Get/SetTitle only for wxTopLevelWindow (wxGTK part).
[wxWidgets.git] / include / wx / window.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/window.h
3 // Purpose: wxWindowBase class - the interface of wxWindow
4 // Author: Vadim Zeitlin
5 // Modified by: Ron Lee
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_WINDOW_H_BASE_
13 #define _WX_WINDOW_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers which we must include here
17 // ----------------------------------------------------------------------------
18
19 #include "wx/event.h" // the base class
20
21 #include "wx/list.h" // defines wxWindowList
22
23 #include "wx/cursor.h" // we have member variables of these classes
24 #include "wx/font.h" // so we can't do without them
25 #include "wx/colour.h"
26 #include "wx/region.h"
27 #include "wx/utils.h"
28
29 #include "wx/validate.h" // for wxDefaultValidator (always include it)
30
31 #if wxUSE_PALETTE
32 #include "wx/palette.h"
33 #endif // wxUSE_PALETTE
34
35 #if wxUSE_ACCEL
36 #include "wx/accel.h"
37 #endif // wxUSE_ACCEL
38
39 #if wxUSE_ACCESSIBILITY
40 #include "wx/access.h"
41 #endif
42
43 // when building wxUniv/Foo we don't want the code for native menu use to be
44 // compiled in - it should only be used when building real wxFoo
45 #ifdef __WXUNIVERSAL__
46 #define wxUSE_MENUS_NATIVE 0
47 #else // !__WXUNIVERSAL__
48 #define wxUSE_MENUS_NATIVE wxUSE_MENUS
49 #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
50
51 // ----------------------------------------------------------------------------
52 // forward declarations
53 // ----------------------------------------------------------------------------
54
55 class WXDLLEXPORT wxCaret;
56 class WXDLLEXPORT wxControl;
57 class WXDLLEXPORT wxCursor;
58 class WXDLLEXPORT wxDC;
59 class WXDLLEXPORT wxDropTarget;
60 class WXDLLEXPORT wxItemResource;
61 class WXDLLEXPORT wxLayoutConstraints;
62 class WXDLLEXPORT wxResourceTable;
63 class WXDLLEXPORT wxSizer;
64 class WXDLLEXPORT wxToolTip;
65 class WXDLLEXPORT wxWindowBase;
66 class WXDLLEXPORT wxWindow;
67
68 #if wxUSE_ACCESSIBILITY
69 class WXDLLEXPORT wxAccessible;
70 #endif
71
72 // ----------------------------------------------------------------------------
73 // helper stuff used by wxWindow
74 // ----------------------------------------------------------------------------
75
76 // struct containing all the visual attributes of a control
77 struct WXDLLEXPORT wxVisualAttributes
78 {
79 // the font used for control label/text inside it
80 wxFont font;
81
82 // the foreground colour
83 wxColour colFg;
84
85 // the background colour, may be wxNullColour if the controls background
86 // colour is not solid
87 wxColour colBg;
88 };
89
90 // different window variants, on platforms like eg mac uses different
91 // rendering sizes
92 enum wxWindowVariant
93 {
94 wxWINDOW_VARIANT_NORMAL, // Normal size
95 wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
96 wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
97 wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
98 wxWINDOW_VARIANT_MAX
99 };
100
101 #if wxUSE_SYSTEM_OPTIONS
102 #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
103 #endif
104
105 // ----------------------------------------------------------------------------
106 // (pseudo)template list classes
107 // ----------------------------------------------------------------------------
108
109 WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
110
111 // ----------------------------------------------------------------------------
112 // global variables
113 // ----------------------------------------------------------------------------
114
115 extern WXDLLEXPORT_DATA(wxWindowList) wxTopLevelWindows;
116
117 // ----------------------------------------------------------------------------
118 // wxWindowBase is the base class for all GUI controls/widgets, this is the public
119 // interface of this class.
120 //
121 // Event handler: windows have themselves as their event handlers by default,
122 // but their event handlers could be set to another object entirely. This
123 // separation can reduce the amount of derivation required, and allow
124 // alteration of a window's functionality (e.g. by a resource editor that
125 // temporarily switches event handlers).
126 // ----------------------------------------------------------------------------
127
128 class WXDLLEXPORT wxWindowBase : public wxEvtHandler
129 {
130 public:
131 // creating the window
132 // -------------------
133
134 // default ctor, initializes everything which can be initialized before
135 // Create()
136 wxWindowBase() ;
137
138 // pseudo ctor (can't be virtual, called from ctor)
139 bool CreateBase(wxWindowBase *parent,
140 wxWindowID winid,
141 const wxPoint& pos = wxDefaultPosition,
142 const wxSize& size = wxDefaultSize,
143 long style = 0,
144 const wxValidator& validator = wxDefaultValidator,
145 const wxString& name = wxPanelNameStr);
146
147 virtual ~wxWindowBase();
148
149 // deleting the window
150 // -------------------
151
152 // ask the window to close itself, return true if the event handler
153 // honoured our request
154 bool Close( bool force = false );
155
156 // the following functions delete the C++ objects (the window itself
157 // or its children) as well as the GUI windows and normally should
158 // never be used directly
159
160 // delete window unconditionally (dangerous!), returns true if ok
161 virtual bool Destroy();
162 // delete all children of this window, returns true if ok
163 bool DestroyChildren();
164
165 // is the window being deleted?
