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Fix so the value given to wxTextEntryDialog::SetValue will actually be
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/frame.h
3 // Purpose: wxFrame class interface
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 15.11.99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_FRAME_H_BASE_
13 #define _WX_FRAME_H_BASE_
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 #ifdef __GNUG__
20 #pragma interface "framebase.h"
21 #endif
22
23 #include "wx/toplevel.h" // the base class
24
25 // the default names for various classs
26 WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
27 WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
28 WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
29
30 class WXDLLEXPORT wxFrame;
31 class WXDLLEXPORT wxMenuBar;
32 class WXDLLEXPORT wxStatusBar;
33 class WXDLLEXPORT wxToolBar;
34
35 // ----------------------------------------------------------------------------
36 // wxFrame is a top-level window with optional menubar, statusbar and toolbar
37 //
38 // For each of *bars, a frame may have several of them, but only one is
39 // managed by the frame, i.e. resized/moved when the frame is and whose size
40 // is accounted for in client size calculations - all others should be taken
41 // care of manually. The CreateXXXBar() functions create this, main, XXXBar,
42 // but the actual creation is done in OnCreateXXXBar() functions which may be
43 // overridden to create custom objects instead of standard ones when
44 // CreateXXXBar() is called.
45 // ----------------------------------------------------------------------------
46
47 // FIXME - temporary hack in absence of wxTLW !!
48 #ifndef wxTopLevelWindowNative
49 class WXDLLEXPORT wxFrameBase : public wxTopLevelWindowBase
50 #else
51 class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
52 #endif
53 {
54 public:
55 // construction
56 wxFrameBase();
57 virtual ~wxFrameBase();
58
59 wxFrame *New(wxWindow *parent,
60 wxWindowID id,
61 const wxString& title,
62 const wxPoint& pos = wxDefaultPosition,
63 const wxSize& size = wxDefaultSize,
64 long style = wxDEFAULT_FRAME_STYLE,
65 const wxString& name = wxFrameNameStr);
66
67 // frame state
68 // -----------
69
70 // get the origin of the client area (which may be different from (0, 0)
71 // if the frame has a toolbar) in client coordinates
72 virtual wxPoint GetClientAreaOrigin() const;
73
74 // menu bar functions
75 // ------------------
76
77 #if wxUSE_MENUS
78 virtual void SetMenuBar(wxMenuBar *menubar);
79 virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
80 #endif // wxUSE_MENUS
81
82 // call this to simulate a menu command
83 bool Command(int id) { return ProcessCommand(id); }
84
85 // process menu command: returns TRUE if processed
86 bool ProcessCommand(int id);
87
88 // status bar functions
89 // --------------------
90 #if wxUSE_STATUSBAR
91 // create the main status bar by calling OnCreateStatusBar()
92 virtual wxStatusBar* CreateStatusBar(int number = 1,
93 long style = wxST_SIZEGRIP,
94 wxWindowID id = 0,
95 const wxString& name =
96 wxStatusLineNameStr);
97 // return a new status bar
98 virtual wxStatusBar *OnCreateStatusBar(int number,
99 long style,
100 wxWindowID id,
101 const wxString& name);
102 // get the main status bar
103 virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
104
105 // sets the main status bar
106 void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
107
108 // forward these to status bar
109 virtual void SetStatusText(const wxString &text, int number = 0);
110 virtual void SetStatusWidths(int n, const int widths_field[]);
111 #endif // wxUSE_STATUSBAR
112
113 // toolbar functions
114 // -----------------
115 #if wxUSE_TOOLBAR
116 // create main toolbar bycalling OnCreateToolBar()
117 virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL,
118 wxWindowID id = -1,
119 const wxString& name = wxToolBarNameStr);
120 // return a new toolbar
121 virtual wxToolBar *OnCreateToolBar(long style,
122 wxWindowID id,
123 const wxString& name );
124
125 // get/set the main toolbar
126 virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
127 virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
128 #endif // wxUSE_TOOLBAR
129
130 // implementation only from now on
131 // -------------------------------
132
133 // event handlers
134 void OnIdle(wxIdleEvent& event);
135 void OnMenuHighlight(wxMenuEvent& event);
136
137 #if wxUSE_MENUS
138 // send wxUpdateUIEvents for all menu items (called from OnIdle())
139 void DoMenuUpdates();
140 void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
141 #endif // wxUSE_MENUS
142
143 // if there is no real wxTopLevelWindow on this platform we have to define
144 // some wxTopLevelWindowBase pure virtual functions here to avoid breaking
145 // old ports (wxMotif) which don't define them in wxFrame
146 #ifndef wxTopLevelWindowNative
147 virtual bool ShowFullScreen(bool WXUNUSED(show),
148 long WXUNUSED(style) = wxFULLSCREEN_ALL)
149 { return FALSE; }
150 virtual bool IsFullScreen() const
151 { return FALSE; }
152 #endif // no wxTopLevelWindowNative
153
154 protected:
155 // the frame main menu/status/tool bars
156 // ------------------------------------
157
158 // this (non virtual!) function should be called from dtor to delete the
159 // main menubar, statusbar and toolbar (if any)
160 void DeleteAllBars();
161
162 // test whether this window makes part of the frame
163 virtual bool IsOneOfBars(const wxWindow *win) const;
164
165 #if wxUSE_MENUS
166 // override to update menu bar position when the frame size changes
167 virtual void PositionMenuBar() { }
168
169 // override to do something special when the menu bar is being removed
170 // from the frame
171 virtual void DetachMenuBar();
172
173 // override to do something special when the menu bar is attached to the
174 // frame
175 virtual void AttachMenuBar(wxMenuBar *menubar);
176
177 wxMenuBar *m_frameMenuBar;
178 #endif // wxUSE_MENUS
179
180 #if wxUSE_STATUSBAR
181 // override to update status bar position (or anything else) when
182 // something changes
183 virtual void PositionStatusBar() { }
184
185 // show the help string for this menu item in the given status bar: the
186 // status bar pointer can be NULL; return TRUE if help was shown
187 bool ShowMenuHelp(wxStatusBar *statbar, int id);
188
189 wxStatusBar *m_frameStatusBar;
190 #endif // wxUSE_STATUSBAR
191
192 #if wxUSE_TOOLBAR
193 // override to update status bar position (or anything else) when
194 // something changes
195 virtual void PositionToolBar() { }
196
197 wxToolBar *m_frameToolBar;
198 #endif // wxUSE_TOOLBAR
199
200 DECLARE_EVENT_TABLE()
201 };
202
203 // include the real class declaration
204 #if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
205 #include "wx/univ/frame.h"
206 #else // !__WXUNIVERSAL__
207 #if defined(__WXMSW__)
208 #include "wx/msw/frame.h"
209 #elif defined(__WXGTK__)
210 #include "wx/gtk/frame.h"
211 #elif defined(__WXMOTIF__)
212 #include "wx/motif/frame.h"
213 #elif defined(__WXMAC__)
214 #include "wx/mac/frame.h"
215 #elif defined(__WXPM__)
216 #include "wx/os2/frame.h"
217 #endif
218 #endif
219
220 #endif
221 // _WX_FRAME_H_BASE_