1 Installing wxWidgets 2.7.0
2 -----------------------------------------------------------
4 This is wxWidgets 2.7.0 for Microsoft Windows 9x/ME, Windows NT,
5 Windows 2000, Windows XP and Windows CE.
7 These installation notes can be found in docs/msw/install.txt
8 in your wxWidgets distribution.
10 IMPORTANT NOTE: If you experience problems installing, please
11 re-read this instructions and other related files (changes.txt,
12 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
13 try to fix the problem first and then upload a patch to
16 http://sourceforge.net/patch/?group_id=9863
18 Please report bugs using the SourceForge bug tracker:
20 http://sourceforge.net/bugs/?group_id=9863
23 ============================================================
25 A setup program is provided (setup.exe) to automatically copy
26 files to a directory on your hard disk. Do not install into a
27 path that contains spaces.
29 The setup program contains the following:
31 - All common, generic and MSW-specific wxWidgets source;
33 - documentation in MS HTML Help format;
34 - makefiles for most Windows compilers, plus CodeWarrior,
35 BC++ and VC++ IDE files;
36 - JPEG library source;
37 - TIFF library source;
38 - Object Graphics Library, Tex2RTF, wxSTC, etc.
40 Alternatively, you may unarchive the .zip form by hand:
41 wxMSW-x.y.z.zip where x.y.z is the version number.
43 Unarchive the required files plus any optional documentation
44 files into a suitable directory such as c:\wx.
46 General installation notes
47 ==========================
49 If installing from the CVS server, copy include/wx/msw/setup0.h to
50 include/wx/msw/setup.h and edit the resulting file to choose
51 the features you would like to compile wxWidgets with[out].
56 The following sections explain how to compile wxWidgets with each supported
57 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
58 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
60 All makefiles and project are located in build\msw directory.
62 Where compiled files are stored
63 -------------------------------
65 After successful compilation you'll find the libraries in a subdirectory
66 of lib directory named after the compiler and DLL/static settings.
69 lib\vc_lib VC++ compiled static libraries
71 lib\bcc_lib Static libraries for Borland C++
72 lib\wat_dll Watcom C++ DLLs
74 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
75 depend on GUI components begin with "wxbase" followed by version number and
76 letters indicating if the library is compiled as Unicode ('u') and/or debug
77 build ('d'). Last component of them name is name of wxWidgets component
78 (unless you built the library as single monolithic library; look for
79 "Configuring the build" below). This is a typical set of release ANSI build
80 libraries (release versions on left, debug on right side):
82 wxbase25.lib wxbase25d.lib
83 wxbase25_net.lib wxbase25d_net.lib
84 wxbase25_xml.lib wxbase25d_xml.lib
85 wxmsw25_core.lib wxmsw25d_core.lib
86 wxmsw25_html.lib wxmsw25d_html.lib
87 wxmsw25_adv.lib wxmsw25d_adv.lib
89 Their Unicode debug counterparts in wxUniversal build would be
93 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
94 wxmswuniv25ud_core.lib
95 wxmswuniv25ud_html.lib
98 These directories also contain subdirectory with wx/setup.h header. This
99 subdirectory is named after port, Unicode, wxUniv and debug settings and
100 you must add it to include paths when compiling your application. Some
103 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
104 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
105 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
107 Below are compiler specific notes followed by customizing instructions that
108 apply to all compilers (search for "Configuring the build").
110 Microsoft Visual C++ compilation
111 ----------------------------------------------------------------
113 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
114 informal and more detailed description of the process summarized below.
116 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
118 VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
119 you will have trouble with internal compiler errors. It is available for
120 download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
122 Using project files (VC++ 6 and later):
124 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
125 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
126 2. Open build\msw\wx.dsw, which has configurations for static
127 compilation or DLL compilation, and each of these available in
128 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
129 Normally you'll use a static linking ANSI configuration.
130 Choose the Win32 Debug or Win32 Release configuration (or any other that
131 suits your needs) and use Batch Build to compile _all_ projects. If you
132 know you won't need some of the libraries (i.e. html part), you don't have
133 to compile it. It will also produce similar variations on jpeg.lib,
134 png.lib, tiff.lib, zlib.lib, and regex.lib.
