1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
30 class WXDLLIMPEXP_FWD_BASE wxLog
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
35 class WXDLLIMPEXP_FWD_CORE wxWindow
;
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
52 wxPRINT_POSTSCRIPT
= 2
55 // ----------------------------------------------------------------------------
56 // wxAppConsoleBase: wxApp for non-GUI applications
57 // ----------------------------------------------------------------------------
59 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
64 virtual ~wxAppConsoleBase();
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
75 virtual bool Initialize(int& argc
, wxChar
**argv
);
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
86 // This is the replacement for the normal main(): all program work should
87 // be done here. When OnRun() returns, the programs starts shutting down.
90 // This is called by wxEventLoopBase::SetActive(): you should put the code
91 // which needs an active event loop here.
92 // Note that this function is called whenever an event loop is activated;
93 // you may want to use wxEventLoopBase::IsMain() to perform initialization
94 // specific for the app's main event loop.
95 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
97 // This is only called if OnInit() returned true so it's a good place to do
98 // any cleanup matching the initializations done there.
101 // This is called by wxEventLoopBase::OnExit() for each event loop which
103 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
105 // This is the very last function called on wxApp object before it is
106 // destroyed. If you override it (instead of overriding OnExit() as usual)
107 // do not forget to call the base class version!
108 virtual void CleanUp();
110 // Called when a fatal exception occurs, this function should take care not
111 // to do anything which might provoke a nested exception! It may be
112 // overridden if you wish to react somehow in non-default way (core dump
113 // under Unix, application crash under Windows) to fatal program errors,
114 // however extreme care should be taken if you don't want this function to
116 virtual void OnFatalException() { }
118 // Called from wxExit() function, should terminate the application a.s.a.p.
122 // application info: name, description, vendor
123 // -------------------------------------------
125 // NB: all these should be set by the application itself, there are no
126 // reasonable default except for the application name which is taken to
129 // set/get the application name
130 wxString
GetAppName() const
132 return m_appName
.empty() ? m_className
: m_appName
;
134 void SetAppName(const wxString
& name
) { m_appName
= name
; }
136 // set/get the application display name: the display name is the name
137 // shown to the user in titles, reports, etc while the app name is
138 // used for paths, config, and other places the user doesn't see
140 // so the app name could be myapp while display name could be "My App"
141 wxString
GetAppDisplayName() const
143 return m_appDisplayName
.empty() ? GetAppName().Capitalize()
147 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
149 // set/get the app class name
150 wxString
GetClassName() const { return m_className
; }
151 void SetClassName(const wxString
& name
) { m_className
= name
; }
153 // set/get the vendor name
154 const wxString
& GetVendorName() const { return m_vendorName
; }
155 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
157 // set/get the vendor display name: the display name is shown
158 // in titles/reports/dialogs to the user, while the vendor name
159 // is used in some areas such as wxConfig, wxStandardPaths, etc
160 const wxString
& GetVendorDisplayName() const
162 return m_vendorDisplayName
.empty() ? GetVendorName()
163 : m_vendorDisplayName
;
165 void SetVendorDisplayName(const wxString
& name
)
167 m_vendorDisplayName
= name
;
171 // cmd line parsing stuff
172 // ----------------------
174 // all of these methods may be overridden in the derived class to
175 // customize the command line parsing (by default only a few standard
176 // options are handled)
178 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
181 #if wxUSE_CMDLINE_PARSER
182 // this one is called from OnInit() to add all supported options
183 // to the given parser (don't forget to call the base class version if you
185 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
187 // called after successfully parsing the command line, return true
188 // to continue and false to exit (don't forget to call the base class
189 // version if you override it!)
190 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
192 // called if "--help" option was specified, return true to continue
194 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
196 // called if incorrect command line options were given, return
197 // false to abort and true to continue
198 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
199 #endif // wxUSE_CMDLINE_PARSER
202 // miscellaneous customization functions
203 // -------------------------------------
205 // create the app traits object to which we delegate for everything which
206 // either should be configurable by the user (then he can change the
207 // default behaviour simply by overriding CreateTraits() and returning his
208 // own traits object) or which is GUI/console dependent as then wxAppTraits
209 // allows us to abstract the differences behind the common facade
210 wxAppTraits
*GetTraits();
212 // this function provides safer access to traits object than
213 // wxTheApp->GetTraits() during startup or termination when the global
214 // application object itself may be unavailable
216 // of course, it still returns NULL in this case and the caller must check
218 static wxAppTraits
*GetTraitsIfExists();
220 // returns the main event loop instance, i.e. the event loop which is started
221 // by OnRun() and which dispatches all events sent from the native toolkit
222 // to the application (except when new event loops are temporarily set-up).
