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[wxWidgets.git] / samples / sockets / server.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: server.cpp
3 // Purpose: Server for wxSocket demo
4 // Author: Guillermo Rodriguez Garcia <guille@iies.es>
5 // Created: 1999/09/19
6 // RCS-ID: $Id$
7 // Copyright: (c) 1999 Guillermo Rodriguez Garcia
8 // (c) 2009 Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ==========================================================================
13 // declarations
14 // ==========================================================================
15
16 // --------------------------------------------------------------------------
17 // headers
18 // --------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 # pragma hdrstop
25 #endif
26
27 // for all others, include the necessary headers
28 #ifndef WX_PRECOMP
29 # include "wx/wx.h"
30 #endif
31
32 #include "wx/busyinfo.h"
33 #include "wx/socket.h"
34
35 // this example is currently written to use only IP or only IPv6 sockets, it
36 // should be extended to allow using either in the future
37 #if wxUSE_IPV6
38 typedef wxIPV6address IPaddress;
39 #else
40 typedef wxIPV4address IPaddress;
41 #endif
42
43 // --------------------------------------------------------------------------
44 // resources
45 // --------------------------------------------------------------------------
46
47 // the application icon
48 #ifndef wxHAS_IMAGES_IN_RESOURCES
49 #include "../sample.xpm"
50 #endif
51
52 // --------------------------------------------------------------------------
53 // classes
54 // --------------------------------------------------------------------------
55
56 // Define a new application type
57 class MyApp : public wxApp
58 {
59 public:
60 virtual bool OnInit();
61 };
62
63 // Define a new frame type: this is going to be our main frame
64 class MyFrame : public wxFrame
65 {
66 public:
67 MyFrame();
68 ~MyFrame();
69
70 // event handlers (these functions should _not_ be virtual)
71 void OnUDPTest(wxCommandEvent& event);
72 void OnWaitForAccept(wxCommandEvent& event);
73 void OnQuit(wxCommandEvent& event);
74 void OnAbout(wxCommandEvent& event);
75 void OnServerEvent(wxSocketEvent& event);
76 void OnSocketEvent(wxSocketEvent& event);
77
78 void Test1(wxSocketBase *sock);
79 void Test2(wxSocketBase *sock);
80 void Test3(wxSocketBase *sock);
81
82 // convenience functions
83 void UpdateStatusBar();
84
85 private:
86 wxSocketServer *m_server;
87 wxTextCtrl *m_text;
88 wxMenu *m_menuFile;
89 wxMenuBar *m_menuBar;
90 bool m_busy;
91 int m_numClients;
92
93 // any class wishing to process wxWidgets events must use this macro
94 DECLARE_EVENT_TABLE()
95 };
96
97 // simple helper class to log start and end of each test
98 class TestLogger
99 {
100 public:
101 TestLogger(const wxString& name) : m_name(name)
102 {
103 wxLogMessage("=== %s begins ===", m_name);
104 }
105
106 ~TestLogger()
107 {
108 wxLogMessage("=== %s ends ===", m_name);
109 }
110
111 private:
112 const wxString m_name;
113 };
114
115 // --------------------------------------------------------------------------
116 // constants
117 // --------------------------------------------------------------------------
118
119 // IDs for the controls and the menu commands
120 enum
121 {
122 // menu items
123 SERVER_UDPTEST = 10,
124 SERVER_WAITFORACCEPT,
125 SERVER_QUIT = wxID_EXIT,
126 SERVER_ABOUT = wxID_ABOUT,
127
128 // id for sockets
129 SERVER_ID = 100,
130 SOCKET_ID
131 };
132
133 // --------------------------------------------------------------------------
134 // event tables and other macros for wxWidgets
135 // --------------------------------------------------------------------------
136
137 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
138 EVT_MENU(SERVER_QUIT, MyFrame::OnQuit)
139 EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
140 EVT_MENU(SERVER_UDPTEST, MyFrame::OnUDPTest)
141 EVT_MENU(SERVER_WAITFORACCEPT, MyFrame::OnWaitForAccept)
142 EVT_SOCKET(SERVER_ID, MyFrame::OnServerEvent)
143 EVT_SOCKET(SOCKET_ID, MyFrame::OnSocketEvent)
144 END_EVENT_TABLE()
145
146 IMPLEMENT_APP(MyApp)
147
148
149 // ==========================================================================
150 // implementation
151 // ==========================================================================
152
153 // --------------------------------------------------------------------------
154 // the application class
155 // --------------------------------------------------------------------------
156
157 bool MyApp::OnInit()
158 {
159 if ( !wxApp::OnInit() )
160 return false;
161
