1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
37 #include "wx/settings.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
43 #include "wx/statusbr.h"
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
56 wxAuiPaneInfo wxAuiNullPaneInfo
;
57 wxAuiDockInfo wxAuiNullDockInfo
;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON
, wxAuiManagerEvent
);
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE
, wxAuiManagerEvent
);
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE
, wxAuiManagerEvent
);
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE
, wxAuiManagerEvent
);
62 wxDEFINE_EVENT( wxEVT_AUI_RENDER
, wxAuiManagerEvent
);
63 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER
, wxAuiManagerEvent
);
66 // a few defines to avoid nameclashes
67 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #include "wx/osx/private.h"
73 #include "wx/msw/wrapwin.h"
74 #include "wx/msw/private.h"
75 #include "wx/msw/dc.h"
78 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
79 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
83 const int auiToolBarLayer
= 10;
88 class wxPseudoTransparentFrame
: public wxFrame
91 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
92 wxWindowID id
= wxID_ANY
,
93 const wxString
& title
= wxEmptyString
,
94 const wxPoint
& pos
= wxDefaultPosition
,
95 const wxSize
& size
= wxDefaultSize
,
96 long style
= wxDEFAULT_FRAME_STYLE
,
97 const wxString
&name
= wxT("frame"))
98 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
100 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
107 m_CanSetShape
= false; // have to wait for window create event on GTK
109 m_CanSetShape
= true;
111 m_Region
= wxRegion(0, 0, 0, 0);
115 virtual bool SetTransparent(wxByte alpha
)
119 int w
=100; // some defaults
121 GetClientSize(&w
, &h
);
127 // m_Region.Union(0, 0, 1, m_MaxWidth);
130 for (int y
=0; y
<m_MaxHeight
; y
++)
132 // Reverse the order of the bottom 4 bits
133 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
134 if ((j
*16+8)<m_Amount
)
135 m_Region
.Union(0, y
, m_MaxWidth
, 1);
144 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
148 if (m_Region
.IsEmpty())
152 dc
.SetBrush(wxColour(128, 192, 255));
154 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
156 dc
.SetPen(*wxTRANSPARENT_PEN
);
158 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
162 wxRect
rect(upd
.GetRect());
163 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
170 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
177 void OnSize(wxSizeEvent
& event
)
179 // We sometimes get surplus size events
180 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
181 (event
.GetSize().GetHeight() == m_lastHeight
))
186 m_lastWidth
= event
.GetSize().GetWidth();
187 m_lastHeight
= event
.GetSize().GetHeight();
189 SetTransparent(m_Amount
);
190 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
191 event
.GetSize().GetHeight());
202 int m_lastWidth
,m_lastHeight
;
206 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
207 DECLARE_EVENT_TABLE()
211 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
213 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
214 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
215 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
217 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
226 #include "wx/gtk/private/gtk2-compat.h"
229 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
231 wxSize disp
= wxGetDisplaySize();
234 for (int y
=0; y
<disp
.y
; y
++)
236 // Reverse the order of the bottom 4 bits
237 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
239 region
.Union(0, y
, disp
.x
, 1);
241 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget
), region
.GetRegion(), 0, 0);
245 class wxPseudoTransparentFrame
: public wxFrame
248 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
249 wxWindowID id
= wxID_ANY
,
250 const wxString
& title
= wxEmptyString
,
251 const wxPoint
& pos
= wxDefaultPosition
,
252 const wxSize
& size
= wxDefaultSize
,
253 long style
= wxDEFAULT_FRAME_STYLE
,
254 const wxString
&name
= wxT("frame"))
256 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
261 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
262 g_object_ref(m_widget
);
264 if (parent
) parent
->AddChild(this);
266 g_signal_connect( m_widget
, "realize",
267 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
271 col
.green
= 192 * 256;
272 col
.blue
= 255 * 256;
273 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
276 bool SetTransparent(wxByte
WXUNUSED(alpha
))
282 virtual void DoSetSizeHints( int minW
, int minH
,
286 // the real wxFrame method doesn't work for us because we're not really
287 // a top level window so skip it
288 wxWindow::DoSetSizeHints(minW
, minH
, maxW
, maxH
, incW
, incH
);
292 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
295 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
302 // -- static utility functions --
304 static wxBitmap
wxPaneCreateStippleBitmap()
306 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
307 wxImage
img(2,2,data
,true);
308 return wxBitmap(img
);
311 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
313 wxBitmap stipple
= wxPaneCreateStippleBitmap();
314 wxBrush
brush(stipple
);
317 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
318 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
320 dc
.SetPen(*wxTRANSPARENT_PEN
);
322 dc
.SetLogicalFunction(wxXOR
);
323 dc
.DrawRectangle(rect
);
329 // CopyDocksAndPanes() - this utility function creates copies of
330 // the dock and pane info. wxAuiDockInfo's usually contain pointers
331 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
332 // reconstruct that relationship in the new dock info and pane info arrays
334 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
335 wxAuiPaneInfoArray
& dest_panes
,
336 const wxAuiDockInfoArray
& src_docks
,
337 const wxAuiPaneInfoArray
& src_panes
)
339 dest_docks
= src_docks
;
340 dest_panes
= src_panes
;
341 int i
, j
, k
, dock_count
, pc1
, pc2
;
342 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
344 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
345 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
346 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
347 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
348 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
352 // GetMaxLayer() is an internal function which returns
353 // the highest layer inside the specified dock
354 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
357 int i
, dock_count
, max_layer
= 0;
358 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
360 wxAuiDockInfo
& dock
= docks
.Item(i
);
361 if (dock
.dock_direction
== dock_direction
&&
362 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
363 max_layer
= dock
.dock_layer
;
369 // GetMaxRow() is an internal function which returns
370 // the highest layer inside the specified dock
371 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
373 int i
, pane_count
, max_row
= 0;
374 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
376 wxAuiPaneInfo
& pane
= panes
.Item(i
);
377 if (pane
.dock_direction
== direction
&&
378 pane
.dock_layer
== layer
&&
379 pane
.dock_row
> max_row
)
380 max_row
= pane
.dock_row
;
387 // DoInsertDockLayer() is an internal function that inserts a new dock
388 // layer by incrementing all existing dock layer values by one
389 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
394 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
396 wxAuiPaneInfo
& pane
= panes
.Item(i
);
397 if (!pane
.IsFloating() &&
398 pane
.dock_direction
== dock_direction
&&
399 pane
.dock_layer
>= dock_layer
)
404 // DoInsertDockLayer() is an internal function that inserts a new dock
405 // row by incrementing all existing dock row values by one
406 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
412 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
414 wxAuiPaneInfo
& pane
= panes
.Item(i
);
415 if (!pane
.IsFloating() &&
416 pane
.dock_direction
== dock_direction
&&
417 pane
.dock_layer
== dock_layer
&&
418 pane
.dock_row
>= dock_row
)
423 // DoInsertDockLayer() is an internal function that inserts a space for
424 // another dock pane by incrementing all existing dock row values by one
425 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
432 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
434 wxAuiPaneInfo
& pane
= panes
.Item(i
);
435 if (!pane
.IsFloating() &&
436 pane
.dock_direction
== dock_direction
&&
437 pane
.dock_layer
== dock_layer
&&
438 pane
.dock_row
== dock_row
&&
439 pane
.dock_pos
>= dock_pos
)
444 // FindDocks() is an internal function that returns a list of docks which meet
445 // the specified conditions in the parameters and returns a sorted array
446 // (sorted by layer and then row)
447 static void FindDocks(wxAuiDockInfoArray
& docks
,
451 wxAuiDockInfoPtrArray
& arr
)
453 int begin_layer
= dock_layer
;
454 int end_layer
= dock_layer
;
455 int begin_row
= dock_row
;
456 int end_row
= dock_row
;
457 int dock_count
= docks
.GetCount();
458 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
460 // discover the maximum dock layer and the max row
461 for (i
= 0; i
< dock_count
; ++i
)
463 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
464 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
467 // if no dock layer was specified, search all dock layers
468 if (dock_layer
== -1)
471 end_layer
= max_layer
;
474 // if no dock row was specified, search all dock row
483 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
484 for (row
= begin_row
; row
<= end_row
; ++row
)
485 for (i
= 0; i
< dock_count
; ++i
)
487 wxAuiDockInfo
& d
= docks
.Item(i
);
488 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
490 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
496 // FindPaneInDock() looks up a specified window pointer inside a dock.
