Don't use mnemonics for OK, Cancel and Close under Windows, to follow
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_BUTTON
32
33 #ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41 #endif
42
43 #include "wx/stockitem.h"
44 #include "wx/tokenzr.h"
45 #include "wx/msw/private.h"
46
47 // ----------------------------------------------------------------------------
48 // macros
49 // ----------------------------------------------------------------------------
50
51 #if wxUSE_EXTENDED_RTTI
52
53 WX_DEFINE_FLAGS( wxButtonStyle )
54
55 wxBEGIN_FLAGS( wxButtonStyle )
56 // new style border flags, we put them first to
57 // use them for streaming out
58 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
59 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
60 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
61 wxFLAGS_MEMBER(wxBORDER_RAISED)
62 wxFLAGS_MEMBER(wxBORDER_STATIC)
63 wxFLAGS_MEMBER(wxBORDER_NONE)
64
65 // old style border flags
66 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
67 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
68 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
69 wxFLAGS_MEMBER(wxRAISED_BORDER)
70 wxFLAGS_MEMBER(wxSTATIC_BORDER)
71 wxFLAGS_MEMBER(wxBORDER)
72
73 // standard window styles
74 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
75 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
76 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
77 wxFLAGS_MEMBER(wxWANTS_CHARS)
78 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
79 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
80 wxFLAGS_MEMBER(wxVSCROLL)
81 wxFLAGS_MEMBER(wxHSCROLL)
82
83 wxFLAGS_MEMBER(wxBU_LEFT)
84 wxFLAGS_MEMBER(wxBU_RIGHT)
85 wxFLAGS_MEMBER(wxBU_TOP)
86 wxFLAGS_MEMBER(wxBU_BOTTOM)
87 wxFLAGS_MEMBER(wxBU_EXACTFIT)
88 wxEND_FLAGS( wxButtonStyle )
89
90 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
91
92 wxBEGIN_PROPERTIES_TABLE(wxButton)
93 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
94
95 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
96 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
97
98 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
99
100 wxEND_PROPERTIES_TABLE()
101
102 wxBEGIN_HANDLERS_TABLE(wxButton)
103 wxEND_HANDLERS_TABLE()
104
105 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
106
107
108 #else
109 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
110 #endif
111
112 // this macro tries to adjust the default button height to a reasonable value
113 // using the char height as the base
114 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
115
116 // ============================================================================
117 // implementation
118 // ============================================================================
119
120 // ----------------------------------------------------------------------------
121 // creation/destruction
122 // ----------------------------------------------------------------------------
123
124 bool wxButton::Create(wxWindow *parent,
125 wxWindowID id,
126 const wxString& lbl,
127 const wxPoint& pos,
128 const wxSize& size,
129 long style,
130 const wxValidator& validator,
131 const wxString& name)
132 {
133 wxString label(lbl);
134 if (label.empty() && wxIsStockID(id))
135 {
136 // On Windows, some buttons aren't supposed to have
137 // mnemonics, so strip them out.
138
139 label = wxGetStockLabel(id
140 #if defined(__WXMSW__) || defined(__WXWINCE__)
141 , ( id != wxID_OK &&
142 id != wxID_CANCEL &&
143 id != wxID_CLOSE )
144 #endif
145 );
146 }
147
148 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
149 return false;
150
151 WXDWORD exstyle;
152 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
153
154 #ifdef __WIN32__
155 // if the label contains several lines we must explicitly tell the button
156 // about it or it wouldn't draw it correctly ("\n"s would just appear as
157 // black boxes)
158 //
159 // NB: we do it here and not in MSWGetStyle() because we need the label
160 // value and m_label is not set yet when MSWGetStyle() is called;
161 // besides changing BS_MULTILINE during run-time is pointless anyhow
162 if ( label.find(_T('\n')) != wxString::npos )
163 {
164 msStyle |= BS_MULTILINE;
165 }
166 #endif // __WIN32__
167
168 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
169 }
170
171 wxButton::~wxButton()
172 {
173 }
174
175 // ----------------------------------------------------------------------------
176 // flags
177 // ----------------------------------------------------------------------------
178
179 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
180 {
181 // buttons never have an external border, they draw their own one
182 WXDWORD msStyle = wxControl::MSWGetStyle
183 (
184 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
185 );
186
187 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
188 // each other in any resizeable dialog which has more than one button in
189 // the bottom
190 msStyle |= WS_CLIPSIBLINGS;
191
192 #ifdef __WIN32__
193 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
194 // and wxBU_RIGHT to get BS_CENTER!
