]> git.saurik.com Git - wxWidgets.git/blob - include/wx/app.h
Fixed OS/2 compilation problems.
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart and Markus Holzem
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 #ifdef __GNUG__
17 #pragma interface "appbase.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // typedefs
22 // ----------------------------------------------------------------------------
23
24 #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27 #else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32 #endif
33
34 class WXDLLEXPORT wxCmdLineParser;
35
36 // ----------------------------------------------------------------------------
37 // headers we have to include here
38 // ----------------------------------------------------------------------------
39
40 #include "wx/event.h" // for the base class
41
42 #if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44 #endif // wxUSE_GUI
45
46 #if wxUSE_LOG
47 #include "wx/log.h"
48 #endif
49
50 // ----------------------------------------------------------------------------
51 // constants
52 // ----------------------------------------------------------------------------
53
54 static const int wxPRINT_WINDOWS = 1;
55 static const int wxPRINT_POSTSCRIPT = 2;
56
57 // ----------------------------------------------------------------------------
58 // support for framebuffer ports
59 // ----------------------------------------------------------------------------
60
61 #if wxUSE_GUI
62 // VS: Fullscreen/framebuffer application needs to choose display mode prior
63 // to wxWindows initialization. This class holds information about display
64 // mode. It is used by wxApp::Set/GetDisplayMode.
65 class WXDLLEXPORT wxDisplayModeInfo
66 {
67 public:
68 wxDisplayModeInfo() : m_ok(FALSE) {}
69 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
70 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
71
72 unsigned GetWidth() const { return m_width; }
73 unsigned GetHeight() const { return m_height; }
74 unsigned GetDepth() const { return m_depth; }
75 bool IsOk() const { return m_ok; }
76
77 private:
78 unsigned m_width, m_height, m_depth;
79 bool m_ok;
80 };
81 #endif
82
83 // ----------------------------------------------------------------------------
84 // the common part of wxApp implementations for all platforms
85 // ----------------------------------------------------------------------------
86
87 class WXDLLEXPORT wxAppBase : public wxEvtHandler
88 {
89 public:
90 wxAppBase();
91 virtual ~wxAppBase();
92
93 // the virtual functions which may/must be overridden in the derived class
94 // -----------------------------------------------------------------------
95
96 // called during the program initialization, returning FALSE from here
97 // prevents the program from continuing - it's a good place to create
98 // the top level program window and return TRUE.
99 //
100 // Override: always in GUI application, rarely in console ones.
101 virtual bool OnInit();
102
103 #if wxUSE_GUI
104 // a platform-dependent version of OnInit(): the code here is likely to
105 // depend on the toolkit. default version does nothing.
106 //
107 // Override: rarely.
108 virtual bool OnInitGui();
109 #endif // wxUSE_GUI
110
111 // called to start program execution - the default version just enters
112 // the main GUI loop in which events are received and processed until
113 // the last window is not deleted (if GetExitOnFrameDelete) or
114 // ExitMainLoop() is called. In console mode programs, the execution
115 // of the program really starts here
116 //
117 // Override: rarely in GUI applications, always in console ones.
118 #if wxUSE_GUI
119 virtual int OnRun() { return MainLoop(); };
120 #else // !GUI
121 virtual int OnRun() = 0;
122 #endif // wxUSE_GUI
123
124 // called after the main loop termination. This is a good place for
125 // cleaning up (it may be too late in dtor) and is also useful if you
126 // want to return some non-default exit code - this is just the return
127 // value of this method.
128 //
129 // Override: often.
130 virtual int OnExit();
131
132 // called when a fatal exception occurs, this function should take care
133 // not to do anything which might provoke a nested exception! It may be
134 // overridden if you wish to react somehow in non-default way (core
135 // dump under Unix, application crash under Windows) to fatal program
136 // errors, however extreme care should be taken if you don't want this
137 // function to crash.
138 //
139 // Override: rarely.
140 virtual void OnFatalException() { }
141
142 // the worker functions - usually not used directly by the user code
143 // -----------------------------------------------------------------
144
145 #if wxUSE_GUI
146 // execute the main GUI loop, the function returns when the loop ends
147 virtual int MainLoop() = 0;
148
149 // exit the main GUI loop during the next iteration (i.e. it does not
150 // stop the program immediately!)
