fixed drawing of owner drawn buttons with multiline labels
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_BUTTON
32
33 #ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41 #endif
42
43 #include "wx/stockitem.h"
44 #include "wx/tokenzr.h"
45 #include "wx/msw/private.h"
46
47 // ----------------------------------------------------------------------------
48 // macros
49 // ----------------------------------------------------------------------------
50
51 #if wxUSE_EXTENDED_RTTI
52
53 WX_DEFINE_FLAGS( wxButtonStyle )
54
55 wxBEGIN_FLAGS( wxButtonStyle )
56 // new style border flags, we put them first to
57 // use them for streaming out
58 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
59 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
60 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
61 wxFLAGS_MEMBER(wxBORDER_RAISED)
62 wxFLAGS_MEMBER(wxBORDER_STATIC)
63 wxFLAGS_MEMBER(wxBORDER_NONE)
64
65 // old style border flags
66 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
67 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
68 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
69 wxFLAGS_MEMBER(wxRAISED_BORDER)
70 wxFLAGS_MEMBER(wxSTATIC_BORDER)
71 wxFLAGS_MEMBER(wxBORDER)
72
73 // standard window styles
74 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
75 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
76 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
77 wxFLAGS_MEMBER(wxWANTS_CHARS)
78 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
79 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
80 wxFLAGS_MEMBER(wxVSCROLL)
81 wxFLAGS_MEMBER(wxHSCROLL)
82
83 wxFLAGS_MEMBER(wxBU_LEFT)
84 wxFLAGS_MEMBER(wxBU_RIGHT)
85 wxFLAGS_MEMBER(wxBU_TOP)
86 wxFLAGS_MEMBER(wxBU_BOTTOM)
87 wxFLAGS_MEMBER(wxBU_EXACTFIT)
88 wxEND_FLAGS( wxButtonStyle )
89
90 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
91
92 wxBEGIN_PROPERTIES_TABLE(wxButton)
93 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
94
95 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
96 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
97
98 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
99
100 wxEND_PROPERTIES_TABLE()
101
102 wxBEGIN_HANDLERS_TABLE(wxButton)
103 wxEND_HANDLERS_TABLE()
104
105 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
106
107
108 #else
109 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
110 #endif
111
112 // this macro tries to adjust the default button height to a reasonable value
113 // using the char height as the base
114 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
115
116 // ============================================================================
117 // implementation
118 // ============================================================================
119
120 // ----------------------------------------------------------------------------
121 // creation/destruction
122 // ----------------------------------------------------------------------------
123
124 bool wxButton::Create(wxWindow *parent,
125 wxWindowID id,
126 const wxString& lbl,
127 const wxPoint& pos,
128 const wxSize& size,
129 long style,
130 const wxValidator& validator,
131 const wxString& name)
132 {
133 wxString label(lbl);
134 if (label.empty() && wxIsStockID(id))
135 {
136 // On Windows, some buttons aren't supposed to have
137 // mnemonics, so strip them out.
138
139 label = wxGetStockLabel(id
140 #if defined(__WXMSW__) || defined(__WXWINCE__)
141 , ( id != wxID_OK &&
142 id != wxID_CANCEL &&
143 id != wxID_CLOSE )
144 #endif
145 );
146 }
147
148 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
149 return false;
150
151 WXDWORD exstyle;
152 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
153
154 #ifdef __WIN32__
155 // if the label contains several lines we must explicitly tell the button
156 // about it or it wouldn't draw it correctly ("\n"s would just appear as
157 // black boxes)
158 //
159 // NB: we do it here and not in MSWGetStyle() because we need the label
160 // value and m_label is not set yet when MSWGetStyle() is called;
161 // besides changing BS_MULTILINE during run-time is pointless anyhow
162 if ( label.find(_T('\n')) != wxString::npos )
163 {
164 msStyle |= BS_MULTILINE;
165 }
166 #endif // __WIN32__
167
168 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
169 }
170
171 wxButton::~wxButton()
172 {
173 }
174
175 // ----------------------------------------------------------------------------
176 // flags
177 // ----------------------------------------------------------------------------
178
179 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
180 {
181 // buttons never have an external border, they draw their own one
182 WXDWORD msStyle = wxControl::MSWGetStyle
183 (
184 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
185 );
186
187 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
188 // each other in any resizeable dialog which has more than one button in
189 // the bottom
190 msStyle |= WS_CLIPSIBLINGS;
191
192 #ifdef __WIN32__
193 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
194 // and wxBU_RIGHT to get BS_CENTER!
