gcc is too aggressively hiding these inlines on wxCriticialSection on osx, expose...
[wxWidgets.git] / include / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/thread.h
3 // Purpose: Thread API
4 // Author: Guilhem Lavaux
5 // Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6 // package from Olivetti & Oracle Research Laboratory)
7 // Created: 04/13/98
8 // RCS-ID: $Id$
9 // Copyright: (c) Guilhem Lavaux
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_THREAD_H_
14 #define _WX_THREAD_H_
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // get the value of wxUSE_THREADS configuration flag
21 #include "wx/defs.h"
22
23 #if wxUSE_THREADS
24
25 // ----------------------------------------------------------------------------
26 // constants
27 // ----------------------------------------------------------------------------
28
29 enum wxMutexError
30 {
31 wxMUTEX_NO_ERROR = 0, // operation completed successfully
32 wxMUTEX_INVALID, // mutex hasn't been initialized
33 wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
34 wxMUTEX_BUSY, // mutex is already locked by another thread
35 wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
36 wxMUTEX_TIMEOUT, // LockTimeout() has timed out
37 wxMUTEX_MISC_ERROR // any other error
38 };
39
40 enum wxCondError
41 {
42 wxCOND_NO_ERROR = 0,
43 wxCOND_INVALID,
44 wxCOND_TIMEOUT, // WaitTimeout() has timed out
45 wxCOND_MISC_ERROR
46 };
47
48 enum wxSemaError
49 {
50 wxSEMA_NO_ERROR = 0,
51 wxSEMA_INVALID, // semaphore hasn't been initialized successfully
52 wxSEMA_BUSY, // returned by TryWait() if Wait() would block
53 wxSEMA_TIMEOUT, // returned by WaitTimeout()
54 wxSEMA_OVERFLOW, // Post() would increase counter past the max
55 wxSEMA_MISC_ERROR
56 };
57
58 enum wxThreadError
59 {
60 wxTHREAD_NO_ERROR = 0, // No error
61 wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
62 wxTHREAD_RUNNING, // The thread is already running
63 wxTHREAD_NOT_RUNNING, // The thread isn't running
64 wxTHREAD_KILLED, // Thread we waited for had to be killed
65 wxTHREAD_MISC_ERROR // Some other error
66 };
67
68 enum wxThreadKind
69 {
70 wxTHREAD_DETACHED,
71 wxTHREAD_JOINABLE
72 };
73
74 // defines the interval of priority
75 enum
76 {
77 WXTHREAD_MIN_PRIORITY = 0u,
78 WXTHREAD_DEFAULT_PRIORITY = 50u,
79 WXTHREAD_MAX_PRIORITY = 100u
80 };
81
82 // There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
83 // to lock a normal mutex by a thread which already owns it results in
84 // undefined behaviour (it always works under Windows, it will almost always
85 // result in a deadlock under Unix). Locking a recursive mutex in such
86 // situation always succeeds and it must be unlocked as many times as it has
87 // been locked.
88 //
89 // However recursive mutexes have several important drawbacks: first, in the
90 // POSIX implementation, they're less efficient. Second, and more importantly,
91 // they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
92 // wxCondition will work under Windows and some Unices (notably Linux) but will
93 // deadlock under other Unix versions (e.g. Solaris). As it might be difficult
94 // to ensure that a recursive mutex is not used with wxCondition, it is a good
95 // idea to avoid using recursive mutexes at all. Also, the last problem with
96 // them is that some (older) Unix versions don't support this at all -- which
97 // results in a configure warning when building and a deadlock when using them.
98 enum wxMutexType
99 {
100 // normal mutex: try to always use this one
101 wxMUTEX_DEFAULT,
102
103 // recursive mutex: don't use these ones with wxCondition
104 wxMUTEX_RECURSIVE
105 };
106
107 // forward declarations
108 class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
109 class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
110 class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
111 class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
112 class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
113
114 // ----------------------------------------------------------------------------
115 // A mutex object is a synchronization object whose state is set to signaled
116 // when it is not owned by any thread, and nonsignaled when it is owned. Its
117 // name comes from its usefulness in coordinating mutually-exclusive access to
118 // a shared resource. Only one thread at a time can own a mutex object.