195 if ( style & wxBU_LEFT )
196 msStyle |= BS_LEFT;
197 if ( style & wxBU_RIGHT )
198 msStyle |= BS_RIGHT;
199 if ( style & wxBU_TOP )
200 msStyle |= BS_TOP;
201 if ( style & wxBU_BOTTOM )
202 msStyle |= BS_BOTTOM;
203 #ifndef __WXWINCE__
204 // flat 2d buttons
205 if ( style & wxNO_BORDER )
206 msStyle |= BS_FLAT;
207 #endif // __WXWINCE__
208 #endif // __WIN32__
209
210 return msStyle;
211 }
212
213 // ----------------------------------------------------------------------------
214 // size management including autosizing
215 // ----------------------------------------------------------------------------
216
217 wxSize wxButton::DoGetBestSize() const
218 {
219 int wBtn = 0;
220 int wChar, hChar, hBtn;
221 wxGetCharSize(GetHWND(), &wChar, &hChar, GetFont());
222
223 wxString label = wxGetWindowText(GetHWND());
224 if ( label.find(_T('\n')) != wxString::npos )
225 {
226 wxStringTokenizer tokens( label, wxT("\n") );
227
228 // the button height is proportional to the height of the font used
229 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
230 hBtn += hChar*(tokens.CountTokens()-1);
231
232 while (tokens.HasMoreTokens())
233 {
234 wxString sub = tokens.GetNextToken();
235 int w;
236 GetTextExtent( sub, &w, NULL);
237 if (w > wBtn)
238 wBtn = w;
239 }
240 }
241 else
242 {
243 GetTextExtent( label, &wBtn, NULL);
244
245 // the button height is proportional to the height of the font used
246 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
247 }
248
249 // add a margin -- the button is wider than just its label
250 wBtn += 3*wChar;
251
252 // all buttons have at least the standard size unless the user explicitly
253 // wants them to be of smaller size and used wxBU_EXACTFIT style when
254 // creating the button
255 if ( !HasFlag(wxBU_EXACTFIT) )
256 {
257 wxSize sz = GetDefaultSize();
258 if (wBtn > sz.x)
259 sz.x = wBtn;
260 if (hBtn > sz.y)
261 sz.y = hBtn;
262
263 return sz;
264 }
265
266 return wxSize(wBtn, hBtn);
267 }
268
269 /* static */
270 wxSize wxButtonBase::GetDefaultSize()
271 {
272 static wxSize s_sizeBtn;
273
274 if ( s_sizeBtn.x == 0 )
275 {
276 wxScreenDC dc;
277 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
278
279 // the size of a standard button in the dialog units is 50x14,
280 // translate this to pixels
281 // NB1: the multipliers come from the Windows convention
282 // NB2: the extra +1/+2 were needed to get the size be the same as the
283 // size of the buttons in the standard dialog - I don't know how
284 // this happens, but on my system this size is 75x23 in pixels and
285 // 23*8 isn't even divisible by 14... Would be nice to understand
286 // why these constants are needed though!
287 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
288 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
289 }
290
291 return s_sizeBtn;
292 }
293
294 // ----------------------------------------------------------------------------
295 // default button handling
296 // ----------------------------------------------------------------------------
297
298 /*
299 "Everything you ever wanted to know about the default buttons" or "Why do we
300 have to do all this?"