223 // The returned value maybe NULL. Put initialization code which needs a
224 // non-NULL main event loop into OnEventLoopEnter().
225 wxEventLoopBase
* GetMainLoop() const
226 { return m_mainLoop
; }
229 // event processing functions
230 // --------------------------
232 // this method allows to filter all the events processed by the program, so
233 // you should try to return quickly from it to avoid slowing down the
234 // program to the crawl
236 // return value should be -1 to continue with the normal event processing,
237 // or TRUE or FALSE to stop further processing and pretend that the event
238 // had been already processed or won't be processed at all, respectively
239 virtual int FilterEvent(wxEvent
& event
);
241 // return true if we're running event loop, i.e. if the events can
242 // (already) be dispatched
243 static bool IsMainLoopRunning();
246 // execute the functor to handle the given event
248 // this is a generalization of HandleEvent() below and the base class
249 // implementation of CallEventHandler() still calls HandleEvent() for
250 // compatibility for functors which are just wxEventFunctions (i.e. methods
252 virtual void CallEventHandler(wxEvtHandler
*handler
,
253 wxEventFunctor
& functor
,
254 wxEvent
& event
) const;
256 // call the specified handler on the given object with the given event
258 // this method only exists to allow catching the exceptions thrown by any
259 // event handler, it would lead to an extra (useless) virtual function call
260 // if the exceptions were not used, so it doesn't even exist in that case
261 virtual void HandleEvent(wxEvtHandler
*handler
,
262 wxEventFunction func
,
263 wxEvent
& event
) const;
265 // Called when an unhandled C++ exception occurs inside OnRun(): note that
266 // the main event loop has already terminated by now and the program will
267 // exit, if you need to really handle the exceptions you need to override
268 // OnExceptionInMainLoop()
269 virtual void OnUnhandledException();
271 // Function called if an uncaught exception is caught inside the main
272 // event loop: it may return true to continue running the event loop or
273 // false to stop it (in the latter case it may rethrow the exception as
275 virtual bool OnExceptionInMainLoop();
277 #endif // wxUSE_EXCEPTIONS
283 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
284 // but for many reasons we need to allow queuing of events
285 // even when there's no event loop (e.g. in wxApp::OnInit);
286 // this feature is used e.g. to queue events on secondary threads
287 // or in wxPython to use wx.CallAfter before the GUI is initialized
289 // process all events in the m_handlersWithPendingEvents list -- it is necessary
290 // to call this function to process posted events. This happens during each
291 // event loop iteration in GUI mode but if there is no main loop, it may be
292 // also called directly.
293 virtual void ProcessPendingEvents();
295 // check if there are pending events on global pending event list
296 bool HasPendingEvents() const;
298 // temporary suspends processing of the pending events
299 void SuspendProcessingOfPendingEvents();
301 // resume processing of the pending events previously stopped because of a
302 // call to SuspendProcessingOfPendingEvents()
303 void ResumeProcessingOfPendingEvents();
305 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
306 // the handlers with pending events
307 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
309 // adds an event handler to the list of the handlers with pending events
310 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
312 // moves the event handler from the list of the handlers with pending events
313 //to the list of the handlers with _delayed_ pending events
314 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
316 // deletes the current pending events
317 void DeletePendingEvents();
320 // wxEventLoop redirections
321 // ------------------------
323 // all these functions are forwarded to the corresponding methods of the
324 // currently active event loop -- and do nothing if there is none
325 virtual bool Pending();
326 virtual bool Dispatch();
328 virtual int MainLoop();
329 virtual void ExitMainLoop();
331 bool Yield(bool onlyIfNeeded
= false);
333 virtual void WakeUpIdle();
335 // this method is called by the active event loop when there are no events
338 // by default it generates the idle events and if you override it in your
339 // derived class you should call the base class version to ensure that idle
340 // events are still sent out
341 virtual bool ProcessIdle();
347 // this function is called when an assert failure occurs, the base class
348 // version does the normal processing (i.e. shows the usual assert failure
351 // the arguments are the location of the failed assert (func may be empty
352 // if the compiler doesn't support C99 __FUNCTION__), the text of the
353 // assert itself and the user-specified message
354 virtual void OnAssertFailure(const wxChar
*file
,
360 // old version of the function without func parameter, for compatibility
361 // only, override OnAssertFailure() in the new code
362 virtual void OnAssert(const wxChar
*file
,
367 // check that the wxBuildOptions object (constructed in the application
368 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