195 if ( style & wxBU_LEFT )
196 msStyle |= BS_LEFT;
197 if ( style & wxBU_RIGHT )
198 msStyle |= BS_RIGHT;
199 if ( style & wxBU_TOP )
200 msStyle |= BS_TOP;
201 if ( style & wxBU_BOTTOM )
202 msStyle |= BS_BOTTOM;
203 #ifndef __WXWINCE__
204 // flat 2d buttons
205 if ( style & wxNO_BORDER )
206 msStyle |= BS_FLAT;
207 #endif // __WXWINCE__
208 #endif // __WIN32__
209
210 return msStyle;
211 }
212
213 // ----------------------------------------------------------------------------
214 // size management including autosizing
215 // ----------------------------------------------------------------------------
216
217 wxSize wxButton::DoGetBestSize() const
218 {
219 wxClientDC dc(wx_const_cast(wxButton *, this));
220 dc.SetFont(GetFont());
221
222 wxCoord wBtn,
223 hBtn;
224 dc.GetMultiLineTextExtent(GetLabel(), &wBtn, &hBtn);
225
226 // add a margin -- the button is wider than just its label
227 wBtn += 3*GetCharWidth();
228 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
229
230 // all buttons have at least the standard size unless the user explicitly
231 // wants them to be of smaller size and used wxBU_EXACTFIT style when
232 // creating the button
233 if ( !HasFlag(wxBU_EXACTFIT) )
234 {
235 wxSize sz = GetDefaultSize();
236 if (wBtn > sz.x)
237 sz.x = wBtn;
238 if (hBtn > sz.y)
239 sz.y = hBtn;
240
241 return sz;
242 }
243
244 wxSize best(wBtn, hBtn);
245 CacheBestSize(best);
246 return best;
247 }
248
249 /* static */
250 wxSize wxButtonBase::GetDefaultSize()
251 {
252 static wxSize s_sizeBtn;
253
254 if ( s_sizeBtn.x == 0 )
255 {
256 wxScreenDC dc;
257 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
258
259 // the size of a standard button in the dialog units is 50x14,
260 // translate this to pixels
261 // NB1: the multipliers come from the Windows convention
262 // NB2: the extra +1/+2 were needed to get the size be the same as the
263 // size of the buttons in the standard dialog - I don't know how
264 // this happens, but on my system this size is 75x23 in pixels and
265 // 23*8 isn't even divisible by 14... Would be nice to understand
266 // why these constants are needed though!
267 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
268 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
269 }
270
271 return s_sizeBtn;
272 }
273
274 // ----------------------------------------------------------------------------
275 // default button handling
276 // ----------------------------------------------------------------------------
277
278 /*
279 "Everything you ever wanted to know about the default buttons" or "Why do we
280 have to do all this?"
281
282 In MSW the default button should be activated when the user presses Enter
283 and the current control doesn't process Enter itself somehow. This is
284 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
285 Another aspect of "defaultness" is that the default button has different
286 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
287 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
288 be unset if our parent window is not active so it should be unset whenever
289 we lose activation and set back when we regain it.
290
291 Final complication is that when a button is active, it should be the default
292 one, i.e. pressing Enter on a button always activates it and not another
293 one.