162 // Create the main application window
163 MyFrame *frame = new MyFrame();
164
165 // Show it
166 frame->Show(true);
167
168 // Success
169 return true;
170 }
171
172 // --------------------------------------------------------------------------
173 // main frame
174 // --------------------------------------------------------------------------
175
176 // frame constructor
177
178 MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
179 _("wxSocket demo: Server"),
180 wxDefaultPosition, wxSize(300, 200))
181 {
182 // Give the frame an icon
183 SetIcon(wxICON(sample));
184
185 // Make menus
186 m_menuFile = new wxMenu();
187 m_menuFile->Append(SERVER_WAITFORACCEPT, "&Wait for connection\tCtrl-W");
188 m_menuFile->Append(SERVER_UDPTEST, "&UDP test\tCtrl-U");
189 m_menuFile->AppendSeparator();
190 m_menuFile->Append(SERVER_ABOUT, _("&About\tCtrl-A"), _("Show about dialog"));
191 m_menuFile->AppendSeparator();
192 m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));
193
194 // Append menus to the menubar
195 m_menuBar = new wxMenuBar();
196 m_menuBar->Append(m_menuFile, _("&File"));
197 SetMenuBar(m_menuBar);
198
199 #if wxUSE_STATUSBAR
200 // Status bar
201 CreateStatusBar(2);
202 #endif // wxUSE_STATUSBAR
203
204 // Make a textctrl for logging
205 m_text = new wxTextCtrl(this, wxID_ANY,
206 _("Welcome to wxSocket demo: Server\n"),
207 wxDefaultPosition, wxDefaultSize,
208 wxTE_MULTILINE | wxTE_READONLY);
209 delete wxLog::SetActiveTarget(new wxLogTextCtrl(m_text));
210
211 // Create the address - defaults to localhost:0 initially
212 IPaddress addr;
213 addr.Service(3000);
214
215 wxLogMessage("Creating server at %s:%u", addr.IPAddress(), addr.Service());
216
217 // Create the socket
218 m_server = new wxSocketServer(addr);
219
220 // We use IsOk() here to see if the server is really listening
221 if (! m_server->IsOk())
222 {
223 wxLogMessage("Could not listen at the specified port !");
224 return;
225 }
226
227 IPaddress addrReal;
228 if ( !m_server->GetLocal(addrReal) )
229 {
230 wxLogMessage("ERROR: couldn't get the address we bound to");
231 }
232 else
233 {
234 wxLogMessage("Server listening at %s:%u",
235 addrReal.IPAddress(), addrReal.Service());
236 }
237
238 // Setup the event handler and subscribe to connection events
239 m_server->SetEventHandler(*this, SERVER_ID);
240 m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
241 m_server->Notify(true);
242
243 m_busy = false;
244 m_numClients = 0;
245 UpdateStatusBar();
246 }
247
248 MyFrame::~MyFrame()
249 {
250 // No delayed deletion here, as the frame is dying anyway
251 delete m_server;
252 }
253
254 // event handlers
255
256 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
257 {
258 // true is to force the frame to close
259 Close(true);
260 }
261
262 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
263 {
264 wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez Garcia\n"),
265 _("About Server"),
266 wxOK | wxICON_INFORMATION, this);
267 }
268
269 void MyFrame::OnUDPTest(wxCommandEvent& WXUNUSED(event))
270 {
271 TestLogger logtest("UDP test");
272
273 IPaddress addr;
274 addr.Service(3000);
275 wxDatagramSocket sock(addr);
276
277 char buf[1024];
278 size_t n = sock.RecvFrom(addr, buf, sizeof(buf)).LastCount();
279 if ( !n )
280 {
281 wxLogMessage("ERROR: failed to receive data");
282 return;
283 }
284
285 wxLogMessage("Received \"%s\" from %s:%u.",
286 wxString::From8BitData(buf, n),
287 addr.IPAddress(), addr.Service());
288
289 for ( size_t i = 0; i < n; i++ )
290 {
291 char& c = buf[i];
292 if ( (c >= 'A' && c <= 'M') || (c >= 'a' && c <= 'm') )
293 c += 13;
294 else if ( (c >= 'N' && c <= 'Z') || (c >= 'n' && c <= 'z') )
295 c -= 13;
296 }
297
298 if ( sock.SendTo(addr, buf, n).LastCount() != n )
299 {
300 wxLogMessage("ERROR: failed to send data");
301 return;
302 }
303 }
304
305 void MyFrame::OnWaitForAccept(wxCommandEvent& WXUNUSED(event))
306 {
307 TestLogger logtest("WaitForAccept() test");
308
309 wxBusyInfo("Waiting for connection for 10 seconds...", this);
310 if ( m_server->WaitForAccept(10) )
311 wxLogMessage("Accepted client connection.");
312 else
313 wxLogMessage("Connection error or timeout expired.");
314 }
315
316 void MyFrame::Test1(wxSocketBase *sock)
317 {
318 TestLogger logtest("Test 1");
319
320 // Receive data from socket and send it back. We will first
321 // get a byte with the buffer size, so we can specify the
322 // exact size and use the wxSOCKET_WAITALL flag. Also, we
323 // disabled input events so we won't have unwanted reentrance.
324 // This way we can avoid the infamous wxSOCKET_BLOCK flag.
