1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/toplevel.h
3 // Purpose: Top level window, abstraction of wxFrame and wxDialog
4 // Author: Vaclav Slavik
5 // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
10 #ifndef __WX_UNIV_TOPLEVEL_H__
11 #define __WX_UNIV_TOPLEVEL_H__
13 #include "wx/univ/inpcons.h"
14 #include "wx/univ/inphand.h"
17 // ----------------------------------------------------------------------------
19 // ----------------------------------------------------------------------------
21 // frame decorations type flags used in wxRenderer and wxColourScheme
24 wxTOPLEVEL_ACTIVE
= 0x00000001,
25 wxTOPLEVEL_MAXIMIZED
= 0x00000002,
26 wxTOPLEVEL_TITLEBAR
= 0x00000004,
27 wxTOPLEVEL_ICON
= 0x00000008,
28 wxTOPLEVEL_RESIZEABLE
= 0x00000010,
29 wxTOPLEVEL_BORDER
= 0x00000020,
30 wxTOPLEVEL_BUTTON_CLOSE
= 0x01000000,
31 wxTOPLEVEL_BUTTON_MAXIMIZE
= 0x02000000,
32 wxTOPLEVEL_BUTTON_ICONIZE
= 0x04000000,
33 wxTOPLEVEL_BUTTON_RESTORE
= 0x08000000,
34 wxTOPLEVEL_BUTTON_HELP
= 0x10000000
37 // frame hit test return values:
40 wxHT_TOPLEVEL_NOWHERE
= 0x00000000,
41 wxHT_TOPLEVEL_CLIENT_AREA
= 0x00000001,
42 wxHT_TOPLEVEL_ICON
= 0x00000002,
43 wxHT_TOPLEVEL_TITLEBAR
= 0x00000004,
45 wxHT_TOPLEVEL_BORDER_N
= 0x00000010,
46 wxHT_TOPLEVEL_BORDER_S
= 0x00000020,
47 wxHT_TOPLEVEL_BORDER_E
= 0x00000040,
48 wxHT_TOPLEVEL_BORDER_W
= 0x00000080,
49 wxHT_TOPLEVEL_BORDER_NE
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_E
,
50 wxHT_TOPLEVEL_BORDER_SE
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_E
,
51 wxHT_TOPLEVEL_BORDER_NW
= wxHT_TOPLEVEL_BORDER_N
| wxHT_TOPLEVEL_BORDER_W
,
52 wxHT_TOPLEVEL_BORDER_SW
= wxHT_TOPLEVEL_BORDER_S
| wxHT_TOPLEVEL_BORDER_W
,
53 wxHT_TOPLEVEL_ANY_BORDER
= 0x000000F0,
55 wxHT_TOPLEVEL_BUTTON_CLOSE
= /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE
,
56 wxHT_TOPLEVEL_BUTTON_MAXIMIZE
= /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE
,
57 wxHT_TOPLEVEL_BUTTON_ICONIZE
= /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE
,
58 wxHT_TOPLEVEL_BUTTON_RESTORE
= /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE
,
59 wxHT_TOPLEVEL_BUTTON_HELP
= /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP
,
60 wxHT_TOPLEVEL_ANY_BUTTON
= 0x1F000000
63 // Flags for interactive frame manipulation functions (only in wxUniversal):
66 wxINTERACTIVE_MOVE
= 0x00000001,
67 wxINTERACTIVE_RESIZE
= 0x00000002,
68 wxINTERACTIVE_RESIZE_S
= 0x00000010,
69 wxINTERACTIVE_RESIZE_N
= 0x00000020,
70 wxINTERACTIVE_RESIZE_W
= 0x00000040,
71 wxINTERACTIVE_RESIZE_E
= 0x00000080,
72 wxINTERACTIVE_WAIT_FOR_INPUT
= 0x10000000
75 // ----------------------------------------------------------------------------
76 // the actions supported by this control
77 // ----------------------------------------------------------------------------
79 #define wxACTION_TOPLEVEL_ACTIVATE wxT("activate") // (de)activate the frame
80 #define wxACTION_TOPLEVEL_BUTTON_PRESS wxT("pressbtn") // press titlebar btn
81 #define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
82 #define wxACTION_TOPLEVEL_BUTTON_CLICK wxT("clickbtn") // press titlebar btn
83 #define wxACTION_TOPLEVEL_MOVE wxT("move") // move the frame
84 #define wxACTION_TOPLEVEL_RESIZE wxT("resize") // resize the frame
86 //-----------------------------------------------------------------------------
