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git.saurik.com Git - wxWidgets.git/blob - samples/render/render.cpp
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Render wxWidgets sample
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
31 #include "wx/dcclient.h"
34 #include "wx/textdlg.h"
36 #include "wx/msgdlg.h"
40 #include "wx/apptrait.h"
41 #include "wx/renderer.h"
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
47 // the application icon (under Windows and OS/2 it is in resources)
48 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
52 // ----------------------------------------------------------------------------
54 // ----------------------------------------------------------------------------
56 // A renderer class draws the header buttons in a "special" way
57 class MyRenderer
: public wxDelegateRendererNative
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
62 virtual int DrawHeaderButton(wxWindow
*WXUNUSED(win
),
65 int WXUNUSED(flags
) = 0,
66 wxHeaderSortIconType
WXUNUSED(sortArrow
) = wxHDR_SORT_ICON_NONE
,
67 wxHeaderButtonParams
* WXUNUSED(params
) = NULL
)
69 dc
.SetBrush(*wxBLUE_BRUSH
);
70 dc
.SetTextForeground(*wxWHITE
);
71 dc
.DrawRoundedRectangle(rect
, 5);
72 dc
.DrawLabel(wxT("MyRenderer"), wxNullBitmap
, rect
, wxALIGN_CENTER
);
77 // To use a different renderer from the very beginning we must override
78 // wxAppTraits method creating the renderer (another, simpler, alternative is
79 // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
80 // cases, but we show this here just for completeness)
81 class MyTraits
: public wxGUIAppTraits
83 virtual wxRendererNative
*CreateRenderer()
85 // it will be deleted on program shutdown by wxWidgets itself
86 return new MyRenderer
;
90 // Define a new application type, each program should derive a class from wxApp
91 class MyApp
: public wxApp
94 virtual bool OnInit();
96 // if we want MyTraits to be used we must override CreateTraits()
97 virtual wxAppTraits
*CreateTraits() { return new MyTraits
; }
100 // Define a new frame type: this is going to be our main frame
101 class MyFrame
: public wxFrame
108 // event handlers (these functions should _not_ be virtual)
109 #if wxUSE_DYNLIB_CLASS
110 void OnLoad(wxCommandEvent
& event
);
111 void OnUnload(wxCommandEvent
& event
);
112 #endif // wxUSE_DYNLIB_CLASS
113 void OnQuit(wxCommandEvent
& event
);
114 void OnAbout(wxCommandEvent
& event
);
119 // any class wishing to process wxWidgets events must use this macro
120 DECLARE_EVENT_TABLE()
123 // a very simple class just to have something to draw on
124 class MyPanel
: public wxPanel
127 MyPanel(wxWindow
*parent
) : wxPanel(parent
) { }
129 void OnPaint(wxPaintEvent
&)
133 dc
.DrawText(wxT("Below is the standard header button drawn"), 10, 10);
134 dc
.DrawText(wxT("using the current renderer:"), 10, 40);
136 wxRendererNative
& renderer
= wxRendererNative::Get();
137 const wxCoord height
= renderer
.GetHeaderButtonHeight(this);
139 renderer
.DrawHeaderButton(this, dc
, wxRect(20, 70, 100, height
));
142 DECLARE_EVENT_TABLE()
145 BEGIN_EVENT_TABLE(MyPanel
, wxPanel
)
146 EVT_PAINT(MyPanel::OnPaint
)
149 // ----------------------------------------------------------------------------
151 // ----------------------------------------------------------------------------
153 // IDs for the controls and the menu commands
157 #if wxUSE_DYNLIB_CLASS
160 #endif // wxUSE_DYNLIB_CLASS
162 // standard menu items
163 Render_Quit
= wxID_EXIT
,
165 // it is important for the id corresponding to the "About" command to have
166 // this standard value as otherwise it won't be handled properly under Mac
167 // (where it is special and put into the "Apple" menu)
168 Render_About
= wxID_ABOUT
171 // ----------------------------------------------------------------------------
172 // event tables and other macros for wxWidgets
173 // ----------------------------------------------------------------------------
175 // the event tables connect the wxWidgets events with the functions (event
176 // handlers) which process them. It can be also done at run-time, but for the
177 // simple menu events like this the static method is much simpler.