136 If you want to build DLLs, you have to either build them one by one in
137 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
138 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
139 Unfortunately, VC++ 6 (but not VC++ 7 and later) doesn't always respect the
140 dependencies among the projects so you may still get linking errors due to
141 wrong build order. If this happens, please just start the build again and
142 eventually all the libraries will be built.
143 3. Open a sample project file, choose a configuration such as
144 Win32 Debug using Build | Set Active Configuration..., and compile.
145 The project files don't use precompiled headers, to save disk
146 space, but you can switch PCH compiling on for greater speed.
147 NOTE: you may also use samples/samples.dsw to access all
148 sample projects without opening each workspace individually.
149 You can use the Batch Build facility to make several samples
154 1. Change directory to build\msw. Type:
156 'nmake -f makefile.vc'
158 to make the wxWidgets core library as release DLL.
159 See "Configuring the build" for instruction how to build debug or static
162 2. Change directory to samples and type 'nmake -f makefile.vc'
163 to make all the samples. You can also make them individually.
167 Use the 'clean' target to clean all objects, libraries and
170 Note (1): if you wish to use templates, please edit
171 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
172 Without this, the redefinition of 'new' will cause problems in
173 the headers. Alternatively, #undef new before including template headers.
174 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
175 using templates, to avoid the non-template stream files being included
178 Note (2): libraries and applications generated with makefiles and
179 project files are now (hopefully) compatible where static libraries
180 are concerned, but please exercise caution nevertheless and if
181 possible, use one method or the other.
183 Note (3): some crash problems can be due to inconsistent compiler
184 options. If strange/weird/impossible things start to happen please
185 check (dumping IDE project file as makefile and doing text comparison
186 if necessary) that the project settings, especially the list of defined
187 symbols, struct packing, etc. are exactly the same for all items in
188 the project. After this, delete everything (including PCH) and recompile.
190 Note (4): to create your own IDE files, copy .dsp and .dsw
191 files from an existing wxWidgets sample and adapt them, or
192 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
194 Microsoft Visual C++ compilation for 64-bit Windows
195 ----------------------------------------------------------------
197 Visual Studio 2005 includes 64-bit compilers, though they are not installed by
198 default; you need to select them during the installation. Both native 64-bit
199 compilers and 32-bit hosted cross compilers are included, so you do not need a
200 64-bit machine to use them (though you do to run the created executables).
201 Visual C++ Express Edition does not include 64-bit compilers.
203 64-bit compilers are also available in various SDKs, for example
204 the .NET Framework SDK:
205 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
209 1. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
210 convert the projects to the current Visual C++ project format.
212 2. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
213 Manager...'. In the 'Active solution platform' drop down choose '<new>',
214 then you can choose either 'Itanium' or 'x64'.
216 For more detailed instructions see:
217 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
219 Note: 64-bit targets created this way will use the build directory of the
220 corresponding 32-bit target for some files. Therefore after building
221 for one CPU it is necessary to clean the build before building the
222 equivalent target for another CPU. We've reported the problem to MS
223 but they say it is not possible to fix it.
225 3. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
226 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
228 This will build a debug version of the static libs. The section above on
229 Visual C++ in general has more information about adjusting the settings to
230 build other configurations.
232 4. To compile one of the samples open one of the sample projects, such as
233 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
234 step 1, then add a 64-bit target as in step 2, and build.
238 1. Open a 64-bit build command prompt, for either x64 or Itanium. Change
239 directory to build\msw. Then for x64 type:
241 nmake -f makefile.vc TARGET_CPU=AMD64
245 nmake -f makefile.vc TARGET_CPU=IA64
247 This will build a debug version of wxWidgets DLLs. See "Configuring the
248 build" for instruction how to build other configurations such as a release
249 build or static libraries.
251 2. Change to the directory of one of the samples such as samples\minimal. Type
252 the same command used to build the main library, for example for x64:
254 nmake -f makefile.vc TARGET_CPU=AMD64
258 The versions of the VC++ 8 compiler included with some SDKs requires an
259 additional library to be linked or the following error is received.
