]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/tstring.tex
TRUE/FALSE -> true/false in documentation
[wxWidgets.git] / docs / latex / wx / tstring.tex
1 \section{wxString overview}\label{wxstringoverview}
2
3 Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
4
5 \subsection{Introduction}
6
7 wxString is a class which represents a character string of arbitrary length (limited by
8 {\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9 arbitrary characters. The ASCII NUL character is allowed, although care should be
10 taken when passing strings containing it to other functions.
11
12 wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
13 Unicode (wide characters) strings.
14
15 This class has all the standard operations you can expect to find in a string class:
16 dynamic memory management (string extends to accommodate new characters),
17 construction from other strings, C strings and characters, assignment operators,
18 access to individual characters, string concatenation and comparison, substring
19 extraction, case conversion, trimming and padding (with spaces), searching and
20 replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
21 insertion functions as well as much more - see \helpref{wxString}{wxstring}
22 for a list of all functions.
23
24 \subsection{Comparison of wxString to other string classes}
25
26 The advantages of using a special string class instead of working directly with
27 C strings are so obvious that there is a huge number of such classes available.
28 The most important advantage is the need to always
29 remember to allocate/free memory for C strings; working with fixed size buffers almost
30 inevitably leads to buffer overflows. At last, C++ has a standard string class
31 (std::string). So why the need for wxString?
32
33 There are several advantages:
34
35 \begin{enumerate}\itemsep=0pt
36 \item {\bf Efficiency} This class was made to be as efficient as possible: both
37 in terms of size (each wxString objects takes exactly the same space as a {\it
38 char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
39 It also provides performance \helpref{statistics gathering code}{wxstringtuning}
40 which may be enabled to fine tune the memory allocation strategy for your
41 particular application - and the gain might be quite big.
42 \item {\bf Compatibility} This class tries to combine almost full compatibility
43 with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
44 class and 90\% of the functionality of std::string class.
45 \item {\bf Rich set of functions} Some of the functions present in wxString are
46 very useful but don't exist in most of other string classes: for example,
47 \helpref{AfterFirst}{wxstringafterfirst},
48 \helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
49 or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
50 operations are supported as well.
51 \item {\bf Unicode} wxString is Unicode friendly: it allows to easily convert
52 to and from ANSI and Unicode strings in any build mode (see the
53 \helpref{Unicode overview}{unicode} for more details) and maps to either
54 {\tt string} or {\tt wstring} transparently depending on the current mode.
55 \item {\bf Used by wxWindows} And, of course, this class is used everywhere
56 inside wxWindows so there is no performance loss which would result from
57 conversions of objects of any other string class (including std::string) to
58 wxString internally by wxWindows.
59 \end{enumerate}
60
61 However, there are several problems as well. The most important one is probably
62 that there are often several functions to do exactly the same thing: for
63 example, to get the length of the string either one of
64 length(), \helpref{Len()}{wxstringlen} or
65 \helpref{Length()}{wxstringlength} may be used. The first function, as almost
66 all the other functions in lowercase, is std::string compatible. The second one
67 is "native" wxString version and the last one is wxWindows 1.xx way. So the
68 question is: which one is better to use? And the answer is that:
69
70 {\bf The usage of std::string compatible functions is strongly advised!} It will
71 both make your code more familiar to other C++ programmers (who are supposed to
72 have knowledge of std::string but not of wxString), let you reuse the same code
73 in both wxWindows and other programs (by just typedefing wxString as std::string
74 when used outside wxWindows) and by staying compatible with future versions of
75 wxWindows which will probably start using std::string sooner or later too.
76
77 In the situations where there is no corresponding std::string function, please
78 try to use the new wxString methods and not the old wxWindows 1.xx variants
79 which are deprecated and may disappear in future versions.
