]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/thread.tex
added and documented wxDC::DrawCheckMark()
[wxWidgets.git] / docs / latex / wx / thread.tex
1 \section{\class{wxThread}}\label{wxthread}
2
3 A thread is basically a path of execution through a program. Threads are also
4 sometimes called {\it light-weight processes}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
10
11 There are two types of threads in wxWindows: {\it detached} and {\it joinable}
12 ones, just as in POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinbale threads
14 can return a return code - it is returned by Wait() function. The detached
15 threads (default) can not be waited for.
16
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you {\bf must} Wait() for a joinable thread of the
19 system resources used by it will never be freed and you also must delete the
20 corresponding wxThread object yourself, while detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
23
24 This means, of course, that all detached threads {\bf must} be created on the
25 heap because the thread will call {\tt delete this;} upon termination. The
26 joinable threads may be created on stack (don't create global thread objects
27 because they allocate memory in their constructor which is a badthing to do),
28 although usually they will be created on the heap as well.
29
30 \wxheading{Derived from}
31
32 None.
33
34 \wxheading{Include files}
35
36 <wx/thread.h>
37
38 \wxheading{See also}
39
40 \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
41
42 \latexignore{\rtfignore{\wxheading{Members}}}
43
44 \membersection{wxThread::wxThread}\label{wxthreadctor}
45
46 \func{}{wxThread}{\void}
47
48 Constructor creates a new detached (default) or joinable C++ thread object. It
49 does not create (or starts execution of) the real thread - for this you should
50 use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
51
52 \membersection{wxThread::\destruct{wxThread}}
53
54 \func{}{\destruct{wxThread}}{\void}
55
56 Destructor frees the ressources associated with the thread. Notice that you
57 should never delete a detached thread - you may only call
58 \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
59 destructs) itself. Because the detached threads delete themselves, they can
60 only be allocated on the heap.
61
62 The joinable threads, however, may and should be deleted explicitly and
63 \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
64 will not delete the C++ thread object. It is also safe to allocate them on
65 stack.
66
67 \membersection{wxThread::Create}\label{wxthreadcreate}
68
69 \func{wxThreadError}{Create}{\void}
70
71 Creates a new thread. The thread object is created in the suspended state, you
72 should call \helpref{Run}{wxthreadrun} to start running it.
73
74 \wxheading{Return value}
75
76 One of:
77
78 \twocolwidtha{7cm}
79 \begin{twocollist}\itemsep=0pt
80 \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
81 \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
82 \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
83 \end{twocollist}
84
85 \membersection{wxThread::Delete}\label{wxthreaddelete}
86
87 \func{void}{Delete}{\void}
88
89 Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
90 thread. It asks the thread to terminate and, if the thread code is well
91 written, the thread will terminate after the next call to
92 \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon.
93
94 However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
95 often enough (or at all), the function will not return immediately, but wait
96 until the thread terminates. As it may take a long time, the message processing
97 is not stopped during this function execution, so the message handlers may be
98 called from inside it!
99
100 Delete() may be called for thread in any state: running, paused or even not yet
101 created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
102 \helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
103 occupied by the thread object (it will be done in the destructor for joinable
104 threads).
105
106 Delete() may be called for thread in any state: running, paused or even not yet created. Moreover,
107 it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
108 the memory occupied by the thread object. However, you should not call Delete()
109 on a detached thread which already terminated - doing so will probably result
110 in a crash because the thread object doesn't exist any more.
111
112 For detached threads Delete() will also delete the C++ thread object, but it
113 will not do this for joinable ones.
114
115 This function can only be called from another thread context.
116
117 \membersection{wxThread::Entry}\label{wxthreadentry}
118
119 \func{virtual ExitCode}{Entry}{\void}
120
121 This is the entry point of the thread. This function is pure virtual and must
122 be implemented by any derived class. The thread execution will start here.
123
124 The returned value is the thread exit code which is only useful for the
125 joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
126
127 This function is called by wxWindows itself and should never be called
128 directly.
129
130 \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount}
131
132 \func{static int}{GetCPUCount}{\void}
133
134 Returns the number of system CPUs or -1 if the value is unknown.
135
136 \wxheading{See also}
137
138 \helpref{SetConcurrency}{wxthreadsetconcurrency}
139
140 \membersection{wxThread::GetId}\label{wxthreadgetid}
141
142 \constfunc{unsigned long}{GetId}{\void}
143
144 Gets the thread identifier: this is a platform dependent number which uniquely identifies the
145 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
146
147 \membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
148
149 \constfunc{int}{GetPriority}{\void}
150
151 Gets the priority of the thread, between zero and 100.
152
153 The following priorities are defined:
154
155 \twocolwidtha{7cm}
156 \begin{twocollist}\itemsep=0pt
157 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
158 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
159 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
160 \end{twocollist}
161
162 \membersection{wxThread::IsAlive}\label{wxthreadisalive}
163
164 \constfunc{bool}{IsAlive}{\void}
165
166 Returns TRUE if the thread is alive (i.e. started and not terminating).
167
168 \membersection{wxThread::IsDetached}\label{wxthreadisdetached}
169
170 \constfunc{bool}{IsDetached}{\void}
171
172 Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one.