151 virtual void ExitMainLoop() = 0;
152
153 // returns TRUE if the program is initialized
154 virtual bool Initialized() = 0;
155
156 // returns TRUE if there are unprocessed events in the event queue
157 virtual bool Pending() = 0;
158
159 // process the first event in the event queue (blocks until an event
160 // apperas if there are none currently)
161 virtual void Dispatch() = 0;
162
163 // process all currently pending events right now
164 //
165 // it is an error to call Yield() recursively unless the value of
166 // onlyIfNeeded is TRUE
167 //
168 // WARNING: this function is dangerous as it can lead to unexpected
169 // reentrancies (i.e. when called from an event handler it
170 // may result in calling the same event handler again), use
171 // with _extreme_ care or, better, don't use at all!
172 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
173 #endif // wxUSE_GUI
174
175 // application info: name, description, vendor
176 // -------------------------------------------
177
178 // NB: all these should be set by the application itself, there are no
179 // reasonable default except for the application name which is taken to
180 // be argv[0]
181
182 // set/get the application name
183 wxString GetAppName() const
184 {
185 if ( !m_appName )
186 return m_className;
187 else
188 return m_appName;
189 }
190 void SetAppName(const wxString& name) { m_appName = name; }
191
192 // set/get the app class name
193 wxString GetClassName() const { return m_className; }
194 void SetClassName(const wxString& name) { m_className = name; }
195
196 // set/get the vendor name
197 const wxString& GetVendorName() const { return m_vendorName; }
198 void SetVendorName(const wxString& name) { m_vendorName = name; }
199
200 #if wxUSE_GUI
201 // top level window functions
202 // --------------------------
203
204 // return TRUE if our app has focus
205 virtual bool IsActive() const { return m_isActive; }
206
207 // set the "main" top level window
208 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
209
210 // return the "main" top level window (if it hadn't been set previously
211 // with SetTopWindow(), will return just some top level window and, if
212 // there are none, will return NULL)
213 virtual wxWindow *GetTopWindow() const
214 {
215 if (m_topWindow)
216 return m_topWindow;
217 else if (wxTopLevelWindows.GetCount() > 0)
218 return wxTopLevelWindows.GetFirst()->GetData();
219 else
220 return (wxWindow *)NULL;
221 }
222
223 // control the exit behaviour: by default, the program will exit the
224 // main loop (and so, usually, terminate) when the last top-level
225 // program window is deleted. Beware that if you disabel this (with
226 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
227 // explicitly from somewhere.
228 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
229 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
230
231 #endif // wxUSE_GUI
232
233 // cmd line parsing stuff
234 // ----------------------
235
236 // all of these methods may be overridden in the derived class to
237 // customize the command line parsing (by default only a few standard
238 // options are handled)
239 //
240 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
241 // this to work
242
243 #if wxUSE_CMDLINE_PARSER
244 // this one is called from OnInit() to add all supported options
245 // to the given parser
246 virtual void OnInitCmdLine(wxCmdLineParser& parser);
247
248 // called after successfully parsing the command line, return TRUE
249 // to continue and FALSE to exit
250 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
251
252 // called if "--help" option was specified, return TRUE to continue
253 // and FALSE to exit
254 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
255
256 // called if incorrect command line options were given, return
257 // FALSE to abort and TRUE to continue
258 virtual bool OnCmdLineError(wxCmdLineParser& parser);
259 #endif // wxUSE_CMDLINE_PARSER
260
261 // miscellaneous customization functions
262 // -------------------------------------
263
264 #if wxUSE_LOG
265 // override this function to create default log target of arbitrary
266 // user-defined class (default implementation creates a wxLogGui
267 // object) - this log object is used by default by all wxLogXXX()
268 // functions.
269 virtual wxLog *CreateLogTarget()
270 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
271 { return new wxLogGui; }
272 #else // !GUI
273 { return new wxLogStderr; }
274 #endif // wxUSE_GUI
275 #endif // wxUSE_LOG
276
277 #if wxUSE_GUI
278 // get the standard icon used by wxWin dialogs - this allows the user
279 // to customize the standard dialogs. The 'which' parameter is one of
280 // wxICON_XXX values
281 virtual wxIcon GetStdIcon(int which) const = 0;
282
283 // Get display mode that is used use. This is only used in framebuffer wxWin ports
284 // (such as wxMGL).
285 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
286 // Set display mode to use. This is only used in framebuffer wxWin ports
287 // (such as wxMGL). This method should be called from wxApp:OnInitGui
288 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
289
290 // VZ: what does this do exactly?