166 bool IsBeingDeleted() const { return m_isBeingDeleted; }
167
168 // window attributes
169 // -----------------
170
171 #if !defined(__WXMSW__) && \
172 !defined(__WXMOTIF__) && \
173 !defined(__WXGTK__)
174
175 // FIXME: This is work in progress about moving SetTitle/GetTitle from wxWindow
176 // to wxTopLevelWindow so initially enabled in wxMSW only to observe results
177 // and continue on other platforms
178
179 virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
180 virtual wxString GetTitle() const { return wxEmptyString; }
181
182 // label is just the same as the title (but for, e.g., buttons it
183 // makes more sense to speak about labels)
184 virtual void SetLabel(const wxString& label) { SetTitle(label); }
185 virtual wxString GetLabel() const { return GetTitle(); }
186 #else
187 // label is just the same as the title (but for, e.g., buttons it
188 // makes more sense to speak about labels)
189 virtual void SetLabel(const wxString& label) = 0;
190 virtual wxString GetLabel() const = 0;
191 #endif
192
193 // the window name is used for ressource setting in X, it is not the
194 // same as the window title/label
195 virtual void SetName( const wxString &name ) { m_windowName = name; }
196 virtual wxString GetName() const { return m_windowName; }
197
198 // sets the window variant, calls internally DoSetVariant if variant has changed
199 void SetWindowVariant( wxWindowVariant variant ) ;
200 wxWindowVariant GetWindowVariant() const { return m_windowVariant ; }
201
202
203 // window id uniquely identifies the window among its siblings unless
204 // it is wxID_ANY which means "don't care"
205 void SetId( wxWindowID winid ) { m_windowId = winid; }
206 wxWindowID GetId() const { return m_windowId; }
207
208 // generate a control id for the controls which were not given one by
209 // user
210 static int NewControlId() { return --ms_lastControlId; }
211 // get the id of the control following the one with the given
212 // (autogenerated) id
213 static int NextControlId(int winid) { return winid - 1; }
214 // get the id of the control preceding the one with the given
215 // (autogenerated) id
216 static int PrevControlId(int winid) { return winid + 1; }
217
218 // moving/resizing
219 // ---------------
220
221 // set the window size and/or position
222 void SetSize( int x, int y, int width, int height,
223 int sizeFlags = wxSIZE_AUTO )
224 { DoSetSize(x, y, width, height, sizeFlags); }
225
226 void SetSize( int width, int height )
227 { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
228
229 void SetSize( const wxSize& size )
230 { SetSize( size.x, size.y); }
231
232 void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
233 { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
234
235 void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
236 { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
237
238 void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
239 { Move(pt.x, pt.y, flags); }
240
241 // Z-order
242 virtual void Raise() = 0;
243 virtual void Lower() = 0;
244
245 // client size is the size of area available for subwindows
246 void SetClientSize( int width, int height )
247 { DoSetClientSize(width, height); }
248
249 void SetClientSize( const wxSize& size )
250 { DoSetClientSize(size.x, size.y); }
251
252 void SetClientSize(const wxRect& rect)
253 { SetClientSize( rect.width, rect.height ); }
254
255 // get the window position and/or size (pointers may be NULL)
256 void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
257 wxPoint GetPosition() const
258 {
259 int w, h;
260 DoGetPosition(&w, &h);
261
262 return wxPoint(w, h);
263 }
264
265 void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
266
267 void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
268 wxSize GetSize() const
269 {
270 int w, h;
271 DoGetSize(& w, & h);
272 return wxSize(w, h);
273 }
274
275 wxRect GetRect() const
276 {
277 int x, y, w, h;
278 GetPosition(& x, & y);
279 GetSize(& w, & h);
280
281 return wxRect(x, y, w, h);
282 }
283
284 void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
285 wxSize GetClientSize() const
286 {
287 int w, h;
288 DoGetClientSize(& w, & h);
289
290 return wxSize(w, h);
291 }
292
293 // get the origin of the client area of the window relative to the
294 // window top left corner (the client area may be shifted because of
295 // the borders, scrollbars, other decorations...)
296 virtual wxPoint GetClientAreaOrigin() const;
297
298 // get the client rectangle in window (i.e. client) coordinates
299 wxRect GetClientRect() const
300 {
301 return wxRect(GetClientAreaOrigin(), GetClientSize());
302 }
303
304 // get the size best suited for the window (in fact, minimal
305 // acceptable size using which it will still look "nice" in
306 // most situations)
307 wxSize GetBestSize() const
308 {
309 if (m_bestSizeCache.IsFullySpecified())
310 return m_bestSizeCache;
311 return DoGetBestSize();
312 }
313 void GetBestSize(int *w, int *h) const
314 {
315 wxSize s = GetBestSize();
316 if ( w )
317 *w = s.x;
318 if ( h )
319 *h = s.y;
320 }
321
322 // reset the cached best size value so it will be recalculated the
323 // next time it is needed.
324 void InvalidateBestSize();
325 void CacheBestSize(const wxSize& size) const
326 { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
327
328 // There are times (and windows) where 'Best' size and 'Min' size
329 // are vastly out of sync. This should be remedied somehow, but in
330 // the meantime, this method will return the larger of BestSize
331 // (the window's smallest legible size), and any user specified
332 // MinSize hint.
333 wxSize GetAdjustedBestSize() const
334 {
335 wxSize s( GetBestSize() );
336 return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
337 }
338
339 // This function will merge the window's best size into the window's
340 // minimum size, giving priority to the min size components, and
341 // returns the results.
342 wxSize GetBestFittingSize() const;
343
344 // A 'Smart' SetSize that will fill in default size values with 'best'
345 // size. Sets the minsize to what was passed in.
346 void SetBestFittingSize(const wxSize& size=wxDefaultSize);
347
348 // the generic centre function - centers the window on parent by`
349 // default or on screen if it doesn't have parent or
350 // wxCENTER_ON_SCREEN flag is given
351 void Centre( int direction = wxBOTH );
352 void Center( int direction = wxBOTH ) { Centre(direction); }
353
354 // centre on screen (only works for top level windows)
355 void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
356 void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
357
358 // centre with respect to the the parent window
359 void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
360 void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
361
362 // set window size to wrap around its children
363 virtual void Fit();
364
365 // set virtual size to satisfy children
366 virtual void FitInside();
367
368 // set min/max size of the window
369 virtual void SetSizeHints( int minW, int minH,
370 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
371 int incW = wxDefaultCoord, int incH = wxDefaultCoord )
372 {
373 DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
374 }
375
376 void SetSizeHints( const wxSize& minSize,
377 const wxSize& maxSize=wxDefaultSize,
378 const wxSize& incSize=wxDefaultSize)
379 {
380 DoSetSizeHints(minSize.x, minSize.y,
381 maxSize.x, maxSize.y,
382 incSize.x, incSize.y);
383 }
384
385 virtual void DoSetSizeHints(int minW, int minH,
386 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
387 int incW = wxDefaultCoord, int incH = wxDefaultCoord );
388
389 virtual void SetVirtualSizeHints( int minW, int minH,
390 int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
391 void SetVirtualSizeHints( const wxSize& minSize,
392 const wxSize& maxSize=wxDefaultSize)
393 {
394 SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
395 }
396
397 virtual int GetMinWidth() const { return m_minWidth; }
398 virtual int GetMinHeight() const { return m_minHeight; }
399 int GetMaxWidth() const { return m_maxWidth; }
400 int GetMaxHeight() const { return m_maxHeight; }
401
402 // Override this method to control the values given to Sizers etc.
403 virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
404 virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
405
406 void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
407 void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
408
409 // Methods for accessing the virtual size of a window. For most
410 // windows this is just the client area of the window, but for
411 // some like scrolled windows it is more or less independent of
412 // the screen window size. You may override the DoXXXVirtual
413 // methods below for classes where that is is the case.
414
415 void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
416 void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
417
418 wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
419 void GetVirtualSize( int *x, int *y ) const
420 {
421 wxSize s( DoGetVirtualSize() );
422
423 if( x )
424 *x = s.GetWidth();
425 if( y )
426 *y = s.GetHeight();
427 }
428
429 // Override these methods for windows that have a virtual size
430 // independent of their client size. eg. the virtual area of a
431 // wxScrolledWindow.