497 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
498 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
500 int i
, count
= dock
.panes
.GetCount();
501 for (i
= 0; i
< count
; ++i
)
503 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
504 if (p
->window
== window
)
510 // RemovePaneFromDocks() removes a pane window from all docks
511 // with a possible exception specified by parameter "ex_cept"
512 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
514 wxAuiDockInfo
* ex_cept
= NULL
)
517 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
519 wxAuiDockInfo
& d
= docks
.Item(i
);
522 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
529 // This function works fine, and may be used in the future
531 // RenumberDockRows() takes a dock and assigns sequential numbers
532 // to existing rows. Basically it takes out the gaps; so if a
533 // dock has rows with numbers 0,2,5, they will become 0,1,2
534 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
537 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
539 wxAuiDockInfo& dock = *docks.Item(i);
543 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
544 dock.panes.Item(j)->dock_row = i;
550 // SetActivePane() sets the active pane, as well as cycles through
551 // every other pane and makes sure that all others' active flags
553 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
556 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
558 wxAuiPaneInfo
& pane
= panes
.Item(i
);
559 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
560 if (pane
.window
== active_pane
)
561 pane
.state
|= wxAuiPaneInfo::optionActive
;
566 // this function is used to sort panes by dock position
567 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
569 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
573 bool wxAuiPaneInfo::IsValid() const
575 // Should this RTTI and function call be rewritten as
576 // sending a new event type to allow other window types
577 // to check the pane settings?
578 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
579 return !toolbar
|| toolbar
->IsPaneValid(*this);
582 // -- wxAuiManager class implementation --
585 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
586 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
587 EVT_AUI_RENDER(wxAuiManager::OnRender
)
588 EVT_PAINT(wxAuiManager::OnPaint
)
589 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
590 EVT_SIZE(wxAuiManager::OnSize
)
591 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
592 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
593 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
594 EVT_MOTION(wxAuiManager::OnMotion
)
595 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
596 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
597 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
598 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
602 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
604 m_action
= actionNone
;
605 m_action_window
= NULL
;
606 m_last_mouse_move
= wxPoint();
607 m_hover_button
= NULL
;
608 m_art
= new wxAuiDefaultDockArt
;
612 m_has_maximized
= false;
614 m_dock_constraint_x
= 0.3;
615 m_dock_constraint_y
= 0.3;
617 m_currentDragItem
= -1;
621 SetManagedWindow(managed_wnd
);
625 wxAuiManager::~wxAuiManager()
627 // NOTE: It's possible that the windows have already been destroyed by the
628 // time this dtor is called, so this loop can result in memory access via
629 // invalid pointers, resulting in a crash. So it will be disabled while
630 // waiting for a better solution.
632 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
634 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
635 if (pinfo
.window
&& !pinfo
.window
->GetParent())
643 // creates a floating frame for the windows
644 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
645 const wxAuiPaneInfo
& pane_info
)
647 return new wxAuiFloatingFrame(parent
, this, pane_info
);
650 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
652 // if a key modifier is pressed while dragging the frame,
653 // don't dock the window
654 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
657 // GetPane() looks up a wxAuiPaneInfo structure based
658 // on the supplied window pointer. Upon failure, GetPane()
659 // returns an empty wxAuiPaneInfo, a condition which can be checked
660 // by calling wxAuiPaneInfo::IsOk().
662 // The pane info's structure may then be modified. Once a pane's
663 // info is modified, wxAuiManager::Update() must be called to
664 // realize the changes in the UI.
666 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
669 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
671 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
672 if (p
.window
== window
)
675 return wxAuiNullPaneInfo
;
678 // this version of GetPane() looks up a pane based on a
679 // 'pane name', see above comment for more info
680 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
683 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
685 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
689 return wxAuiNullPaneInfo
;
692 // GetAllPanes() returns a reference to all the pane info structures
693 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
698 // HitTest() is an internal function which determines
699 // which UI item the specified coordinates are over
700 // (x,y) specify a position in client coordinates
701 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
703 wxAuiDockUIPart
* result
= NULL
;
706 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
708 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
710 // we are not interested in typeDock, because this space
711 // isn't used to draw anything, just for measurements;
712 // besides, the entire dock area is covered with other
713 // rectangles, which we are interested in.
714 if (item
->type
== wxAuiDockUIPart::typeDock
)
717 // if we already have a hit on a more specific item, we are not
718 // interested in a pane hit. If, however, we don't already have
719 // a hit, returning a pane hit is necessary for some operations
720 if ((item
->type
== wxAuiDockUIPart::typePane
||
721 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
724 // if the point is inside the rectangle, we have a hit
725 if (item
->rect
.Contains(x
,y
))
733 // SetFlags() and GetFlags() allow the owner to set various
734 // options which are global to wxAuiManager
735 void wxAuiManager::SetFlags(unsigned int flags
)
737 // find out if we have to call UpdateHintWindowConfig()
738 bool update_hint_wnd
= false;
739 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
740 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
741 wxAUI_MGR_RECTANGLE_HINT
;
742 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
743 update_hint_wnd
= true;
751 UpdateHintWindowConfig();
755 unsigned int wxAuiManager::GetFlags() const
760 // Convenience function
761 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
763 // With Core Graphics on Mac, it's not possible to show sash feedback,
764 // so we'll always use live update instead.
