1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 %% Purpose: wxMMedia docs
4 %% Author: Guilhem Lavaux <lavaux@easynet.fr>
8 %% Copyright: (c) wxWindows team
9 %% Licence: wxWindows licence
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
11 \section{\class{wxSoundStream
}}\label{wxsoundstream
}
13 Base class for sound streams
15 \wxheading{Derived from
}
19 \wxheading{Include file
}
23 \wxheading{Data structures
}
26 %% wxSoundStream errors
29 \wxheading{wxSoundStream errors
}\label{wxsoundstreamerrors
}
32 \begin{twocollist
}\itemsep=
0pt
33 \twocolitem{{\bf wxSOUND
\_NOERR}}{No error occured
}
34 \twocolitem{{\bf wxSOUND
\_IOERR}}{An input/output error occured, it may concern
35 either a driver or a file
}
36 \twocolitem{{\bf wxSOUND
\_INVFRMT}}{The sound format passed to the function is
37 invalid. Generally, it means that you passed out of range values to the codec
38 stream or you don't pass the right sound format object to the right sound codec
40 \twocolitem{{\bf wxSOUND
\_INVDEV}}{Invalid device. Generally, it means that the
41 sound stream didn't manage to open the device driver due to an invalid parameter
42 or to the fact that sound is not supported on this computer.
}
43 \twocolitem{{\bf wxSOUND
\_NOEXACT}}{No exact matching sound codec has been found for
44 this sound format. It means that the sound driver didn't manage to setup the sound
45 card with the specified values.
}
46 \twocolitem{{\bf wxSOUND
\_NOCODEC}}{No matching codec has been found. Generally, it
47 may happen when you call wxSoundRouterStream::SetSoundFormat().
}
48 \twocolitem{{\bf wxSOUND
\_MEMERR}}{Not enough memory.
}
55 \wxheading{C callback for wxSound event
}
57 When a sound event is generated, it may either call the internal sound event
58 processor (which can be inherited) or call a C function. Its definition is:
60 typedef void
(*wxSoundCallback)(wxSoundStream *stream, int evt,
64 The {\bf stream} parameter represents the current wxSoundStream.
66 The {\bf evt} parameter represents the sound event which is the cause of the calling. (See \helpref{wxSound events}{wxsoundstreamevents})
68 The {\bf cdata} parameter represents the user callback data which were specified
69 when the user called \helpref{wxSoundStream::Register}{wxsoundstreamregister}.
71 {\bf\it Note:} There is two other ways to catch sound events: you can inherit the
72 sound stream and redefine \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}, or you can reroute the events to another sound stream using \helpref{wxSoundStream::SetEventHandler}{wxsoundstreameventhandler}
75 %% wxSoundStream streaming mode
78 \wxheading{wxSound streaming mode}
80 The wxSoundStream object can work in three different modes. These modes are specified
81 at the call to \helpref{wxSoundStream::StartProduction}{wxsoundstreamstartproduction}
82 and cannot be changed until you call
83 \helpref{wxSoundStream::StopProduction}{wxsoundstreamstopproduction}.
85 The {\bf wxSOUND\_INPUT} mode is the recording mode. It generates {\bf wxSOUND\_INPUT}
86 events and you cannot use wxSoundStream::Write().
88 The {\bf wxSOUND\_OUTPUT} mode is the playing mode. It generates {\bf wxSOUND\_OUTPUT}
89 events and you cannot use wxSoundStream::Read().
91 The {\bf wxSOUND\_DUPLEX} mode activates the full duplex mode. The full duplex needs
92 you make synchronous call to \helpref{wxSoundStream::Read}{wxsoundstreamread} and
93 \helpref{wxSoundStream::Write}{wxsoundstreamwrite}. This means that you must be
94 careful with realtime problems. Each time you call Read you must call Write.
97 %% wxSoundStream events
100 \wxheading{wxSoundStream events}
102 The sound events are generated when the sound driver (or the sound stream) completes
103 a previous sound buffer. There are two possible sound events and two meanings.
105 The {\bf wxSOUND\_INPUT} event is generated when the sound stream has a new input
106 buffer ready to be read. You know that you can read a buffer of the size
107 \helpref{GetBestSize()}{wxsoundstreamgetbestsize} without blocking.
109 The {\bf wxSOUND\_OUTPUT} event is generated when the sound stream has completed a
110 previous buffer. This buffer has been sent to the sound driver and it is ready to
111 process a new buffer. Consequently, \helpref{Write}{wxsoundstreamwrite} will not
114 \latexignore{\rtfignore{\wxheading{Members}}}
118 \membersection{wxSoundStream::wxSoundStream}\label{wxsoundstreamwxsoundstream}
120 \func{}{wxSoundStream}{\void}
124 \membersection{wxSoundStream::\destruct{wxSoundStream}}\label{wxsoundstreamdtor}
126 \func{}{\destruct{wxSoundStream}}{\void}
128 Destructor. The destructor stops automatically all started production and destroys
129 any temporary buffer.
