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[wxWidgets.git] / include / wx / univ / inphand.h
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/inphand.h
3 // Purpose: wxInputHandler class maps the keyboard and mouse events to the
4 // actions which then are performed by the control
5 // Author: Vadim Zeitlin
6 // Modified by:
7 // Created: 18.08.00
8 // RCS-ID: $Id$
9 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
10 // Licence: wxWindows licence
11 ///////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_UNIV_INPHAND_H_
14 #define _WX_UNIV_INPHAND_H_
15
16 #include "wx/univ/inpcons.h" // for wxControlAction(s)
17
18 // ----------------------------------------------------------------------------
19 // types of the standard input handlers which can be passed to
20 // wxTheme::GetInputHandler()
21 // ----------------------------------------------------------------------------
22
23 #define wxINP_HANDLER_DEFAULT _T("")
24 #define wxINP_HANDLER_BUTTON _T("button")
25 #define wxINP_HANDLER_CHECKBOX _T("checkbox")
26 #define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox")
27 #define wxINP_HANDLER_COMBOBOX _T("combobox")
28 #define wxINP_HANDLER_LISTBOX _T("listbox")
29 #define wxINP_HANDLER_NOTEBOOK _T("notebook")
30 #define wxINP_HANDLER_RADIOBTN _T("radiobtn")
31 #define wxINP_HANDLER_SCROLLBAR _T("scrollbar")
32 #define wxINP_HANDLER_SLIDER _T("slider")
33 #define wxINP_HANDLER_SPINBTN _T("spinbtn")
34 #define wxINP_HANDLER_STATUSBAR _T("statusbar")
35 #define wxINP_HANDLER_TEXTCTRL _T("textctrl")
36 #define wxINP_HANDLER_TOOLBAR _T("toolbar")
37 #define wxINP_HANDLER_TOPLEVEL _T("toplevel")
38
39 // ----------------------------------------------------------------------------
40 // wxInputHandler: maps the events to the actions
41 // ----------------------------------------------------------------------------
42
43 class WXDLLIMPEXP_CORE wxInputHandler : public wxObject
44 {
45 public:
46 // map a keyboard event to one or more actions (pressed == true if the key
47 // was pressed, false if released), returns true if something was done
48 virtual bool HandleKey(wxInputConsumer *consumer,
49 const wxKeyEvent& event,
50 bool pressed) = 0;
51
52 // map a mouse (click) event to one or more actions
53 virtual bool HandleMouse(wxInputConsumer *consumer,
54 const wxMouseEvent& event) = 0;
55
56 // handle mouse movement (or enter/leave) event: it is separated from
57 // HandleMouse() for convenience as many controls don't care about mouse
58 // movements at all
59 virtual bool HandleMouseMove(wxInputConsumer *consumer,
60 const wxMouseEvent& event);
61
62 // do something with focus set/kill event: this is different from
63 // HandleMouseMove() as the mouse maybe over the control without it having
64 // focus
65 //
66 // return true to refresh the control, false otherwise
67 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
68
69 // react to the app getting/losing activation
70 //
71 // return true to refresh the control, false otherwise
72 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
73
74 // virtual dtor for any base class
75 virtual ~wxInputHandler();
76 };
77
78 // ----------------------------------------------------------------------------
79 // wxStdInputHandler is just a base class for all other "standard" handlers
80 // and also provides the way to chain input handlers together
81 // ----------------------------------------------------------------------------
82
83 class WXDLLIMPEXP_CORE wxStdInputHandler : public wxInputHandler
84 {
85 public:
86 wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
87
88 virtual bool HandleKey(wxInputConsumer *consumer,
89 const wxKeyEvent& event,
90 bool pressed)
91 {
92 return m_handler ? m_handler->HandleKey(consumer, event, pressed)
93 : false;
94 }
95
96 virtual bool HandleMouse(wxInputConsumer *consumer,
97 const wxMouseEvent& event)
98 {
99 return m_handler ? m_handler->HandleMouse(consumer, event) : false;
100 }
101
102 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
103 {
104 return m_handler ? m_handler->HandleMouseMove(consumer, event) : false;
105 }
106
107 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
108 {
109 return m_handler ? m_handler->HandleFocus(consumer, event) : false;
110 }
111
112 private:
113 wxInputHandler *m_handler;
114 };
115
116 #endif // _WX_UNIV_INPHAND_H_