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A little black magic... When the C++ object (for a window or
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1 #*****************************************************************************
2 # *
3 # Make file for VMS *
4 # Author : J.Jansen (joukj@hrem.stm.tudelft.nl) *
5 # Date : 6 October 2000 *
6 # *
7 #*****************************************************************************
8 .first
9 define wx [--.include.wx]
10
11 .ifdef __WXMOTIF__
12 CXX_DEFINE = /define=(__WXMOTIF__=1)/name=(as_is,short)\
13 /assume=(nostdnew,noglobal_array_new)
14 .else
15 .ifdef __WXGTK__
16 CXX_DEFINE = /define=(__WXGTK__=1)/float=ieee/name=(as_is,short)/ieee=denorm\
17 /assume=(nostdnew,noglobal_array_new)
18 .else
19 CXX_DEFINE =
20 .endif
21 .endif
22
23 .suffixes : .cpp
24
25 .cpp.obj :
26 cxx $(CXXFLAGS)$(CXX_DEFINE) $(MMS$TARGET_NAME).cpp
27
28 all :
29 .ifdef __WXMOTIF__
30 $(MMS)$(MMSQUALIFIERS) dnd.exe
31 .else
32 .ifdef __WXGTK__
33 $(MMS)$(MMSQUALIFIERS) dnd_gtk.exe
34 .endif
35 .endif
36
37 .ifdef __WXMOTIF__
38 dnd.exe : dnd.obj
39 cxxlink dnd,[--.lib]vms/opt
40 .else
41 .ifdef __WXGTK__
42 dnd_gtk.exe : dnd.obj
43 cxxlink/exec=dnd_gtk.exe dnd,[--.lib]vms_gtk/opt
44 .endif
45 .endif
46
47 dnd.obj : dnd.cpp