80
81 \subsection{Some advice about using wxString}\label{wxstringadvices}
82
83 Probably the main trap with using this class is the implicit conversion operator to
84 {\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
85 instead to clearly indicate when the conversion is done. Specifically, the
86 danger of this implicit conversion may be seen in the following code fragment:
87
88 \begin{verbatim}
89 // this function converts the input string to uppercase, output it to the screen
90 // and returns the result
91 const char *SayHELLO(const wxString& input)
92 {
93 wxString output = input.Upper();
94
95 printf("Hello, %s!\n", output);
96
97 return output;
98 }
99 \end{verbatim}
100
101 There are two nasty bugs in these three lines. First of them is in the call to the
102 {\it printf()} function. Although the implicit conversion to C strings is applied
103 automatically by the compiler in the case of
104
105 \begin{verbatim}
106 puts(output);
107 \end{verbatim}
108
109 because the argument of {\it puts()} is known to be of the type {\it const char *},
110 this is {\bf not} done for {\it printf()} which is a function with variable
111 number of arguments (and whose arguments are of unknown types). So this call may
112 do anything at all (including displaying the correct string on screen), although
113 the most likely result is a program crash. The solution is to use
114 \helpref{c\_str()}{wxstringcstr}: just replace this line with
115
116 \begin{verbatim}
117 printf("Hello, %s!\n", output.c_str());
118 \end{verbatim}
119
120 The second bug is that returning {\it output} doesn't work. The implicit cast is
121 used again, so the code compiles, but as it returns a pointer to a buffer
122 belonging to a local variable which is deleted as soon as the function exits,
123 its contents is totally arbitrary. The solution to this problem is also easy:
124 just make the function return wxString instead of a C string.
125
126 This leads us to the following general advice: all functions taking string
127 arguments should take {\it const wxString\&} (this makes assignment to the
128 strings inside the function faster because of
129 \helpref{reference counting}{wxstringrefcount}) and all functions returning
130 strings should return {\it wxString} - this makes it safe to return local
131 variables.
132
133 \subsection{Other string related functions and classes}
134
135 As most programs use character strings, the standard C library provides quite
136 a few functions to work with them. Unfortunately, some of them have rather
137 counter-intuitive behaviour (like strncpy() which doesn't always terminate the
138 resulting string with a NULL) and are in general not very safe (passing NULL
139 to them will probably lead to program crash). Moreover, some very useful
140 functions are not standard at all. This is why in addition to all wxString
141 functions, there are also a few global string functions which try to correct
142 these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string
143 is empty (returning {\tt true} for {\tt NULL} pointers),
144 \helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for
145 them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent
146 version of case-insensitive string comparison function known either as
147 stricmp() or strcasecmp() on different platforms.
148
149 The {\tt <wx/string.h>} header also defines \helpref{wxSnprintf}{wxsnprintf}
150 and \helpref{wxVsnprintf}{wxvsnprintf} functions which should be used instead
151 of the inherently dangerous standard {\tt sprintf()} and which use {\tt
152 snprintf()} instead which does buffer size checks whenever possible. Of
153 course, you may also use \helpref{wxString::Printf}{wxstringprintf} which is
154 also safe.
155
156 There is another class which might be useful when working with wxString:
157 \helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
158 be broken into tokens and replaces the standard C library {\it
159 strtok()} function.
160
161 And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it
162 is just a version of the "template" dynamic array class which is specialized to work
163 with strings. Please note that this class is specially optimized (using its
164 knowledge of the internal structure of wxString) for storing strings and so it is
165 vastly better from a performance point of view than a wxObjectArray of wxStrings.
166
167 \subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
168
169 wxString objects use a technique known as {\it copy on write} (COW). This means
170 that when a string is assigned to another, no copying really takes place: only
171 the reference count on the shared string data is incremented and both strings
172 share the same data.
173
174 But as soon as one of the two (or more) strings is modified, the data has to be
175 copied because the changes to one of the strings shouldn't be seen in the
176 others. As data copying only happens when the string is written to, this is
177 known as COW.
