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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/uiaction.cpp
3 // Purpose: wxUIActionSimulator implementation
4 // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
5 // Modified by:
6 // Created: 2010-03-06
7 // Copyright: (c) Kevin Ollivier
8 // (c) 2010 Steven Lamerton
9 // (c) 2010 Vadim Zeitlin
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #include "wx/wxprec.h"
14
15 #if wxUSE_UIACTIONSIMULATOR
16
17 #ifndef WX_PRECOMP
18 #include "wx/msw/private.h" // For wxGetCursorPosMSW()
19 #endif
20
21 #include "wx/uiaction.h"
22 #include "wx/msw/wrapwin.h"
23
24 #include "wx/msw/private/keyboard.h"
25
26 #include "wx/math.h"
27
28 namespace
29 {
30
31 DWORD EventTypeForMouseButton(int button, bool isDown)
32 {
33 switch (button)
34 {
35 case wxMOUSE_BTN_LEFT:
36 return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
37
38 case wxMOUSE_BTN_RIGHT:
39 return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
40
41 case wxMOUSE_BTN_MIDDLE:
42 return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
43
44 default:
45 wxFAIL_MSG("Unsupported button passed in.");
46 return (DWORD)-1;
47 }
48 }
49
50 } // anonymous namespace
51
52 bool wxUIActionSimulator::MouseDown(int button)
53 {
54 POINT p;
55 wxGetCursorPosMSW(&p);
56 mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
57 return true;
58 }
59
60 bool wxUIActionSimulator::MouseMove(long x, long y)
61 {
62 // Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
63 // we need to scale our input too
64 int displayx, displayy;
65 wxDisplaySize(&displayx, &displayy);
66
67 // Casts are safe because x and y are supposed to be less than the display
68 // size, so there is no danger of overflow.
69 DWORD scaledx = static_cast<DWORD>(ceil(x * 65535.0 / (displayx-1)));
70 DWORD scaledy = static_cast<DWORD>(ceil(y * 65535.0 / (displayy-1)));
71 mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
72
73 return true;
74 }
75
76 bool wxUIActionSimulator::MouseUp(int button)
77 {
78 POINT p;
79 wxGetCursorPosMSW(&p);
80 mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
81 return true;
82 }
83
84 bool
85 wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
86 {
87 bool isExtended;
88 DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended);
89
90 DWORD flags = 0;
91 if ( isExtended )
92 flags |= KEYEVENTF_EXTENDEDKEY;
93 if ( !isDown )
94 flags |= KEYEVENTF_KEYUP;
95
96 keybd_event(vkkeycode, 0, flags, 0);
97
98 return true;
99 }
100
101 #endif // wxUSE_UIACTIONSIMULATOR