261 LNK2001 unresolved external symbol __security_check_cookie
263 If you receive this error add bufferoverflowu.lib to link, e.g.:
265 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
267 See http://support.microsoft.com/?id=894573 for more information.
269 Borland C++ compilation
270 ----------------------------------------------------------------
272 The minimum version required is 5.5 (last version supported by BC++ 5.0 was
273 2.4.2), which can be downloaded for free from:
274 http://www.borland.com/products/downloads/download_cbuilder.html#
276 Compiling using the makefiles:
278 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
279 make the wxWidgets core library. Ignore the compiler warnings.
280 This produces a couple of libraries in the lib\bcc_lib directory.
282 2. Change directory to a sample or demo such as samples\minimal, and type
283 'make -f makefile.bcc'. This produces a windows exe file - by default
284 in the bcc_mswd subdirectory.
286 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
287 make sure that your own project or makefile settings use the
288 same alignment, or you could experience mysterious crashes. To
289 change the alignment, change CPPFLAGS in build\msw\config.bcc.
291 Note (2): if you get undefined _SQL... symbols at link time,
292 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
293 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
294 recompile wxWidgets. The same applies if compiling using the IDE.
296 Note (3): If you wish debug messages to be sent to the console in
297 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
299 Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
300 you may have to copy make.exe from the 5.5 download to the new bin directory.
301 Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
302 (v1-v6): not supported
307 In all of your wxWidgets applications, your source code should include
308 the following preprocessor directive:
314 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
317 Borland 16 Bit compilation for Windows 3.1
318 ----------------------------------------------------------------
320 The last version of wxWidgets to support 16-bit compilation with Borland was
321 2.2.7 - Please download and read the instructions in that release
323 Watcom C++ 10.6/11 and OpenWatcom compilation
324 ----------------------------------------------------------------
326 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
327 make the wxWidgets core library.
329 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
330 to make this sample. Repeat for other samples of interest.
332 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
333 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
334 from lib\watcom directory. See the notes in that directory.
336 Note (2): if variant.cpp is compiled with date/time class options, the linker
337 gives up. So the date/time option is switched off for Watcom C++.
338 Also, wxAutomationObject is not compiled with Watcom C++ 10.
340 Note (3): RawBitmaps won't work at present because they use unsupported template
343 Note (4): if Watcom can't read the precompiled header when building a sample,
344 try deleting .pch files in build\msw\wat_* and compiling
347 Metrowerks CodeWarrior compilation
348 ----------------------------------------------------------------
350 ** NOTE: We don't use Metrowerks compiler any more and so depend on
351 ** your contributions to keep it up to date. It is possible that
352 ** the project files mentioned below are out of date due to recently
353 ** added files, please add them manually if you get linking errors.
354 ** The authoritative list of files is in build/bakefiles/files.bkl
356 1. CodeWarrior Pro 7 project files in XML format are already
357 included in wxMSW-2.7.0.zip and the setup version.
359 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
360 you are working from the CVS version) to make sure the settings reflect
361 what you want. If you aren't sure, leave it alone and go with the
362 default settings. A few notes:
363 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
364 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
365 will be rather confusing due to interactions with the MSL ANSI
368 3. The project file to build the Win32 wxWidgets libraries relies on the
369 Batch File Runner plug-in. This plug-in is not installed as part of
370 a normal CW7 installation. However, you can find this plug-in on the
371 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
372 "Batch File Post Linker".
374 4. If you choose not to install the Batch File Runner plug-in, then you
375 need to do the following by hand:
376 (1) Create the directories lib\cw7msw\include\wx and copy the file
377 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
378 working from the CVS version) to lib\cw7msw\include\wx\setup.h
379 (2) Create the directories lib\cw7mswd\include\wx and copy the file
380 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
381 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
383 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
384 Store this project file in directory src. You may get warnings about
385 not being able to find certain project paths; ignore these warnings, the
386 appropriate paths will be created during the build by the Batch File Runner.
388 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
389 will get some warnings about hidden virtual functions, illegal conversions
390 from const pointers to pointers, etc., all of which you can safely ignore.
391 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
392 stop the build and build again. These errors occur because sometimes the
393 compiler starts doing its thing before the copying of setup.h has completed.
