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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: customwidgets.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_customwidgets Creating a Custom Widget
12
13 @tableofcontents
14
15 Typically combining the existing @ref group_class_ctrl controls in wxDialogs
16 and wxFrames is sufficient to fullfill any GUI design. Using the wxWidgets
17 standard controls makes your GUI looks native on all ports and is obviously
18 easier and faster.
19
20 However there are situations where you need to show some particular kind of
21 data which is not suited to any existing control. In these cases rather than
22 hacking an existing control for something it has not been conceived for, it's
23 better to write a new widget.
24
25
26
27 @section overview_customwidgets_how Writing a Custom Widget
28
29 There are at least two very different ways to implement a new widget.
30
31 The first is to build it upon wxWidgets existing classes, thus deriving it from
32 wxControl or wxWindow. In this way you'll get a @b generic widget. This method
33 has the advantage that writing a single implementation works on all ports; the
34 disadvantage is that it the widget will look the same on all platforms, and
35 thus it may not integrate well with the native look and feel.
36
37 The second method is to build it directly upon the native toolkits of the
38 platforms you want to support (e.g. GTK+, Carbon and GDI). In this way you'll
39 get a @b native widget. This method in fact has the advantage of a native look
40 and feel but requires different implementations and thus more work.
41
42 In both cases you'll want to better explore some hot topics like:
43 - @ref overview_windowsizing
44 - @ref overview_events_custom to implement your custom widget's events.
45
46 You will probably need also to gain some familiarity with the wxWidgets
47 sources, since you'll need to interface with some undocumented wxWidgets
48 internal mechanisms.
49
50
51
52 @subsection overview_customwidgets_how_generic Writing a Generic Widget
53
54 Generic widgets are typically derived from wxControl or wxWindow.
55 They are easy to write. The typical "template" is as follows:
56
57 @code
58 enum MySpecialWidgetStyles
59 {
60 SWS_LOOK_CRAZY = 1,
61 SWS_LOOK_SERIOUS = 2,
62 SWS_SHOW_BUTTON = 4,
63
64 SWS_DEFAULT_STYLE = (SWS_SHOW_BUTTON|SWS_LOOK_SERIOUS)
65 };
66
67 class MySpecialWidget : public wxControl
68 {
69 public:
70 MySpecialWidget() { Init(); }
71
72 MySpecialWidget(wxWindow *parent,
73 wxWindowID winid,
74 const wxString& label,
75 const wxPoint& pos = wxDefaultPosition,
76 const wxSize& size = wxDefaultSize,
77 long style = SWS_DEFAULT_STYLE,
78 const wxValidator& val = wxDefaultValidator,
79 const wxString& name = "MySpecialWidget")
80 {
81 Init();
82
83 Create(parent, winid, label, pos, size, style, val, name);
84 }
85
86 bool Create(wxWindow *parent,
87 wxWindowID winid,
88 const wxString& label,
89 const wxPoint& pos = wxDefaultPosition,
90 const wxSize& size = wxDefaultSize,
91 long style = SWS_DEFAULT_STYLE,
92 const wxValidator& val = wxDefaultValidator,
93 const wxString& name = wxCollapsiblePaneNameStr);
94
95 // accessors...
96
97 protected:
98
99 void Init() {
100 // init widget's internals...
101 }
102
103 virtual wxSize DoGetBestSize() const {
104 // we need to calculate and return the best size of the widget...
105 }
106
107 void OnPaint(wxPaintEvent&) {
108 // draw the widget on a wxDC...
109 }
110
111 private:
112 DECLARE_DYNAMIC_CLASS(MySpecialWidget)
113 DECLARE_EVENT_TABLE()
114 };
115 @endcode
116
117
118
119 @subsection overview_customwidgets_how_native Writing a Native Widget
120
121 Writing a native widget is typically more difficult as it requires you to know
122 the APIs of the platforms you want to support. See @ref page_port_nativedocs
123 for links to the documentation manuals of the various toolkits.
124
125 The organization used by wxWidgets consists in:
126 - declaring the common interface of the control in a generic header, using
127 the 'Base' postfix; e.g. MySpecialWidgetBase.
128 See for example the wxWidgets' @c "wx/button.h" file.
129
130 - declaring the real widget class inheriting from the Base version in
131 platform-specific headers; see for example the wxWidgets' @c "wx/gtk/button.h" file.
132
133 - separating the different implementations in different source files, putting
134 all common stuff in a separate source.
135 See for example the wxWidgets' @c "src/common/btncmn.cpp", @c "src/gtk/button.cpp"
136 and @c "src/msw/button.cpp" files.
137
138 */