294
295 We handle this by maintaining a permanent and a temporary default items in
296 wxControlContainer (both may be NULL). When a button becomes the current
297 control (i.e. gets focus) it sets itself as the temporary default which
298 ensures that it has the right appearance and that Enter will be redirected
299 to it. When the button loses focus, it unsets the temporary default and so
300 the default item will be the permanent default -- that is the default button
301 if any had been set or none otherwise, which is just what we want.
302
303 NB: all this is quite complicated by now and the worst is that normally
304 it shouldn't be necessary at all as for the normal Windows programs
305 DefWindowProc() and IsDialogMessage() take care of all this
306 automatically -- however in wxWidgets programs this doesn't work for
307 nested hierarchies (i.e. a notebook inside a notebook) for unknown
308 reason and so we have to reproduce all this code ourselves. It would be
309 very nice if we could avoid doing it.
310 */
311
312 // set this button as the (permanently) default one in its panel
313 void wxButton::SetDefault()
314 {
315 wxWindow *parent = GetParent();
316
317 wxCHECK_RET( parent, _T("button without parent?") );
318
319 // set this one as the default button both for wxWidgets ...
320 wxWindow *winOldDefault = parent->SetDefaultItem(this);
321
322 // ... and Windows
323 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
324 SetDefaultStyle(this, true);
325 }
326
327 // set this button as being currently default
328 void wxButton::SetTmpDefault()
329 {
330 wxWindow *parent = GetParent();
331
332 wxCHECK_RET( parent, _T("button without parent?") );
333
334 wxWindow *winOldDefault = parent->GetDefaultItem();
335 parent->SetTmpDefaultItem(this);
336
337 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
338 SetDefaultStyle(this, true);
339 }
340
341 // unset this button as currently default, it may still stay permanent default
342 void wxButton::UnsetTmpDefault()
343 {
344 wxWindow *parent = GetParent();
345
346 wxCHECK_RET( parent, _T("button without parent?") );
347
348 parent->SetTmpDefaultItem(NULL);
349
350 wxWindow *winOldDefault = parent->GetDefaultItem();
351
352 SetDefaultStyle(this, false);
353 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
354 }
355
356 /* static */
357 void
358 wxButton::SetDefaultStyle(wxButton *btn, bool on)
359 {
360 // we may be called with NULL pointer -- simpler to do the check here than
361 // in the caller which does wxDynamicCast()
362 if ( !btn )
363 return;
364
365 // first, let DefDlgProc() know about the new default button
366 if ( on )
367 {
368 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
369 // focus at all any more
370 if ( !wxTheApp->IsActive() )
371 return;
372
373 // look for a panel-like window
374 wxWindow *win = btn->GetParent();
375 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
376 win = win->GetParent();
377
378 if ( win )
379 {
380 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
381
382 // sending DM_SETDEFID also changes the button style to
383 // BS_DEFPUSHBUTTON so there is nothing more to do
384 }
385 }
386
387 // then also change the style as needed
388 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
389 if ( !(style & BS_DEFPUSHBUTTON) == on )
390 {
391 // don't do it with the owner drawn buttons because it will
392 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
393 // BS_DEFPUSHBUTTON != 0)!
394 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
395 {
396 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
397 on ? style | BS_DEFPUSHBUTTON
398 : style & ~BS_DEFPUSHBUTTON,
399 1L /* redraw */);
400 }
401 else // owner drawn
402 {
403 // redraw the button - it will notice itself that it's
404 // [not] the default one [any longer]
405 btn->Refresh();
406 }
407 }
408 //else: already has correct style
409 }
410
411 // ----------------------------------------------------------------------------
412 // helpers
413 // ----------------------------------------------------------------------------
414
415 bool wxButton::SendClickEvent()
416 {
417 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
418 event.SetEventObject(this);
419
420 return ProcessCommand(event);
421 }
422
423 void wxButton::Command(wxCommandEvent & event)
424 {
425 ProcessCommand(event);
426 }
427
428 // ----------------------------------------------------------------------------
429 // event/message handlers
430 // ----------------------------------------------------------------------------
431
432 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
433 {
434 bool processed = false;
435 switch ( param )
436 {
437 // NOTE: Apparently older versions (NT 4?) of the common controls send
438 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
439 // buttons, so in order to send two EVT_BUTTON events we should
440 // catch both types. Currently (Feb 2003) up-to-date versions of
441 // win98, win2k and winXP all send two BN_CLICKED messages for
442 // all button types, so we don't catch BN_DOUBLECLICKED anymore
443 // in order to not get 3 EVT_BUTTON events. If this is a problem
444 // then we need to figure out which version of the comctl32 changed
445 // this behaviour and test for it.
