1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxControl common interface
4 // Author: Vadim Zeitlin
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_CONTROL_H_BASE_
13 #define _WX_CONTROL_H_BASE_
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
23 #include "wx/window.h" // base class
25 extern WXDLLEXPORT_DATA(const wxChar
) wxControlNameStr
[];
27 // ----------------------------------------------------------------------------
28 // wxControl is the base class for all controls
29 // ----------------------------------------------------------------------------
31 class WXDLLEXPORT wxControlBase
: public wxWindow
36 virtual ~wxControlBase();
38 // Create() function adds the validator parameter
39 bool Create(wxWindow
*parent
, wxWindowID id
,
40 const wxPoint
& pos
= wxDefaultPosition
,
41 const wxSize
& size
= wxDefaultSize
,
43 const wxValidator
& validator
= wxDefaultValidator
,
44 const wxString
& name
= wxControlNameStr
);
46 // get the control alignment (left/right/centre, top/bottom/centre)
47 int GetAlignment() const { return m_windowStyle
& wxALIGN_MASK
; }
49 // get just the text of the label, without mnemonic characters ('&')
50 wxString
GetLabelText() const { return GetLabelText(GetLabel()); }
52 virtual void SetLabel(const wxString
& label
)
58 wxWindow::SetLabel(label
);
61 virtual wxString
GetLabel() const
63 // return the original string, as it was passed to SetLabel()
64 // (i.e. with wx-style mnemonics)
70 // get the string without mnemonic characters ('&')
71 static wxString
GetLabelText(const wxString
& label
);
73 // removes the mnemonics characters
74 static wxString
RemoveMnemonics(const wxString
& str
);
76 // escapes the mnemonics characters ('&') by doubling them
77 static wxString
EscapeMnemonics(const wxString
& str
);
80 // controls by default inherit the colours of their parents, if a
81 // particular control class doesn't want to do it, it can override
82 // ShouldInheritColours() to return false
83 virtual bool ShouldInheritColours() const { return true; }
86 // WARNING: this doesn't work for all controls nor all platforms!
88 // simulates the event of given type (i.e. wxButton::Command() is just as
89 // if the button was clicked)
90 virtual void Command(wxCommandEvent
&event
);
92 virtual bool SetFont(const wxFont
& font
);
94 // wxControl-specific processing after processing the update event
95 virtual void DoUpdateWindowUI(wxUpdateUIEvent
& event
);
98 // creates the control (calls wxWindowBase::CreateBase inside) and adds it
99 // to the list of parents children
100 bool CreateControl(wxWindowBase
*parent
,
105 const wxValidator
& validator
,
106 const wxString
& name
);
108 // initialize the common fields of wxCommandEvent
109 void InitCommandEvent(wxCommandEvent
& event
) const;
111 // this field contains the label in wx format, i.e. with '&' mnemonics
112 wxString m_labelOrig
;
114 DECLARE_NO_COPY_CLASS(wxControlBase
)
117 // ----------------------------------------------------------------------------
118 // include platform-dependent wxControl declarations
119 // ----------------------------------------------------------------------------
121 #if defined(__WXUNIVERSAL__)
122 #include "wx/univ/control.h"
123 #elif defined(__WXPALMOS__)
124 #include "wx/palmos/control.h"
125 #elif defined(__WXMSW__)
126 #include "wx/msw/control.h"
127 #elif defined(__WXMOTIF__)
128 #include "wx/motif/control.h"
129 #elif defined(__WXGTK20__)
130 #include "wx/gtk/control.h"
131 #elif defined(__WXGTK__)
132 #include "wx/gtk1/control.h"
133 #elif defined(__WXMAC__)
134 #include "wx/mac/control.h"
135 #elif defined(__WXCOCOA__)
136 #include "wx/cocoa/control.h"
137 #elif defined(__WXPM__)
138 #include "wx/os2/control.h"
141 #endif // wxUSE_CONTROLS
144 // _WX_CONTROL_H_BASE_