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Correct IsMaximized() in wxOSX for non-resizable windows.
[wxWidgets.git] / src / osx / cocoa / evtloop.mm
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/cocoa/evtloop.mm
3 // Purpose: implementation of wxEventLoop for OS X
4 // Author: Vadim Zeitlin, Stefan Csomor
5 // Modified by:
6 // Created: 2006-01-12
7 // RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/evtloop.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/log.h"
34
35 #include "wx/osx/private.h"
36
37 // ============================================================================
38 // wxEventLoop implementation
39 // ============================================================================
40
41 /*
42 static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
43 {
44 NSLeftMouseDownMask |
45 NSLeftMouseUpMask |
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
57 #endif
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
61
62
63
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
67
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 NSApplicationDefinedMask = 1 << NSApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
73
74 NSAnyEventMask = 0xffffffffU
75 }
76 */
77
78 wxGUIEventLoop::wxGUIEventLoop()
79 {
80 m_sleepTime = 0.0;
81 }
82
83 void wxGUIEventLoop::WakeUp()
84 {
85 extern void wxMacWakeUp();
86
87 wxMacWakeUp();
88 }
89
90 CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
91 {
92 NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
93 return [nsloop getCFRunLoop];
94 }
95
96 //-----------------------------------------------------------------------------
97 // events dispatch and loop handling
98 //-----------------------------------------------------------------------------
99
100 bool wxGUIEventLoop::Pending() const
101 {
102 wxMacAutoreleasePool autoreleasepool;
103 // a pointer to the event is returned if there is one, or nil if not
104 return [[NSApplication sharedApplication]
105 nextEventMatchingMask: NSAnyEventMask
106 untilDate: nil
107 inMode: NSDefaultRunLoopMode
108 dequeue: NO];
109 }
110
111 bool wxGUIEventLoop::Dispatch()
112 {
113 if ( !wxTheApp )
114 return false;
115
116 wxMacAutoreleasePool autoreleasepool;
117
118 if(NSEvent *event = [NSApp
119 nextEventMatchingMask:NSAnyEventMask
120 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
121 inMode:NSDefaultRunLoopMode
122 dequeue: YES])
123 {
124 if (wxTheApp)
125 wxTheApp->MacSetCurrentEvent(event, NULL);
126 m_sleepTime = 0.0;
127 [NSApp sendEvent: event];
128 }
129 else
130 {
131 if (wxTheApp)
132 wxTheApp->ProcessPendingEvents();
133
134 if ( wxTheApp->ProcessIdle() )
135 m_sleepTime = 0.0 ;
136 else
137 {
138 m_sleepTime = 1.0;
139 #if wxUSE_THREADS
140 wxMutexGuiLeave();
141 wxMilliSleep(20);
142 wxMutexGuiEnter();
143 #endif
144 }
145 }
146
147 return true;
148 }
149
150 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
151 {
152 #if wxUSE_THREADS
153 // Yielding from a non-gui thread needs to bail out, otherwise we end up
154 // possibly sending events in the thread too.
155 if ( !wxThread::IsMain() )
156 {
157 return true;
158 }
159 #endif // wxUSE_THREADS
160
161 m_isInsideYield = true;
162 m_eventsToProcessInsideYield = eventsToProcess;
163
164 #if wxUSE_LOG
165 // disable log flushing from here because a call to wxYield() shouldn't
166 // normally result in message boxes popping up &c
167 wxLog::Suspend();
168 #endif // wxUSE_LOG
169
170 // process all pending events:
171 while ( Pending() )
172 Dispatch();
173
174 // it's necessary to call ProcessIdle() to update the frames sizes which
175 // might have been changed (it also will update other things set from
176 // OnUpdateUI() which is a nice (and desired) side effect)
177 while ( ProcessIdle() ) {}
178
179 // if there are pending events, we must process them.
180 if (wxTheApp)
181 wxTheApp->ProcessPendingEvents();
182
183 #if wxUSE_LOG
184 wxLog::Resume();
185 #endif // wxUSE_LOG
186 m_isInsideYield = false;
187
188 return true;
189 }
190
191 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
192 {
193 wxMacAutoreleasePool autoreleasepool;
194
195 NSEvent *event = [NSApp
196 nextEventMatchingMask:NSAnyEventMask
197 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
198 inMode:NSDefaultRunLoopMode
199 dequeue: YES];
200 if ( !event )
201 return -1;
202
203 [NSApp sendEvent: event];
204
205 return true;
206 }