369 // options of the library and abort if it doesn't
370 static bool CheckBuildOptions(const char *optionsSignature
,
371 const char *componentName
);
373 // implementation only from now on
374 // -------------------------------
376 // helpers for dynamic wxApp construction
377 static void SetInitializerFunction(wxAppInitializerFunction fn
)
378 { ms_appInitFn
= fn
; }
379 static wxAppInitializerFunction
GetInitializerFunction()
380 { return ms_appInitFn
; }
382 // accessors for ms_appInstance field (external code might wish to modify
383 // it, this is why we provide a setter here as well, but you should really
384 // know what you're doing if you call it), wxTheApp is usually used instead
386 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
387 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
390 // command line arguments (public for backwards compatibility)
393 // this object is implicitly convertible to either "char**" (traditional
394 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
395 // with Unicode build in previous wx versions and because the command line
398 wxCmdLineArgsArray argv
;
404 // the function which creates the traits object when GetTraits() needs it
405 // for the first time
406 virtual wxAppTraits
*CreateTraits();
408 // function used for dynamic wxApp creation
409 static wxAppInitializerFunction ms_appInitFn
;
411 // the one and only global application object
412 static wxAppConsole
*ms_appInstance
;
414 // create main loop from AppTraits or return NULL if
415 // there is no main loop implementation
416 wxEventLoopBase
*CreateMainLoop();
418 // application info (must be set from the user code)
419 wxString m_vendorName
, // vendor name ("acme")
420 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
421 m_appName
, // app name ("myapp")
422 m_appDisplayName
, // app display name ("My Application")
423 m_className
; // class name
425 // the class defining the application behaviour, NULL initially and created
426 // by GetTraits() when first needed
427 wxAppTraits
*m_traits
;
429 // the main event loop of the application (may be NULL if the loop hasn't
430 // been started yet or has already terminated)
431 wxEventLoopBase
*m_mainLoop
;
434 // pending events management vars:
436 // the array of the handlers with pending events which needs to be processed
437 // inside ProcessPendingEvents()
438 wxEvtHandlerArray m_handlersWithPendingEvents
;
440 // helper array used by ProcessPendingEvents() to store the event handlers
441 // which have pending events but of these events none can be processed right now
442 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
444 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
447 // this critical section protects both the lists above
448 wxCriticalSection m_handlersWithPendingEventsLocker
;
451 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
452 bool m_bDoPendingEventProcessing
;
454 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
456 // the application object is a singleton anyhow, there is no sense in
458 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
461 #if defined(__UNIX__)
462 #include "wx/unix/app.h"
464 // this has to be a class and not a typedef as we forward declare it
465 class wxAppConsole
: public wxAppConsoleBase
{ };
468 // ----------------------------------------------------------------------------
469 // wxAppBase: the common part of wxApp implementations for all platforms
470 // ----------------------------------------------------------------------------
474 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
478 virtual ~wxAppBase();
480 // the virtual functions which may/must be overridden in the derived class
481 // -----------------------------------------------------------------------
483 // very first initialization function
485 // Override: very rarely
486 virtual bool Initialize(int& argc
, wxChar
**argv
);
488 // a platform-dependent version of OnInit(): the code here is likely to
489 // depend on the toolkit. default version does nothing.
492 virtual bool OnInitGui();
494 // called to start program execution - the default version just enters
495 // the main GUI loop in which events are received and processed until
496 // the last window is not deleted (if GetExitOnFrameDelete) or
497 // ExitMainLoop() is called. In console mode programs, the execution
498 // of the program really starts here
500 // Override: rarely in GUI applications, always in console ones.
503 // a matching function for OnInit()
504 virtual int OnExit();
506 // very last clean up function
508 // Override: very rarely
509 virtual void CleanUp();
512 // the worker functions - usually not used directly by the user code
513 // -----------------------------------------------------------------
515 // safer alternatives to Yield(), using wxWindowDisabler
516 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
517 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
519 // this virtual function is called in the GUI mode when the application
520 // becomes idle and normally just sends wxIdleEvent to all interested
523 // it should return true if more idle events are needed, false if not
524 virtual bool ProcessIdle();
526 // Send idle event to window and all subwindows
527 // Returns true if more idle time is requested.