291 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
292 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
293
294 // set use of best visual flag (see below)
295 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
296 bool GetUseBestVisual() const { return m_useBestVisual; }
297
298 // set/get printing mode: see wxPRINT_XXX constants.
299 //
300 // default behaviour is the normal one for Unix: always use PostScript
301 // printing.
302 virtual void SetPrintMode(int WXUNUSED(mode)) { }
303 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
304
305 // called by toolkit-specific code to set the app status: active (we have
306 // focus) or not and also the last window which had focus before we were
307 // deactivated
308 virtual void SetActive(bool isActive, wxWindow *lastFocus);
309 #endif // wxUSE_GUI
310
311 // debugging support
312 // -----------------
313
314 // this function is called when an assert failure occurs, the base class
315 // version does the normal processing (i.e. shows the usual assert failure
316 // dialog box)
317 #ifdef __WXDEBUG__
318 virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
319 #endif // __WXDEBUG__
320
321 // implementation only from now on
322 // -------------------------------
323
324 // helpers for dynamic wxApp construction
325 static void SetInitializerFunction(wxAppInitializerFunction fn)
326 { m_appInitFn = fn; }
327 static wxAppInitializerFunction GetInitializerFunction()
328 { return m_appInitFn; }
329
330 // process all events in the wxPendingEvents list
331 virtual void ProcessPendingEvents();
332
333 // access to the command line arguments
334 int argc;
335 wxChar **argv;
336
337 protected:
338 // function used for dynamic wxApp creation
339 static wxAppInitializerFunction m_appInitFn;
340
341 // application info (must be set from the user code)
342 wxString m_vendorName, // vendor name (ACME Inc)
343 m_appName, // app name
344 m_className; // class name
345
346 // TRUE if the application wants to get debug output
347 bool m_wantDebugOutput;
348
349 #if wxUSE_GUI
350 // the main top level window - may be NULL
351 wxWindow *m_topWindow;
352
353 // if TRUE, exit the main loop when the last top level window is deleted
354 bool m_exitOnFrameDelete;
355
356 // TRUE if the apps whats to use the best visual on systems where
357 // more than one are available (Sun, SGI, XFree86 4.0 ?)
358 bool m_useBestVisual;
359
360 // does any of our windows has focus?
361 bool m_isActive;
362 #endif // wxUSE_GUI
363 };
364
365 // ----------------------------------------------------------------------------
366 // now include the declaration of the real class
367 // ----------------------------------------------------------------------------
368
369 #if wxUSE_GUI
370 #if defined(__WXMSW__)
371 #include "wx/msw/app.h"
372 #elif defined(__WXMOTIF__)
373 #include "wx/motif/app.h"
374 #elif defined(__WXMGL__)
375 #include "wx/mgl/app.h"
376 #elif defined(__WXGTK__)
377 #include "wx/gtk/app.h"
378 #elif defined(__WXX11__)
379 #include "wx/x11/app.h"
380 #elif defined(__WXMAC__)
381 #include "wx/mac/app.h"
382 #elif defined(__WXPM__)
383 #include "wx/os2/app.h"
384 #elif defined(__WXSTUBS__)
385 #include "wx/stubs/app.h"
386 #endif
387 #else // !GUI
388 // can't use typedef because wxApp forward declared as a class
389 class WXDLLEXPORT wxApp : public wxAppBase
390 {
391 };
392 #endif // GUI/!GUI
393
394 // ----------------------------------------------------------------------------
395 // the global data
396 // ----------------------------------------------------------------------------
397
398 // the one and only application object - use of wxTheApp in application code
399 // is discouraged, consider using DECLARE_APP() after which you may call
400 // wxGetApp() which will return the object of the correct type (i.e. MyApp and
401 // not wxApp)
402 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
403
404 // ----------------------------------------------------------------------------
405 // global functions
406 // ----------------------------------------------------------------------------
407
408 // event loop related functions only work in GUI programs
409 // ------------------------------------------------------
410
411 // Force an exit from main loop
412 extern void WXDLLEXPORT wxExit();
413
414 // Yield to other apps/messages
415 extern bool WXDLLEXPORT wxYield();
416
417 // Yield to other apps/messages
418 extern void WXDLLEXPORT wxWakeUpIdle();
419
420 // Post a message to the given eventhandler which will be processed during the