432
433 virtual void DoSetVirtualSize( int x, int y );
434 virtual wxSize DoGetVirtualSize() const;
435
436 // Return the largest of ClientSize and BestSize (as determined
437 // by a sizer, interior children, or other means)
438
439 virtual wxSize GetBestVirtualSize() const
440 {
441 wxSize client( GetClientSize() );
442 wxSize best( GetBestSize() );
443
444 return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
445 }
446
447 // window state
448 // ------------
449
450 // returns true if window was shown/hidden, false if the nothing was
451 // done (window was already shown/hidden)
452 virtual bool Show( bool show = true );
453 bool Hide() { return Show(false); }
454
455 // returns true if window was enabled/disabled, false if nothing done
456 virtual bool Enable( bool enable = true );
457 bool Disable() { return Enable(false); }
458
459 virtual bool IsShown() const { return m_isShown; }
460 virtual bool IsEnabled() const { return m_isEnabled; }
461
462 // get/set window style (setting style won't update the window and so
463 // is only useful for internal usage)
464 virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
465 virtual long GetWindowStyleFlag() const { return m_windowStyle; }
466
467 // just some (somewhat shorter) synonims
468 void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
469 long GetWindowStyle() const { return GetWindowStyleFlag(); }
470
471 bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
472 virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
473
474 // extra style: the less often used style bits which can't be set with
475 // SetWindowStyleFlag()
476 virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
477 long GetExtraStyle() const { return m_exStyle; }
478
479 // make the window modal (all other windows unresponsive)
480 virtual void MakeModal(bool modal = true);
481
482
483 // (primitive) theming support
484 // ---------------------------
485
486 virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
487 virtual bool GetThemeEnabled() const { return m_themeEnabled; }
488
489
490 // focus and keyboard handling
491 // ---------------------------
492
493 // set focus to this window
494 virtual void SetFocus() = 0;
495
496 // set focus to this window as the result of a keyboard action
497 virtual void SetFocusFromKbd() { SetFocus(); }
498
499 // return the window which currently has the focus or NULL
500 static wxWindow *FindFocus();
501
502 static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
503
504 // can this window have focus?
505 virtual bool AcceptsFocus() const { return IsShown() && IsEnabled(); }
506
507 // can this window be given focus by keyboard navigation? if not, the
508 // only way to give it focus (provided it accepts it at all) is to
509 // click it
510 virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
511
512 // NB: these methods really don't belong here but with the current
513 // class hierarchy there is no other place for them :-(
514
515 // get the default child of this parent, i.e. the one which is
516 // activated by pressing <Enter>
517 virtual wxWindow *GetDefaultItem() const { return NULL; }
518
519 // set this child as default, return the old default
520 virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
521 { return NULL; }
522
523 // set this child as temporary default
524 virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
525
526 // navigates in the specified direction by sending a wxNavigationKeyEvent
527 virtual bool Navigate(int flags = wxNavigationKeyEvent::IsForward);
528
529 // move this window just before/after the specified one in tab order
530 // (the other window must be our sibling!)
531 void MoveBeforeInTabOrder(wxWindow *win)
532 { DoMoveInTabOrder(win, MoveBefore); }
533 void MoveAfterInTabOrder(wxWindow *win)
534 { DoMoveInTabOrder(win, MoveAfter); }
535
536
537 // parent/children relations
538 // -------------------------
539
540 // get the list of children
541 const wxWindowList& GetChildren() const { return m_children; }
542 wxWindowList& GetChildren() { return m_children; }
543
544 // needed just for extended runtime
545 const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
546
547 // get the parent or the parent of the parent
548 wxWindow *GetParent() const { return m_parent; }
549 inline wxWindow *GetGrandParent() const;
550
551 // is this window a top level one?
552 virtual bool IsTopLevel() const;
553
554 // it doesn't really change parent, use Reparent() instead
555 void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
556 // change the real parent of this window, return true if the parent
557 // was changed, false otherwise (error or newParent == oldParent)
558 virtual bool Reparent( wxWindowBase *newParent );
559
560 // implementation mostly
561 virtual void AddChild( wxWindowBase *child );
562 virtual void RemoveChild( wxWindowBase *child );
563
564 // looking for windows
565 // -------------------
566
567 // find window among the descendants of this one either by id or by
568 // name (return NULL if not found)
569 wxWindow *FindWindow(long winid) const;
570 wxWindow *FindWindow(const wxString& name) const;
571
572 // Find a window among any window (all return NULL if not found)
573 static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
574 static wxWindow *FindWindowByName( const wxString& name,
575 const wxWindow *parent = NULL );
576 static wxWindow *FindWindowByLabel( const wxString& label,
577 const wxWindow *parent = NULL );
578
579 // event handler stuff
580 // -------------------
581
582 // get the current event handler
583 wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
584
585 // replace the event handler (allows to completely subclass the
586 // window)
587 void SetEventHandler( wxEvtHandler *handler ) { m_eventHandler = handler; }
588
589 // push/pop event handler: allows to chain a custom event handler to
590 // alreasy existing ones
591 void PushEventHandler( wxEvtHandler *handler );
592 wxEvtHandler *PopEventHandler( bool deleteHandler = false );
593
594 // find the given handler in the event handler chain and remove (but
595 // not delete) it from the event handler chain, return true if it was
596 // found and false otherwise (this also results in an assert failure so
597 // this function should only be called when the handler is supposed to
598 // be there)
599 bool RemoveEventHandler(wxEvtHandler *handler);
600
601 // validators
602 // ----------
603
604 #if wxUSE_VALIDATORS
605 // a window may have an associated validator which is used to control
606 // user input
607 virtual void SetValidator( const wxValidator &validator );
608 virtual wxValidator *GetValidator() { return m_windowValidator; }
609 #endif // wxUSE_VALIDATORS
610
611
612 // dialog oriented functions
613 // -------------------------
614
615 // validate the correctness of input, return true if ok
616 virtual bool Validate();
617
618 // transfer data between internal and GUI representations
619 virtual bool TransferDataToWindow();
620 virtual bool TransferDataFromWindow();
621
622 virtual void InitDialog();
623
624 #if wxUSE_ACCEL
625 // accelerators
626 // ------------
627 virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
628 { m_acceleratorTable = accel; }
629 wxAcceleratorTable *GetAcceleratorTable()
630 { return &m_acceleratorTable; }
631
632 #endif // wxUSE_ACCEL
633
634 #if wxUSE_HOTKEY
635 // hot keys (system wide accelerators)
636 // -----------------------------------
637
638 virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
639 virtual bool UnregisterHotKey(int hotkeyId);
640 #endif // wxUSE_HOTKEY
641
642
643 // dialog units translations
644 // -------------------------
645
646 wxPoint ConvertPixelsToDialog( const wxPoint& pt );
647 wxPoint ConvertDialogToPixels( const wxPoint& pt );
648 wxSize ConvertPixelsToDialog( const wxSize& sz )
649 {
650 wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
651
652 return wxSize(pt.x, pt.y);
653 }
654
655 wxSize ConvertDialogToPixels( const wxSize& sz )
656 {
657 wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
658
659 return wxSize(pt.x, pt.y);
660 }
661
662 // mouse functions
663 // ---------------
664
665 // move the mouse to the specified position
666 virtual void WarpPointer(int x, int y) = 0;
667
668 // start or end mouse capture, these functions maintain the stack of
669 // windows having captured the mouse and after calling ReleaseMouse()
670 // the mouse is not released but returns to the window which had had
671 // captured it previously (if any)
672 void CaptureMouse();
673 void ReleaseMouse();
674
675 // get the window which currently captures the mouse or NULL
676 static wxWindow *GetCapture();
677
678 // does this window have the capture?