765 #if defined(__WXMAC__)
766 wxUnusedVar(manager
);
769 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
773 // don't use these anymore as they are deprecated
774 // use Set/GetManagedFrame() instead
775 void wxAuiManager::SetFrame(wxFrame
* frame
)
777 SetManagedWindow((wxWindow
*)frame
);
780 wxFrame
* wxAuiManager::GetFrame() const
782 return (wxFrame
*)m_frame
;
786 // this function will return the aui manager for a given
787 // window. The |window| parameter should be any child window
788 // or grand-child window (and so on) of the frame/window
789 // managed by wxAuiManager. The |window| parameter does not
790 // need to be managed by the manager itself.
791 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
793 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
794 evt
.SetManager(NULL
);
795 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
796 if (!window
->GetEventHandler()->ProcessEvent(evt
))
799 return evt
.GetManager();
803 void wxAuiManager::UpdateHintWindowConfig()
805 // find out if the system can do transparent frames
806 bool can_do_transparent
= false;
808 wxWindow
* w
= m_frame
;
811 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
813 wxFrame
* f
= static_cast<wxFrame
*>(w
);
814 can_do_transparent
= f
->CanSetTransparent();
822 // if there is an existing hint window, delete it
825 m_hint_wnd
->Destroy();
832 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
834 // Make a window to use for a transparent hint
835 #if defined(__WXMSW__) || defined(__WXGTK__)
836 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
837 wxDefaultPosition
, wxSize(1,1),
838 wxFRAME_TOOL_WINDOW
|
839 wxFRAME_FLOAT_ON_PARENT
|
843 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
844 #elif defined(__WXMAC__)
845 // Using a miniframe with float and tool styles keeps the parent
846 // frame activated and highlighted as such...
847 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
848 wxDefaultPosition
, wxSize(1,1),
849 wxFRAME_FLOAT_ON_PARENT
850 | wxFRAME_TOOL_WINDOW
);
851 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
852 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
854 // Can't set the bg colour of a Frame in wxMac
855 wxPanel
* p
= new wxPanel(m_hint_wnd
);
857 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
858 // color that is really hard to see, especially transparent.
859 // Until a better system color is decided upon we'll just use
861 p
->SetBackgroundColour(*wxBLUE
);
867 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
868 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
870 // system can't support transparent fade, or the venetian
871 // blinds effect was explicitly requested
872 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
877 wxFRAME_TOOL_WINDOW
|
878 wxFRAME_FLOAT_ON_PARENT
|
881 m_hint_fademax
= 128;
887 // SetManagedWindow() is usually called once when the frame
888 // manager class is being initialized. "frame" specifies
889 // the frame which should be managed by the frame mananger
890 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
892 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
895 m_frame
->PushEventHandler(this);
898 // if the owner is going to manage an MDI parent frame,
899 // we need to add the MDI client window as the default
902 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
904 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
905 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
907 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
909 AddPane(client_window
,
910 wxAuiPaneInfo().Name(wxT("mdiclient")).
911 CenterPane().PaneBorder(false));
913 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
915 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
916 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
917 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
919 AddPane(client_window
,
920 wxAuiPaneInfo().Name(wxT("mdiclient")).
921 CenterPane().PaneBorder(false));
926 UpdateHintWindowConfig();
930 // UnInit() must be called, usually in the destructor
931 // of the frame class. If it is not called, usually this
932 // will result in a crash upon program exit
933 void wxAuiManager::UnInit()
937 m_frame
->RemoveEventHandler(this);
941 // GetManagedWindow() returns the window pointer being managed
942 wxWindow
* wxAuiManager::GetManagedWindow() const
947 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
952 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
954 // first, give the owner frame a chance to override
957 if (m_frame
->GetEventHandler()->ProcessEvent(event
))
964 // SetArtProvider() instructs wxAuiManager to use the
965 // specified art provider for all drawing calls. This allows
966 // plugable look-and-feel features. The pointer that is
967 // passed to this method subsequently belongs to wxAuiManager,
968 // and is deleted in the frame manager destructor
969 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
971 // delete the last art provider, if any
974 // assign the new art provider
975 m_art
= art_provider
;
979 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
981 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
983 // check if the pane has a valid window
987 // check if the window is already managed by us
988 if (GetPane(pane_info
.window
).IsOk())
991 // check if the pane name already exists, this could reveal a
992 // bug in the library user's application
993 bool already_exists
= false;
994 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
996 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
997 already_exists
= true;
1000 // if the new pane is docked then we should undo maximize
1001 if (pane_info
.IsDocked())
1002 RestoreMaximizedPane();
1004 // special case: wxAuiToolBar style interacts with docking flags
1005 wxAuiPaneInfo
test(pane_info
);
1006 wxAuiToolBar
* toolbar
= wxDynamicCast(window
, wxAuiToolBar
);
1009 // if pane has default docking flags
1010 const unsigned int dockMask
= wxAuiPaneInfo::optionLeftDockable
|
1011 wxAuiPaneInfo::optionRightDockable
|
1012 wxAuiPaneInfo::optionTopDockable
|
1013 wxAuiPaneInfo::optionBottomDockable
;
1014 const unsigned int defaultDock
= wxAuiPaneInfo().
1015 DefaultPane().state
& dockMask
;
1016 if ((test
.state
& dockMask
) == defaultDock
)
1018 // set docking flags based on toolbar style
1019 if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_VERTICAL
)
1021 test
.TopDockable(false).BottomDockable(false);
1023 else if (toolbar
->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL
)
1025 test
.LeftDockable(false).RightDockable(false);
1030 // see whether non-default docking flags are valid
1031 test
.window
= window
;
1032 wxCHECK_MSG(test
.IsValid(), false,
1033 "toolbar style and pane docking flags are incompatible");
1039 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
1041 // set the pane window
1042 pinfo
.window
= window
;
1045 // if the pane's name identifier is blank, create a random string
1046 if (pinfo
.name
.empty() || already_exists
)
1048 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
1049 (unsigned long)(wxPtrToUInt(pinfo
.window
) & 0xffffffff),
1050 (unsigned int)time(NULL
),
1052 (unsigned int)GetTickCount(),
1054 (unsigned int)clock(),
1056 (unsigned long)m_panes
.GetCount());
1059 // set initial proportion (if not already set)
1060 if (pinfo
.dock_proportion
== 0)
1061 pinfo
.dock_proportion
= 100000;
1063 if (pinfo
.HasMaximizeButton())
1065 wxAuiPaneButton button
;
1066 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1067 pinfo
.buttons
.Add(button
);
1070 if (pinfo
.HasPinButton())
1072 wxAuiPaneButton button
;
1073 button
.button_id
= wxAUI_BUTTON_PIN
;
1074 pinfo
.buttons
.Add(button
);
1077 if (pinfo
.HasCloseButton())
1079 wxAuiPaneButton button
;
1080 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1081 pinfo
.buttons
.Add(button
);
1084 if (pinfo
.HasGripper())
1086 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1088 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1089 // have a gripper control. The toolbar's built-in gripper
1090 // meshes better with the look and feel of the control than ours,
1091 // so turn wxAuiManager's gripper off, and the toolbar's on.