119 // ----------------------------------------------------------------------------
120
121 // you should consider wxMutexLocker whenever possible instead of directly
122 // working with wxMutex class - it is safer
123 class WXDLLIMPEXP_BASE wxMutex
124 {
125 public:
126 // constructor & destructor
127 // ------------------------
128
129 // create either default (always safe) or recursive mutex
130 wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
131
132 // destroys the mutex kernel object
133 ~wxMutex();
134
135 // test if the mutex has been created successfully
136 bool IsOk() const;
137
138 // mutex operations
139 // ----------------
140
141 // Lock the mutex, blocking on it until it is unlocked by the other thread.
142 // The result of locking a mutex already locked by the current thread
143 // depend on the mutex type.
144 //
145 // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
146 wxMutexError Lock();
147
148 // Same as Lock() but return wxMUTEX_TIMEOUT if the mutex can't be locked
149 // during the given number of milliseconds
150 wxMutexError LockTimeout(unsigned long ms);
151
152 // Try to lock the mutex: if it is currently locked, return immediately
153 // with an error. Otherwise the caller must call Unlock().
154 wxMutexError TryLock();
155
156 // Unlock the mutex. It is an error to unlock an already unlocked mutex
157 wxMutexError Unlock();
158
159 protected:
160 wxMutexInternal *m_internal;
161
162 friend class wxConditionInternal;
163
164 DECLARE_NO_COPY_CLASS(wxMutex)
165 };
166
167 // a helper class which locks the mutex in the ctor and unlocks it in the dtor:
168 // this ensures that mutex is always unlocked, even if the function returns or
169 // throws an exception before it reaches the end
170 class WXDLLIMPEXP_BASE wxMutexLocker
171 {
172 public:
173 // lock the mutex in the ctor
174 wxMutexLocker(wxMutex& mutex)
175 : m_isOk(false), m_mutex(mutex)
176 { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
177
178 // returns true if mutex was successfully locked in ctor
179 bool IsOk() const
180 { return m_isOk; }
181
182 // unlock the mutex in dtor
183 ~wxMutexLocker()
184 { if ( IsOk() ) m_mutex.Unlock(); }
185
186 private:
187 // no assignment operator nor copy ctor
188 wxMutexLocker(const wxMutexLocker&);
189 wxMutexLocker& operator=(const wxMutexLocker&);
190
191 bool m_isOk;
192 wxMutex& m_mutex;
193 };
194
195 // ----------------------------------------------------------------------------
196 // Critical section: this is the same as mutex but is only visible to the
197 // threads of the same process. For the platforms which don't have native
198 // support for critical sections, they're implemented entirely in terms of
199 // mutexes.