301
302 In MSW the default button should be activated when the user presses Enter
303 and the current control doesn't process Enter itself somehow. This is
304 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
305 Another aspect of "defaultness" is that the default button has different
306 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
307 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
308 be unset if our parent window is not active so it should be unset whenever
309 we lose activation and set back when we regain it.
310
311 Final complication is that when a button is active, it should be the default
312 one, i.e. pressing Enter on a button always activates it and not another
313 one.
314
315 We handle this by maintaining a permanent and a temporary default items in
316 wxControlContainer (both may be NULL). When a button becomes the current
317 control (i.e. gets focus) it sets itself as the temporary default which
318 ensures that it has the right appearance and that Enter will be redirected
319 to it. When the button loses focus, it unsets the temporary default and so
320 the default item will be the permanent default -- that is the default button
321 if any had been set or none otherwise, which is just what we want.
322
323 NB: all this is quite complicated by now and the worst is that normally
324 it shouldn't be necessary at all as for the normal Windows programs
325 DefWindowProc() and IsDialogMessage() take care of all this
326 automatically -- however in wxWidgets programs this doesn't work for
327 nested hierarchies (i.e. a notebook inside a notebook) for unknown
328 reason and so we have to reproduce all this code ourselves. It would be
329 very nice if we could avoid doing it.
330 */
331
332 // set this button as the (permanently) default one in its panel
333 void wxButton::SetDefault()
334 {
335 wxWindow *parent = GetParent();
336
337 wxCHECK_RET( parent, _T("button without parent?") );
338
339 // set this one as the default button both for wxWidgets ...
340 wxWindow *winOldDefault = parent->SetDefaultItem(this);
341
342 // ... and Windows
343 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
344 SetDefaultStyle(this, true);
345 }
346
347 // set this button as being currently default
348 void wxButton::SetTmpDefault()
349 {
350 wxWindow *parent = GetParent();
351
352 wxCHECK_RET( parent, _T("button without parent?") );
353
354 wxWindow *winOldDefault = parent->GetDefaultItem();
355 parent->SetTmpDefaultItem(this);
356
357 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
358 SetDefaultStyle(this, true);
359 }
360
361 // unset this button as currently default, it may still stay permanent default
362 void wxButton::UnsetTmpDefault()
363 {
364 wxWindow *parent = GetParent();
365
366 wxCHECK_RET( parent, _T("button without parent?") );
367
368 parent->SetTmpDefaultItem(NULL);
369
370 wxWindow *winOldDefault = parent->GetDefaultItem();
371
372 SetDefaultStyle(this, false);
373 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
374 }
375
376 /* static */
377 void
378 wxButton::SetDefaultStyle(wxButton *btn, bool on)
379 {
380 // we may be called with NULL pointer -- simpler to do the check here than
381 // in the caller which does wxDynamicCast()
382 if ( !btn )
383 return;
384
385 // first, let DefDlgProc() know about the new default button
386 if ( on )
387 {
388 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
389 // focus at all any more
390 if ( !wxTheApp->IsActive() )
391 return;
392
393 // look for a panel-like window
394 wxWindow *win = btn->GetParent();
395 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
396 win = win->GetParent();
397
398 if ( win )
399 {
400 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
401
402 // sending DM_SETDEFID also changes the button style to
403 // BS_DEFPUSHBUTTON so there is nothing more to do
404 }
405 }
406
407 // then also change the style as needed
408 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
409 if ( !(style & BS_DEFPUSHBUTTON) == on )
410 {
411 // don't do it with the owner drawn buttons because it will
412 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
413 // BS_DEFPUSHBUTTON != 0)!
