1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/core/evtloop_cf.cpp
3 // Purpose: wxEventLoop implementation common to both Carbon and Cocoa
4 // Author: Vadim Zeitlin
7 // Copyright: (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
11 // ============================================================================
13 // ============================================================================
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
19 // for compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
26 #include "wx/evtloop.h"
33 #include "wx/evtloopsrc.h"
35 #include "wx/scopedptr.h"
37 #include "wx/osx/private.h"
38 #include "wx/osx/core/cfref.h"
39 #include "wx/thread.h"
42 #include "wx/nonownedwnd.h"
45 // ============================================================================
46 // wxCFEventLoopSource and wxCFEventLoop implementation
47 // ============================================================================
49 #if wxUSE_EVENTLOOP_SOURCE
54 void EnableDescriptorCallBacks(CFFileDescriptorRef cffd
, int flags
)
56 if ( flags
& wxEVENT_SOURCE_INPUT
)
57 CFFileDescriptorEnableCallBacks(cffd
, kCFFileDescriptorReadCallBack
);
58 if ( flags
& wxEVENT_SOURCE_OUTPUT
)
59 CFFileDescriptorEnableCallBacks(cffd
, kCFFileDescriptorWriteCallBack
);
63 wx_cffiledescriptor_callback(CFFileDescriptorRef cffd
,
67 wxLogTrace(wxTRACE_EVT_SOURCE
,
68 "CFFileDescriptor callback, flags=%d", flags
);
70 wxCFEventLoopSource
* const
71 source
= static_cast<wxCFEventLoopSource
*>(ctxData
);
73 wxEventLoopSourceHandler
* const
74 handler
= source
->GetHandler();
75 if ( flags
& kCFFileDescriptorReadCallBack
)
76 handler
->OnReadWaiting();
77 if ( flags
& kCFFileDescriptorWriteCallBack
)
78 handler
->OnWriteWaiting();
80 // we need to re-enable callbacks to be called again
81 EnableDescriptorCallBacks(cffd
, source
->GetFlags());
84 } // anonymous namespace
87 wxCFEventLoop::AddSourceForFD(int fd
,
88 wxEventLoopSourceHandler
*handler
,
91 wxCHECK_MSG( fd
!= -1, NULL
, "can't monitor invalid fd" );
93 wxScopedPtr
<wxCFEventLoopSource
>
94 source(new wxCFEventLoopSource(handler
, flags
));
96 CFFileDescriptorContext ctx
= { 0, source
.get(), NULL
, NULL
, NULL
};
97 wxCFRef
<CFFileDescriptorRef
>
98 cffd(CFFileDescriptorCreate
102 true, // close on invalidate
103 wx_cffiledescriptor_callback
,
109 wxCFRef
<CFRunLoopSourceRef
>
110 cfsrc(CFFileDescriptorCreateRunLoopSource(kCFAllocatorDefault
, cffd
, 0));
114 CFRunLoopRef cfloop
= CFGetCurrentRunLoop();
115 CFRunLoopAddSource(cfloop
, cfsrc
, kCFRunLoopDefaultMode
);
117 // Enable the callbacks initially.
118 EnableDescriptorCallBacks(cffd
, source
->GetFlags());
120 source
->SetFileDescriptor(cffd
.release());
122 return source
.release();
125 void wxCFEventLoopSource::SetFileDescriptor(CFFileDescriptorRef cffd
)
127 wxASSERT_MSG( !m_cffd
, "shouldn't be called more than once" );
132 wxCFEventLoopSource::~wxCFEventLoopSource()
138 #endif // wxUSE_EVENTLOOP_SOURCE
140 void wxCFEventLoop::OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
)
142 wxCFEventLoop
* eventloop
= static_cast<wxCFEventLoop
*>(info
);
144 eventloop
->CommonModeObserverCallBack(observer
, activity
);
147 void wxCFEventLoop::OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer
, int activity
, void *info
)
149 wxCFEventLoop
* eventloop
= static_cast<wxCFEventLoop
*>(info
);
151 eventloop
->DefaultModeObserverCallBack(observer
, activity
);
154 void wxCFEventLoop::CommonModeObserverCallBack(CFRunLoopObserverRef
WXUNUSED(observer
), int activity
)
156 if ( activity
& kCFRunLoopBeforeTimers
)
158 // process pending wx events first as they correspond to low-level events
159 // which happened before, i.e. typically pending events were queued by a
160 // previous call to Dispatch() and if we didn't process them now the next
161 // call to it might enqueue them again (as happens with e.g. socket events
162 // which would be generated as long as there is input available on socket