395 7. The following libraries will be produced depending on chosen
397 - wx_x86.lib ANSI Release (static)
398 - wx_x86_d.lib ANSI Debug (static)
400 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
401 Volunteers for this are welcome (as neither DLLs nor unicode builds are
402 big priorities for me ;).
404 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
405 of the samples. In particular, there are project files for the minimal,
406 controls, dialogs, dnd, nd docview samples. You can use these project
407 files as templates for the other samples and for your own projects.
408 - For example, to make a project file for the "grid" sample,
409 just copy the project file for the "minimal" sample, minimalW7.mcp
410 (made by importing minimalW7.xml into CodeWarrior), into the
411 sample/grid directory, calling it gridW7.mcp. Open
412 newgridW7.mcp and revise the project by deleting the files
413 minimal.rc and minimal.cpp and adding the files griddemo.rc and
414 griddemo.cpp. Build and run....
417 Cygwin/MinGW compilation
418 ----------------------------------------------------------------
420 wxWidgets supports Cygwin (formerly GnuWin32) betas and
421 releases, and MinGW. Cygwin can be downloaded from:
423 http://sources.redhat.com/cygwin/
427 http://www.mingw.org/
429 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
430 installed in case of MinGW). You will need new enough MinGW version, preferably
431 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
432 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
434 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
435 section (see OLD VERSIONS)
437 There are two methods of compiling wxWidgets, by using the
438 makefiles provided or by using 'configure'.
440 Retrieve and install the latest version of Cygwin, or MinGW, as per
441 the instructions with either of these packages.
443 If using MinGW, you can download the add-on MSYS package to
444 provide Unix-like tools that you'll need to build wxWidgets using configure.
446 Using makefiles directly
447 ----------------------------------------------------------------
449 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
450 Windows command interpreter (command.com/cmd.exe), they won't work in
451 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
452 to use configure instead, see the section below)
454 Here are the steps required using the provided makefiles:
456 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
459 - Use the makefile.gcc files for compiling wxWidgets and samples,
460 e.g. to compile a debugging version of wxWidgets:
462 > make -f makefile.gcc BUILD=debug
463 > cd c:\wx\samples\minimal
464 > make -f makefile.gcc BUILD=debug
465 (See below for more options.)
467 Ignore the warning about the default entry point.
469 - Use the 'strip' command to reduce executable/dll size (note that
470 stripping an executable/dll will remove debug information!).
472 All targets have 'clean' targets to allow removal of object files
473 and other intermediate compiler files.
476 ----------------------------------------------------------------
478 Instead of using the makefiles, you can use the configure
479 system to generate appropriate makefiles, as used on Unix
480 and Mac OS X systems.
482 Change directory to the root of the wxWidgets distribution,
483 make a build directory, and run configure and make in this directory.
490 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
492 make install % This step is optional, see note (6) below.
499 1. See also the Cygwin/MinGW on the web site or CD-ROM for
500 further information about using wxWidgets with these compilers.
502 2. libwx.a is 100 MB or more - but much less if compiled with no
503 debug info (-g0) and level 4 optimization (-O4).
505 3. If you get a link error under MinGW 2.95.2 referring to:
507 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
509 then you need to edit the file objidl.h at line 663 and add
510 a missing PURE keyword:
512 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
514 4. There's a bug in MinGW headers for some early distributions.
516 in include/windows32/defines.h, where it says:
518 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
522 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
526 5. OpenGL support should work with MinGW as-is. However,
527 if you wish to generate import libraries appropriate either for
528 the MS OpenGL libraries or the SGI OpenGL libraries, go to
529 include/wx/msw/gl and use:
531 dlltool -k -d opengl.def -llibopengl.a
535 dlltool -k -d opengl32.def -llibopengl32.a
537 and similarly for glu[32].def.
539 6. The 'make install' step is optional, and copies files
542 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
543 /usr/local/include/wx - wxWidgets header files
544 /usr/local/bin - wx-config
546 You may need to do this if using wx-config with the
549 7. With Cygwin, you can invoke gdb --nw myfile.exe to
550 debug an executable. If there are memory leaks, they will be
551 flagged when the program quits. You can use Cygwin gdb
552 to debug MinGW executables.