200 //
201 // NB: wxCriticalSection object does not allocate any memory in its ctor
202 // which makes it possible to have static globals of this class
203 // ----------------------------------------------------------------------------
204
205 // in order to avoid any overhead under platforms where critical sections are
206 // just mutexes make all wxCriticalSection class functions inline
207 #if !defined(__WXMSW__)
208 #define wxCRITSECT_IS_MUTEX 1
209
210 #ifdef __WXMAC__
211 #define wxCRITSECT_INLINE
212 #else
213 #define wxCRITSECT_INLINE inline
214 #endif
215 #else // MSW
216 #define wxCRITSECT_IS_MUTEX 0
217
218 #define wxCRITSECT_INLINE
219 #endif // MSW/!MSW
220
221 // you should consider wxCriticalSectionLocker whenever possible instead of
222 // directly working with wxCriticalSection class - it is safer
223 class WXDLLIMPEXP_BASE wxCriticalSection
224 {
225 public:
226 // ctor & dtor
227 wxCRITSECT_INLINE wxCriticalSection();
228 wxCRITSECT_INLINE ~wxCriticalSection();
229 // enter the section (the same as locking a mutex)
230 wxCRITSECT_INLINE void Enter();
231
232 // leave the critical section (same as unlocking a mutex)
233 wxCRITSECT_INLINE void Leave();
234
235 private:
236 #if wxCRITSECT_IS_MUTEX
237 wxMutex m_mutex;
238 #elif defined(__WXMSW__)
239 // we can't allocate any memory in the ctor, so use placement new -
240 // unfortunately, we have to hardcode the sizeof() here because we can't
241 // include windows.h from this public header and we also have to use the
242 // union to force the correct (i.e. maximal) alignment
243 //
244 // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
245 // thread.cpp and will need to increase the buffer size
246 //
247 // finally, we need this typedef instead of declaring m_buffer directly
248 // because otherwise the assert mentioned above wouldn't compile with some
249 // compilers (notably CodeWarrior 8)
250 #ifdef __WIN64__
251 typedef char wxCritSectBuffer[40];
252 #else // __WIN32__
253 typedef char wxCritSectBuffer[24];
254 #endif
255 union
256 {
257 unsigned long m_dummy1;
258 void *m_dummy2;
259
260 wxCritSectBuffer m_buffer;
261 };
262 #endif // Unix&OS2/Win32
263
264 DECLARE_NO_COPY_CLASS(wxCriticalSection)
265 };
266
267 #if wxCRITSECT_IS_MUTEX && !defined(__WXMAC__)
268 // implement wxCriticalSection using mutexes
269 inline wxCriticalSection::wxCriticalSection() { }
270 inline wxCriticalSection::~wxCriticalSection() { }
271
272 inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
273 inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
274 #endif // wxCRITSECT_IS_MUTEX
275
276 #undef wxCRITSECT_INLINE
277 #undef wxCRITSECT_IS_MUTEX
278
279 // wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
280 // to mutexes
281 class WXDLLIMPEXP_BASE wxCriticalSectionLocker
282 {
283 public:
284 wxCriticalSectionLocker(wxCriticalSection& cs)
285 : m_critsect(cs)
286 {
287 m_critsect.Enter();
288 }
289
290 ~wxCriticalSectionLocker()
291 {
292 m_critsect.Leave();
293 }
294
295 private:
296 wxCriticalSection& m_critsect;
297
298 DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
299 };
300
301 // ----------------------------------------------------------------------------
302 // wxCondition models a POSIX condition variable which allows one (or more)
303 // thread(s) to wait until some condition is fulfilled
304 // ----------------------------------------------------------------------------
305
306 class WXDLLIMPEXP_BASE wxCondition
307 {
308 public:
309 // Each wxCondition object is associated with a (single) wxMutex object.
310 // The mutex object MUST be locked before calling Wait()
311 wxCondition(wxMutex& mutex);
312
313 // dtor is not virtual, don't use this class polymorphically
314 ~wxCondition();
315
316 // return true if the condition has been created successfully
317 bool IsOk() const;
318
319 // NB: the associated mutex MUST be locked beforehand by the calling thread
320 //
321 // it atomically releases the lock on the associated mutex
322 // and starts waiting to be woken up by a Signal()/Broadcast()
323 // once its signaled, then it will wait until it can reacquire
324 // the lock on the associated mutex object, before returning.
325 wxCondError Wait();
326
327 // exactly as Wait() except that it may also return if the specified
328 // timeout elapses even if the condition hasn't been signalled: in this
329 // case, the return value is false, otherwise (i.e. in case of a normal
330 // return) it is true
331 //
332 // the timeout parameter specifies an interval that needs to be waited for
333 // in milliseconds
334 wxCondError WaitTimeout(unsigned long milliseconds);
335
336 // NB: the associated mutex may or may not be locked by the calling thread
337 //
338 // this method unblocks one thread if any are blocking on the condition.