528 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
531 // top level window functions
532 // --------------------------
534 // return true if our app has focus
535 virtual bool IsActive() const { return m_isActive
; }
537 // set the "main" top level window
538 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
540 // return the "main" top level window (if it hadn't been set previously
541 // with SetTopWindow(), will return just some top level window and, if
542 // there are none, will return NULL)
543 virtual wxWindow
*GetTopWindow() const;
545 // control the exit behaviour: by default, the program will exit the
546 // main loop (and so, usually, terminate) when the last top-level
547 // program window is deleted. Beware that if you disable this behaviour
548 // (with SetExitOnFrameDelete(false)), you'll have to call
549 // ExitMainLoop() explicitly from somewhere.
550 void SetExitOnFrameDelete(bool flag
)
551 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
552 bool GetExitOnFrameDelete() const
553 { return m_exitOnFrameDelete
== Yes
; }
556 // display mode, visual, printing mode, ...
557 // ------------------------------------------------------------------------
559 // Get display mode that is used use. This is only used in framebuffer
560 // wxWin ports (such as wxMGL or wxDFB).
561 virtual wxVideoMode
GetDisplayMode() const;
562 // Set display mode to use. This is only used in framebuffer wxWin
563 // ports (such as wxMGL or wxDFB). This method should be called from
565 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
567 // set use of best visual flag (see below)
568 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
569 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
570 bool GetUseBestVisual() const { return m_useBestVisual
; }
572 // set/get printing mode: see wxPRINT_XXX constants.
574 // default behaviour is the normal one for Unix: always use PostScript
576 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
577 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
579 // Return the layout direction for the current locale or wxLayout_Default
581 virtual wxLayoutDirection
GetLayoutDirection() const;
583 // Change the theme used by the application, return true on success.
584 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
587 // command line parsing (GUI-specific)
588 // ------------------------------------------------------------------------
590 #if wxUSE_CMDLINE_PARSER
591 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
592 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
595 // miscellaneous other stuff
596 // ------------------------------------------------------------------------
598 // called by toolkit-specific code to set the app status: active (we have
599 // focus) or not and also the last window which had focus before we were
601 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
603 #if WXWIN_COMPATIBILITY_2_6
604 // OBSOLETE: don't use, always returns true
606 // returns true if the program is successfully initialized
607 wxDEPRECATED( bool Initialized() );
608 #endif // WXWIN_COMPATIBILITY_2_6
611 // delete all objects in wxPendingDelete list
612 void DeletePendingObjects();
614 // override base class method to use GUI traits
615 virtual wxAppTraits
*CreateTraits();
618 // the main top level window (may be NULL)
619 wxWindow
*m_topWindow
;
621 // if Yes, exit the main loop when the last top level window is deleted, if
622 // No don't do it and if Later -- only do it once we reach our OnRun()
624 // the explanation for using this strange scheme is given in appcmn.cpp
630 } m_exitOnFrameDelete
;
632 // true if the app wants to use the best visual on systems where
633 // more than one are available (Sun, SGI, XFree86 4.0 ?)
634 bool m_useBestVisual
;
635 // force TrueColour just in case "best" isn't TrueColour
636 bool m_forceTrueColour
;
638 // does any of our windows have focus?