1093 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1094 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1095 tb
->SetGripperVisible(true);
1100 if (pinfo
.best_size
== wxDefaultSize
&&
1103 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1106 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1108 // GetClientSize() doesn't get the best size for
1109 // a toolbar under some newer versions of wxWidgets,
1110 // so use GetBestSize()
1111 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1113 #endif // wxUSE_TOOLBAR
1115 if (pinfo
.min_size
!= wxDefaultSize
)
1117 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1118 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1119 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1120 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1129 bool wxAuiManager::AddPane(wxWindow
* window
,
1131 const wxString
& caption
)
1133 wxAuiPaneInfo pinfo
;
1134 pinfo
.Caption(caption
);
1137 case wxTOP
: pinfo
.Top(); break;
1138 case wxBOTTOM
: pinfo
.Bottom(); break;
1139 case wxLEFT
: pinfo
.Left(); break;
1140 case wxRIGHT
: pinfo
.Right(); break;
1141 case wxCENTER
: pinfo
.CenterPane(); break;
1143 return AddPane(window
, pinfo
);
1146 bool wxAuiManager::AddPane(wxWindow
* window
,
1147 const wxAuiPaneInfo
& pane_info
,
1148 const wxPoint
& drop_pos
)
1150 if (!AddPane(window
, pane_info
))
1153 wxAuiPaneInfo
& pane
= GetPane(window
);
1155 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1160 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1163 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1165 // shift the panes around, depending on the insert level
1166 switch (insert_level
)
1168 case wxAUI_INSERT_PANE
:
1169 DoInsertPane(m_panes
,
1170 pane_info
.dock_direction
,
1171 pane_info
.dock_layer
,
1173 pane_info
.dock_pos
);
1175 case wxAUI_INSERT_ROW
:
1176 DoInsertDockRow(m_panes
,
1177 pane_info
.dock_direction
,
1178 pane_info
.dock_layer
,
1179 pane_info
.dock_row
);
1181 case wxAUI_INSERT_DOCK
:
1182 DoInsertDockLayer(m_panes
,
1183 pane_info
.dock_direction
,
1184 pane_info
.dock_layer
);
1188 // if the window already exists, we are basically just moving/inserting the
1189 // existing window. If it doesn't exist, we need to add it and insert it
1190 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1191 if (!existing_pane
.IsOk())
1193 return AddPane(window
, pane_info
);
1197 if (pane_info
.IsFloating())
1199 existing_pane
.Float();
1200 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1201 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1202 if (pane_info
.floating_size
!= wxDefaultSize
)
1203 existing_pane
.FloatingSize(pane_info
.floating_size
);
1207 // if the new pane is docked then we should undo maximize
1208 RestoreMaximizedPane();
1210 existing_pane
.Direction(pane_info
.dock_direction
);
1211 existing_pane
.Layer(pane_info
.dock_layer
);
1212 existing_pane
.Row(pane_info
.dock_row
);
1213 existing_pane
.Position(pane_info
.dock_pos
);
1221 // DetachPane() removes a pane from the frame manager. This
1222 // method will not destroy the window that is removed.
1223 bool wxAuiManager::DetachPane(wxWindow
* window
)
1225 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1228 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1230 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1231 if (p
.window
== window
)
1235 // we have a floating frame which is being detached. We need to
1236 // reparent it to m_frame and destroy the floating frame
1239 p
.window
->SetSize(1,1);
1241 if (p
.frame
->IsShown())
1242 p
.frame
->Show(false);
1244 // reparent to m_frame and destroy the pane
1245 if (m_action_window
== p
.frame
)
1247 m_action_window
= NULL
;
1250 p
.window
->Reparent(m_frame
);
1251 p
.frame
->SetSizer(NULL
);
1256 // make sure there are no references to this pane in our uiparts,
1257 // just in case the caller doesn't call Update() immediately after
1258 // the DetachPane() call. This prevets obscure crashes which would
1259 // happen at window repaint if the caller forgets to call Update()
1261 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1263 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1264 if (part
.pane
== &p
)
1266 m_uiparts
.RemoveAt(pi
);
1273 m_panes
.RemoveAt(i
);
1280 // ClosePane() destroys or hides the pane depending on its flags
1281 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1283 // if we were maximized, restore
1284 if (pane_info
.IsMaximized())
1286 RestorePane(pane_info
);
1289 // first, hide the window
1290 if (pane_info
.window
&& pane_info
.window
->IsShown())
1292 pane_info
.window
->Show(false);
1295 // make sure that we are the parent of this window
1296 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1298 pane_info
.window
->Reparent(m_frame
);
1301 // if we have a frame, destroy it
1302 if (pane_info
.frame
)
1304 pane_info
.frame
->Destroy();
1305 pane_info
.frame
= NULL
;
1308 // now we need to either destroy or hide the pane
1309 if (pane_info
.IsDestroyOnClose())
1311 wxWindow
* window
= pane_info
.window
;
1324 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1328 // un-maximize and hide all other panes
1329 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1331 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1332 if (!p
.IsToolbar() && !p
.IsFloating())
1336 // save hidden state
1337 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1338 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1340 // hide the pane, because only the newly
1341 // maximized pane should show
1346 // mark ourselves maximized
1347 pane_info
.Maximize();
1349 m_has_maximized
= true;
1351 // last, show the window
1352 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1354 pane_info
.window
->Show(true);
1358 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1362 // restore all the panes
1363 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1365 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1366 if (!p
.IsToolbar() && !p
.IsFloating())
1368 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1369 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1373 // mark ourselves non-maximized
1374 pane_info
.Restore();
1375 m_has_maximized
= false;
1377 // last, show the window
1378 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1380 pane_info
.window
->Show(true);
1384 void wxAuiManager::RestoreMaximizedPane()
1388 // restore all the panes
1389 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1391 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1392 if (p
.IsMaximized())
1400 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1401 // in the input string. This is an internal functions which is
1402 // used for saving perspectives
1403 static wxString
EscapeDelimiters(const wxString
& s
)
1406 result
.Alloc(s
.length());
1407 const wxChar
* ch
= s
.c_str();
1410 if (*ch
== wxT(';') || *ch
== wxT('|'))
1411 result
+= wxT('\\');
1418 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1420 wxString result
= wxT("name=");
1421 result
+= EscapeDelimiters(pane
.name
);
1424 result
+= wxT("caption=");
1425 result
+= EscapeDelimiters(pane
.caption
);
1428 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1429 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1430 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1431 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1432 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1433 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1434 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1435 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1436 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1437 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1438 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1439 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1440 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1441 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1442 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1443 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1448 // Load a "pane" with the pane infor settings in pane_part
1449 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1451 // replace escaped characters so we can
1452 // split up the string easily
1453 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1454 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1458 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1459 pane_part
= pane_part
.AfterFirst(wxT(';'));
1460 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1461 wxString value
= val_part
.AfterFirst(wxT('='));
1462 val_name
.MakeLower();
1463 val_name
.Trim(true);
1464 val_name
.Trim(false);
1468 if (val_name
.empty())
1471 if (val_name
== wxT("name"))
1473 else if (val_name
== wxT("caption"))
1474 pane
.caption
= value
;
1475 else if (val_name
== wxT("state"))
1476 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1477 else if (val_name
== wxT("dir"))
1478 pane
.dock_direction
= wxAtoi(value
.c_str());
1479 else if (val_name
== wxT("layer"))
1480 pane
.dock_layer
= wxAtoi(value
.c_str());
1481 else if (val_name
== wxT("row"))
1482 pane
.dock_row
= wxAtoi(value
.c_str());
1483 else if (val_name
== wxT("pos"))
1484 pane
.dock_pos