414 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
415 {
416 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
417 on ? style | BS_DEFPUSHBUTTON
418 : style & ~BS_DEFPUSHBUTTON,
419 1L /* redraw */);
420 }
421 else // owner drawn
422 {
423 // redraw the button - it will notice itself that it's
424 // [not] the default one [any longer]
425 btn->Refresh();
426 }
427 }
428 //else: already has correct style
429 }
430
431 // ----------------------------------------------------------------------------
432 // helpers
433 // ----------------------------------------------------------------------------
434
435 bool wxButton::SendClickEvent()
436 {
437 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
438 event.SetEventObject(this);
439
440 return ProcessCommand(event);
441 }
442
443 void wxButton::Command(wxCommandEvent & event)
444 {
445 ProcessCommand(event);
446 }
447
448 // ----------------------------------------------------------------------------
449 // event/message handlers
450 // ----------------------------------------------------------------------------
451
452 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
453 {
454 bool processed = false;
455 switch ( param )
456 {
457 // NOTE: Apparently older versions (NT 4?) of the common controls send
458 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
459 // buttons, so in order to send two EVT_BUTTON events we should
460 // catch both types. Currently (Feb 2003) up-to-date versions of
461 // win98, win2k and winXP all send two BN_CLICKED messages for
462 // all button types, so we don't catch BN_DOUBLECLICKED anymore
463 // in order to not get 3 EVT_BUTTON events. If this is a problem
464 // then we need to figure out which version of the comctl32 changed
465 // this behaviour and test for it.
466
467 case 1: // message came from an accelerator
468 case BN_CLICKED: // normal buttons send this
469 processed = SendClickEvent();
470 break;
471 }
472
473 return processed;
474 }
475
476 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
477 {
478 // when we receive focus, we want to temporarily become the default button in
479 // our parent panel so that pressing "Enter" would activate us -- and when
480 // losing it we should restore the previous default button as well
481 if ( nMsg == WM_SETFOCUS )
482 {
483 SetTmpDefault();
484
485 // let the default processing take place too
486 }
487 else if ( nMsg == WM_KILLFOCUS )
488 {
489 UnsetTmpDefault();
490 }
491 else if ( nMsg == WM_LBUTTONDBLCLK )
492 {
493 // emulate a click event to force an owner-drawn button to change its
494 // appearance - without this, it won't do it
495 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
496
497 // and continue with processing the message normally as well
498 }
499
500 // let the base class do all real processing
501 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
502 }
503
504 // ----------------------------------------------------------------------------
505 // owner-drawn buttons support
506 // ----------------------------------------------------------------------------
507
508 #ifdef __WIN32__
509
510 // drawing helpers
511
512 static void DrawButtonText(HDC hdc,
513 RECT *pRect,
514 const wxString& text,
515 COLORREF col)
516 {
517 COLORREF colOld = SetTextColor(hdc, col);
518 int modeOld = SetBkMode(hdc, TRANSPARENT);
519
520 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
521 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
522
523 SetBkMode(hdc, modeOld);
524 SetTextColor(hdc, colOld);
525 }
526
527 static void DrawRect(HDC hdc, const RECT& r)
528 {
529 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
530 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
531 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
532 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
533 }
534
535 void wxButton::MakeOwnerDrawn()
536 {
537 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
538 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
539 {
540 // make it so
541 style |= BS_OWNERDRAW;
542 SetWindowLong(GetHwnd(), GWL_STYLE, style);
543 }
544 }
545
546 bool wxButton::SetBackgroundColour(const wxColour &colour)
547 {
548 if ( !wxControl::SetBackgroundColour(colour) )
549 {
550 // nothing to do