679 virtual bool HasCapture() const
680 { return (wxWindow *)this == GetCapture(); }
681
682 // painting the window
683 // -------------------
684
685 // mark the specified rectangle (or the whole window) as "dirty" so it
686 // will be repainted
687 virtual void Refresh( bool eraseBackground = true,
688 const wxRect *rect = (const wxRect *) NULL ) = 0;
689
690 // a less awkward wrapper for Refresh
691 void RefreshRect(const wxRect& rect, bool eraseBackground = true)
692 {
693 Refresh(eraseBackground, &rect);
694 }
695
696 // repaint all invalid areas of the window immediately
697 virtual void Update() { }
698
699 // clear the window background
700 virtual void ClearBackground();
701
702 // freeze the window: don't redraw it until it is thawed
703 virtual void Freeze() { }
704
705 // thaw the window: redraw it after it had been frozen
706 virtual void Thaw() { }
707
708 // adjust DC for drawing on this window
709 virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
710
711 // the update region of the window contains the areas which must be
712 // repainted by the program
713 const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
714 wxRegion& GetUpdateRegion() { return m_updateRegion; }
715
716 // get the update rectangleregion bounding box in client coords
717 wxRect GetUpdateClientRect() const;
718
719 // these functions verify whether the given point/rectangle belongs to
720 // (or at least intersects with) the update region
721 bool IsExposed( int x, int y ) const;
722 bool IsExposed( int x, int y, int w, int h ) const;
723
724 bool IsExposed( const wxPoint& pt ) const
725 { return IsExposed(pt.x, pt.y); }
726 bool IsExposed( const wxRect& rect ) const
727 { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
728
729 // colours, fonts and cursors
730 // --------------------------
731
732 // get the default attributes for the controls of this class: we
733 // provide a virtual function which can be used to query the default
734 // attributes of an existing control and a static function which can
735 // be used even when no existing object of the given class is
736 // available, but which won't return any styles specific to this
737 // particular control, of course (e.g. "Ok" button might have
738 // different -- bold for example -- font)
739 virtual wxVisualAttributes GetDefaultAttributes() const
740 {
741 return GetClassDefaultAttributes(GetWindowVariant());
742 }
743
744 static wxVisualAttributes
745 GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
746
747 // set/retrieve the window colours (system defaults are used by
748 // default): SetXXX() functions return true if colour was changed,
749 // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
750 // value to prevent it from being inherited by our children
751 virtual bool SetBackgroundColour(const wxColour& colour);
752 void SetOwnBackgroundColour(const wxColour& colour)
753 {
754 if ( SetBackgroundColour(colour) )
755 m_inheritBgCol = false;
756 }
757 wxColour GetBackgroundColour() const;
758 bool InheritsBackgroundColour() const
759 {
760 return m_inheritBgCol;
761 }
762 bool UseBgCol() const
763 {
764 return m_hasBgCol;
765 }
766
767 virtual bool SetForegroundColour(const wxColour& colour);
768 void SetOwnForegroundColour(const wxColour& colour)
769 {
770 if ( SetForegroundColour(colour) )
771 m_inheritFgCol = false;
772 }
773 wxColour GetForegroundColour() const;
774
775 // Set/get the background style.
776 // Pass one of wxBG_STYLE_SYSTEM, wxBG_STYLE_COLOUR, wxBG_STYLE_CUSTOM
777 virtual bool SetBackgroundStyle(wxBackgroundStyle style) { m_backgroundStyle = style; return true; }
778 virtual wxBackgroundStyle GetBackgroundStyle() const { return m_backgroundStyle; }
779
780 // returns true if the control has "transparent" areas such as a
781 // wxStaticText and wxCheckBox and the background should be adapted
782 // from a parent window
783 virtual bool HasTransparentBackground() { return false; }
784
785 // set/retrieve the font for the window (SetFont() returns true if the
786 // font really changed)
787 virtual bool SetFont(const wxFont& font) = 0;
788 void SetOwnFont(const wxFont& font)
789 {
790 if ( SetFont(font) )
791 m_inheritFont = false;
792 }
793 wxFont GetFont() const;
794
795 // set/retrieve the cursor for this window (SetCursor() returns true
796 // if the cursor was really changed)
797 virtual bool SetCursor( const wxCursor &cursor );
798 const wxCursor& GetCursor() const { return m_cursor; }
799
800 #if wxUSE_CARET
801 // associate a caret with the window
802 void SetCaret(wxCaret *caret);
803 // get the current caret (may be NULL)
804 wxCaret *GetCaret() const { return m_caret; }
805 #endif // wxUSE_CARET
806
807 // get the (average) character size for the current font
808 virtual int GetCharHeight() const = 0;
809 virtual int GetCharWidth() const = 0;
810
811 // get the width/height/... of the text using current or specified
812 // font
813 virtual void GetTextExtent(const wxString& string,
814 int *x, int *y,
815 int *descent = (int *) NULL,
816 int *externalLeading = (int *) NULL,
817 const wxFont *theFont = (const wxFont *) NULL)
818 const = 0;
819
820 // client <-> screen coords
821 // ------------------------
822
823 // translate to/from screen/client coordinates (pointers may be NULL)
824 void ClientToScreen( int *x, int *y ) const
825 { DoClientToScreen(x, y); }
826 void ScreenToClient( int *x, int *y ) const
827 { DoScreenToClient(x, y); }
828
829 // wxPoint interface to do the same thing
830 wxPoint ClientToScreen(const wxPoint& pt) const
831 {
832 int x = pt.x, y = pt.y;
833 DoClientToScreen(&x, &y);
834
835 return wxPoint(x, y);
836 }
837
838 wxPoint ScreenToClient(const wxPoint& pt) const
839 {
840 int x = pt.x, y = pt.y;
841 DoScreenToClient(&x, &y);
842
843 return wxPoint(x, y);
844 }
845
846 // test where the given (in client coords) point lies
847 wxHitTest HitTest(wxCoord x, wxCoord y) const
848 { return DoHitTest(x, y); }
849
850 wxHitTest HitTest(const wxPoint& pt) const
851 { return DoHitTest(pt.x, pt.y); }
852
853 // misc
854 // ----
855
856 // get the window border style from the given flags: this is different from
857 // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
858 // translate wxBORDER_DEFAULT to something reasonable
859 wxBorder GetBorder(long flags) const;
860
861 // get border for the flags of this window
862 wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
863
864 // send wxUpdateUIEvents to this window, and children if recurse is true
865 virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
866
867 // do the window-specific processing after processing the update event
868 virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
869
870 #if wxUSE_MENUS
871 bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
872 { return DoPopupMenu(menu, pos.x, pos.y); }
873 bool PopupMenu(wxMenu *menu, int x, int y)
874 { return DoPopupMenu(menu, x, y); }
875 #endif // wxUSE_MENUS
876
877 // scrollbars
878 // ----------
879
880 // does the window have the scrollbar for this orientation?
