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Minor fix in screen update code
[wxWidgets.git] / src / qt / region.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // File: region.cpp
3 // Purpose: Region class
4 // Author: Markus Holzem/Julian Smart/AUTHOR
5 // Created: Fri Oct 24 10:46:34 MET 1997
6 // RCS-ID: $Id$
7 // Copyright: (c) 1997 Markus Holzem/Julian Smart/AUTHOR
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 #ifdef __GNUG__
12 #pragma implementation "region.h"
13 #endif
14
15 #include "wx/wxprec.h"
16
17 #ifdef __BORLANDC__
18 #pragma hdrstop
19 #endif
20
21 #include "wx/msw/region.h"
22 #include "wx/gdicmn.h"
23
24 #include <windows.h>
25
26 IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
27 IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
28
29 //-----------------------------------------------------------------------------
30 // wxRegionRefData implementation
31 //-----------------------------------------------------------------------------
32
33 class WXDLLEXPORT wxRegionRefData : public wxGDIRefData {
34 public:
35 wxRegionRefData()
36 {
37 }
38
39 wxRegionRefData(const wxRegionRefData& data)
40 {
41 // TODO
42 }
43
44 ~wxRegionRefData()
45 {
46 // TODO
47 }
48
49 HRGN m_region;
50 };
51
52
53 //-----------------------------------------------------------------------------
54 // wxRegion
55 //-----------------------------------------------------------------------------
56
57 /*!
58 * Create an empty region.
59 */
60 wxRegion::wxRegion()
61 {
62 m_refData = new wxRegionRefData;
63 // TODO create empty region
64 }
65
66 wxRegion::wxRegion(long x, long y, long w, long h)
67 {
68 m_refData = new wxRegionRefData;
69 // TODO create rect region
70 }
71
72 wxRegion::wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight)
73 {
74 m_refData = new wxRegionRefData;
75 // TODO create rect region
76 }
77
78 wxRegion::wxRegion(const wxRect& rect)
79 {
80 m_refData = new wxRegionRefData;
81 // TODO create rect region
82 }
83
84 /*!
85 * Destroy the region.
86 */
87 wxRegion::~wxRegion()
88 {
89 // m_refData unrefed in ~wxObject
90 }
91
92 //-----------------------------------------------------------------------------
93 //# Modify region
94 //-----------------------------------------------------------------------------
95
96 //! Clear current region
97 void wxRegion::Clear()
98 {
99 UnRef();
100 }
101
102 //! Combine rectangle (x, y, w, h) with this.
103 bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
104 {
105 // Don't change shared data
106 if (!m_refData) {
107 m_refData = new wxRegionRefData();
108 } else if (m_refData->GetRefCount() > 1) {
109 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
110 UnRef();
111 m_refData = new wxRegionRefData(*ref);
112 }
113 // If ref count is 1, that means it's 'ours' anyway so no action.
114
115 // TODO create rect region
116
117 int mode = 0; // TODO platform-specific code
118 switch (op)
119 {
120 case wxRGN_AND:
121 // TODO
122 break ;
123 case wxRGN_OR:
124 // TODO
125 break ;
126 case wxRGN_XOR:
127 // TODO
128 break ;
129 case wxRGN_DIFF:
130 // TODO
131 break ;
132 case wxRGN_COPY:
133 default:
134 // TODO
135 break ;
136 }
137
138 // TODO do combine region
139
140 return FALSE;
141 }
142
143 //! Union /e region with this.
144 bool wxRegion::Combine(const wxRegion& region, wxRegionOp op)
145 {
146 if (region.Empty())
147 return FALSE;
148
149 // Don't change shared data
150 if (!m_refData) {
151 m_refData = new wxRegionRefData();
152 } else if (m_refData->GetRefCount() > 1) {
153 wxRegionRefData* ref = (wxRegionRefData*)m_refData;
154 UnRef();
155 m_refData = new wxRegionRefData(*ref);
156 }
157
158 int mode = 0; // TODO platform-specific code
159 switch (op)
160 {
161 case wxRGN_AND:
162 // TODO
163 break ;
164 case wxRGN_OR:
165 // TODO
166 break ;
167 case wxRGN_XOR:
168 // TODO
169 break ;
170 case wxRGN_DIFF:
171 // TODO
172 break ;
173 case wxRGN_COPY:
174 default:
175 // TODO
176 break ;
177 }
178
179 // TODO combine region
180
181 return FALSE;
182 }
183
184 bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
185 {
186 return Combine(rect.GetLeft(), rect.GetTop(), rect.GetWidth(), rect.GetHeight(), op);
187 }
188
189 //-----------------------------------------------------------------------------
190 //# Information on region
191 //-----------------------------------------------------------------------------
192
193 // Outer bounds of region
194 void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
195 {
196 if (m_refData) {
197 // TODO get box
198 } else {
199 x = y = w = h = 0;
200 }
201 }
202
203 wxRect wxRegion::GetBox() const
204 {
205 long x, y, w, h;
206 GetBox(x, y, w, h);
207 return wxRect(x, y, w, h);
208 }
209
210 // Is region empty?