163 // and this input is only removed from it when pending event handlers are
167 wxTheApp
->ProcessPendingEvents();
170 if ( activity
& kCFRunLoopBeforeWaiting
)
172 if ( m_processIdleEvents
&& ProcessIdle() )
179 wxMutexGuiLeaveOrEnter();
186 wxCFEventLoop::DefaultModeObserverCallBack(CFRunLoopObserverRef
WXUNUSED(observer
),
187 int WXUNUSED(activity
))
190 if ( activity & kCFRunLoopBeforeTimers )
194 if ( activity & kCFRunLoopBeforeWaiting )
201 wxCFEventLoop::wxCFEventLoop()
203 m_shouldExit
= false;
204 m_processIdleEvents
= true;
206 m_runLoop
= CFGetCurrentRunLoop();
208 CFRunLoopObserverContext ctxt
;
209 bzero( &ctxt
, sizeof(ctxt
) );
211 m_commonModeRunLoopObserver
= CFRunLoopObserverCreate( kCFAllocatorDefault
, kCFRunLoopBeforeTimers
| kCFRunLoopBeforeWaiting
, true /* repeats */, 0,
212 (CFRunLoopObserverCallBack
) wxCFEventLoop::OSXCommonModeObserverCallBack
, &ctxt
);
213 CFRunLoopAddObserver(m_runLoop
, m_commonModeRunLoopObserver
, kCFRunLoopCommonModes
);
215 m_defaultModeRunLoopObserver
= CFRunLoopObserverCreate( kCFAllocatorDefault
, kCFRunLoopBeforeTimers
| kCFRunLoopBeforeWaiting
, true /* repeats */, 0,
216 (CFRunLoopObserverCallBack
) wxCFEventLoop::OSXDefaultModeObserverCallBack
, &ctxt
);
217 CFRunLoopAddObserver(m_runLoop
, m_defaultModeRunLoopObserver
, kCFRunLoopDefaultMode
);
220 wxCFEventLoop::~wxCFEventLoop()
222 CFRunLoopRemoveObserver(m_runLoop
, m_commonModeRunLoopObserver
, kCFRunLoopCommonModes
);
223 CFRunLoopRemoveObserver(m_runLoop
, m_defaultModeRunLoopObserver
, kCFRunLoopDefaultMode
);
225 CFRelease(m_defaultModeRunLoopObserver
);
226 CFRelease(m_commonModeRunLoopObserver
);
230 CFRunLoopRef
wxCFEventLoop::CFGetCurrentRunLoop() const
232 return CFRunLoopGetCurrent();
235 void wxCFEventLoop::WakeUp()
237 CFRunLoopWakeUp(m_runLoop
);
244 wxEventLoopBase
* const loop
= wxEventLoopBase::GetActive();
252 bool wxCFEventLoop::YieldFor(long eventsToProcess
)
255 // Yielding from a non-gui thread needs to bail out, otherwise we end up
256 // possibly sending events in the thread too.
257 if ( !wxThread::IsMain() )
261 #endif // wxUSE_THREADS
263 m_isInsideYield
= true;
264 m_eventsToProcessInsideYield
= eventsToProcess
;
267 // disable log flushing from here because a call to wxYield() shouldn't
268 // normally result in message boxes popping up &c
272 // process all pending events:
273 while ( DoProcessEvents() == 1 )
276 // it's necessary to call ProcessIdle() to update the frames sizes which
277 // might have been changed (it also will update other things set from
278 // OnUpdateUI() which is a nice (and desired) side effect)
279 while ( ProcessIdle() ) {}
281 // if there are pending events, we must process them.
283 wxTheApp
->ProcessPendingEvents();
288 m_isInsideYield
= false;
293 // implement/override base class pure virtual
294 bool wxCFEventLoop::Pending() const
299 int wxCFEventLoop::DoProcessEvents()
301 return DispatchTimeout( 0 );
304 bool wxCFEventLoop::Dispatch()
306 return DoProcessEvents() != 0;
309 int wxCFEventLoop::DispatchTimeout(unsigned long timeout
)
314 int status
= DoDispatchTimeout(timeout
);
332 int wxCFEventLoop::DoDispatchTimeout(unsigned long timeout
)
334 SInt32 status
= CFRunLoopRunInMode(kCFRunLoopDefaultMode
, timeout
/ 1000.0 , true);
337 case kCFRunLoopRunFinished
:
338 wxFAIL_MSG( "incorrect run loop state" );
340 case kCFRunLoopRunStopped
:
343 case kCFRunLoopRunTimedOut
:
346 case kCFRunLoopRunHandledSource
:
353 void wxCFEventLoop::DoRun()
357 // generate and process idle events for as long as we don't
358 // have anything else to do
361 // if the "should exit" flag is set, the loop should terminate
362 // but not before processing any remaining messages so while
363 // Pending() returns true, do process them
366 while ( DoProcessEvents() == 1 )
374 void wxCFEventLoop::DoStop()
376 CFRunLoopStop(CFGetCurrentRunLoop());
379 // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
380 // terminating when Exit() is called
381 int wxCFEventLoop::Run()
383 // event loops are not recursive, you need to create another loop!
