1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: interface of wxDynamicLibrary and wxDynamicLibraryDetails
4 // Author: wxWidgets team
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
10 @class wxDynamicLibraryDetails
13 This class is used for the objects returned by the
14 wxDynamicLibrary::ListLoaded() method and contains the information about a
15 single module loaded into the address space of the current process. A
16 module in this context may be either a dynamic library or the main program
20 @category{appmanagement}
22 class wxDynamicLibraryDetails
26 Retrieves the load address and the size of this module.
29 The pointer to the location to return load address in, may be
32 Pointer to the location to return the size of this module in
33 memory in, may be @NULL.
35 @return @true if the load address and module size were retrieved,
36 @false if this information is not available.
38 bool GetAddress(void** addr
, size_t len
) const;
41 Returns the base name of this module, e.g. @c "kernel32.dll" or
44 wxString
GetName() const;
47 Returns the full path of this module if available, e.g.
48 @c "c:\windows\system32\kernel32.dll" or @c "/lib/libc-2.3.2.so".
50 wxString
GetPath() const;
53 Returns the version of this module, e.g. @c "5.2.3790.0" or @c "2.3.2".
54 The returned string is empty if the version information is not
57 wxString
GetVersion() const;
63 Dynamic library category used with wxDynamicLibrary::CanonicalizeName().
65 enum wxDynamicLibraryCategory
67 wxDL_LIBRARY
, ///< Standard library.
68 wxDL_MODULE
///< Loadable module/plugin.
72 Dynamic library plugin category used with
73 wxDynamicLibrary::CanonicalizePluginName().
77 wxDL_PLUGIN_GUI
, ///< Plugin that uses GUI classes.
78 wxDL_PLUGIN_BASE
///< wxBase-only plugin.
82 @class wxDynamicLibrary
85 wxDynamicLibrary is a class representing dynamically loadable library
86 (Windows DLL, shared library under Unix etc.). Just create an object of
87 this class to load a library and don't worry about unloading it -- it will
88 be done in the objects destructor automatically.
90 The following flags can be used with wxDynamicLibrary() or Load():
94 Equivalent of RTLD_LAZY under Unix, ignored elsewhere.
96 Equivalent of RTLD_NOW under Unix, ignored elsewhere.
98 Equivalent of RTLD_GLOBAL under Unix, ignored elsewhere.
100 Don't try to append the appropriate extension to the library name
101 (this is done by default).
103 Default flags, same as wxDL_NOW currently.
105 Don't log an error message if the library couldn't be loaded.
109 @category{appmanagement}
111 class wxDynamicLibrary
119 Constructor. Calls Load() with the given @a name.
121 wxDynamicLibrary(const wxString
& name
, int flags
= wxDL_DEFAULT
);
124 Returns the platform-specific full name for the library called @a name.
125 E.g. it adds a @c ".dll" extension under Windows and @c "lib" prefix
126 and @c ".so", @c ".sl" or @c ".dylib" extension under Unix.
128 @see CanonicalizePluginName()
130 static wxString
CanonicalizeName(const wxString
& name
,
131 wxDynamicLibraryCategory cat
= wxDL_LIBRARY
);
134 This function does the same thing as CanonicalizeName() but for
135 wxWidgets plugins. The only difference is that compiler and version
136 information are added to the name to ensure that the plugin which is
137 going to be loaded will be compatible with the main program.
139 static wxString
CanonicalizePluginName(const wxString
& name
,
140 wxPluginCategory cat
= wxDL_PLUGIN_GUI
);
143 Detaches this object from its library handle, i.e. the object will not
144 unload the library any longer in its destructor but it is now the
145 callers responsibility to do this using Unload().
150 Return a valid handle for the main program itself or @NULL if symbols
151 from the main program can't be loaded on this platform.
153 static wxDllType
GetProgramHandle();
156 Returns pointer to symbol @a name in the library or @NULL if the
157 library contains no such symbol.
159 @see wxDYNLIB_FUNCTION()
161 void* GetSymbol(const wxString
& name
) const;
164 This function is available only under Windows as it is only useful when
165 dynamically loading symbols from standard Windows DLLs. Such functions
166 have either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
167 character build) suffix if they take string parameters. Using this
168 function, you can use just the base name of the function and the
169 correct suffix is appended automatically depending on the current
170 build. Otherwise, this method is identical to GetSymbol().
172 void* GetSymbolAorW(const wxString
& name
) const;
175 Returns @true if the symbol with the given @a name is present in the
176 dynamic library, @false otherwise. Unlike GetSymbol(), this function
177 doesn't log an error message if the symbol is not found.
181 bool HasSymbol(const wxString
& name
) const;
184 Returns @true if the library was successfully loaded, @false otherwise.
186 bool IsLoaded() const;
189 This static method returns a wxArray containing the details of all
190 modules loaded into the address space of the current project. The array
191 elements are objects of the type: wxDynamicLibraryDetails. The array
192 will be empty if an error occurred.
194 This method is currently implemented only under Win32 and Linux and is
195 useful mostly for diagnostics purposes.
197 static wxDynamicLibraryDetailsArray
ListLoaded();
200 Loads DLL with the given @a name into memory. The @a flags argument can
201 be a combination of the styles outlined in the class description.
203 Returns @true if the library was successfully loaded, @false otherwise.
205 bool Load(const wxString
& name
, int flags
= wxDL_DEFAULT
);
208 Unloads the library from memory. wxDynamicLibrary object automatically
209 calls this method from its destructor if it had been successfully
214 Unloads the library from memory. wxDynamicLibrary object automatically
215 calls this method from its destructor if it had been successfully
218 This version of Unload() is only used if you need to keep the library
219 in memory during a longer period of time than the scope of the
220 wxDynamicLibrary object. In this case you may call Detach() and store
221 the handle somewhere and call this static method later to unload it.
223 static void Unload(wxDllType handle
);
228 // ============================================================================
229 // Global functions/macros
230 // ============================================================================
232 /** @ingroup group_funcmacro_misc */
236 When loading a function from a DLL you always have to cast the returned
237 <tt>void *</tt> pointer to the correct type and, even more annoyingly, you
238 have to repeat this type twice if you want to declare and define a function
239 pointer all in one line.
241 This macro makes this slightly less painful by allowing you to specify the
242 type only once, as the first parameter, and creating a variable of this
243 type named after the function but with @c pfn prefix and initialized with
244 the function @a name from the wxDynamicLibrary @a dynlib.
247 The type of the function.
249 The name of the function to load, not a string (without quotes, it is
250 quoted automatically by the macro).
252 The library to load the function from.
256 #define wxDYNLIB_FUNCTION(type, name, dynlib)