881 bool HasScrollbar(int orient) const
882 {
883 return (m_windowStyle &
884 (orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
885 }
886
887 // configure the window scrollbars
888 virtual void SetScrollbar( int orient,
889 int pos,
890 int thumbvisible,
891 int range,
892 bool refresh = true ) = 0;
893 virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
894 virtual int GetScrollPos( int orient ) const = 0;
895 virtual int GetScrollThumb( int orient ) const = 0;
896 virtual int GetScrollRange( int orient ) const = 0;
897
898 // scroll window to the specified position
899 virtual void ScrollWindow( int dx, int dy,
900 const wxRect* rect = (wxRect *) NULL ) = 0;
901
902 // scrolls window by line/page: note that not all controls support this
903 //
904 // return true if the position changed, false otherwise
905 virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
906 virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
907
908 // convenient wrappers for ScrollLines/Pages
909 bool LineUp() { return ScrollLines(-1); }
910 bool LineDown() { return ScrollLines(1); }
911 bool PageUp() { return ScrollPages(-1); }
912 bool PageDown() { return ScrollPages(1); }
913
914 // context-sensitive help
915 // ----------------------
916
917 // these are the convenience functions wrapping wxHelpProvider methods
918
919 #if wxUSE_HELP
920 // associate this help text with this window
921 void SetHelpText(const wxString& text);
922 // associate this help text with all windows with the same id as this
923 // one
924 void SetHelpTextForId(const wxString& text);
925 // get the help string associated with this window (may be empty)
926 wxString GetHelpText() const;
927 #else
928 // silently ignore SetHelpText() calls
929 void SetHelpText(const wxString& WXUNUSED(text)) { }
930 void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
931 #endif // wxUSE_HELP
932
933 // tooltips
934 // --------
935
936 #if wxUSE_TOOLTIPS
937 // the easiest way to set a tooltip for a window is to use this method
938 void SetToolTip( const wxString &tip );
939 // attach a tooltip to the window
940 void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
941 // get the associated tooltip or NULL if none
942 wxToolTip* GetToolTip() const { return m_tooltip; }
943 wxString GetToolTipText() const ;
944 #else
945 // make it much easier to compile apps in an environment
946 // that doesn't support tooltips, such as PocketPC
947 inline void SetToolTip( const wxString & WXUNUSED(tip) ) {}
948 #endif // wxUSE_TOOLTIPS
949
950 // drag and drop
951 // -------------
952 #if wxUSE_DRAG_AND_DROP
953 // set/retrieve the drop target associated with this window (may be
954 // NULL; it's owned by the window and will be deleted by it)
955 virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
956 virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
957 #endif // wxUSE_DRAG_AND_DROP
958
959 // constraints and sizers
960 // ----------------------
961 #if wxUSE_CONSTRAINTS
962 // set the constraints for this window or retrieve them (may be NULL)
963 void SetConstraints( wxLayoutConstraints *constraints );
964 wxLayoutConstraints *GetConstraints() const { return m_constraints; }
965
966 // implementation only
967 void UnsetConstraints(wxLayoutConstraints *c);
968 wxWindowList *GetConstraintsInvolvedIn() const
969 { return m_constraintsInvolvedIn; }
970 void AddConstraintReference(wxWindowBase *otherWin);
971 void RemoveConstraintReference(wxWindowBase *otherWin);
972 void DeleteRelatedConstraints();
973 void ResetConstraints();
974
975 // these methods may be overriden for special layout algorithms
976 virtual void SetConstraintSizes(bool recurse = true);
977 virtual bool LayoutPhase1(int *noChanges);
978 virtual bool LayoutPhase2(int *noChanges);
979 virtual bool DoPhase(int phase);
980
981 // these methods are virtual but normally won't be overridden
982 virtual void SetSizeConstraint(int x, int y, int w, int h);
983 virtual void MoveConstraint(int x, int y);
984 virtual void GetSizeConstraint(int *w, int *h) const ;
985 virtual void GetClientSizeConstraint(int *w, int *h) const ;
986 virtual void GetPositionConstraint(int *x, int *y) const ;
987
988 #endif // wxUSE_CONSTRAINTS
989
990 // when using constraints or sizers, it makes sense to update
991 // children positions automatically whenever the window is resized
992 // - this is done if autoLayout is on
993 void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
994 bool GetAutoLayout() const { return m_autoLayout; }
995
996 // lay out the window and its children
997 virtual bool Layout();
998
999 // sizers
1000 void SetSizer(wxSizer *sizer, bool deleteOld = true );
1001 void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1002
1003 wxSizer *GetSizer() const { return m_windowSizer; }
1004
1005 // Track if this window is a member of a sizer
1006 void SetContainingSizer(wxSizer* sizer);
1007 wxSizer *GetContainingSizer() const { return m_containingSizer; }
1008
1009 // accessibility
1010 // ----------------------
1011 #if wxUSE_ACCESSIBILITY
1012 // Override to create a specific accessible object.
1013 virtual wxAccessible* CreateAccessible();
1014
1015 // Sets the accessible object.
1016 void SetAccessible(wxAccessible* accessible) ;
1017
1018 // Returns the accessible object.
1019 wxAccessible* GetAccessible() { return m_accessible; };
1020
1021 // Returns the accessible object, creating if necessary.