339 // if no thread is blocking in Wait(), then the signal is NOT remembered
340 // The thread which was blocking on Wait() will then reacquire the lock
341 // on the associated mutex object before returning
342 wxCondError Signal();
343
344 // NB: the associated mutex may or may not be locked by the calling thread
345 //
346 // this method unblocks all threads if any are blocking on the condition.
347 // if no thread is blocking in Wait(), then the signal is NOT remembered
348 // The threads which were blocking on Wait() will then reacquire the lock
349 // on the associated mutex object before returning.
350 wxCondError Broadcast();
351
352
353 #if WXWIN_COMPATIBILITY_2_6
354 // deprecated version, don't use
355 wxDEPRECATED( bool Wait(unsigned long milliseconds) );
356 #endif // WXWIN_COMPATIBILITY_2_6
357
358 private:
359 wxConditionInternal *m_internal;
360
361 DECLARE_NO_COPY_CLASS(wxCondition)
362 };
363
364 #if WXWIN_COMPATIBILITY_2_6
365 inline bool wxCondition::Wait(unsigned long milliseconds)
366 { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
367 #endif // WXWIN_COMPATIBILITY_2_6
368
369 // ----------------------------------------------------------------------------
370 // wxSemaphore: a counter limiting the number of threads concurrently accessing
371 // a shared resource
372 // ----------------------------------------------------------------------------
373
374 class WXDLLIMPEXP_BASE wxSemaphore
375 {
376 public:
377 // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
378 // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
379 wxSemaphore( int initialcount = 0, int maxcount = 0 );
380
381 // dtor is not virtual, don't use this class polymorphically
382 ~wxSemaphore();
383
384 // return true if the semaphore has been created successfully
385 bool IsOk() const;
386
387 // wait indefinitely, until the semaphore count goes beyond 0
388 // and then decrement it and return (this method might have been called
389 // Acquire())
390 wxSemaError Wait();
391
392 // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
393 // successful and wxSEMA_BUSY if the count is currently zero
394 wxSemaError TryWait();
395
396 // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
397 // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
398 wxSemaError WaitTimeout(unsigned long milliseconds);
399
400 // increments the semaphore count and signals one of the waiting threads
401 wxSemaError Post();
402
403 private:
404 wxSemaphoreInternal *m_internal;
405
406 DECLARE_NO_COPY_CLASS(wxSemaphore)
407 };
408
409 // ----------------------------------------------------------------------------
410 // wxThread: class encapsulating a thread of execution
411 // ----------------------------------------------------------------------------
412
413 // there are two different kinds of threads: joinable and detached (default)
414 // ones. Only joinable threads can return a return code and only detached
415 // threads auto-delete themselves - the user should delete the joinable
416 // threads manually.
417
418 // NB: in the function descriptions the words "this thread" mean the thread
419 // created by the wxThread object while "main thread" is the thread created
420 // during the process initialization (a.k.a. the GUI thread)
421
422 // On VMS thread pointers are 64 bits (also needed for other systems???
423 #ifdef __VMS
424 typedef unsigned long long wxThreadIdType;
425 #else
426 typedef unsigned long wxThreadIdType;
427 #endif
428
429 class WXDLLIMPEXP_BASE wxThread
430 {
431 public:
432 // the return type for the thread function
433 typedef void *ExitCode;
434
435 // static functions
436 // Returns the wxThread object for the calling thread. NULL is returned
437 // if the caller is the main thread (but it's recommended to use
438 // IsMain() and only call This() for threads other than the main one
439 // because NULL is also returned on error). If the thread wasn't
440 // created with wxThread class, the returned value is undefined.
441 static wxThread *This();
442
443 // Returns true if current thread is the main thread.
444 static bool IsMain();
445
446 // Release the rest of our time slice letting the other threads run
447 static void Yield();
448
449 // Sleep during the specified period of time in milliseconds
450 //
451 // This is the same as wxMilliSleep().