135 \membersection{wxSoundStream::Read}\label{wxsoundstreamread}
137 \func{wxSoundStream\&}{Read}{\param{void* }{buffer}, \param{wxUint32 }{len}}
139 Reads \it{len} bytes from the sound stream. This call may block the user so
140 use it carefully when you need to intensively refresh the GUI. You may be
141 interested by sound events: see
142 \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
143 It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
146 \wxheading{Note on \it{len}}
148 \it{len} is expressed in bytes. If you need to do conversions between bytes
149 and seconds use wxSoundFormat.
150 See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.
152 \wxheading{Note on data}
154 Data in \it{buffer} are coded using the sound format attached to this sound
155 stream. The format is specified with
156 \helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}
162 \membersection{wxSoundStream::Write}\label{wxsoundstreamwrite}
163 \func{wxSoundStream\&}{Write}{\param{const void* }{buffer}, \param{wxUint32 }{len}}
165 Writes \it{len} bytes to the sound stream. This call may block the user so
166 use it carefully. You may be interested by sound events: see
167 \helpref{wxSoundStream::OnSoundEvent}{wxsoundstreamonsoundevent}.
169 It is better to use the size returned by \helpref{wxSoundStream::GetBestSize}{wxsoundstreamgetbestsize}: this may improve performance or accuracy of the
172 \wxheading{Note on \it{len}}
174 \it{len} is expressed in bytes. If you need to do conversions between bytes
175 and seconds use wxSoundFormat.
176 See \helpref{wxSoundFormatBase}{wxsoundformatbase}, \helpref{wxSoundStream::GetSoundFormat}{wxsoundstreamgetsoundformat}.
178 \wxheading{Note on data}
180 Data in \it{buffer} are coded using the sound format attached to this sound
181 stream. The format is specified with
182 \helpref{SetSoundFormat}{wxsoundstreamsetsoundformat}
188 \membersection{wxSoundStream::GetBestSize}\label{wxsoundstreamgetbestsize}
190 \constfunc{wxUint32}{GetBestSize}{\void}
192 This function returns the best size for IO calls. The best size provides you
193 a good alignment for data to be written (or read) to (or from) the sound stream.
194 So, when, for example, a sound event is sent, you are sure the sound stream
195 will not block for this buffer size.
198 %% wxSoundStream:SetSoundFormat
201 \membersection{wxSoundStream::SetSoundFormat}\label{wxsoundstreamsetsoundformat}
202 \func{bool}{SetSoundFormat}{\param{const wxSoundFormatBase\& }{format}}
204 SetSoundFormat is one of the key function of the wxSoundStream object. It specifies
205 the sound format the user needs. SetSoundFormat tries to apply the format to the
206 current sound stream (it can be a sound file or a sound driver).
207 Then, either it manages to apply it and it returns {\bf TRUE}, or it could not and
208 it returns {\bf FALSE}. In this case, you must check the error with
209 \helpref{wxSoundStream::GetError}{wxsoundstreamgeterror}. See
210 \helpref{wxSoundStream errors section}{wxsoundstreamerrors} for more details.
214 The {\bf format} object can be destroyed after the call. The object does not need it.
219 \membersection{wxSoundStream::GetSoundFormat}\label{wxsoundstreamgetsoundformat}
220 \constfunc{wxSoundFormatBase\&}{GetSoundFormat}{\void}
222 It returns a reference to the current sound format of the stream represented by a
223 wxSoundFormatBase object. This object {\it must not} be destroyed by anyone except
229 \membersection{wxSoundStream::SetCallback}\label{wxsoundstreamregister}
230 \func{void}{Register}{\param{int }{evt}, \param{wxSoundCallback }{cbk}, \param{void* }{cdata}}
232 It installs a C callback for wxSoundStream events. The C callbacks are still useful
233 to avoid hard inheritance. You can install only one callback per event. Each callback
234 has its callback data.
239 \membersection{wxSoundStream::StartProduction}\label{wxsoundstreamstartproduction}
241 \func{bool}{StartProduction}{\param{int }{evt}}
243 Starts the async notifier. After this call, the stream begins either
244 recording or playing or the two at the same time.
246 \membersection{wxSoundStream::StopProduction}\label{wxsoundstreamstopproduction}
248 \func{bool}{StopProduction}{\void}
250 Stops the async notifier.
253 \membersection{wxSoundStream::SetEventHandler}\label{wxsoundstreamseteventhandler}
255 \func{void}{SetEventHandler}{\param{wxSoundStream* }{handler}}
257 Sets the event handler: if it is non-null, all events are routed to it.
260 \membersection{wxSoundStream::GetError}\label{wxsoundstreamgeterror}
261 \constfunc{wxSoundError}{GetError}{\void}
264 \membersection{wxSoundStream::GetLastAccess}\label{wxsoundstreamgetlastaccess}
265 \constfunc{wxUint32}{GetLastAccess}{\void}
268 \membersection{wxSoundStream::QueueFilled}\label{wxsoundstreamqueuefilled}
269 \constfunc{bool}{QueueFilled}{\void}
271 This is only useful for device (I think).
274 \membersection{wxSoundStream::OnSoundEvent}\label{wxsoundstreamonsoundevent}
275 \func{void}{OnSoundEvent}{\param{int }{evt}}