1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
17 // ----------------------------------------------------------------------------
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
32 // ----------------------------------------------------------------------------
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
43 ... raw access to bitmap data unavailable, do something else ...
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 ... complain: the bitmap it too small ...
53 PixelData::Iterator p(data);
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
58 for ( int y = 0; y < 10; ++y )
60 PixelData::Iterator rowStart = p;
62 for ( int x = 0; x < 10; ++x, ++p )
75 Note: we do not use WXDLLEXPORT with classes in this file because VC++ has
76 problems with exporting inner class defined inside a specialization of a
77 template class from a DLL. Besides, as all the methods are inline it's not
78 really necessary to put them in DLL at all.
81 // ----------------------------------------------------------------------------
83 // ----------------------------------------------------------------------------
86 wxPixelFormat is a template class describing the bitmap data format. It
87 contains the constants describing the format of pixel data, but does not
88 describe how the entire bitmap is stored (i.e. top-to-bottom,
89 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
90 contains some constants and maybe static methods but nothing more, so it
91 can be safely used without incurring any overhead as all accesses to it are
94 Current limitations: we don't support RAGABA and ARAGAB formats supported
95 by Mac OS X. If there is sufficient interest, these classes could be
96 extended to deal with them. Neither do we support alpha channel having
97 different representation from the RGB ones (happens under QNX/Photon I
98 think), but again this could be achieved with some small extra effort.
100 Template parameters are:
101 - type of a single pixel component
102 - size of the single pixel in bits
103 - indices of red, green and blue pixel components inside the pixel
104 - index of the alpha component or -1 if none
105 - type which can contain the full pixel value (all channels)
108 template <class Channel
,
109 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
110 class Pixel
= wxUint32
>
114 // iterator over pixels is usually of type "ChannelType *"
115 typedef Channel ChannelType
;
117 // the type which may hold the entire pixel value
118 typedef Pixel PixelType
;
120 // NB: using static ints initialized inside the class declaration is not
121 // portable as it doesn't work with VC++ 6, so we must use enums
123 // size of one pixel in bits
124 enum { BitsPerPixel
= Bpp
};
126 // size of one pixel in ChannelType units (usually bytes)
127 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
129 // the channels indices inside the pixel
138 // true if we have an alpha channel (together with the other channels, this
139 // doesn't cover the case of wxImage which stores alpha separately)
140 enum { HasAlpha
= A
!= -1 };
143 // some "predefined" pixel formats
144 // -------------------------------
146 // wxImage format is common to all platforms
147 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
149 // the (most common) native bitmap format without alpha support
150 #if defined(__WXMSW__)
151 // under MSW the RGB components are reversed, they're in BGR order
152 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
154 #define wxPIXEL_FORMAT_ALPHA 3
155 #elif defined(__WXMAC__)
156 // under Mac, first component is unused but still present, hence we use
158 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
160 #define wxPIXEL_FORMAT_ALPHA 0
161 #elif defined(__WXCOCOA__)
162 // Cocoa is standard RGB or RGBA (normally it is RGBA)
163 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
165 #define wxPIXEL_FORMAT_ALPHA 3
166 #elif defined(__WXGTK__)
167 // Under GTK+ 2.X we use GdkPixbuf, which is standard RGB or RGBA
168 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
170 #define wxPIXEL_FORMAT_ALPHA 3
171 #elif defined(__WXDFB__)
172 // Under DirectFB, RGB components are reversed, they're in BGR order
173 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
175 #define wxPIXEL_FORMAT_ALPHA 3
178 // the (most common) native format for bitmaps with alpha channel
179 #ifdef wxPIXEL_FORMAT_ALPHA
180 typedef wxPixelFormat
<unsigned char, 32,
181 wxNativePixelFormat::RED
,
182 wxNativePixelFormat::GREEN
,
183 wxNativePixelFormat::BLUE
,
184 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
185 #endif // wxPIXEL_FORMAT_ALPHA
187 // we also define the (default/best) pixel format for the given class: this is
188 // used as default value for the pixel format in wxPixelIterator template
189 template <class T
> struct wxPixelFormatFor
;
192 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
193 // classes (wxBitmap...) will result in compile errors which is exactly what we
196 struct wxPixelFormatFor
<wxImage
>
198 typedef wxImagePixelFormat Format
;
202 // ----------------------------------------------------------------------------
204 // ----------------------------------------------------------------------------
207 wxPixelDataBase is just a helper for wxPixelData: it contains things common
208 to both wxImage and wxBitmap specializations.