= wxAtoi(value
.c_str());
1485 else if (val_name
== wxT("prop"))
1486 pane
.dock_proportion
= wxAtoi(value
.c_str());
1487 else if (val_name
== wxT("bestw"))
1488 pane
.best_size
.x
= wxAtoi(value
.c_str());
1489 else if (val_name
== wxT("besth"))
1490 pane
.best_size
.y
= wxAtoi(value
.c_str());
1491 else if (val_name
== wxT("minw"))
1492 pane
.min_size
.x
= wxAtoi(value
.c_str());
1493 else if (val_name
== wxT("minh"))
1494 pane
.min_size
.y
= wxAtoi(value
.c_str());
1495 else if (val_name
== wxT("maxw"))
1496 pane
.max_size
.x
= wxAtoi(value
.c_str());
1497 else if (val_name
== wxT("maxh"))
1498 pane
.max_size
.y
= wxAtoi(value
.c_str());
1499 else if (val_name
== wxT("floatx"))
1500 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1501 else if (val_name
== wxT("floaty"))
1502 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1503 else if (val_name
== wxT("floatw"))
1504 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1505 else if (val_name
== wxT("floath"))
1506 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1508 wxFAIL_MSG(wxT("Bad Perspective String"));
1512 // replace escaped characters so we can
1513 // split up the string easily
1514 pane
.name
.Replace(wxT("\a"), wxT("|"));
1515 pane
.name
.Replace(wxT("\b"), wxT(";"));
1516 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1517 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1518 pane_part
.Replace(wxT("\a"), wxT("|"));
1519 pane_part
.Replace(wxT("\b"), wxT(";"));
1525 // SavePerspective() saves all pane information as a single string.
1526 // This string may later be fed into LoadPerspective() to restore
1527 // all pane settings. This save and load mechanism allows an
1528 // exact pane configuration to be saved and restored at a later time
1530 wxString
wxAuiManager::SavePerspective()
1534 result
= wxT("layout2|");
1536 int pane_i
, pane_count
= m_panes
.GetCount();
1537 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1539 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1540 result
+= SavePaneInfo(pane
)+wxT("|");
1543 int dock_i
, dock_count
= m_docks
.GetCount();
1544 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1546 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1548 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1549 dock
.dock_direction
, dock
.dock_layer
,
1550 dock
.dock_row
, dock
.size
);
1556 // LoadPerspective() loads a layout which was saved with SavePerspective()
1557 // If the "update" flag parameter is true, the GUI will immediately be updated
1559 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1561 wxString input
= layout
;
1564 // check layout string version
1565 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1566 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1567 part
= input
.BeforeFirst(wxT('|'));
1568 input
= input
.AfterFirst(wxT('|'));
1571 if (part
!= wxT("layout2"))
1574 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1575 int pane_i
, pane_count
= m_panes
.GetCount();
1576 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1578 wxAuiPaneInfo
& p
= m_panes
.Item(pane_i
);
1584 // clear out the dock array; this will be reconstructed
1587 // replace escaped characters so we can
1588 // split up the string easily
1589 input
.Replace(wxT("\\|"), wxT("\a"));
1590 input
.Replace(wxT("\\;"), wxT("\b"));
1596 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1597 input
= input
.AfterFirst(wxT('|'));
1598 pane_part
.Trim(true);
1600 // if the string is empty, we're done parsing
1601 if (pane_part
.empty())
1604 if (pane_part
.Left(9) == wxT("dock_size"))
1606 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1607 wxString value
= pane_part
.AfterFirst(wxT('='));
1609 long dir
, layer
, row
, size
;
1610 wxString piece
= val_name
.AfterFirst(wxT('('));
1611 piece
= piece
.BeforeLast(wxT(')'));
1612 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1613 piece
= piece
.AfterFirst(wxT(','));
1614 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1615 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1616 value
.ToLong(&size
);
1619 dock
.dock_direction
= dir
;
1620 dock
.dock_layer
= layer
;
1621 dock
.dock_row
= row
;
1627 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1628 // name so it can be called by external callers
1629 pane_part
.Replace(wxT("\a"), wxT("|"));
1630 pane_part
.Replace(wxT("\b"), wxT(";"));
1632 LoadPaneInfo(pane_part
, pane
);
1634 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1637 // the pane window couldn't be found
1638 // in the existing layout -- skip it
1651 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1652 wxArrayInt
& positions
,
1655 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1656 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1657 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1662 int offset
, action_pane
= -1;
1663 int pane_i
, pane_count
= dock
.panes
.GetCount();
1665 // find the pane marked as our action pane
1666 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1668 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1670 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1672 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1673 action_pane
= pane_i
;
1677 // set up each panes default position, and
1678 // determine the size (width or height, depending
1679 // on the dock's orientation) of each pane
1680 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1682 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1683 positions
.Add(pane
.dock_pos
);
1686 if (pane
.HasBorder())
1687 size
+= (pane_border_size
*2);
1689 if (dock
.IsHorizontal())
1691 if (pane
.HasGripper() && !pane
.HasGripperTop())
1692 size
+= gripper_size
;
1693 size
+= pane
.best_size
.x
;
1697 if (pane
.HasGripper() && pane
.HasGripperTop())
1698 size
+= gripper_size
;
1700 if (pane
.HasCaption())
1701 size
+= caption_size
;
1702 size
+= pane
.best_size
.y
;
1708 // if there is no action pane, just return the default
1709 // positions (as specified in pane.pane_pos)
1710 if (action_pane
== -1)
1714 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1716 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1721 positions
[pane_i
] -= -amount
;
1723 offset
+= sizes
[pane_i
];
1726 // if the dock mode is fixed, make sure none of the panes
1727 // overlap; we will bump panes that overlap
1729 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1731 int amount
= positions
[pane_i
] - offset
;
1735 positions
[pane_i
] += -amount
;
1737 offset
+= sizes
[pane_i
];
1742 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1743 wxAuiDockInfo
& dock
,
1744 wxAuiPaneInfo
& pane
,
1745 wxAuiDockUIPartArray
& uiparts
,
1748 wxAuiDockUIPart part
;
1749 wxSizerItem
* sizer_item
;
1751 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1752 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1753 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1754 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1756 // find out the orientation of the item (orientation for panes
1757 // is the same as the dock's orientation)
1759 if (dock
.IsHorizontal())
1760 orientation
= wxHORIZONTAL
;
1762 orientation
= wxVERTICAL
;
1764 // this variable will store the proportion
1765 // value that the pane will receive
1766 int pane_proportion
= pane
.dock_proportion
;
1768 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1769 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1771 if (pane
.HasGripper())
1773 if (pane
.HasGripperTop())
1774 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1776 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1778 part
.type
= wxAuiDockUIPart::typeGripper
;
1782 part
.orientation
= orientation
;
1783 part
.cont_sizer
= horz_pane_sizer
;
1784 part
.sizer_item
= sizer_item
;
1788 if (pane
.HasCaption())
1790 // create the caption sizer
1791 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1793 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1795 part
.type
= wxAuiDockUIPart::typeCaption
;
1799 part
.orientation
= orientation
;
1800 part
.cont_sizer
= vert_pane_sizer
;
1801 part
.sizer_item
= sizer_item
;
1802 int caption_part_idx
= uiparts
.GetCount();
1805 // add pane buttons to the caption
1806 int i
, button_count
;
1807 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1808 i
< button_count
; ++i
)
1810 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1812 sizer_item
= caption_sizer
->Add(pane_button_size
,
1816 part
.type
= wxAuiDockUIPart::typePaneButton
;
1819 part
.button
= &button
;
1820 part
.orientation
= orientation
;
1821 part
.cont_sizer
= caption_sizer
;
1822 part
.sizer_item
= sizer_item
;
1826 // if we have buttons, add a little space to the right
1827 // of them to ease visual crowding
1828 if (button_count
>= 1)
1830 caption_sizer
->Add(3,1);
1833 // add the caption sizer
1834 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1836 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1839 // add the pane window itself
1842 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1846 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1847 // Don't do this because it breaks the pane size in floating windows
1848 // BIW: Right now commenting this out is causing problems with
1849 // an mdi client window as the center pane.