551 return false;
552 }
553
554 MakeOwnerDrawn();
555
556 Refresh();
557
558 return true;
559 }
560
561 bool wxButton::SetForegroundColour(const wxColour &colour)
562 {
563 if ( !wxControl::SetForegroundColour(colour) )
564 {
565 // nothing to do
566 return false;
567 }
568
569 MakeOwnerDrawn();
570
571 Refresh();
572
573 return true;
574 }
575
576 /*
577 The button frame looks like this normally:
578
579 WWWWWWWWWWWWWWWWWWB
580 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
581 WH GB H = light grey (LIGHT)
582 WH GB G = dark grey (SHADOW)
583 WH GB B = black (DKSHADOW)
584 WH GB
585 WGGGGGGGGGGGGGGGGGB
586 BBBBBBBBBBBBBBBBBBB
587
588 When the button is selected, the button becomes like this (the total button
589 size doesn't change):
590
591 BBBBBBBBBBBBBBBBBBB
592 BWWWWWWWWWWWWWWWWBB
593 BWHHHHHHHHHHHHHHGBB
594 BWH GBB
595 BWH GBB
596 BWGGGGGGGGGGGGGGGBB
597 BBBBBBBBBBBBBBBBBBB
598 BBBBBBBBBBBBBBBBBBB
599
600 When the button is pushed (while selected) it is like:
601
602 BBBBBBBBBBBBBBBBBBB
603 BGGGGGGGGGGGGGGGGGB
604 BG GB
605 BG GB
606 BG GB
607 BG GB
608 BGGGGGGGGGGGGGGGGGB
609 BBBBBBBBBBBBBBBBBBB
610 */
611
612 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
613 bool selected, bool pushed)
614 {
615 RECT r;
616 CopyRect(&r, &rectBtn);
617
618 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
619 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
620 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
621 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
622
623 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
624
625 r.right--;
626 r.bottom--;
627
628 if ( pushed )
629 {
630 DrawRect(hdc, r);
631
632 (void)SelectObject(hdc, hpenGrey);
633 ::InflateRect(&r, -1, -1);
634
635 DrawRect(hdc, r);
636 }
637 else // !pushed
638 {
639 if ( selected )
640 {
641 DrawRect(hdc, r);
642
643 ::InflateRect(&r, -1, -1);
644 }
645
646 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
647 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
648
649 (void)SelectObject(hdc, hpenWhite);
650 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
651 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
652
653 (void)SelectObject(hdc, hpenLightGr);
654 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
655 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
656
657 (void)SelectObject(hdc, hpenGrey);
658 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
659 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
660 }
661
662 (void)SelectObject(hdc, hpenOld);
663 DeleteObject(hpenWhite);
664 DeleteObject(hpenLightGr);
665 DeleteObject(hpenGrey);
666 DeleteObject(hpenBlack);
667 }
668
669 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
670 {
671 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
672
673 RECT rectBtn;
674 CopyRect(&rectBtn, &lpDIS->rcItem);
675
676 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
677 colFg = wxColourToRGB(GetForegroundColour());
678
679 HDC hdc = lpDIS->hDC;
680 UINT state = lpDIS->itemState;
681
682 // first, draw the background
683 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
684
685 FillRect(hdc, &rectBtn, hbrushBackground);
686
687 // draw the border for the current state
688 bool selected = (state & ODS_SELECTED) != 0;
689 if ( !selected )
690 {
691 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
692 if ( panel )
693 {
694 selected = panel->GetDefaultItem() == this;
695 }
696 }
697 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
698
699 DrawButtonFrame(hdc, rectBtn, selected, pushed);
700
701 // draw the focus rect if needed
702 if ( state & ODS_FOCUS )
703 {
704 RECT rectFocus;
705 CopyRect(&rectFocus, &rectBtn);
706
707 // I don't know where does this constant come from, but this is how
708 // Windows draws them
709 InflateRect(&rectFocus, -4, -4);
710
711 DrawFocusRect(hdc, &rectFocus);
712 }
713
714 if ( pushed )
715 {
716 // the label is shifted by 1 pixel to create "pushed" effect
717 OffsetRect(&rectBtn, 1, 1);
718 }
719
720 DrawButtonText(hdc, &rectBtn, GetLabel(),
721 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
722 : colFg);
723
724 ::DeleteObject(hbrushBackground);
725
726 return true;
727 }
728
729 #endif // __WIN32__
730
731 #endif // wxUSE_BUTTON
732