m_labelFont;
108 wxColour m_labelColour;
109 wxBitmap m_labelBitmap;
110 int m_labelAlignment;
111 };
112
113 enum wxHeaderSortIconType
114 {
115 wxHDR_SORT_ICON_NONE, // Header button has no sort arrow
116 wxHDR_SORT_ICON_UP, // Header button an up sort arrow icon
117 wxHDR_SORT_ICON_DOWN // Header button a down sort arrow icon
118 };
119
120
121 // wxRendererNative interface version
122 struct WXDLLIMPEXP_CORE wxRendererVersion
123 {
124 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
125
126 // default copy ctor, assignment operator and dtor are ok
127
128 // the current version and age of wxRendererNative interface: different
129 // versions are incompatible (in both ways) while the ages inside the same
130 // version are upwards compatible, i.e. the version of the renderer must
131 // match the version of the main program exactly while the age may be
132 // highergreater or equal to it
133 //
134 // NB: don't forget to increment age after adding any new virtual function!
135 enum
136 {
137 Current_Version = 1,
138 Current_Age = 5
139 };
140
141
142 // check if the given version is compatible with the current one
143 static bool IsCompatible(const wxRendererVersion& ver)
144 {
145 return ver.version == Current_Version && ver.age >= Current_Age;
146 }
147
148 const int version;
149 const int age;
150 };
151
152 // ----------------------------------------------------------------------------
153 // wxRendererNative: abstracts drawing methods needed by the native controls
154 // ----------------------------------------------------------------------------
155
156 class WXDLLIMPEXP_CORE wxRendererNative
157 {
158 public:
159 // drawing functions
160 // -----------------
161
162 // draw the header control button (used by wxListCtrl) Returns optimal
163 // width for the label contents.
164 virtual int DrawHeaderButton(wxWindow *win,
165 wxDC& dc,
166 const wxRect& rect,
167 int flags = 0,
168 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
169 wxHeaderButtonParams* params=NULL) = 0;
170
171
172 // Draw the contents of a header control button (label, sort arrows, etc.)
173 // Normally only called by DrawHeaderButton.
174 virtual int DrawHeaderButtonContents(wxWindow *win,
175 wxDC& dc,
176 const wxRect& rect,
177 int flags = 0,
178 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
179 wxHeaderButtonParams* params=NULL) = 0;
180
181 // Returns the default height of a header button, either a fixed platform
182 // height if available, or a generic height based on the window's font.
183 virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
184
185
186 // draw the expanded/collapsed icon for a tree control item
187 virtual void DrawTreeItemButton(wxWindow *win,
188 wxDC& dc,
189 const wxRect& rect,
190 int flags = 0) = 0;
191
192 // draw the border for sash window: this border must be such that the sash
193 // drawn by DrawSash() blends into it well
194 virtual void DrawSplitterBorder(wxWindow *win,
195 wxDC& dc,
196 const wxRect& rect,
197 int flags = 0) = 0;
198
199 // draw a (vertical) sash
200 virtual void DrawSplitterSash(wxWindow *win,
201 wxDC& dc,
202 const wxSize& size,
203 wxCoord position,
204 wxOrientation orient,
205 int flags = 0) = 0;
206
207 // draw a combobox dropdown button
208 //
209 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
210 virtual void DrawComboBoxDropButton(wxWindow *win,
211 wxDC& dc,
212 const wxRect& rect,
213 int flags = 0) = 0;
214
215 // draw a dropdown arrow
216 //
217 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
218 virtual void DrawDropArrow(wxWindow *win,
219 wxDC& dc,
220 const wxRect& rect,
221 int flags = 0) = 0;
222
223 // draw check button
224 //
225 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
226 virtual void DrawCheckBox(wxWindow *win,
227 wxDC& dc,
228 const wxRect& rect,
229 int flags = 0) = 0;
230
231 // Returns the default size of a check box.