641 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
644 #if WXWIN_COMPATIBILITY_2_6
645 inline bool wxAppBase::Initialized() { return true; }
646 #endif // WXWIN_COMPATIBILITY_2_6
648 // ----------------------------------------------------------------------------
649 // now include the declaration of the real class
650 // ----------------------------------------------------------------------------
652 #if defined(__WXPALMOS__)
653 #include "wx/palmos/app.h"
654 #elif defined(__WXMSW__)
655 #include "wx/msw/app.h"
656 #elif defined(__WXMOTIF__)
657 #include "wx/motif/app.h"
658 #elif defined(__WXMGL__)
659 #include "wx/mgl/app.h"
660 #elif defined(__WXDFB__)
661 #include "wx/dfb/app.h"
662 #elif defined(__WXGTK20__)
663 #include "wx/gtk/app.h"
664 #elif defined(__WXGTK__)
665 #include "wx/gtk1/app.h"
666 #elif defined(__WXX11__)
667 #include "wx/x11/app.h"
668 #elif defined(__WXMAC__)
669 #include "wx/osx/app.h"
670 #elif defined(__WXCOCOA__)
671 #include "wx/cocoa/app.h"
672 #elif defined(__WXPM__)
673 #include "wx/os2/app.h"
678 // wxApp is defined in core and we cannot define another one in wxBase,
679 // so use the preprocessor to allow using wxApp in console programs too
680 #define wxApp wxAppConsole
684 // ----------------------------------------------------------------------------
686 // ----------------------------------------------------------------------------
688 // for compatibility, we define this macro to access the global application
689 // object of type wxApp
691 // note that instead of using of wxTheApp in application code you should
692 // consider using DECLARE_APP() after which you may call wxGetApp() which will
693 // return the object of the correct type (i.e. MyApp and not wxApp)
695 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
696 // console mode it does nothing at all
697 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
699 // ----------------------------------------------------------------------------
701 // ----------------------------------------------------------------------------
703 // event loop related functions only work in GUI programs
704 // ------------------------------------------------------
706 // Force an exit from main loop
707 WXDLLIMPEXP_BASE
void wxExit();
709 // avoid redeclaring this function here if it had been already declared by
710 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
711 #ifndef wx_YIELD_DECLARED
712 #define wx_YIELD_DECLARED
714 // Yield to other apps/messages
715 WXDLLIMPEXP_CORE
bool wxYield();
717 #endif // wx_YIELD_DECLARED
719 // Yield to other apps/messages
720 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
722 // ----------------------------------------------------------------------------
723 // macros for dynamic creation of the application object
724 // ----------------------------------------------------------------------------
726 // Having a global instance of this class allows wxApp to be aware of the app
727 // creator function. wxApp can then call this function to create a new app
728 // object. Convoluted, but necessary.
730 class WXDLLIMPEXP_BASE wxAppInitializer
733 wxAppInitializer(wxAppInitializerFunction fn
)
734 { wxApp::SetInitializerFunction(fn
); }
737 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
738 // your compiler really, really wants main() to be in your main program (e.g.
739 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
741 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
742 int main(int argc, char **argv) { return wxEntry(argc, argv); }
744 // port-specific header could have defined it already in some special way
745 #ifndef IMPLEMENT_WXWIN_MAIN
746 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
747 #endif // defined(IMPLEMENT_WXWIN_MAIN)
749 #ifdef __WXUNIVERSAL__
750 #include "wx/univ/theme.h"
752 #ifdef wxUNIV_DEFAULT_THEME
753 #define IMPLEMENT_WX_THEME_SUPPORT \
754 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
756 #define IMPLEMENT_WX_THEME_SUPPORT
759 #define IMPLEMENT_WX_THEME_SUPPORT
762 // Use this macro if you want to define your own main() or WinMain() function
763 // and call wxEntry() from there.
764 #define IMPLEMENT_APP_NO_MAIN(appname) \
765 wxAppConsole *wxCreateApp() \
767 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
769 return new appname; \
772 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
773 DECLARE_APP(appname) \
774 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
776 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
777 // wxUniversal builds
778 #define IMPLEMENT_APP_NO_THEMES(appname) \
779 IMPLEMENT_APP_NO_MAIN(appname) \
782 // Use this macro exactly once, the argument is the name of the wxApp-derived
783 // class which is the class of your application.
784 #define IMPLEMENT_APP(appname) \
785 IMPLEMENT_APP_NO_THEMES(appname) \
786 IMPLEMENT_WX_THEME_SUPPORT
788 // Same as IMPLEMENT_APP(), but for console applications.
789 #define IMPLEMENT_APP_CONSOLE(appname) \
790 IMPLEMENT_APP_NO_MAIN(appname) \
791 IMPLEMENT_WXWIN_MAIN_CONSOLE
793 // this macro can be used multiple times and just allows you to use wxGetApp()
795 #define DECLARE_APP(appname) extern appname& wxGetApp();
798 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
799 // anywhere else but at the very least it suppresses icc warnings about
800 // defining extern symbols without prior declaration, and it shouldn't do any
802 extern wxAppConsole
*wxCreateApp();
803 extern wxAppInitializer wxTheAppInitializer
;
805 #endif // _WX_APP_H_BASE_