173
174 \membersection{wxThread::IsMain}\label{wxthreadismain}
175
176 \func{static bool}{IsMain}{\void}
177
178 Returns TRUE if the calling thread is the main application thread.
179
180 \membersection{wxThread::IsPaused}\label{wxthreadispaused}
181
182 \constfunc{bool}{IsPaused}{\void}
183
184 Returns TRUE if the thread is paused.
185
186 \membersection{wxThread::IsRunning}\label{wxthreadisrunning}
187
188 \constfunc{bool}{IsRunning}{\void}
189
190 Returns TRUE if the thread is running.
191
192 \membersection{wxThread::Kill}\label{wxthreadkill}
193
194 \func{wxThreadError}{Kill}{\void}
195
196 Immediately terminates the target thread. {\bf This function is dangerous and should
197 be used with extreme care (and not used at all whenever possible)!} The resources
198 allocated to the thread will not be freed and the state of the C runtime library
199 may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
200
201 For detached threads Kill() will also delete the associated C++ object.
202
203 This function can only be called from another thread context.
204
205 \membersection{wxThread::OnExit}\label{wxthreadonexit}
206
207 \func{void}{OnExit}{\void}
208
209 Called when the thread exits. This function is called in the context of the thread
210 associated with the wxThread object, not in the context of the main thread.
211
212 This function should never be called directly.
213
214 \membersection{wxThread::Pause}\label{wxthreadpause}
215
216 \func{wxThreadError}{Pause}{\void}
217
218 Suspends the thread. Under some implementations (Win32), the thread is
219 suspended immediately, under others it will only be suspended when it calls
220 \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
221 thread doesn't call it at all, it won't be suspended).
222
223 This function can only be called from another thread context.
224
225 \membersection{wxThread::Run}\label{wxthreadrun}
226
227 \func{wxThreadError}{Run}{\void}
228
229 Starts the thread execution. Should be called after
230 \helpref{Create}{wxthreadcreate}.
231
232 This function can only be called from another thread context.
233
234 \membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
235
236 \func{void}{SetPriority}{\param{int}{ priority}}
237
238 Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
239
240 The following priorities are already defined:
241
242 \twocolwidtha{7cm}
243 \begin{twocollist}\itemsep=0pt
244 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
245 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
246 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
247 \end{twocollist}
248
249 \membersection{wxThread::Sleep}\label{wxthreadsleep}
250
251 \func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
252
253 Pauses the thread execution for the given amount of time.
254
255 This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
256 (i.e. all except the main one) threads.
257
258 \membersection{wxThread::Resume}\label{wxthreadresume}
259
260 \func{wxThreadError}{Resume}{\void}
261
262 Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
263
264 This function can only be called from another thread context.
265
266 \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency}
267
268 \func{static bool}{SetConcurrency}{\param{size\_t }{level}}
269
270 Sets the thread concurrency level for this process. This is, roughly, the
271 number of threads that the system tries to schedule to run in parallel.
272 The value of $0$ for {\it level} may be used to set the default one.
273
274 Returns TRUE on success or FALSE otherwise (for example, if this function is
275 not implemented for this platform (currently everything except Solaris)).
276
277 \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
278
279 \func{bool}{TestDestroy}{\void}
280
281 This function should be periodically called by the thread to ensure that calls
282 to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
283 work. If it returns TRUE, the thread should exit as soon as possible.
284
285 \membersection{wxThread::This}\label{wxthreadthis}
286
287 \func{static wxThread *}{This}{\void}
288
289 Return the thread object for the calling thread. NULL is returned if the calling thread
290 is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
291 whether the thread is really the main one because NULL may also be returned for the thread
292 not created with wxThread class. Generally speaking, the return value for such thread
293 is undefined.
294
295 \membersection{wxThread::Yield}\label{wxthreadyield}
296
297 \func{void}{Yield}{\void}
298
299 Give the rest of the thread time slice to the system allowing the other threads to run.
300 See also \helpref{Sleep()}{wxthreadsleep}.
301
302 \membersection{wxThread::Wait}\label{wxthreadwait}
303
304 \constfunc{ExitCode}{Wait}{\void}
305
306 Waits until the thread terminates and returns its exit code or {\tt
307 (ExitCode)-1} on error.
308
309 You can only Wait() for joinable (not detached) threads.
310
311 This function can only be called from another thread context.
312