178
179 What is important to understand is that all this happens absolutely
180 transparently to the class users and that whether a string is shared or not is
181 not seen from the outside of the class - in any case, the result of any
182 operation on it is the same.
183
184 Probably the unique case when you might want to think about reference
185 counting is when a string character is taken from a string which is not a
186 constant (or a constant reference). In this case, due to C++ rules, the
187 "read-only" {\it operator[]} (which is the same as
188 \helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
189 {\it operator[]} (the same as
190 \helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
191 call to this operator may modify the string, its data is unshared (COW is done)
192 and so if the string was really shared there is some performance loss (both in
193 terms of speed and memory consumption). In the rare cases when this may be
194 important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
195 of the array subscript operator for this reasons. Please note that
196 \helpref{at()}{wxstringat} method has the same problem as the subscript operator in
197 this situation and so using it is not really better. Also note that if all
198 string arguments to your functions are passed as {\it const wxString\&} (see the
199 section \helpref{Some advice}{wxstringadvices}) this situation will almost
200 never arise because for constant references the correct operator is called automatically.
201
202 \subsection{Tuning wxString for your application}\label{wxstringtuning}
203
204 \normalbox{{\bf Note:} this section is strictly about performance issues and is
205 absolutely not necessary to read for using wxString class. Please skip it unless
206 you feel familiar with profilers and relative tools. If you do read it, please
207 also read the preceding section about
208 \helpref{reference counting}{wxstringrefcount}.}
209
210 For the performance reasons wxString doesn't allocate exactly the amount of
211 memory needed for each string. Instead, it adds a small amount of space to each
212 allocated block which allows it to not reallocate memory (a relatively
213 expensive operation) too often as when, for example, a string is constructed by
214 subsequently adding one character at a time to it, as for example in:
215
216 \begin{verbatim}
217 // delete all vowels from the string
218 wxString DeleteAllVowels(const wxString& original)
219 {
220 wxString result;
221
222 size_t len = original.length();
223 for ( size_t n = 0; n < len; n++ )
224 {
225 if ( strchr("aeuio", tolower(original[n])) == NULL )
226 result += original[n];
227 }
228
229 return result;
230 }
231 \end{verbatim}
232
233 This is quite a common situation and not allocating extra memory at all would
234 lead to very bad performance in this case because there would be as many memory
235 (re)allocations as there are consonants in the original string. Allocating too
236 much extra memory would help to improve the speed in this situation, but due to
237 a great number of wxString objects typically used in a program would also
238 increase the memory consumption too much.
239
240 The very best solution in precisely this case would be to use
241 \helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
242 from the beginning - this will lead to exactly one memory allocation being
243 performed (because the result is at most as long as the original string).
244
245 However, using Alloc() is tedious and so wxString tries to do its best. The
246 default algorithm assumes that memory allocation is done in granularity of at
247 least 16 bytes (which is the case on almost all of wide-spread platforms) and so
248 nothing is lost if the amount of memory to allocate is rounded up to the next
249 multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
250 example above won't allocate memory but use the already allocated pool.
251
252 The default approach is quite conservative. Allocating more memory may bring
253 important performance benefits for programs using (relatively) few very long
254 strings. The amount of memory allocated is configured by the setting of {\it
255 EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
256 why its default value is what it is before modifying it!). You may try setting
257 it to greater amount (say twice nLen) or to 0 (to see performance degradation
258 which will follow) and analyse the impact of it on your program. If you do it,
259 you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
260 which tells the wxString class to collect performance statistics and to show
261 them on stderr on program termination. This will show you the average length of
262 strings your program manipulates, their average initial length and also the
263 percent of times when memory wasn't reallocated when string concatenation was
264 done but the already preallocated memory was used (this value should be about
265 98\% for the default allocation policy, if it is less than 90\% you should
266 really consider fine tuning wxString for your application).
267
268 It goes without saying that a profiler should be used to measure the precise
269 difference the change to EXTRA\_ALLOC makes to your program.
270