421 // next event loop iteration
422 inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
423 {
424 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
425
426 #if wxUSE_GUI
427 dest->AddPendingEvent(event);
428 #else
429 dest->ProcessEvent(event);
430 #endif // wxUSE_GUI
431 }
432
433 // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
434 // and call these functions instead at the program startup and termination
435 // -------------------------------------------------------------------------
436
437 #if !wxUSE_GUI
438
439 // initialize the library (may be called as many times as needed, but each
440 // call to wxInitialize() must be matched by wxUninitialize())
441 extern bool WXDLLEXPORT wxInitialize();
442
443 // clean up - the library can't be used any more after the last call to
444 // wxUninitialize()
445 extern void WXDLLEXPORT wxUninitialize();
446
447 // create an object of this class on stack to initialize/cleanup thel ibrary
448 // automatically
449 class WXDLLEXPORT wxInitializer
450 {
451 public:
452 // initialize the library
453 wxInitializer() { m_ok = wxInitialize(); }
454
455 // has the initialization been successful? (explicit test)
456 bool IsOk() const { return m_ok; }
457
458 // has the initialization been successful? (implicit test)
459 operator bool() const { return m_ok; }
460
461 // dtor only does clean up if we initialized the library properly
462 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
463
464 private:
465 bool m_ok;
466 };
467
468 #endif // !wxUSE_GUI
469
470 // ----------------------------------------------------------------------------
471 // macros for dynamic creation of the application object
472 // ----------------------------------------------------------------------------
473
474 // Having a global instance of this class allows wxApp to be aware of the app
475 // creator function. wxApp can then call this function to create a new app
476 // object. Convoluted, but necessary.
477
478 class WXDLLEXPORT wxAppInitializer
479 {
480 public:
481 wxAppInitializer(wxAppInitializerFunction fn)
482 { wxApp::SetInitializerFunction(fn); }
483 };
484
485 // Here's a macro you can use if your compiler really, really wants main() to
486 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
487 // code if required.
488
489 #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
490 #define IMPLEMENT_WXWIN_MAIN \
491 extern int wxEntry( int argc, char *argv[] ); \
492 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
493 #elif defined(__WXMAC__) && defined(__UNIX__)
494 // wxMac seems to have a specific wxEntry prototype
495 #define IMPLEMENT_WXWIN_MAIN \
496 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
497 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
498 #elif defined(__WXMSW__) && defined(WXUSINGDLL)
499 // NT defines APIENTRY, 3.x not
500 #if !defined(WXAPIENTRY)
501 #define WXAPIENTRY WXFAR wxSTDCALL
502 #endif
503
504 #include <windows.h>
505 #include "wx/msw/winundef.h"
506
507 #define IMPLEMENT_WXWIN_MAIN \
508 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
509 HINSTANCE hPrevInstance,\
510 LPSTR m_lpCmdLine, int nCmdShow)\
511 {\
512 return wxEntry((WXHINSTANCE) hInstance,\
513 (WXHINSTANCE) hPrevInstance,\
514 m_lpCmdLine, nCmdShow);\
515 }
516 #else
517 #define IMPLEMENT_WXWIN_MAIN
518 #endif
519
520 #ifdef __WXUNIVERSAL__
521 #include "wx/univ/theme.h"
522
523 #define IMPLEMENT_WX_THEME_SUPPORT \
524 WX_USE_THEME(win32); \
525 WX_USE_THEME(gtk);
526 #else
527 #define IMPLEMENT_WX_THEME_SUPPORT
528 #endif
529
530 // Use this macro if you want to define your own main() or WinMain() function
531 // and call wxEntry() from there.
532 #define IMPLEMENT_APP_NO_MAIN(appname) \
533 wxApp *wxCreateApp() { return new appname; } \
534 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
535 appname& wxGetApp() { return *(appname *)wxTheApp; }
536
537 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
538 // wxUniversal builds
539 #define IMPLEMENT_APP_NO_THEMES(appname) \
540 IMPLEMENT_APP_NO_MAIN(appname) \
541 IMPLEMENT_WXWIN_MAIN
542
543 // Use this macro exactly once, the argument is the name of the wxApp-derived
544 // class which is the class of your application.
545 #define IMPLEMENT_APP(appname) \
546 IMPLEMENT_APP_NO_THEMES(appname) \
547 IMPLEMENT_WX_THEME_SUPPORT
548
549 // this macro can be used multiple times and just allows you to use wxGetApp()
550 // function
551 #define DECLARE_APP(appname) extern appname& wxGetApp();
552
553 #endif
554 // _WX_APP_H_BASE_