210 class wxPixelDataBase
213 // origin of the rectangular region we represent
214 wxPoint
GetOrigin() const { return m_ptOrigin
; }
216 // width and height of the region we represent
217 int GetWidth() const { return m_width
; }
218 int GetHeight() const { return m_height
; }
220 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
222 // the distance between two rows
223 int GetRowStride() const { return m_stride
; }
225 // private: -- see comment in the beginning of the file
227 // the origin of this image inside the bigger bitmap (usually (0, 0))
230 // the size of the image we address, in pixels
234 // this parameter is the offset of the start of the (N+1)st row from the
235 // Nth one and can be different from m_bypp*width in some cases:
236 // a) the most usual one is to force 32/64 bit alignment of rows
237 // b) another one is for bottom-to-top images where it's negative
238 // c) finally, it could conceivably be 0 for the images with all
239 // lines being identical
243 // ctor is protected because this class is only meant to be used as the
244 // base class by wxPixelData
254 wxPixelData represents the entire bitmap data, i.e. unlike
255 wxPixelFormat (which it uses) it also stores the global bitmap
256 characteristics such as its size, inter-row separation and so on.
258 Because of this it can be used to move the pixel iterators (which don't
259 have enough information about the bitmap themselves). This may seem a bit
260 unnatural but must be done in this way to keep the iterator objects as
261 small as possible for maximum efficiency as otherwise they wouldn't be put
262 into the CPU registers by the compiler any more.
264 Implementation note: we use the standard workaround for lack of partial
265 template specialization support in VC (both 6 and 7): instead of partly
266 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
267 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
268 fully specialize FooOut.
270 Also note that this class doesn't have any default definition because we
271 can't really do anything without knowing the exact image class. We do
272 provide wxPixelDataBase to make it simpler to write new wxPixelData
276 // we need to define this skeleton template to mollify VC++
277 template <class Image
>
278 struct wxPixelDataOut
280 template <class PixelFormat
>
289 // wxPixelData specialization for wxImage: this is the simplest case as we
290 // don't have to care about different pixel formats here
292 struct wxPixelDataOut
<wxImage
>
294 // NB: this is a template class even though it doesn't use its template
295 // parameter because otherwise wxPixelData couldn't compile
296 template <class dummyPixelFormat
>
297 class wxPixelDataIn
: public wxPixelDataBase
300 // the type of the class we're working with
301 typedef wxImage ImageType
;
303 // the iterator which should be used for working with data in this
308 // the pixel format we use
309 typedef wxImagePixelFormat PixelFormat
;
311 // the type of the pixel components
312 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
314 // the pixel data we're working with
316 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
319 void Reset(const PixelData
& data
)
321 *this = data
.GetPixels();
324 // creates the iterator pointing to the beginning of data
325 Iterator(PixelData
& data
)
330 // creates the iterator initially pointing to the image origin
331 Iterator(const wxImage
& image
)
333 m_pRGB
= image
.GetData();
335 if ( image
.HasAlpha() )
337 m_pAlpha
= image
.GetAlpha();
339 else // alpha is not used at all
345 // true if the iterator is valid
346 bool IsOk() const { return m_pRGB
!= NULL
; }
352 // advance the iterator to the next pixel, prefix version
353 Iterator
& operator++()
355 m_pRGB
+= PixelFormat::SizePixel
;
362 // postfix (hence less efficient -- don't use it unless you
363 // absolutely must) version
364 Iterator
operator++(int)
371 // move x pixels to the right and y down
373 // note that the rows don't wrap!
374 void Offset(const PixelData
& data
, int x
, int y
)
376 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
378 m_pAlpha
+= data
.GetWidth() + x
;
381 // move x pixels to the right (again, no row wrapping)
382 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
384 m_pRGB
+= PixelFormat::SizePixel
*x
;
389 // move y rows to the bottom
390 void OffsetY(const PixelData
& data
, int y
)
392 m_pRGB
+= data
.GetRowStride()*y
;
394 m_pAlpha
+= data
.GetWidth();
397 // go to the given position
398 void MoveTo(const PixelData
& data
, int x
, int y
)
408 // access to invidividual colour components
409 ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
410 ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
411 ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
412 ChannelType
& Alpha() { return *m_pAlpha
; }
414 // private: -- see comment in the beginning of the file
416 // pointer into RGB buffer
417 unsigned char *m_pRGB
;
419 // pointer into alpha buffer or NULL if alpha isn't used
420 unsigned char *m_pAlpha
;
423 // initializes us with the data of the given image
424 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
426 m_width
= image
.GetWidth();
427 m_height
= image
.GetHeight();
428 m_stride
= Iterator::SizePixel
* m_width
;
431 // initializes us with the given region of the specified image
432 wxPixelDataIn(ImageType
& image
,
434 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
436 m_stride
= Iterator::SizePixel
* m_width
;
441 // initializes us with the given region of the specified image
442 wxPixelDataIn(ImageType
& image
,
443 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
445 m_stride
= Iterator::SizePixel
* m_width
;
447 InitRect(rect
.GetPosition(), rect
.GetSize());
450 // we evaluate to true only if we could get access to bitmap data
452 operator bool() const { return m_pixels
.IsOk(); }
454 // get the iterator pointing to the origin
455 Iterator
GetPixels() const { return m_pixels
; }
458 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
464 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
467 // the image we're working with