88 //-----------------------------------------------------------------------------
90 class WXDLLIMPEXP_CORE wxTopLevelWindow
: public wxTopLevelWindowNative
,
91 public wxInputConsumer
95 wxTopLevelWindow() { Init(); }
96 wxTopLevelWindow(wxWindow
*parent
,
98 const wxString
& title
,
99 const wxPoint
& pos
= wxDefaultPosition
,
100 const wxSize
& size
= wxDefaultSize
,
101 long style
= wxDEFAULT_FRAME_STYLE
,
102 const wxString
& name
= wxFrameNameStr
)
106 Create(parent
, id
, title
, pos
, size
, style
, name
);
109 bool Create(wxWindow
*parent
,
111 const wxString
& title
,
112 const wxPoint
& pos
= wxDefaultPosition
,
113 const wxSize
& size
= wxDefaultSize
,
114 long style
= wxDEFAULT_FRAME_STYLE
,
115 const wxString
& name
= wxFrameNameStr
);
117 // wxUniv-specific methods: do [not] use native decorations for this (or
120 // notice that this has no effect if the system doesn't support any native
121 // decorations anyhow and that by default native decorations are used
123 // if UseNativeDecorations() is used, it must be called before Create()
124 static void UseNativeDecorationsByDefault(bool native
= true);
125 void UseNativeDecorations(bool native
= true);
126 bool IsUsingNativeDecorations() const;
129 // implement base class pure virtuals
130 virtual bool ShowFullScreen(bool show
, long style
= wxFULLSCREEN_ALL
);
131 virtual wxPoint
GetClientAreaOrigin() const;
132 virtual void SetIcons(const wxIconBundle
& icons
);
134 // implementation from now on
135 // --------------------------
137 // tests for frame's part at given point
138 long HitTest(const wxPoint
& pt
) const;
140 virtual bool PerformAction(const wxControlAction
& action
,
142 const wxString
& strArg
= wxEmptyString
);
144 static wxInputHandler
*GetStdInputHandler(wxInputHandler
*handlerDef
);
145 virtual wxInputHandler
*DoGetStdInputHandler(wxInputHandler
*handlerDef
)
147 return GetStdInputHandler(handlerDef
);
150 // move/resize the frame interactively, i.e. let the user do it
151 virtual void InteractiveMove(int flags
= wxINTERACTIVE_MOVE
);
153 virtual wxSize
GetMinSize() const;
155 virtual wxWindow
*GetInputWindow() const { return const_cast<wxTopLevelWindow
*>(this); }
158 virtual void DoGetClientSize(int *width
, int *height
) const;
159 virtual void DoSetClientSize(int width
, int height
);
161 // handle titlebar button click event
162 virtual void ClickTitleBarButton(long button
);
164 // return wxTOPLEVEL_xxx combination based on current state of the frame
165 long GetDecorationsStyle() const;
167 // common part of all ctors
170 void RefreshTitleBar();
171 void OnNcPaint(wxNcPaintEvent
& event
);
172 void OnSystemMenu(wxCommandEvent
& event
);
174 // true if wxTLW should render decorations (aka titlebar) itself
175 static int ms_drawDecorations
;
176 // true if wxTLW can be iconized
177 static int ms_canIconize
;
179 // true if we're using native decorations
180 bool m_usingNativeDecorations
;
181 // true for currently active frame
183 // version of icon for titlebar (16x16)
184 wxIcon m_titlebarIcon
;
185 // saved window style in fullscreen mdoe
187 // currently pressed titlebar button
188 long m_pressedButton
;
190 DECLARE_DYNAMIC_CLASS(wxTopLevelWindow
)
191 DECLARE_EVENT_TABLE()
192 WX_DECLARE_INPUT_CONSUMER()
195 #endif // __WX_UNIV_TOPLEVEL_H__