1022 wxAccessible* GetOrCreateAccessible() ;
1023 #endif
1024
1025 // implementation
1026 // --------------
1027
1028 // event handlers
1029 void OnSysColourChanged( wxSysColourChangedEvent& event );
1030 void OnInitDialog( wxInitDialogEvent &event );
1031 void OnMiddleClick( wxMouseEvent& event );
1032 #if wxUSE_HELP
1033 void OnHelp(wxHelpEvent& event);
1034 #endif // wxUSE_HELP
1035
1036 // virtual function for implementing internal idle
1037 // behaviour
1038 virtual void OnInternalIdle() {}
1039
1040 // call internal idle recursively
1041 // void ProcessInternalIdle() ;
1042
1043 // get the handle of the window for the underlying window system: this
1044 // is only used for wxWin itself or for user code which wants to call
1045 // platform-specific APIs
1046 virtual WXWidget GetHandle() const = 0;
1047 // associate the window with a new native handle
1048 virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1049 // dissociate the current native handle from the window
1050 virtual void DissociateHandle() { }
1051
1052 #if wxUSE_PALETTE
1053 // Store the palette used by DCs in wxWindow so that the dcs can share
1054 // a palette. And we can respond to palette messages.
1055 wxPalette GetPalette() const { return m_palette; }
1056
1057 // When palette is changed tell the DC to set the system palette to the
1058 // new one.
1059 void SetPalette(const wxPalette& pal);
1060
1061 // return true if we have a specific palette
1062 bool HasCustomPalette() const { return m_hasCustomPalette; }
1063
1064 // return the first parent window with a custom palette or NULL
1065 wxWindow *GetAncestorWithCustomPalette() const;
1066 #endif // wxUSE_PALETTE
1067
1068 // inherit the parents visual attributes if they had been explicitly set
1069 // by the user (i.e. we don't inherit default attributes) and if we don't
1070 // have our own explicitly set
1071 virtual void InheritAttributes();
1072
1073 // returns false from here if this window doesn't want to inherit the
1074 // parents colours even if InheritAttributes() would normally do it
1075 //
1076 // this just provides a simple way to customize InheritAttributes()
1077 // behaviour in the most common case
1078 virtual bool ShouldInheritColours() const { return false; }
1079
1080 // Reserved for future use
1081 virtual void ReservedWindowFunc1() {}
1082 virtual void ReservedWindowFunc2() {}
1083 virtual void ReservedWindowFunc3() {}
1084 virtual void ReservedWindowFunc4() {}
1085 virtual void ReservedWindowFunc5() {}
1086 virtual void ReservedWindowFunc6() {}
1087 virtual void ReservedWindowFunc7() {}
1088 virtual void ReservedWindowFunc8() {}
1089 virtual void ReservedWindowFunc9() {}
1090
1091 protected:
1092 // event handling specific to wxWindow
1093 virtual bool TryValidator(wxEvent& event);
1094 virtual bool TryParent(wxEvent& event);
1095
1096 // common part of MoveBefore/AfterInTabOrder()
1097 enum MoveKind
1098 {
1099 MoveBefore, // insert before the given window
1100 MoveAfter // insert after the given window
1101 };
1102 virtual void DoMoveInTabOrder(wxWindow *win, MoveKind move);
1103
1104 #if wxUSE_CONSTRAINTS
1105 // satisfy the constraints for the windows but don't set the window sizes
1106 void SatisfyConstraints();
1107 #endif // wxUSE_CONSTRAINTS
1108
1109 // Send the wxWindowDestroyEvent
1110 void SendDestroyEvent();
1111
1112 // returns the main window of composite control; this is the window
1113 // that FindFocus returns if the focus is in one of composite control's
1114 // windows
1115 virtual wxWindow *GetMainWindowOfCompositeControl()
1116 { return (wxWindow*)this; }
1117
1118 // the window id - a number which uniquely identifies a window among
1119 // its siblings unless it is wxID_ANY
1120 wxWindowID m_windowId;
1121
1122 // the parent window of this window (or NULL) and the list of the children
1123 // of this window
1124 wxWindow *m_parent;
1125 wxWindowList m_children;
1126
1127 // the minimal allowed size for the window (no minimal size if variable(s)
1128 // contain(s) wxDefaultCoord)
1129 int m_minWidth,
1130 m_minHeight,
1131 m_maxWidth,
1132 m_maxHeight;
1133
1134 // event handler for this window: usually is just 'this' but may be
1135 // changed with SetEventHandler()
1136 wxEvtHandler *m_eventHandler;
1137
1138 #if wxUSE_VALIDATORS
1139 // associated validator or NULL if none
1140 wxValidator *m_windowValidator;
1141 #endif // wxUSE_VALIDATORS
1142
1143 #if wxUSE_DRAG_AND_DROP
1144 wxDropTarget *m_dropTarget;
1145 #endif // wxUSE_DRAG_AND_DROP
1146
1147 // visual window attributes
1148 wxCursor m_cursor;
1149 wxFont m_font; // see m_hasFont
1150 wxColour m_backgroundColour, // m_hasBgCol
1151 m_foregroundColour; // m_hasFgCol
1152
1153 #if wxUSE_CARET
1154 wxCaret *m_caret;
1155 #endif // wxUSE_CARET
1156
1157 // the region which should be repainted in response to paint event
1158 wxRegion m_updateRegion;
1159
1160 #if wxUSE_ACCEL
1161 // the accelerator table for the window which translates key strokes into
1162 // command events
1163 wxAcceleratorTable m_acceleratorTable;
1164 #endif // wxUSE_ACCEL
1165
1166 // the tooltip for this window (may be NULL)
1167 #if wxUSE_TOOLTIPS
1168 wxToolTip *m_tooltip;
1169 #endif // wxUSE_TOOLTIPS
1170
1171 // constraints and sizers
1172 #if wxUSE_CONSTRAINTS
1173 // the constraints for this window or NULL
1174 wxLayoutConstraints *m_constraints;
1175
1176 // constraints this window is involved in
1177 wxWindowList *m_constraintsInvolvedIn;
1178 #endif // wxUSE_CONSTRAINTS
1179
1180 // this window's sizer
1181 wxSizer *m_windowSizer;
1182
1183 // The sizer this window is a member of, if any
1184 wxSizer *m_containingSizer;
1185
1186 // Layout() window automatically when its size changes?
1187 bool m_autoLayout:1;
1188
1189 // window state
1190 bool m_isShown:1;
1191 bool m_isEnabled:1;
1192 bool m_isBeingDeleted:1;
1193
1194 // was the window colours/font explicitly changed by user?
1195 bool m_hasBgCol:1;
1196 bool m_hasFgCol:1;
1197 bool m_hasFont:1;
1198
1199 // and should it be inherited by children?