470 // the iterator pointing to the image origin
477 // wxPixelData specialization for wxBitmap: here things are more interesting as
478 // we also have to support different pixel formats
480 struct wxPixelDataOut
<wxBitmap
>
482 template <class Format
>
483 class wxPixelDataIn
: public wxPixelDataBase
486 // the type of the class we're working with
487 typedef wxBitmap ImageType
;
492 // the pixel format we use
493 typedef Format PixelFormat
;
495 // the type of the pixel components
496 typedef typename
PixelFormat::ChannelType ChannelType
;
498 // the pixel data we're working with
499 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
503 void Reset(const PixelData
& data
)
505 *this = data
.GetPixels();
508 // initializes the iterator to point to the origin of the given
510 Iterator(PixelData
& data
)
515 // initializes the iterator to point to the origin of the given
517 Iterator(wxBitmap
& bmp
, PixelData
& data
)
519 // using cast here is ugly but it should be safe as
520 // GetRawData() real return type should be consistent with
521 // BitsPerPixel (which is in turn defined by ChannelType) and
522 // this is the only thing we can do without making GetRawData()
523 // a template function which is undesirable
524 m_ptr
= (ChannelType
*)
525 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
528 // default constructor
534 // return true if this iterator is valid
535 bool IsOk() const { return m_ptr
!= NULL
; }
541 // advance the iterator to the next pixel, prefix version
542 Iterator
& operator++()
544 m_ptr
+= PixelFormat::SizePixel
;
549 // postfix (hence less efficient -- don't use it unless you
550 // absolutely must) version
551 Iterator
operator++(int)
558 // move x pixels to the right and y down
560 // note that the rows don't wrap!
561 void Offset(const PixelData
& data
, int x
, int y
)
563 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
566 // move x pixels to the right (again, no row wrapping)
567 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
569 m_ptr
+= PixelFormat::SizePixel
*x
;
572 // move y rows to the bottom
573 void OffsetY(const PixelData
& data
, int y
)
575 m_ptr
+= data
.GetRowStride()*y
;
578 // go to the given position
579 void MoveTo(const PixelData
& data
, int x
, int y
)
589 // access to invidividual colour components
590 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
591 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
592 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
593 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
595 // address the pixel contents directly
597 // warning: the format is platform dependent
598 typename
PixelFormat::PixelType
& Data()
599 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
601 // private: -- see comment in the beginning of the file
603 // for efficiency reasons this class should not have any other
604 // fields, otherwise it won't be put into a CPU register (as it
605 // should inside the inner loops) by some compilers, notably gcc
609 // ctor associates this pointer with a bitmap and locks the bitmap for
610 // raw access, it will be unlocked only by our dtor and so these
611 // objects should normally be only created on the stack, i.e. have
613 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
617 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
618 : m_bmp(bmp
), m_pixels(bmp
, *this)
620 InitRect(rect
.GetPosition(), rect
.GetSize());
623 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
624 : m_bmp(bmp
), m_pixels(bmp
, *this)
629 // we evaluate to true only if we could get access to bitmap data
631 operator bool() const { return m_pixels
.IsOk(); }
633 // get the iterator pointing to the origin
634 Iterator
GetPixels() const { return m_pixels
; }
636 // dtor unlocks the bitmap
639 if ( m_pixels
.IsOk() )
641 #if defined(__WXMSW__) || defined(__WXMAC__)
642 // this is a hack to mark wxBitmap as using alpha channel
643 if ( Format::HasAlpha
)
646 m_bmp
.UngetRawData(*this);
648 // else: don't call UngetRawData() if GetRawData() failed
651 #if WXWIN_COMPATIBILITY_2_8
652 // not needed anymore, calls to it should be simply removed
653 wxDEPRECATED( inline void UseAlpha() );
656 // private: -- see comment in the beginning of the file
658 // the bitmap we're associated with
661 // the iterator pointing to the image origin
665 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
667 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
678 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
680 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
684 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
687 wxPixelData(Image
& image
) : Base(image
) { }
689 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
691 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
697 #if WXWIN_COMPATIBILITY_2_8
698 template <class Format
>
699 inline void wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
>::UseAlpha() {}
703 // some "predefined" pixel data classes
705 typedef wxPixelData
<wxImage
> wxImagePixelData
;
708 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
709 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
713 // ----------------------------------------------------------------------------
715 // ----------------------------------------------------------------------------
718 wxPixel::Iterator represents something which points to the pixel data and
719 allows us to iterate over it. In the simplest case of wxBitmap it is,
720 indeed, just a pointer, but it can be something more complicated and,
721 moreover, you are free to specialize it for other image classes and bitmap
724 Note that although it would have been much more intuitive to have a real
725 class here instead of what we have now, this class would need two template
726 parameters, and this can't be done because we'd need compiler support for
727 partial template specialization then and neither VC6 nor VC7 provide it.
729 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
730 struct wxPixelIterator
: public wxPixelData
<Image
, PixelFormat
>::Iterator
734 #endif // _WX_RAWBMP_H_