178 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
179 #if wxUSE_DYNLIB_CLASS
180 EVT_MENU(Render_Load
, MyFrame::OnLoad
)
181 EVT_MENU(Render_Unload
,MyFrame::OnUnload
)
182 #endif // wxUSE_DYNLIB_CLASS
183 EVT_MENU(Render_Quit
, MyFrame::OnQuit
)
185 EVT_MENU(Render_About
, MyFrame::OnAbout
)
188 // Create a new application object: this macro will allow wxWidgets to create
189 // the application object during program execution (it's better than using a
190 // static object for many reasons) and also implements the accessor function
191 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
195 // ============================================================================
197 // ============================================================================
199 // ----------------------------------------------------------------------------
200 // the application class
201 // ----------------------------------------------------------------------------
203 // 'Main program' equivalent: the program execution "starts" here
206 if ( !wxApp::OnInit() )
209 // create the main application window
215 // ----------------------------------------------------------------------------
217 // ----------------------------------------------------------------------------
223 wxT("Render wxWidgets Sample"),
227 // set the frame icon
228 SetIcon(wxICON(sample
));
232 wxMenu
*menuFile
= new wxMenu
;
233 #if wxUSE_DYNLIB_CLASS
234 menuFile
->Append(Render_Load
, wxT("&Load renderer...\tCtrl-L"));
235 menuFile
->Append(Render_Unload
, wxT("&Unload renderer\tCtrl-U"));
236 #endif // wxUSE_DYNLIB_CLASS
237 menuFile
->Append(Render_Quit
, wxT("E&xit\tCtrl-Q"), wxT("Quit this program"));
239 // the "About" item should be in the help menu
240 wxMenu
*helpMenu
= new wxMenu
;
241 helpMenu
->Append(Render_About
, wxT("&About...\tF1"), wxT("Show about dialog"));
243 // now append the freshly created menu to the menu bar...
244 wxMenuBar
*menuBar
= new wxMenuBar();
245 menuBar
->Append(menuFile
, wxT("&File"));
246 menuBar
->Append(helpMenu
, wxT("&Help"));
248 // ... and attach this menu bar to the frame
250 #endif // wxUSE_MENUS
252 m_panel
= new MyPanel(this);
255 // create a status bar just for fun (by default with 1 pane only)
257 SetStatusText(wxT("Welcome to wxWidgets!"));
258 #endif // wxUSE_STATUSBAR
265 delete wxRendererNative::Set(NULL
);
271 #if wxUSE_DYNLIB_CLASS
273 void MyFrame::OnLoad(wxCommandEvent
& WXUNUSED(event
))
275 static wxString s_name
= wxT("renddll");
277 wxString name
= wxGetTextFromUser
279 wxT("Name of the renderer to load:"),
280 wxT("Render wxWidgets Sample"),
292 wxRendererNative
*renderer
= wxRendererNative::Load(name
);
295 wxLogError(wxT("Failed to load renderer \"%s\"."), name
.c_str());
299 delete wxRendererNative::Set(renderer
);
303 wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
308 void MyFrame::OnUnload(wxCommandEvent
& WXUNUSED(event
))
310 wxRendererNative
*renderer
= wxRendererNative::Set(NULL
);
317 wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
321 wxLogWarning(wxT("No renderer to unload."));
325 #endif // wxUSE_DYNLIB_CLASS
327 void MyFrame::OnQuit(wxCommandEvent
& WXUNUSED(event
))
329 // true is to force the frame to close
333 void MyFrame::OnAbout(wxCommandEvent
& WXUNUSED(event
))
335 wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
337 wxT("(c) 2003 Vadim Zeitlin"),
338 wxT("About Render wxWidgets Sample"),
339 wxOK
| wxICON_INFORMATION
, this);