446
447 case 1: // message came from an accelerator
448 case BN_CLICKED: // normal buttons send this
449 processed = SendClickEvent();
450 break;
451 }
452
453 return processed;
454 }
455
456 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
457 {
458 // when we receive focus, we want to temporarily become the default button in
459 // our parent panel so that pressing "Enter" would activate us -- and when
460 // losing it we should restore the previous default button as well
461 if ( nMsg == WM_SETFOCUS )
462 {
463 SetTmpDefault();
464
465 // let the default processing take place too
466 }
467 else if ( nMsg == WM_KILLFOCUS )
468 {
469 UnsetTmpDefault();
470 }
471 else if ( nMsg == WM_LBUTTONDBLCLK )
472 {
473 // emulate a click event to force an owner-drawn button to change its
474 // appearance - without this, it won't do it
475 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
476
477 // and continue with processing the message normally as well
478 }
479
480 // let the base class do all real processing
481 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
482 }
483
484 // ----------------------------------------------------------------------------
485 // owner-drawn buttons support
486 // ----------------------------------------------------------------------------
487
488 #ifdef __WIN32__
489
490 // drawing helpers
491
492 static void DrawButtonText(HDC hdc,
493 RECT *pRect,
494 const wxString& text,
495 COLORREF col)
496 {
497 COLORREF colOld = SetTextColor(hdc, col);
498 int modeOld = SetBkMode(hdc, TRANSPARENT);
499
500 if ( text.find(_T('\n')) != wxString::npos )
501 {
502 // draw multiline label
503
504 // first we need to compute its bounding rect
505 RECT rc;
506 ::CopyRect(&rc, pRect);
507 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
508
509 // now center this rect inside the entire button area
510 const LONG w = rc.right - rc.left;
511 const LONG h = rc.bottom - rc.top;
512 rc.left = (pRect->right - pRect->left)/2 - w/2;
513 rc.right = rc.left+w;
514 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
515 rc.bottom = rc.top+h;
516
517 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
518 }
519 else // single line label
520 {
521 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
522 ::DrawText(hdc, text, text.length(), pRect,
523 DT_SINGLELINE | DT_CENTER | DT_VCENTER);
524 }
525
526 SetBkMode(hdc, modeOld);
527 SetTextColor(hdc, colOld);
528 }
529
530 static void DrawRect(HDC hdc, const RECT& r)
531 {
532 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
533 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
534 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
535 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
536 }
537
538 void wxButton::MakeOwnerDrawn()
539 {
540 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
541 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
542 {
543 // make it so
544 style |= BS_OWNERDRAW;
545 SetWindowLong(GetHwnd(), GWL_STYLE, style);
546 }
547 }
548
549 bool wxButton::SetBackgroundColour(const wxColour &colour)
550 {
551 if ( !wxControl::SetBackgroundColour(colour) )
552 {
553 // nothing to do
554 return false;
555 }
556
557 MakeOwnerDrawn();
558
559 Refresh();
560
561 return true;
562 }
563
564 bool wxButton::SetForegroundColour(const wxColour &colour)
565 {
566 if ( !wxControl::SetForegroundColour(colour) )
567 {
568 // nothing to do
569 return false;
570 }
571
572 MakeOwnerDrawn();
573
574 Refresh();
575
576 return true;
577 }
578
579 /*
580 The button frame looks like this normally:
581
582 WWWWWWWWWWWWWWWWWWB
583 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
584 WH GB H = light grey (LIGHT)
585 WH GB G = dark grey (SHADOW)