1850 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1853 part
.type
= wxAuiDockUIPart::typePane
;
1857 part
.orientation
= orientation
;
1858 part
.cont_sizer
= vert_pane_sizer
;
1859 part
.sizer_item
= sizer_item
;
1863 // determine if the pane should have a minimum size; if the pane is
1864 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1865 // if the pane.min_size is set, we must use that value as well
1867 wxSize min_size
= pane
.min_size
;
1870 if (min_size
== wxDefaultSize
)
1872 min_size
= pane
.best_size
;
1873 pane_proportion
= 0;
1877 if (min_size
!= wxDefaultSize
)
1879 vert_pane_sizer
->SetItemMinSize(
1880 vert_pane_sizer
->GetChildren().GetCount()-1,
1881 min_size
.x
, min_size
.y
);
1885 // add the verticle sizer (caption, pane window) to the
1886 // horizontal sizer (gripper, verticle sizer)
1887 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1889 // finally, add the pane sizer to the dock sizer
1891 if (pane
.HasBorder())
1893 // allowing space for the pane's border
1894 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1895 wxEXPAND
| wxALL
, pane_border_size
);
1897 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1901 part
.orientation
= orientation
;
1902 part
.cont_sizer
= cont
;
1903 part
.sizer_item
= sizer_item
;
1908 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1912 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1913 wxAuiDockInfo
& dock
,
1914 wxAuiDockUIPartArray
& uiparts
,
1917 wxSizerItem
* sizer_item
;
1918 wxAuiDockUIPart part
;
1920 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1921 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1923 // resizable bottom and right docks have a sash before them
1924 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1925 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1927 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1929 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1930 part
.orientation
= orientation
;
1934 part
.cont_sizer
= cont
;
1935 part
.sizer_item
= sizer_item
;
1939 // create the sizer for the dock
1940 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1942 // add each pane to the dock
1943 bool has_maximized_pane
= false;
1944 int pane_i
, pane_count
= dock
.panes
.GetCount();
1948 wxArrayInt pane_positions
, pane_sizes
;
1950 // figure out the real pane positions we will
1951 // use, without modifying the each pane's pane_pos member
1952 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1955 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1957 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1958 int pane_pos
= pane_positions
.Item(pane_i
);
1960 if (pane
.IsMaximized())
1961 has_maximized_pane
= true;
1964 int amount
= pane_pos
- offset
;
1967 if (dock
.IsVertical())
1968 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1970 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1972 part
.type
= wxAuiDockUIPart::typeBackground
;
1976 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1977 part
.cont_sizer
= dock_sizer
;
1978 part
.sizer_item
= sizer_item
;
1984 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1986 offset
+= pane_sizes
.Item(pane_i
);
1989 // at the end add a very small stretchable background area
1990 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1992 part
.type
= wxAuiDockUIPart::typeBackground
;
1996 part
.orientation
= orientation
;
1997 part
.cont_sizer
= dock_sizer
;
1998 part
.sizer_item
= sizer_item
;
2003 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
2005 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
2007 if (pane
.IsMaximized())
2008 has_maximized_pane
= true;
2010 // if this is not the first pane being added,
2011 // we need to add a pane sizer
2012 if (!m_has_maximized
&& pane_i
> 0)
2014 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2016 part
.type
= wxAuiDockUIPart::typePaneSizer
;
2018 part
.pane
= dock
.panes
.Item(pane_i
-1);
2020 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
2021 part
.cont_sizer
= dock_sizer
;
2022 part
.sizer_item
= sizer_item
;
2026 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
2030 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
2031 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
2033 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
2035 part
.type
= wxAuiDockUIPart::typeDock
;
2039 part
.orientation
= orientation
;
2040 part
.cont_sizer
= cont
;
2041 part
.sizer_item
= sizer_item
;
2044 if (dock
.IsHorizontal())
2045 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
2047 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
2049 // top and left docks have a sash after them
2050 if (!m_has_maximized
&&
2052 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
2053 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2055 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2057 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2061 part
.orientation
= orientation
;
2062 part
.cont_sizer
= cont
;
2063 part
.sizer_item
= sizer_item
;
2068 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2069 wxAuiDockInfoArray
& docks
,
2070 wxAuiDockUIPartArray
& uiparts
,
2073 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2075 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2076 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2077 wxSize cli_size
= m_frame
->GetClientSize();
2078 int i
, dock_count
, pane_count
;
2081 // empty all docks out
2082 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2084 wxAuiDockInfo
& dock
= docks
.Item(i
);
2086 // empty out all panes, as they will be readded below
2091 // always reset fixed docks' sizes, because
2092 // the contained windows may have been resized
2098 // iterate through all known panes, filing each
2099 // of them into the appropriate dock. If the
2100 // pane does not exist in the dock, add it
2101 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2103 wxAuiPaneInfo
& p
= panes
.Item(i
);
2105 // find any docks with the same dock direction, dock layer, and
2106 // dock row as the pane we are working on
2107 wxAuiDockInfo
* dock
;
2108 wxAuiDockInfoPtrArray arr
;
2109 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2111 if (arr
.GetCount() > 0)
2113 // found the right dock
2118 // dock was not found, so we need to create a new one
2120 d
.dock_direction
= p
.dock_direction
;
2121 d
.dock_layer
= p
.dock_layer
;
2122 d
.dock_row
= p
.dock_row
;
2124 dock
= &docks
.Last();
2128 if (p
.IsDocked() && p
.IsShown())
2130 // remove the pane from any existing docks except this one
2131 RemovePaneFromDocks(docks
, p
, dock
);
2133 // pane needs to be added to the dock,
2134 // if it doesn't already exist
2135 if (!FindPaneInDock(*dock
, p
.window
))
2136 dock
->panes
.Add(&p
);
2140 // remove the pane from any existing docks
2141 RemovePaneFromDocks(docks
, p
);
2146 // remove any empty docks
2147 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2149 if (docks
.Item(i
).panes
.GetCount() == 0)
2153 // configure the docks further
2154 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2156 wxAuiDockInfo
& dock
= docks
.Item(i
);
2157 int j
, dock_pane_count
= dock
.panes
.GetCount();
2159 // sort the dock pane array by the pane's
2160 // dock position (dock_pos), in ascending order
