1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/cocoa/evtloop.mm
3 // Purpose: implementation of wxEventLoop for OS X
4 // Author: Vadim Zeitlin, Stefan Csomor
7 // RCS-ID: $Id: evtloop.cpp 54845 2008-07-30 14:52:41Z SC $
8 // Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
27 #include "wx/evtloop.h"
35 #include "wx/osx/private.h"
37 // ============================================================================
38 // wxEventLoop implementation
39 // ============================================================================
42 static int CalculateNSEventMaskFromEventCategory(wxEventCategory cat)
46 NSRightMouseDownMask |
47 NSRightMouseUpMask = 1 << NSRightMouseUp,
48 NSMouseMovedMask = 1 << NSMouseMoved,
49 NSLeftMouseDraggedMask = 1 << NSLeftMouseDragged,
50 NSRightMouseDraggedMask = 1 << NSRightMouseDragged,
51 NSMouseEnteredMask = 1 << NSMouseEntered,
52 NSMouseExitedMask = 1 << NSMouseExited,
53 NSScrollWheelMask = 1 << NSScrollWheel,
54 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
55 NSTabletPointMask = 1 << NSTabletPoint,
56 NSTabletProximityMask = 1 << NSTabletProximity,
58 NSOtherMouseDownMask = 1 << NSOtherMouseDown,
59 NSOtherMouseUpMask = 1 << NSOtherMouseUp,
60 NSOtherMouseDraggedMask = 1 << NSOtherMouseDragged,
64 NSKeyDownMask = 1 << NSKeyDown,
65 NSKeyUpMask = 1 << NSKeyUp,
66 NSFlagsChangedMask = 1 << NSFlagsChanged,
68 NSAppKitDefinedMask = 1 << NSAppKitDefined,
69 NSSystemDefinedMask = 1 << NSSystemDefined,
70 NSApplicationDefinedMask = 1 << NSApplicationDefined,
71 NSPeriodicMask = 1 << NSPeriodic,
72 NSCursorUpdateMask = 1 << NSCursorUpdate,
74 NSAnyEventMask = 0xffffffffU
78 wxGUIEventLoop::wxGUIEventLoop()
83 void wxGUIEventLoop::WakeUp()
85 extern void wxMacWakeUp();
90 CFRunLoopRef wxGUIEventLoop::CFGetCurrentRunLoop() const
92 NSRunLoop* nsloop = [NSRunLoop currentRunLoop];
93 return [nsloop getCFRunLoop];
96 //-----------------------------------------------------------------------------
97 // events dispatch and loop handling
98 //-----------------------------------------------------------------------------
100 bool wxGUIEventLoop::Pending() const
102 wxMacAutoreleasePool autoreleasepool;
103 // a pointer to the event is returned if there is one, or nil if not
104 return [[NSApplication sharedApplication]
105 nextEventMatchingMask: NSAnyEventMask
107 inMode: NSDefaultRunLoopMode
111 bool wxGUIEventLoop::Dispatch()
116 wxMacAutoreleasePool autoreleasepool;
118 if(NSEvent *event = [NSApp
119 nextEventMatchingMask:NSAnyEventMask
120 untilDate:[NSDate dateWithTimeIntervalSinceNow: m_sleepTime]
121 inMode:NSDefaultRunLoopMode
125 wxTheApp->MacSetCurrentEvent(event, NULL);
127 [NSApp sendEvent: event];
132 wxTheApp->ProcessPendingEvents();
134 if ( wxTheApp->ProcessIdle() )
150 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
153 // Yielding from a non-gui thread needs to bail out, otherwise we end up
154 // possibly sending events in the thread too.
155 if ( !wxThread::IsMain() )
159 #endif // wxUSE_THREADS
161 m_isInsideYield = true;
162 m_eventsToProcessInsideYield = eventsToProcess;
165 // disable log flushing from here because a call to wxYield() shouldn't
166 // normally result in message boxes popping up &c
170 // process all pending events:
174 // it's necessary to call ProcessIdle() to update the frames sizes which
175 // might have been changed (it also will update other things set from
176 // OnUpdateUI() which is a nice (and desired) side effect)
177 while ( ProcessIdle() ) {}
179 // if there are pending events, we must process them.
181 wxTheApp->ProcessPendingEvents();
186 m_isInsideYield = false;
191 int wxGUIEventLoop::DispatchTimeout(unsigned long timeout)
193 wxMacAutoreleasePool autoreleasepool;
195 NSEvent *event = [NSApp
196 nextEventMatchingMask:NSAnyEventMask
197 untilDate:[NSDate dateWithTimeIntervalSinceNow: timeout/1000]
198 inMode:NSDefaultRunLoopMode
203 [NSApp sendEvent: event];