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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: gauge.h
3 // Purpose: interface of wxGauge
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxGauge
11
12 A gauge is a horizontal or vertical bar which shows a quantity (often
13 time).
14
15 wxGauge supports two working modes: determinate and indeterminate progress.
16
17 The first is the usual working mode (see SetValue() and SetRange()) while
18 the second can be used when the program is doing some processing but you
19 don't know how much progress is being done. In this case, you can
20 periodically call the Pulse() function to make the progress bar switch to
21 indeterminate mode (graphically it's usually a set of blocks which move or
22 bounce in the bar control).
23
24 wxGauge supports dynamic switch between these two work modes.
25
26 There are no user commands for the gauge.
27
28 @beginStyleTable
29 @style{wxGA_HORIZONTAL}
30 Creates a horizontal gauge.
31 @style{wxGA_VERTICAL}
32 Creates a vertical gauge.
33 @style{wxGA_SMOOTH}
34 Creates smooth progress bar with one pixel wide update step (not
35 supported by all platforms).
36 @endStyleTable
37
38 @library{wxcore}
39 @category{ctrl}
40 @appearance{gauge.png}
41
42 @see wxSlider, wxScrollBar
43 */
44 class wxGauge : public wxControl
45 {
46 public:
47 /**
48 Default constructor.
49 */
50 wxGauge();
51 /**
52 Constructor, creating and showing a gauge.
53
54 @param parent
55 Window parent.
56 @param id
57 Window identifier.
58 @param range
59 Integer range (maximum value) of the gauge. It is ignored when the
60 gauge is used in indeterminate mode.
61 @param pos
62 Window position.
63 @param size
64 Window size.
65 @param style
66 Gauge style.
67 @param name
68 Window name.
69
70 @see Create()
71 */
72 wxGauge(wxWindow* parent, wxWindowID id, int range,
73 const wxPoint& pos = wxDefaultPosition,
74 const wxSize& size = wxDefaultSize,
75 long style = wxGA_HORIZONTAL,
76 const wxValidator& validator = wxDefaultValidator,
77 const wxString& name = "gauge");
78
79 /**
80 Destructor, destroying the gauge.
81 */
82 virtual ~wxGauge();
83
84 /**
85 Creates the gauge for two-step construction. See wxGauge() for further
86 details.
87 */
88 bool Create(wxWindow* parent, wxWindowID id, int range,
89 const wxPoint& pos = wxDefaultPosition,
90 const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL,
91 const wxValidator& validator = wxDefaultValidator,
92 const wxString& name = wxGaugeNameStr);
93
94 /**
95 Returns the width of the 3D bezel face.
96
97 @remarks This method is not implemented (returns 0) for most platforms.
98
99 @see SetBezelFace()
100 */
101 int GetBezelFace() const;
102
103 /**
104 Returns the maximum position of the gauge.
105
106 @see SetRange()
107 */
108 int GetRange() const;
109
110 /**
111 Returns the 3D shadow margin width.
112
113 @remarks This method is not implemented (returns 0) for most platforms.
114
115 @see SetShadowWidth()
116 */
117 int GetShadowWidth() const;
118
119 /**
120 Returns the current position of the gauge.
121
122 @see SetValue()
123 */
124 int GetValue() const;
125
126 /**
127 Returns @true if the gauge is vertical (has @c wxGA_VERTICAL style) and
128 @false otherwise.
129 */
130 bool IsVertical() const;
131
132 /**
133 Switch the gauge to indeterminate mode (if required) and makes the
134 gauge move a bit to indicate the user that some progress has been made.
135
136 @note After calling this function the value returned by GetValue() is
137 undefined and thus you need to explicitely call SetValue() if you
138 want to restore the determinate mode.
139 */
140 virtual void Pulse();
141
142 /**
143 Sets the 3D bezel face width.
144
145 @remarks This method is not implemented (doesn't do anything) for most
146 platforms.
147
148 @see GetBezelFace()
149 */
150 void SetBezelFace(int width);
151
152 /**
153 Sets the range (maximum value) of the gauge. This function makes the
154 gauge switch to determinate mode, if it's not already.
155
156 @see GetRange()
157 */
158 void SetRange(int range);
159
160 /**
161 Sets the 3D shadow width.
162
163 @remarks This method is not implemented (doesn't do anything) for most
164 platforms.
165 */
166 void SetShadowWidth(int width);
167
168 /**
169 Sets the position of the gauge. The @a pos must be between 0 and the
170 gauge range as returned by GetRange(), inclusive.
171
172 This function makes the gauge switch to determinate mode, if it was in
173 indeterminate mode before.
174
175 @param pos
176 Position for the gauge level.
177
178 @see GetValue()
179 */
180 void SetValue(int pos);
181 };
182