2161 dock
.panes
.Sort(PaneSortFunc
);
2163 // for newly created docks, set up their initial size
2168 for (j
= 0; j
< dock_pane_count
; ++j
)
2170 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2171 wxSize pane_size
= pane
.best_size
;
2172 if (pane_size
== wxDefaultSize
)
2173 pane_size
= pane
.min_size
;
2174 if (pane_size
== wxDefaultSize
)
2175 pane_size
= pane
.window
->GetSize();
2177 if (dock
.IsHorizontal())
2178 size
= wxMax(pane_size
.y
, size
);
2180 size
= wxMax(pane_size
.x
, size
);
2183 // add space for the border (two times), but only
2184 // if at least one pane inside the dock has a pane border
2185 for (j
= 0; j
< dock_pane_count
; ++j
)
2187 if (dock
.panes
.Item(j
)->HasBorder())
2189 size
+= (pane_border_size
*2);
2194 // if pane is on the top or bottom, add the caption height,
2195 // but only if at least one pane inside the dock has a caption
2196 if (dock
.IsHorizontal())
2198 for (j
= 0; j
< dock_pane_count
; ++j
)
2200 if (dock
.panes
.Item(j
)->HasCaption())
2202 size
+= caption_size
;
2209 // new dock's size may not be more than the dock constraint
2210 // parameter specifies. See SetDockSizeConstraint()
2212 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2213 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2215 if (dock
.IsHorizontal())
2216 size
= wxMin(size
, max_dock_y_size
);
2218 size
= wxMin(size
, max_dock_x_size
);
2220 // absolute minimum size for a dock is 10 pixels
2228 // determine the dock's minimum size
2229 bool plus_border
= false;
2230 bool plus_caption
= false;
2231 int dock_min_size
= 0;
2232 for (j
= 0; j
< dock_pane_count
; ++j
)
2234 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2235 if (pane
.min_size
!= wxDefaultSize
)
2237 if (pane
.HasBorder())
2239 if (pane
.HasCaption())
2240 plus_caption
= true;
2241 if (dock
.IsHorizontal())
2243 if (pane
.min_size
.y
> dock_min_size
)
2244 dock_min_size
= pane
.min_size
.y
;
2248 if (pane
.min_size
.x
> dock_min_size
)
2249 dock_min_size
= pane
.min_size
.x
;
2255 dock_min_size
+= (pane_border_size
*2);
2256 if (plus_caption
&& dock
.IsHorizontal())
2257 dock_min_size
+= (caption_size
);
2259 dock
.min_size
= dock_min_size
;
2262 // if the pane's current size is less than it's
2263 // minimum, increase the dock's size to it's minimum
2264 if (dock
.size
< dock
.min_size
)
2265 dock
.size
= dock
.min_size
;
2268 // determine the dock's mode (fixed or proportional);
2269 // determine whether the dock has only toolbars
2270 bool action_pane_marked
= false;
2272 dock
.toolbar
= true;
2273 for (j
= 0; j
< dock_pane_count
; ++j
)
2275 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2276 if (!pane
.IsFixed())
2278 if (!pane
.IsToolbar())
2279 dock
.toolbar
= false;
2280 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2282 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2283 action_pane_marked
= true;
2287 // if the dock mode is proportional and not fixed-pixel,
2288 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2289 // e.g. remove gaps like 1, 2, 30, 500
2292 for (j
= 0; j
< dock_pane_count
; ++j
)
2294 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2299 // if the dock mode is fixed, and none of the panes
2300 // are being moved right now, make sure the panes
2301 // do not overlap each other. If they do, we will
2302 // adjust the positions of the panes
2303 if (dock
.fixed
&& !action_pane_marked
)
2305 wxArrayInt pane_positions
, pane_sizes
;
2306 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2309 for (j
= 0; j
< dock_pane_count
; ++j
)
2311 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2312 pane
.dock_pos
= pane_positions
[j
];
2314 int amount
= pane
.dock_pos
- offset
;
2318 pane
.dock_pos
+= -amount
;
2320 offset
+= pane_sizes
[j
];
2325 // discover the maximum dock layer
2327 for (i
= 0; i
< dock_count
; ++i
)
2328 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2331 // clear out uiparts
2334 // create a bunch of box sizers,
2335 // from the innermost level outwards.
2336 wxSizer
* cont
= NULL
;
2337 wxSizer
* middle
= NULL
;
2341 for (layer
= 0; layer
<= max_layer
; ++layer
)
2343 wxAuiDockInfoPtrArray arr
;
2345 // find any docks in this layer
2346 FindDocks(docks
, -1, layer
, -1, arr
);
2348 // if there aren't any, skip to the next layer
2352 wxSizer
* old_cont
= cont
;
2354 // create a container which will hold this layer's
2355 // docks (top, bottom, left, right)
2356 cont
= new wxBoxSizer(wxVERTICAL
);
2359 // find any top docks in this layer
2360 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2363 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2364 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2368 // fill out the middle layer (which consists
2369 // of left docks, content area and right docks)
2371 middle
= new wxBoxSizer(wxHORIZONTAL
);
2373 // find any left docks in this layer
2374 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2377 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2378 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2381 // add content dock (or previous layer's sizer
2385 // find any center docks
2386 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2389 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2390 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2392 else if (!m_has_maximized
)
2394 // there are no center docks, add a background area
2395 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2396 wxAuiDockUIPart part
;
2397 part
.type
= wxAuiDockUIPart::typeBackground
;
2401 part
.cont_sizer
= middle
;
2402 part
.sizer_item
= sizer_item
;
2408 middle
->Add(old_cont
, 1, wxEXPAND
);
2411 // find any right docks in this layer
2412 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2415 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2416 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2419 if (middle
->GetChildren().GetCount() > 0)
2420 cont
->Add(middle
, 1, wxEXPAND
);
2426 // find any bottom docks in this layer
2427 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2430 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2431 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2438 // no sizer available, because there are no docks,
2439 // therefore we will create a simple background area
2440 cont
= new wxBoxSizer(wxVERTICAL
);
2441 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2442 wxAuiDockUIPart part
;
2443 part
.type
= wxAuiDockUIPart::typeBackground
;
2447 part
.cont_sizer
= middle
;
2448 part
.sizer_item
= sizer_item
;
2452 container
->Add(cont
, 1, wxEXPAND
);
2457 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2458 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2459 // not be larger than half of the window's size
2461 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2463 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2464 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2467 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2470 *width_pct
= m_dock_constraint_x
;
2473 *height_pct
= m_dock_constraint_y
;
2478 // Update() updates the layout. Whenever changes are made to
2479 // one or more panes, this function should be called. It is the
2480 // external entry point for running the layout engine.