452 static void Sleep(unsigned long milliseconds);
453
454 // get the number of system CPUs - useful with SetConcurrency()
455 // (the "best" value for it is usually number of CPUs + 1)
456 //
457 // Returns -1 if unknown, number of CPUs otherwise
458 static int GetCPUCount();
459
460 // Get the platform specific thread ID and return as a long. This
461 // can be used to uniquely identify threads, even if they are not
462 // wxThreads. This is used by wxPython.
463 static wxThreadIdType GetCurrentId();
464
465 // sets the concurrency level: this is, roughly, the number of threads
466 // the system tries to schedule to run in parallel. 0 means the
467 // default value (usually acceptable, but may not yield the best
468 // performance for this process)
469 //
470 // Returns true on success, false otherwise (if not implemented, for
471 // example)
472 static bool SetConcurrency(size_t level);
473
474 // constructor only creates the C++ thread object and doesn't create (or
475 // start) the real thread
476 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
477
478 // functions that change the thread state: all these can only be called
479 // from _another_ thread (typically the thread that created this one, e.g.
480 // the main thread), not from the thread itself
481
482 // create a new thread and optionally set the stack size on
483 // platforms that support that - call Run() to start it
484 // (special cased for watcom which won't accept 0 default)
485
486 wxThreadError Create(unsigned int stackSize = 0);
487
488 // starts execution of the thread - from the moment Run() is called
489 // the execution of wxThread::Entry() may start at any moment, caller
490 // shouldn't suppose that it starts after (or before) Run() returns.
491 wxThreadError Run();
492
493 // stops the thread if it's running and deletes the wxThread object if
494 // this is a detached thread freeing its memory - otherwise (for
495 // joinable threads) you still need to delete wxThread object
496 // yourself.
497 //
498 // this function only works if the thread calls TestDestroy()
499 // periodically - the thread will only be deleted the next time it
500 // does it!
501 //
502 // will fill the rc pointer with the thread exit code if it's !NULL
503 wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
504
505 // waits for a joinable thread to finish and returns its exit code
506 //
507 // Returns (ExitCode)-1 on error (for example, if the thread is not
508 // joinable)
509 ExitCode Wait();
510
511 // kills the thread without giving it any chance to clean up - should
512 // not be used under normal circumstances, use Delete() instead.
513 // It is a dangerous function that should only be used in the most
514 // extreme cases!
515 //
516 // The wxThread object is deleted by Kill() if the thread is
517 // detachable, but you still have to delete it manually for joinable
518 // threads.
519 wxThreadError Kill();
520
521 // pause a running thread: as Delete(), this only works if the thread
522 // calls TestDestroy() regularly
523 wxThreadError Pause();
524
525 // resume a paused thread
526 wxThreadError Resume();
527
528 // priority
529 // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
530 //
531 // NB: the priority can only be set before the thread is created
532 void SetPriority(unsigned int prio);
533
534 // Get the current priority.
535 unsigned int GetPriority() const;
536
537 // thread status inquiries
538 // Returns true if the thread is alive: i.e. running or suspended
539 bool IsAlive() const;
540 // Returns true if the thread is running (not paused, not killed).
541 bool IsRunning() const;
542 // Returns true if the thread is suspended
543 bool IsPaused() const;
544
545 // is the thread of detached kind?
546 bool IsDetached() const { return m_isDetached; }
547
548 // Get the thread ID - a platform dependent number which uniquely
549 // identifies a thread inside a process
550 wxThreadIdType GetId() const;
551
552 // called when the thread exits - in the context of this thread
553 //
554 // NB: this function will not be called if the thread is Kill()ed
555 virtual void OnExit() { }
556
557 // Returns true if the thread was asked to terminate: this function should
558 // be called by the thread from time to time, otherwise the main thread
559 // will be left forever in Delete()!