554 8. Note that gcc's precompiled headers do not work on current versions of
555 Cygwin. If your version of Cygwin is affected you will need to use the
556 --disable-precomp-headers configure option.
560 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
561 to set up appropriate variables, if necessary mounting drives.
562 Run it before compiling.
564 - For Cygwin, make sure there's a \tmp directory on your
565 Windows drive or bison will crash (actually you don't need
566 bison for ordinary wxWidgets compilation: a pre-generated .c file is
569 - If using GnuWin32 b18, you will need to copy windres.exe
570 from e.g. the MinGW distribution, to a directory in your path.
573 Symantec & DigitalMars C++ compilation
574 ----------------------------------------------------------------
576 The DigitalMars compiler is a free succssor to the Symantec compiler
577 and can be downloaded from http://www.digitalmars.com/
579 1. You need to download and unzip in turn (later packages will overwrite
581 Digital Mars C/C++ Compiler Version 8.40 or later
583 from http://www.digitalmars.com/download/freecompiler.html
585 2. Change directory to build\msw and type 'make -f makefile.dmc' to
586 make the wxWidgets core library.
588 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
589 to make this sample. Most of the other samples also work.
592 Note that if you don't have the files makefile.dmc you may create them yourself
593 using bakefile tool according to the instructions in build\bakefiles\README:
596 bakefile_gen -f dmars -b wx.bkl
597 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
600 16-bit compilation is no longer supported.
602 Configuring the build
603 ================================================================
605 So far the instructions only explained how to build release DLLs of wxWidgets
606 and did not cover any configuration. It is possible to change many aspects of
607 the build, including debug/release and ANSI/Unicode settings. All makefiles in
608 build\msw directory use same options (with a few exceptions documented below)
609 and the only difference between them is in object files and library directory
610 names and in make invocation command.
612 Changing the settings
613 ----------------------------------------------------------------
615 There are two ways to modify the settings: either by passing the values as
616 arguments when invoking make or by editing build\msw\config.$(compiler) file
617 where $(compiler) is same extension as the makefile you use has (see below).
618 The latter is good for setting options that never change in your development
619 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
620 wxWidgets and use them side by side, the former method is better. Settings in
621 config.* files are shared by all makefiles (samples, contrib, main library),
622 but if you pass the options as arguments, you must use same arguments you used
623 for the library when building samples or contrib libraries!
625 Examples of invoking make in Unicode debug build (other options described
626 below are set analogically):
629 > nmake -f makefile.vc BUILD=debug UNICODE=1
632 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
633 (Note that you have to use -D to set the variable, unlike in other make
637 > wmake -f makefile.wat BUILD=debug UNICODE=1
639 MinGW using native makefiles:
640 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
642 MinGW using configure:
643 > ./configure --enable-debug --enable-unicode
644 (see ./configure --help on details; configure is not covered in this
647 Cygwin using configure:
648 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
649 (use --disable-precomp-headers if Cygwin doesn't support precompiled
652 Brief explanation of options and possible values is in every
653 build\msw\config.* file; more detailed description follows.
656 ----------------------------------------------------------------
659 Builds release version of the library. It differs from default 'debug'
660 in lack of appended 'd' in name of library, does not define __WXDEBUG__
661 and not include debug information compiled into object files and the
665 Build shared libraries (DLLs). By default, DLLs are not built
669 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
670 (default is UNICODE=0). If you want to be able to use Unicode version on
671 Windows9x, you will need to set MSLU=1 as well.
673 This option affect name of the library ('u' is appended) and the directory
674 where the library and setup.h are store (ditto).
677 Build wxUniversal instead of native wxMSW (see
678 http://www.wxwidgets.org/wxuniv.htm for more information).
681 ----------------------------------------------------------------
684 Starting with version 2.5.1, wxWidgets has the ability to be built as
685 several smaller libraries instead of single big one as used to be the case
686 in 2.4 and older versions. This is called "multilib build" and is the
687 default behaviour of makefiles. You can still build single library
688 ("monolithic build") by setting MONOLITHIC variable to 1.