232 virtual wxSize GetCheckBoxSize(wxWindow *win) = 0;
233
234 // draw blank button
235 //
236 // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
237 virtual void DrawPushButton(wxWindow *win,
238 wxDC& dc,
239 const wxRect& rect,
240 int flags = 0) = 0;
241
242 // draw rectangle indicating that an item in e.g. a list control
243 // has been selected or focused
244 //
245 // flags may use
246 // wxCONTROL_SELECTED (item is selected, e.g. draw background)
247 // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
248 // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
249 virtual void DrawItemSelectionRect(wxWindow *win,
250 wxDC& dc,
251 const wxRect& rect,
252 int flags = 0) = 0;
253
254 // draw the focus rectangle around the label contained in the given rect
255 //
256 // only wxCONTROL_SELECTED makes sense in flags here
257 virtual void DrawFocusRect(wxWindow* win,
258 wxDC& dc,
259 const wxRect& rect,
260 int flags = 0) = 0;
261
262 // Draw a native wxChoice
263 virtual void DrawChoice(wxWindow* win,
264 wxDC& dc,
265 const wxRect& rect,
266 int flags = 0) = 0;
267
268 // Draw a native wxComboBox
269 virtual void DrawComboBox(wxWindow* win,
270 wxDC& dc,
271 const wxRect& rect,
272 int flags = 0) = 0;
273
274 // Draw a native wxTextCtrl frame
275 virtual void DrawTextCtrl(wxWindow* win,
276 wxDC& dc,
277 const wxRect& rect,
278 int flags = 0) = 0;
279
280 // Draw a native wxRadioButton bitmap
281 virtual void DrawRadioBitmap(wxWindow* win,
282 wxDC& dc,
283 const wxRect& rect,
284 int flags = 0) = 0;
285
286 // geometry functions
287 // ------------------
288
289 // get the splitter parameters: the x field of the returned point is the
290 // sash width and the y field is the border width
291 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
292
293
294 // pseudo constructors
295 // -------------------
296
297 // return the currently used renderer
298 static wxRendererNative& Get();
299
300 // return the generic implementation of the renderer
301 static wxRendererNative& GetGeneric();
302
303 // return the default (native) implementation for this platform
304 static wxRendererNative& GetDefault();
305
306
307 // changing the global renderer
308 // ----------------------------
309
310 #if wxUSE_DYNLIB_CLASS
311 // load the renderer from the specified DLL, the returned pointer must be
312 // deleted by caller if not NULL when it is not used any more
313 static wxRendererNative *Load(const wxString& name);
314 #endif // wxUSE_DYNLIB_CLASS
315
316 // set the renderer to use, passing NULL reverts to using the default
317 // renderer
318 //
319 // return the previous renderer used with Set() or NULL if none
320 static wxRendererNative *Set(wxRendererNative *renderer);
321
322
323 // miscellaneous stuff
324 // -------------------
325
326 // this function is used for version checking: Load() refuses to load any
327 // DLLs implementing an older or incompatible version; it should be
328 // implemented simply by returning wxRendererVersion::Current_XXX values
329 virtual wxRendererVersion GetVersion() const = 0;
330
331 // virtual dtor for any base class
332 virtual ~wxRendererNative();
333 };
334
335 // ----------------------------------------------------------------------------
336 // wxDelegateRendererNative: allows reuse of renderers code
337 // ----------------------------------------------------------------------------
338
339 class WXDLLIMPEXP_CORE wxDelegateRendererNative : public wxRendererNative
340 {
341 public:
342 wxDelegateRendererNative()
343 : m_rendererNative(GetGeneric()) { }
344
345 wxDelegateRendererNative(wxRendererNative& rendererNative)
346 : m_rendererNative(rendererNative) { }
347
348
349 virtual int DrawHeaderButton(wxWindow *win,
350 wxDC& dc,
351 const wxRect& rect,