560 virtual bool TestDestroy();
561
562 // dtor is public, but the detached threads should never be deleted - use
563 // Delete() instead (or leave the thread terminate by itself)
564 virtual ~wxThread();
565
566 protected:
567 // exits from the current thread - can be called only from this thread
568 void Exit(ExitCode exitcode = 0);
569
570 // entry point for the thread - called by Run() and executes in the context
571 // of this thread.
572 virtual void *Entry() = 0;
573
574 private:
575 // no copy ctor/assignment operator
576 wxThread(const wxThread&);
577 wxThread& operator=(const wxThread&);
578
579 friend class wxThreadInternal;
580
581 // the (platform-dependent) thread class implementation
582 wxThreadInternal *m_internal;
583
584 // protects access to any methods of wxThreadInternal object
585 wxCriticalSection m_critsect;
586
587 // true if the thread is detached, false if it is joinable
588 bool m_isDetached;
589 };
590
591 // wxThreadHelperThread class
592 // --------------------------
593
594 class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
595 {
596 public:
597 // constructor only creates the C++ thread object and doesn't create (or
598 // start) the real thread
599 wxThreadHelperThread(wxThreadHelper& owner, wxThreadKind kind)
600 : wxThread(kind), m_owner(owner)
601 { }
602
603 protected:
604 // entry point for the thread -- calls Entry() in owner.
605 virtual void *Entry();
606
607 private:
608 // the owner of the thread
609 wxThreadHelper& m_owner;
610
611 // no copy ctor/assignment operator
612 wxThreadHelperThread(const wxThreadHelperThread&);
613 wxThreadHelperThread& operator=(const wxThreadHelperThread&);
614 };
615
616 // ----------------------------------------------------------------------------
617 // wxThreadHelper: this class implements the threading logic to run a
618 // background task in another object (such as a window). It is a mix-in: just
619 // derive from it to implement a threading background task in your class.
620 // ----------------------------------------------------------------------------
621
622 class WXDLLIMPEXP_BASE wxThreadHelper
623 {
624 private:
625 void KillThread()
626 {
627 // If detached thread is about to finish, it will set
628 // m_thread to NULL so don't delete it then
629 // But if KillThread is called before detached thread
630 // sets it to NULL, then the thread object still
631 // exists and can be killed
632 wxCriticalSectionLocker locker(m_critSection);
633
634 if ( m_thread )
635 {
636 m_thread->Kill();
637
638 if ( m_kind == wxTHREAD_JOINABLE )
639 delete m_thread;
640
641 m_thread = NULL;
642 }
643 }
644
645 public:
646 // constructor only initializes m_thread to NULL
647 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE)
648 : m_thread(NULL), m_kind(kind) { }
649
650 // destructor deletes m_thread
651 virtual ~wxThreadHelper() { KillThread(); }
652
653 // create a new thread (and optionally set the stack size on platforms that
654 // support/need that), call Run() to start it
655 wxThreadError Create(unsigned int stackSize = 0)
656 {
657 KillThread();
658
659 m_thread = new wxThreadHelperThread(*this, m_kind);
660
661 return m_thread->Create(stackSize);
662 }
663
664 // entry point for the thread - called by Run() and executes in the context
665 // of this thread.
666 virtual void *Entry() = 0;
667
668 // returns a pointer to the thread which can be used to call Run()
669 wxThread *GetThread() const
670 {
671 wxCriticalSectionLocker locker((wxCriticalSection&)m_critSection);
672
673 wxThread* thread = m_thread;
674
675 return thread;
676 }
677
678 protected:
679 wxThread *m_thread;
680 wxThreadKind m_kind;
681 wxCriticalSection m_critSection; // To guard the m_thread variable
682
683 friend class wxThreadHelperThread;
684 };
685
686 // call Entry() in owner, put it down here to avoid circular declarations
687 inline void *wxThreadHelperThread::Entry()
688 {
689 void * const result = m_owner.Entry();
690
691 wxCriticalSectionLocker locker(m_owner.m_critSection);
692
693 // Detached thread will be deleted after returning, so make sure
694 // wxThreadHelper::GetThread will not return an invalid pointer.