691 Disable building GUI parts of the library, build only wxBase components used
692 by console applications. Note that if you leave USE_GUI=1 then both wxBase
693 and GUI libraries are built. If you are building monolithic library, then
694 you should set wxUSE_GUI to 1 in setup.h.
697 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
698 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
699 OpenGL library is always built as additional library, even in monolithic
703 Build two additional libraries in multilib mode, one with database
704 classes and one with wxGrid database support. You must
705 #define wxUSE_ODBC 1 in setup.h
708 Do not build wxHTML library. If MONOLITHIC=1, then you must also
709 #define wxUSE_HTML 1 in setup.h.
712 Do not build XRC resources library. If MONOLITHIC=1, then you must also
713 #define wxUSE_HTML 1 in setup.h.
716 Links static version of C and C++ runtime libraries into the executable, so
717 that the program does not depend on DLLs provided with the compiler (e.g.
718 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
719 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
722 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
723 used together with UNICODE=1. If you want to be able to use Unicode version
724 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
725 and import lib. The former can be downloaded from Microsoft, the latter is
726 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
727 details). An alternative implementation of import library can be downloaded
728 from http://libunicows.sourceforge.net - unlike the official one, this one
729 works with other compilers and does not require 300+ MB Platform SDK update.
733 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
734 sanity checks at runtime. If set to 0, don't do it. By default, this is
735 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
736 but it is sometimes desirable to modify default behaviour and e.g. define
737 __WXDEBUG__ even in release builds.
741 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
742 information is included in the executable or not.
744 VENDOR=<your company name>
745 Set this to a short string identifying your company if you are planning to
746 distribute wxWidgets DLLs with your application. Default value is 'custom'.
747 This string is included as part of DLL name. wxWidgets DLLs contain compiler
748 name, version information and vendor name in them. For example
749 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
750 default settings. If you set VENDOR=mycorp, the name will change to
751 wxmsw250_core_bcc_mycorp.dll.
753 CFG=<configuration name>
754 Sets configuration name so that you can have multiple wxWidgets builds with
755 different setup.h settings coexisting in same tree. See "Object and library
756 directories" below for more information.
758 Compiler specific options
759 ----------------------------------------------------------------
763 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
764 2.95. In build\msw\config.gcc, change
773 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
774 msvcrtd.dll is used only if the executable contains debug info and
775 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
776 and still link against msvcrt.dll (e.g. when you want to ship the app to
777 customers and still have usable .pdb files with debug information) and this
778 setting makes it possible.
780 Fine-tuning the compiler
781 ----------------------------------------------------------------
783 All makefiles have variables that you can use to specify additional options
784 passed to the compiler or linker. You won't need this in most cases, but if you
785 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
786 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
788 Object and library directories
789 ----------------------------------------------------------------
791 All object files produced during library build are stored in a directory under
792 build\msw. It's name is derived from build settings and CFG variable and from
793 compiler name. Examples of directory names:
795 build\msw\bcc_msw SHARED=0
796 build\msw\bcc_mswdll SHARED=1
797 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
798 build\msw\vc_mswunivd ditto, with Visual C++
800 Libraries and DLLs are copied into subdirectory of lib directory with
801 name derived from compiler and static/DLL setting and setup.h into directory
802 with name that contains other settings:
805 lib\bcc_lib\msw\wx\setup.h
807 lib\bcc_dll\msw\wx\setup.h
809 lib\bcc_lib\mswunivd\wx\setup.h
811 lib\vc_lib\mswunivd\wx\setup.h
813 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
814 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
815 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
816 all samples and should be used by your apps as well. If you are doing changes
817 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
819 If you set CFG to something, the value is appended to directory names. E.g.
820 for CFG=MyBuild, you'll have object files in
822 build\msw\bcc_mswMyBuild
823 build\msw\bcc_mswdllMyBuild
832 By now it is clear what CFG is for: builds with different CFG settings don't
833 share any files and they use different setup.h files. This allows you to e.g.
834 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
835 enabled (without CFG, both of them would be put into same directory and there
836 would be conflicts between the files).
839 =================================================================
841 - Debugging: under Windows 95, debugging output isn't output in
842 the same way that it is under NT or Windows 3.1.
843 Please see DebugView available from http://www.sysinternals.com.