211 bool wxRegion::Empty() const
212 {
213 // TODO
214 return FALSE;
215 }
216
217 //-----------------------------------------------------------------------------
218 //# Tests
219 //-----------------------------------------------------------------------------
220
221 // Does the region contain the point (x,y)?
222 wxRegionContain wxRegion::Contains(long x, long y) const
223 {
224 if (!m_refData)
225 return wxOutRegion;
226
227 // TODO. Return wxInRegion if within region.
228 if (0)
229 return wxInRegion;
230 return wxOutRegion;
231 }
232
233 // Does the region contain the point pt?
234 wxRegionContain wxRegion::Contains(const wxPoint& pt) const
235 {
236 if (!m_refData)
237 return wxOutRegion;
238
239 // TODO. Return wxInRegion if within region.
240 if (0)
241 return wxInRegion;
242 else
243 return wxOutRegion;
244 }
245
246 // Does the region contain the rectangle (x, y, w, h)?
247 wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
248 {
249 if (!m_refData)
250 return wxOutRegion;
251
252 // TODO. Return wxInRegion if within region.
253 if (0)
254 return wxInRegion;
255 else
256 return wxOutRegion;
257 }
258
259 // Does the region contain the rectangle rect
260 wxRegionContain wxRegion::Contains(const wxRect& rect) const
261 {
262 if (!m_refData)
263 return wxOutRegion;
264
265 long x, y, w, h;
266 x = rect.x;
267 y = rect.y;
268 w = rect.GetWidth();
269 h = rect.GetHeight();
270 return Contains(x, y, w, h);
271 }
272
273 ///////////////////////////////////////////////////////////////////////////////
274 // //
275 // wxRegionIterator //
276 // //
277 ///////////////////////////////////////////////////////////////////////////////
278
279 /*!
280 * Initialize empty iterator
281 */
282 wxRegionIterator::wxRegionIterator() : m_current(0), m_numRects(0), m_rects(NULL)
283 {
284 }
285
286 wxRegionIterator::~wxRegionIterator()
287 {
288 if (m_rects)
289 delete[] m_rects;
290 }
291
292 /*!
293 * Initialize iterator for region
294 */
295 wxRegionIterator::wxRegionIterator(const wxRegion& region)
296 {
297 m_rects = NULL;
298
299 Reset(region);
300 }
301
302 /*!
303 * Reset iterator for a new /e region.
304 */
305 void wxRegionIterator::Reset(const wxRegion& region)
306 {
307 m_current = 0;
308 m_region = region;
309
310 if (m_rects)
311 delete[] m_rects;
312
313 m_rects = NULL;
314
315 if (m_region.Empty())
316 m_numRects = 0;
317 else
318 {
319 // TODO create m_rects and fill with rectangles for this region
320 m_numRects = 0;
321 }
322 }
323
324 /*!
325 * Increment iterator. The rectangle returned is the one after the
326 * incrementation.
327 */
328 void wxRegionIterator::operator ++ ()
329 {
330 if (m_current < m_numRects)
331 ++m_current;
332 }
333
334 /*!
335 * Increment iterator. The rectangle returned is the one before the
336 * incrementation.
337 */
338 void wxRegionIterator::operator ++ (int)
339 {
340 if (m_current < m_numRects)
341 ++m_current;
342 }
343
344 long wxRegionIterator::GetX() const
345 {
346 if (m_current < m_numRects)
347 return m_rects[m_current].x;
348 return 0;
349 }
350
351 long wxRegionIterator::GetY() const
352 {
353 if (m_current < m_numRects)
354 return m_rects[m_current].y;
355 return 0;
356 }
357
358 long wxRegionIterator::GetW() const
359 {
360 if (m_current < m_numRects)
361 return m_rects[m_current].width ;
362 return 0;
363 }
364
365 long wxRegionIterator::GetH() const
366 {
367 if (m_current < m_numRects)
368 return m_rects[m_current].height;
369 return 0;
370 }
371