695 // And that wxThreadHelper::KillThread will not try to kill
696 // an already deleted thread
697 if ( m_owner.m_kind == wxTHREAD_DETACHED )
698 m_owner.m_thread = NULL;
699
700 return result;
701 }
702
703 // ----------------------------------------------------------------------------
704 // Automatic initialization
705 // ----------------------------------------------------------------------------
706
707 // GUI mutex handling.
708 void WXDLLIMPEXP_BASE wxMutexGuiEnter();
709 void WXDLLIMPEXP_BASE wxMutexGuiLeave();
710
711 // macros for entering/leaving critical sections which may be used without
712 // having to take them inside "#if wxUSE_THREADS"
713 #define wxENTER_CRIT_SECT(cs) (cs).Enter()
714 #define wxLEAVE_CRIT_SECT(cs) (cs).Leave()
715 #define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
716 #define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
717 #define wxCRIT_SECT_LOCKER(name, cs) wxCriticalSectionLocker name(cs)
718
719 // function for checking if we're in the main thread which may be used whether
720 // wxUSE_THREADS is 0 or 1
721 inline bool wxIsMainThread() { return wxThread::IsMain(); }
722
723 #else // !wxUSE_THREADS
724
725 // no thread support
726 inline void wxMutexGuiEnter() { }
727 inline void wxMutexGuiLeave() { }
728
729 // macros for entering/leaving critical sections which may be used without
730 // having to take them inside "#if wxUSE_THREADS"
731 // (the implementation uses dummy structs to force semicolon after the macro)
732 #define wxENTER_CRIT_SECT(cs) do {} while (0)
733 #define wxLEAVE_CRIT_SECT(cs) do {} while (0)
734 #define wxCRIT_SECT_DECLARE(cs) struct wxDummyCS##cs
735 #define wxCRIT_SECT_DECLARE_MEMBER(cs) struct wxDummyCSMember##cs
736 #define wxCRIT_SECT_LOCKER(name, cs) struct wxDummyCSLocker##name
737
738 // if there is only one thread, it is always the main one
739 inline bool wxIsMainThread() { return true; }
740
741 #endif // wxUSE_THREADS/!wxUSE_THREADS
742
743 // mark part of code as being a critical section: this macro declares a
744 // critical section with the given name and enters it immediately and leaves
745 // it at the end of the current scope
746 //
747 // example:
748 //
749 // int Count()
750 // {
751 // static int s_counter = 0;
752 //
753 // wxCRITICAL_SECTION(counter);
754 //
755 // return ++s_counter;
756 // }
757 //
758 // this function is MT-safe in presence of the threads but there is no
759 // overhead when the library is compiled without threads
760 #define wxCRITICAL_SECTION(name) \
761 wxCRIT_SECT_DECLARE(s_cs##name); \
762 wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
763
764 // automatically lock GUI mutex in ctor and unlock it in dtor
765 class WXDLLIMPEXP_BASE wxMutexGuiLocker
766 {
767 public:
768 wxMutexGuiLocker() { wxMutexGuiEnter(); }
769 ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
770 };
771
772 // -----------------------------------------------------------------------------
773 // implementation only until the end of file
774 // -----------------------------------------------------------------------------
775
776 #if wxUSE_THREADS
777
778 #if defined(__WXMSW__) || defined(__OS2__) || defined(__EMX__)
779 // unlock GUI if there are threads waiting for and lock it back when
780 // there are no more of them - should be called periodically by the main
781 // thread
782 extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
783
784 // returns true if the main thread has GUI lock
785 extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
786
787 // wakes up the main thread if it's sleeping inside ::GetMessage()
788 extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
789
790 // return true if the main thread is waiting for some other to terminate:
791 // wxApp then should block all "dangerous" messages
792 extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
793 #endif // MSW, OS/2
794
795 #endif // wxUSE_THREADS
796
797 #endif // _WX_THREAD_H_