586 WH GB B = black (DKSHADOW)
587 WH GB
588 WGGGGGGGGGGGGGGGGGB
589 BBBBBBBBBBBBBBBBBBB
590
591 When the button is selected, the button becomes like this (the total button
592 size doesn't change):
593
594 BBBBBBBBBBBBBBBBBBB
595 BWWWWWWWWWWWWWWWWBB
596 BWHHHHHHHHHHHHHHGBB
597 BWH GBB
598 BWH GBB
599 BWGGGGGGGGGGGGGGGBB
600 BBBBBBBBBBBBBBBBBBB
601 BBBBBBBBBBBBBBBBBBB
602
603 When the button is pushed (while selected) it is like:
604
605 BBBBBBBBBBBBBBBBBBB
606 BGGGGGGGGGGGGGGGGGB
607 BG GB
608 BG GB
609 BG GB
610 BG GB
611 BGGGGGGGGGGGGGGGGGB
612 BBBBBBBBBBBBBBBBBBB
613 */
614
615 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
616 bool selected, bool pushed)
617 {
618 RECT r;
619 CopyRect(&r, &rectBtn);
620
621 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
622 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
623 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
624 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
625
626 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
627
628 r.right--;
629 r.bottom--;
630
631 if ( pushed )
632 {
633 DrawRect(hdc, r);
634
635 (void)SelectObject(hdc, hpenGrey);
636 ::InflateRect(&r, -1, -1);
637
638 DrawRect(hdc, r);
639 }
640 else // !pushed
641 {
642 if ( selected )
643 {
644 DrawRect(hdc, r);
645
646 ::InflateRect(&r, -1, -1);
647 }
648
649 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
650 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
651
652 (void)SelectObject(hdc, hpenWhite);
653 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
654 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
655
656 (void)SelectObject(hdc, hpenLightGr);
657 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
658 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
659
660 (void)SelectObject(hdc, hpenGrey);
661 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
662 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
663 }
664
665 (void)SelectObject(hdc, hpenOld);
666 DeleteObject(hpenWhite);
667 DeleteObject(hpenLightGr);
668 DeleteObject(hpenGrey);
669 DeleteObject(hpenBlack);
670 }
671
672 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
673 {
674 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
675
676 RECT rectBtn;
677 CopyRect(&rectBtn, &lpDIS->rcItem);
678
679 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
680 colFg = wxColourToRGB(GetForegroundColour());
681
682 HDC hdc = lpDIS->hDC;
683 UINT state = lpDIS->itemState;
684
685 // first, draw the background
686 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
687
688 FillRect(hdc, &rectBtn, hbrushBackground);
689
690 // draw the border for the current state
691 bool selected = (state & ODS_SELECTED) != 0;
692 if ( !selected )
693 {
694 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
695 if ( panel )
696 {
697 selected = panel->GetDefaultItem() == this;
698 }
699 }
700 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
701
702 DrawButtonFrame(hdc, rectBtn, selected, pushed);
703
704 // draw the focus rect if needed
705 if ( state & ODS_FOCUS )
706 {
707 RECT rectFocus;
708 CopyRect(&rectFocus, &rectBtn);
709
710 // I don't know where does this constant come from, but this is how
711 // Windows draws them
712 InflateRect(&rectFocus, -4, -4);
713
714 DrawFocusRect(hdc, &rectFocus);
715 }
716
717 if ( pushed )
718 {
719 // the label is shifted by 1 pixel to create "pushed" effect
720 OffsetRect(&rectBtn, 1, 1);
721 }
722
723 DrawButtonText(hdc, &rectBtn, GetLabel(),
724 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
725 : colFg);
726
727 ::DeleteObject(hbrushBackground);
728
729 return true;
730 }
731
732 #endif // __WIN32__
733
734 #endif // wxUSE_BUTTON
735