1200 bool m_inheritBgCol:1;
1201 bool m_inheritFgCol:1;
1202 bool m_inheritFont:1;
1203
1204 // window attributes
1205 long m_windowStyle,
1206 m_exStyle;
1207 wxString m_windowName;
1208 bool m_themeEnabled;
1209 wxBackgroundStyle m_backgroundStyle;
1210 #if wxUSE_PALETTE
1211 wxPalette m_palette;
1212 bool m_hasCustomPalette;
1213 #endif // wxUSE_PALETTE
1214
1215 #if wxUSE_ACCESSIBILITY
1216 wxAccessible* m_accessible;
1217 #endif
1218
1219 // Virtual size (scrolling)
1220 wxSize m_virtualSize;
1221
1222 int m_minVirtualWidth; // VirtualSizeHints
1223 int m_minVirtualHeight;
1224 int m_maxVirtualWidth;
1225 int m_maxVirtualHeight;
1226
1227 wxWindowVariant m_windowVariant ;
1228
1229 // override this to change the default (i.e. used when no style is
1230 // specified) border for the window class
1231 virtual wxBorder GetDefaultBorder() const;
1232
1233 // Get the default size for the new window if no explicit size given. TLWs
1234 // have their own default size so this is just for non top-level windows.
1235 static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1236 static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1237
1238
1239 // Used to save the results of DoGetBestSize so it doesn't need to be
1240 // recalculated each time the value is needed.
1241 wxSize m_bestSizeCache;
1242
1243 // keep the old name for compatibility, at least until all the internal
1244 // usages of it are changed to SetBestFittingSize
1245 void SetBestSize(const wxSize& size) { SetBestFittingSize(size); }
1246
1247 // set the initial window size if none is given (i.e. at least one of the
1248 // components of the size passed to ctor/Create() is wxDefaultCoord)
1249 //
1250 // normally just calls SetBestSize() for controls, but can be overridden
1251 // not to do it for the controls which have to do some additional
1252 // initialization (e.g. add strings to list box) before their best size
1253 // can be accurately calculated
1254 virtual void SetInitialBestSize(const wxSize& WXUNUSED(size)) {}
1255
1256
1257
1258 // more pure virtual functions
1259 // ---------------------------
1260
1261 // NB: we must have DoSomething() function when Something() is an overloaded
1262 // method: indeed, we can't just have "virtual Something()" in case when
1263 // the function is overloaded because then we'd have to make virtual all
1264 // the variants (otherwise only the virtual function may be called on a
1265 // pointer to derived class according to C++ rules) which is, in
1266 // general, absolutely not needed. So instead we implement all
1267 // overloaded Something()s in terms of DoSomething() which will be the
1268 // only one to be virtual.
1269
1270 // coordinates translation
1271 virtual void DoClientToScreen( int *x, int *y ) const = 0;
1272 virtual void DoScreenToClient( int *x, int *y ) const = 0;
1273
1274 virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1275
1276 // capture/release the mouse, used by Capture/ReleaseMouse()
1277 virtual void DoCaptureMouse() = 0;
1278 virtual void DoReleaseMouse() = 0;
1279
1280 // retrieve the position/size of the window
1281 virtual void DoGetPosition( int *x, int *y ) const = 0;
1282 virtual void DoGetSize( int *width, int *height ) const = 0;
1283 virtual void DoGetClientSize( int *width, int *height ) const = 0;
1284
1285 // get the size which best suits the window: for a control, it would be
1286 // the minimal size which doesn't truncate the control, for a panel - the
1287 // same size as it would have after a call to Fit()
1288 virtual wxSize DoGetBestSize() const;
1289
1290 // called from DoGetBestSize() to convert best virtual size (returned by
1291 // the window sizer) to the best size for the window itself; this is
1292 // overridden at wxScrolledWindow level to clump down virtual size to real
1293 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const
1294 {
1295 return size;
1296 }
1297
1298 // this is the virtual function to be overriden in any derived class which
1299 // wants to change how SetSize() or Move() works - it is called by all
1300 // versions of these functions in the base class
1301 virtual void DoSetSize(int x, int y,
1302 int width, int height,
1303 int sizeFlags = wxSIZE_AUTO) = 0;
1304
1305 // same as DoSetSize() for the client size
1306 virtual void DoSetClientSize(int width, int height) = 0;
1307
1308 // move the window to the specified location and resize it: this is called
1309 // from both DoSetSize() and DoSetClientSize() and would usually just
1310 // reposition this window except for composite controls which will want to
1311 // arrange themselves inside the given rectangle
1312 virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1313
1314 #if wxUSE_TOOLTIPS
1315 virtual void DoSetToolTip( wxToolTip *tip );
1316 #endif // wxUSE_TOOLTIPS
1317
1318 #if wxUSE_MENUS
1319 virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1320 #endif // wxUSE_MENUS
1321
1322 // Makes an adjustment to the window position to make it relative to the
1323 // parents client area, e.g. if the parent is a frame with a toolbar, its
1324 // (0, 0) is just below the toolbar
1325 virtual void AdjustForParentClientOrigin(int& x, int& y,
1326 int sizeFlags = 0) const;
1327
1328 // implements the window variants
1329 virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1330
1331 // Reserved for future use
1332 void* m_windowReserved;
1333
1334 private:
1335 // contains the last id generated by NewControlId
1336 static int ms_lastControlId;
1337
1338 // the stack of windows which have captured the mouse
1339 static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
1340
1341 DECLARE_ABSTRACT_CLASS(wxWindowBase)
1342 DECLARE_NO_COPY_CLASS(wxWindowBase)
1343 DECLARE_EVENT_TABLE()
1344 };
1345
1346 // ----------------------------------------------------------------------------
1347 // now include the declaration of wxWindow class
1348 // ----------------------------------------------------------------------------
1349
1350 // include the declaration of the platform-specific class
1351 #if defined(__WXPALMOS__)
1352 #ifdef __WXUNIVERSAL__
1353 #define wxWindowNative wxWindowPalm
1354 #else // !wxUniv
1355 #define wxWindowPalm wxWindow
1356 #endif // wxUniv/!wxUniv
1357 #include "wx/palmos/window.h"
1358 #elif defined(__WXMSW__)
1359 #ifdef __WXUNIVERSAL__
1360 #define wxWindowNative wxWindowMSW
1361 #else // !wxUniv
1362 #define wxWindowMSW wxWindow
1363 #endif // wxUniv/!wxUniv
1364 #include "wx/msw/window.h"
1365 #elif defined(__WXMOTIF__)
1366 #include "wx/motif/window.h"
1367 #elif defined(__WXGTK__)
1368 #ifdef __WXUNIVERSAL__
1369 #define wxWindowNative wxWindowGTK
1370 #else // !wxUniv
1371 #define wxWindowGTK wxWindow
1372 #endif // wxUniv
1373 #include "wx/gtk/window.h"
1374 #elif defined(__WXX11__)
1375 #ifdef __WXUNIVERSAL__
1376 #define wxWindowNative wxWindowX11
1377 #else // !wxUniv
1378 #define wxWindowX11 wxWindow
1379 #endif // wxUniv
1380 #include "wx/x11/window.h"
1381 #elif defined(__WXMGL__)
1382 #ifdef __WXUNIVERSAL__
1383 #define wxWindowNative wxWindowMGL
1384 #else // !wxUniv
1385 #define wxWindowMGL wxWindow
1386 #endif // wxUniv
1387 #include "wx/mgl/window.h"
1388 #elif defined(__WXMAC__)
1389 #ifdef __WXUNIVERSAL__
1390 #define wxWindowNative wxWindowMac
1391 #else // !wxUniv
1392 #define wxWindowMac wxWindow
1393 #endif // wxUniv
1394 #include "wx/mac/window.h"
1395 #elif defined(__WXCOCOA__)
1396 #ifdef __WXUNIVERSAL__
1397 #define wxWindowNative wxWindowCocoa
1398 #else // !wxUniv
1399 #define wxWindowCocoa wxWindow
1400 #endif // wxUniv
1401 #include "wx/cocoa/window.h"
1402 #elif defined(__WXPM__)
1403 #ifdef __WXUNIVERSAL__
1404 #define wxWindowNative wxWindowOS2
1405 #else // !wxUniv
1406 #define wxWindowOS2 wxWindow
1407 #endif // wxUniv/!wxUniv
1408 #include "wx/os2/window.h"
1409 #endif
1410
1411 // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1412 // for the native ports we already have defined it above
1413 #if defined(__WXUNIVERSAL__)
1414 #ifndef wxWindowNative
1415 #error "wxWindowNative must be defined above!"