384 wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
386 // ProcessIdle() and ProcessEvents() below may throw so the code here should
387 // be exception-safe, hence we must use local objects for all actions we
389 wxEventLoopActivator
activate(this);
391 // we must ensure that OnExit() is called even if an exception is thrown
392 // from inside ProcessEvents() but we must call it from Exit() in normal
393 // situations because it is supposed to be called synchronously,
394 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
395 // something similar here)
401 #endif // wxUSE_EXCEPTIONS
406 // exit the outer loop as well
413 if ( !wxTheApp
|| !wxTheApp
->OnExceptionInMainLoop() )
418 //else: continue running the event loop
422 // OnException() throwed, possibly rethrowing the same
423 // exception again: very good, but we still need OnExit() to
430 #endif // wxUSE_EXCEPTIONS
435 // sets the "should exit" flag and wakes up the loop so that it terminates
437 void wxCFEventLoop::Exit(int rc
)
444 wxCFEventLoopPauseIdleEvents::wxCFEventLoopPauseIdleEvents()
446 wxCFEventLoop
* cfl
= dynamic_cast<wxCFEventLoop
*>(wxEventLoopBase::GetActive());
448 cfl
->SetProcessIdleEvents(false);
451 wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents()
453 wxCFEventLoop
* cfl
= dynamic_cast<wxCFEventLoop
*>(wxEventLoopBase::GetActive());
455 cfl
->SetProcessIdleEvents(true);
458 // TODO Move to thread_osx.cpp
462 // ----------------------------------------------------------------------------
463 // GUI Serialization copied from MSW implementation
464 // ----------------------------------------------------------------------------
466 // if it's false, some secondary thread is holding the GUI lock
467 static bool gs_bGuiOwnedByMainThread
= true;
469 // critical section which controls access to all GUI functions: any secondary
470 // thread (i.e. except the main one) must enter this crit section before doing
472 static wxCriticalSection
*gs_critsectGui
= NULL
;
474 // critical section which protects gs_nWaitingForGui variable
475 static wxCriticalSection
*gs_critsectWaitingForGui
= NULL
;
477 // number of threads waiting for GUI in wxMutexGuiEnter()
478 static size_t gs_nWaitingForGui
= 0;
480 void wxOSXThreadModuleOnInit()
482 gs_critsectWaitingForGui
= new wxCriticalSection();
483 gs_critsectGui
= new wxCriticalSection();
484 gs_critsectGui
->Enter();
488 void wxOSXThreadModuleOnExit()
490 if ( gs_critsectGui
)
492 if ( !wxGuiOwnedByMainThread() )
494 gs_critsectGui
->Enter();
495 gs_bGuiOwnedByMainThread
= true;
498 gs_critsectGui
->Leave();
499 wxDELETE(gs_critsectGui
);
502 wxDELETE(gs_critsectWaitingForGui
);
506 // wake up the main thread
507 void WXDLLIMPEXP_BASE
wxWakeUpMainThread()
512 void wxMutexGuiEnterImpl()
514 // this would dead lock everything...
515 wxASSERT_MSG( !wxThread::IsMain(),
516 wxT("main thread doesn't want to block in wxMutexGuiEnter()!") );
518 // the order in which we enter the critical sections here is crucial!!
520 // set the flag telling to the main thread that we want to do some GUI
522 wxCriticalSectionLocker
enter(*gs_critsectWaitingForGui
);
527 wxWakeUpMainThread();
529 // now we may block here because the main thread will soon let us in
530 // (during the next iteration of OnIdle())
531 gs_critsectGui
->Enter();
534 void wxMutexGuiLeaveImpl()
536 wxCriticalSectionLocker
enter(*gs_critsectWaitingForGui
);
538 if ( wxThread::IsMain() )
540 gs_bGuiOwnedByMainThread
= false;
544 // decrement the number of threads waiting for GUI access now
545 wxASSERT_MSG( gs_nWaitingForGui
> 0,
546 wxT("calling wxMutexGuiLeave() without entering it first?") );
550 wxWakeUpMainThread();
553 gs_critsectGui
->Leave();
556 void WXDLLIMPEXP_BASE
wxMutexGuiLeaveOrEnter()
558 wxASSERT_MSG( wxThread::IsMain(),
559 wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
561 if ( !gs_critsectWaitingForGui
)
564 wxCriticalSectionLocker
enter(*gs_critsectWaitingForGui
);
566 if ( gs_nWaitingForGui
== 0 )
568 // no threads are waiting for GUI - so we may acquire the lock without
569 // any danger (but only if we don't already have it)
570 if ( !wxGuiOwnedByMainThread() )
572 gs_critsectGui
->Enter();
574 gs_bGuiOwnedByMainThread
= true;
576 //else: already have it, nothing to do
580 // some threads are waiting, release the GUI lock if we have it
581 if ( wxGuiOwnedByMainThread() )
583 //else: some other worker thread is doing GUI
587 bool WXDLLIMPEXP_BASE
wxGuiOwnedByMainThread()
589 return gs_bGuiOwnedByMainThread
;