352 int flags = 0,
353 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
354 wxHeaderButtonParams* params = NULL)
355 { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
356
357 virtual int DrawHeaderButtonContents(wxWindow *win,
358 wxDC& dc,
359 const wxRect& rect,
360 int flags = 0,
361 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
362 wxHeaderButtonParams* params = NULL)
363 { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
364
365 virtual int GetHeaderButtonHeight(wxWindow *win)
366 { return m_rendererNative.GetHeaderButtonHeight(win); }
367
368 virtual void DrawTreeItemButton(wxWindow *win,
369 wxDC& dc,
370 const wxRect& rect,
371 int flags = 0)
372 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
373
374 virtual void DrawSplitterBorder(wxWindow *win,
375 wxDC& dc,
376 const wxRect& rect,
377 int flags = 0)
378 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
379
380 virtual void DrawSplitterSash(wxWindow *win,
381 wxDC& dc,
382 const wxSize& size,
383 wxCoord position,
384 wxOrientation orient,
385 int flags = 0)
386 { m_rendererNative.DrawSplitterSash(win, dc, size,
387 position, orient, flags); }
388
389 virtual void DrawComboBoxDropButton(wxWindow *win,
390 wxDC& dc,
391 const wxRect& rect,
392 int flags = 0)
393 { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
394
395 virtual void DrawDropArrow(wxWindow *win,
396 wxDC& dc,
397 const wxRect& rect,
398 int flags = 0)
399 { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
400
401 virtual void DrawCheckBox(wxWindow *win,
402 wxDC& dc,
403 const wxRect& rect,
404 int flags = 0)
405 { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
406
407 virtual wxSize GetCheckBoxSize(wxWindow *win)
408 { return m_rendererNative.GetCheckBoxSize(win); }
409
410 virtual void DrawPushButton(wxWindow *win,
411 wxDC& dc,
412 const wxRect& rect,
413 int flags = 0)
414 { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
415
416 virtual void DrawItemSelectionRect(wxWindow *win,
417 wxDC& dc,
418 const wxRect& rect,
419 int flags = 0)
420 { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
421
422 virtual void DrawFocusRect(wxWindow* win,
423 wxDC& dc,
424 const wxRect& rect,
425 int flags = 0)
426 { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
427
428 virtual void DrawChoice(wxWindow* win,
429 wxDC& dc,
430 const wxRect& rect,
431 int flags = 0)
432 { m_rendererNative.DrawChoice( win, dc, rect, flags); }
433
434 virtual void DrawComboBox(wxWindow* win,
435 wxDC& dc,
436 const wxRect& rect,
437 int flags = 0)
438 { m_rendererNative.DrawComboBox( win, dc, rect, flags); }
439
440 virtual void DrawTextCtrl(wxWindow* win,
441 wxDC& dc,
442 const wxRect& rect,
443 int flags = 0)
444 { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
445
446 virtual void DrawRadioBitmap(wxWindow* win,
447 wxDC& dc,
448 const wxRect& rect,
449 int flags = 0)
450 { m_rendererNative.DrawRadioBitmap(win, dc, rect, flags); }
451
452 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
453 { return m_rendererNative.GetSplitterParams(win); }
454
455 virtual wxRendererVersion GetVersion() const
456 { return m_rendererNative.GetVersion(); }
457
458 protected:
459 wxRendererNative& m_rendererNative;
460
461 wxDECLARE_NO_COPY_CLASS(wxDelegateRendererNative);
462 };
463
464 // ----------------------------------------------------------------------------
465 // inline functions implementation
466 // ----------------------------------------------------------------------------
467
468 #ifndef wxHAS_NATIVE_RENDERER
469
470 // default native renderer is the generic one then
471 /* static */ inline
472 wxRendererNative& wxRendererNative::GetDefault()
473 {
474 return GetGeneric();
475 }
476
477 #endif // !wxHAS_NATIVE_RENDERER
478
479 #endif // _WX_RENDERER_H_