1416 #endif
1417
1418 #include "wx/univ/window.h"
1419 #endif // wxUniv
1420
1421 // ----------------------------------------------------------------------------
1422 // inline functions which couldn't be declared in the class body because of
1423 // forward dependencies
1424 // ----------------------------------------------------------------------------
1425
1426 inline wxWindow *wxWindowBase::GetGrandParent() const
1427 {
1428 return m_parent ? m_parent->GetParent() : (wxWindow *)NULL;
1429 }
1430
1431 // ----------------------------------------------------------------------------
1432 // global functions
1433 // ----------------------------------------------------------------------------
1434
1435 // Find the wxWindow at the current mouse position, also returning the mouse
1436 // position.
1437 extern WXDLLEXPORT wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1438
1439 // Get the current mouse position.
1440 extern WXDLLEXPORT wxPoint wxGetMousePosition();
1441
1442 // get the currently active window of this application or NULL
1443 extern WXDLLEXPORT wxWindow *wxGetActiveWindow();
1444
1445 // get the (first) top level parent window
1446 WXDLLEXPORT wxWindow* wxGetTopLevelParent(wxWindow *win);
1447
1448 // deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1449 inline int NewControlId() { return wxWindowBase::NewControlId(); }
1450
1451 #if wxUSE_ACCESSIBILITY
1452 // ----------------------------------------------------------------------------
1453 // accessible object for windows
1454 // ----------------------------------------------------------------------------
1455
1456 class WXDLLEXPORT wxWindowAccessible: public wxAccessible
1457 {
1458 public:
1459 wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1460 virtual ~wxWindowAccessible() {}
1461
1462 // Overridables
1463
1464 // Can return either a child object, or an integer
1465 // representing the child element, starting from 1.
1466 virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1467
1468 // Returns the rectangle for this object (id = 0) or a child element (id > 0).
1469 virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1470
1471 // Navigates from fromId to toId/toObject.
1472 virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1473 int* toId, wxAccessible** toObject);
1474
1475 // Gets the name of the specified object.
1476 virtual wxAccStatus GetName(int childId, wxString* name);
1477
1478 // Gets the number of children.
1479 virtual wxAccStatus GetChildCount(int* childCount);
1480
1481 // Gets the specified child (starting from 1).
1482 // If *child is NULL and return value is wxACC_OK,
1483 // this means that the child is a simple element and
1484 // not an accessible object.
1485 virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1486
1487 // Gets the parent, or NULL.
1488 virtual wxAccStatus GetParent(wxAccessible** parent);
1489
1490 // Performs the default action. childId is 0 (the action for this object)
1491 // or > 0 (the action for a child).
1492 // Return wxACC_NOT_SUPPORTED if there is no default action for this
1493 // window (e.g. an edit control).
1494 virtual wxAccStatus DoDefaultAction(int childId);
1495
1496 // Gets the default action for this object (0) or > 0 (the action for a child).
1497 // Return wxACC_OK even if there is no action. actionName is the action, or the empty
1498 // string if there is no action.
1499 // The retrieved string describes the action that is performed on an object,
1500 // not what the object does as a result. For example, a toolbar button that prints
1501 // a document has a default action of "Press" rather than "Prints the current document."
1502 virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1503
1504 // Returns the description for this object or a child.
1505 virtual wxAccStatus GetDescription(int childId, wxString* description);
1506
1507 // Returns help text for this object or a child, similar to tooltip text.
1508 virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1509
1510 // Returns the keyboard shortcut for this object or child.
1511 // Return e.g. ALT+K
1512 virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
1513
1514 // Returns a role constant.
1515 virtual wxAccStatus GetRole(int childId, wxAccRole* role);
1516
1517 // Returns a state constant.
1518 virtual wxAccStatus GetState(int childId, long* state);
1519
1520 // Returns a localized string representing the value for the object
1521 // or child.
1522 virtual wxAccStatus GetValue(int childId, wxString* strValue);
1523
1524 // Selects the object or child.
1525 virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
1526
1527 // Gets the window with the keyboard focus.
1528 // If childId is 0 and child is NULL, no object in
1529 // this subhierarchy has the focus.
1530 // If this object has the focus, child should be 'this'.
1531 virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
1532
1533 // Gets a variant representing the selected children
1534 // of this object.
1535 // Acceptable values:
1536 // - a null variant (IsNull() returns true)
1537 // - a list variant (GetType() == wxT("list")
1538 // - an integer representing the selected child element,
1539 // or 0 if this object is selected (GetType() == wxT("long")
1540 // - a "void*" pointer to a wxAccessible child object
1541 virtual wxAccStatus GetSelections(wxVariant* selections);
1542 };
1543
1544 #endif // wxUSE_ACCESSIBILITY
1545
1546
1547 #endif // _WX_WINDOW_H_BASE_