325
326 sock->SetFlags(wxSOCKET_WAITALL);
327
328 // Read the size
329 unsigned char len;
330 sock->Read(&len, 1);
331 wxCharBuffer buf(len);
332
333 // Read the data
334 sock->Read(buf.data(), len);
335 wxLogMessage("Got the data, sending it back");
336
337 // Write it back
338 sock->Write(buf, len);
339 }
340
341 void MyFrame::Test2(wxSocketBase *sock)
342 {
343 char buf[4096];
344
345 TestLogger logtest("Test 2");
346
347 // We don't need to set flags because ReadMsg and WriteMsg
348 // are not affected by them anyway.
349
350 // Read the message
351 wxUint32 len = sock->ReadMsg(buf, sizeof(buf)).LastCount();
352 if ( !len )
353 {
354 wxLogError("Failed to read message.");
355 return;
356 }
357
358 wxLogMessage("Got \"%s\" from client.", wxString::FromUTF8(buf, len));
359 wxLogMessage("Sending the data back");
360
361 // Write it back
362 sock->WriteMsg(buf, len);
363 }
364
365 void MyFrame::Test3(wxSocketBase *sock)
366 {
367 TestLogger logtest("Test 3");
368
369 // This test is similar to the first one, but the len is
370 // expressed in kbytes - this tests large data transfers.
371
372 sock->SetFlags(wxSOCKET_WAITALL);
373
374 // Read the size
375 unsigned char len;
376 sock->Read(&len, 1);
377 wxCharBuffer buf(len*1024);
378
379 // Read the data
380 sock->Read(buf.data(), len * 1024);
381 wxLogMessage("Got the data, sending it back");
382
383 // Write it back
384 sock->Write(buf, len * 1024);
385 }
386
387 void MyFrame::OnServerEvent(wxSocketEvent& event)
388 {
389 wxString s = _("OnServerEvent: ");
390 wxSocketBase *sock;
391
392 switch(event.GetSocketEvent())
393 {
394 case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
395 default : s.Append(_("Unexpected event !\n")); break;
396 }
397
398 m_text->AppendText(s);
399
400 // Accept new connection if there is one in the pending
401 // connections queue, else exit. We use Accept(false) for
402 // non-blocking accept (although if we got here, there
403 // should ALWAYS be a pending connection).
404
405 sock = m_server->Accept(false);
406
407 if (sock)
408 {
409 IPaddress addr;
410 if ( !sock->GetPeer(addr) )
411 {
412 wxLogMessage("New connection from unknown client accepted.");
413 }
414 else
415 {
416 wxLogMessage("New client connection from %s:%u accepted",
417 addr.IPAddress(), addr.Service());
418 }
419 }
420 else
421 {
422 wxLogMessage("Error: couldn't accept a new connection");
423 return;
424 }
425
426 sock->SetEventHandler(*this, SOCKET_ID);
427 sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
428 sock->Notify(true);
429
430 m_numClients++;
431 UpdateStatusBar();
432 }
433
434 void MyFrame::OnSocketEvent(wxSocketEvent& event)
435 {
436 wxString s = _("OnSocketEvent: ");
437 wxSocketBase *sock = event.GetSocket();
438
439 // First, print a message
440 switch(event.GetSocketEvent())
441 {
442 case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
443 case wxSOCKET_LOST : s.Append(_("wxSOCKET_LOST\n")); break;
444 default : s.Append(_("Unexpected event !\n")); break;
445 }
446
447 m_text->AppendText(s);
448
449 // Now we process the event
450 switch(event.GetSocketEvent())
451 {
452 case wxSOCKET_INPUT:
453 {
454 // We disable input events, so that the test doesn't trigger
455 // wxSocketEvent again.
456 sock->SetNotify(wxSOCKET_LOST_FLAG);
457
458 // Which test are we going to run?
459 unsigned char c;
460 sock->Read(&c, 1);
461
462 switch (c)
463 {
464 case 0xBE: Test1(sock); break;
465 case 0xCE: Test2(sock); break;
466 case 0xDE: Test3(sock); break;
467 default:
468 wxLogMessage("Unknown test id received from client");
469 }
470
471 // Enable input events again.
472 sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
473 break;
474 }
475 case wxSOCKET_LOST:
476 {
477 m_numClients--;
478
479 // Destroy() should be used instead of delete wherever possible,
480 // due to the fact that wxSocket uses 'delayed events' (see the
481 // documentation for wxPostEvent) and we don't want an event to
482 // arrive to the event handler (the frame, here) after the socket
483 // has been deleted. Also, we might be doing some other thing with
484 // the socket at the same time; for example, we might be in the
485 // middle of a test or something. Destroy() takes care of all
486 // this for us.
487
488 wxLogMessage("Deleting socket.");
489 sock->Destroy();
490 break;
491 }
492 default: ;
493 }
494
495 UpdateStatusBar();
496 }
497
498 // convenience functions
499
500 void MyFrame::UpdateStatusBar()
501 {
502 #if wxUSE_STATUSBAR
503 wxString s;
504 s.Printf(_("%d clients connected"), m_numClients);
505 SetStatusText(s, 1);
506 #endif // wxUSE_STATUSBAR
507 }