2482 void wxAuiManager::Update()
2484 m_hover_button
= NULL
;
2485 m_action_part
= NULL
;
2488 int i
, pane_count
= m_panes
.GetCount();
2491 // destroy floating panes which have been
2492 // redocked or are becoming non-floating
2493 for (i
= 0; i
< pane_count
; ++i
)
2495 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2497 if (!p
.IsFloating() && p
.frame
)
2499 // because the pane is no longer in a floating, we need to
2500 // reparent it to m_frame and destroy the floating frame
2503 p
.window
->SetSize(1,1);
2506 // the following block is a workaround for bug #1531361
2507 // (see wxWidgets sourceforge page). On wxGTK (only), when
2508 // a frame is shown/hidden, a move event unfortunately
2509 // also gets fired. Because we may be dragging around
2510 // a pane, we need to cancel that action here to prevent
2511 // a spurious crash.
2512 if (m_action_window
== p
.frame
)
2514 if (wxWindow::GetCapture() == m_frame
)
2515 m_frame
->ReleaseMouse();
2516 m_action
= actionNone
;
2517 m_action_window
= NULL
;
2521 if (p
.frame
->IsShown())
2522 p
.frame
->Show(false);
2524 // reparent to m_frame and destroy the pane
2525 if (m_action_window
== p
.frame
)
2527 m_action_window
= NULL
;
2530 p
.window
->Reparent(m_frame
);
2531 p
.frame
->SetSizer(NULL
);
2538 // delete old sizer first
2539 m_frame
->SetSizer(NULL
);
2541 // create a layout for all of the panes
2542 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2544 // hide or show panes as necessary,
2545 // and float panes as necessary
2546 for (i
= 0; i
< pane_count
; ++i
)
2548 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2552 if (p
.frame
== NULL
)
2554 // we need to create a frame for this
2555 // pane, which has recently been floated
2556 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2558 // on MSW and Mac, if the owner desires transparent dragging, and
2559 // the dragging is happening right now, then the floating
2560 // window should have this style by default
2561 if (m_action
== actionDragFloatingPane
&&
2562 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2563 frame
->SetTransparent(150);
2565 frame
->SetPaneWindow(p
);
2568 if (p
.IsShown() && !frame
->IsShown())
2573 // frame already exists, make sure it's position
2574 // and size reflect the information in wxAuiPaneInfo
2575 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2577 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2578 p
.floating_size
.x
, p
.floating_size
.y
,
2579 wxSIZE_USE_EXISTING
);
2581 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2582 wxDefaultCoord, wxDefaultCoord,
2583 wxSIZE_USE_EXISTING);
2584 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2588 // update whether the pane is resizable or not
2589 long style
= p
.frame
->GetWindowStyleFlag();
2591 style
&= ~wxRESIZE_BORDER
;
2593 style
|= wxRESIZE_BORDER
;
2594 p
.frame
->SetWindowStyleFlag(style
);
2596 if (p
.frame
->GetLabel() != p
.caption
)
2597 p
.frame
->SetLabel(p
.caption
);
2599 if (p
.frame
->IsShown() != p
.IsShown())
2600 p
.frame
->Show(p
.IsShown());
2605 if (p
.window
->IsShown() != p
.IsShown())
2606 p
.window
->Show(p
.IsShown());
2609 // if "active panes" are no longer allowed, clear
2610 // any optionActive values from the pane states
2611 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2613 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2618 // keep track of the old window rectangles so we can
2619 // refresh those windows whose rect has changed
2620 wxAuiRectArray old_pane_rects
;
2621 for (i
= 0; i
< pane_count
; ++i
)
2624 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2626 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2629 old_pane_rects
.Add(r
);
2635 // apply the new sizer
2636 m_frame
->SetSizer(sizer
);
2637 m_frame
->SetAutoLayout(false);
2642 // now that the frame layout is done, we need to check
2643 // the new pane rectangles against the old rectangles that
2644 // we saved a few lines above here. If the rectangles have
2645 // changed, the corresponding panes must also be updated
2646 for (i
= 0; i
< pane_count
; ++i
)
2648 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2649 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2651 if (p
.rect
!= old_pane_rects
[i
])
2653 p
.window
->Refresh();
2662 // set frame's minimum size
2665 // N.B. More work needs to be done on frame minimum sizes;
2666 // this is some intresting code that imposes the minimum size,
2667 // but we may want to include a more flexible mechanism or
2668 // options for multiple minimum-size modes, e.g. strict or lax
2669 wxSize min_size = sizer->GetMinSize();
2670 wxSize frame_size = m_frame->GetSize();
2671 wxSize client_size = m_frame->GetClientSize();
2673 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2674 min_size.y+frame_size.y-client_size.y );
2676 m_frame->SetMinSize(minframe_size);
2678 if (frame_size.x < minframe_size.x ||
2679 frame_size.y < minframe_size.y)
2680 sizer->Fit(m_frame);
2685 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2686 // on the frame's main sizer, then measures all the various UI items
2687 // and updates their internal rectangles. This should always be called
2688 // instead of calling m_frame->Layout() directly
2690 void wxAuiManager::DoFrameLayout()
2695 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2697 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2699 // get the rectangle of the UI part
2700 // originally, this code looked like this:
2701 // part.rect = wxRect(part.sizer_item->GetPosition(),
2702 // part.sizer_item->GetSize());
2703 // this worked quite well, with one exception: the mdi
2704 // client window had a "deferred" size variable
2705 // that returned the wrong size. It looks like
2706 // a bug in wx, because the former size of the window
2707 // was being returned. So, we will retrieve the part's
2708 // rectangle via other means
2711 part
.rect
= part
.sizer_item
->GetRect();
2712 int flag
= part
.sizer_item
->GetFlag();
2713 int border
= part
.sizer_item
->GetBorder();
2716 part
.rect
.y
-= border
;
2717 part
.rect
.height
+= border
;
2721 part
.rect
.x
-= border
;
2722 part
.rect
.width
+= border
;
2724 if (flag
& wxBOTTOM
)
2725 part
.rect
.height
+= border
;
2727 part
.rect
.width
+= border
;
2730 if (part
.type
== wxAuiDockUIPart::typeDock
)
2731 part
.dock
->rect
= part
.rect
;
2732 if (part
.type
== wxAuiDockUIPart::typePane
)
2733 part
.pane
->rect
= part
.rect
;
2737 // GetPanePart() looks up the pane the pane border UI part (or the regular
2738 // pane part if there is no border). This allows the caller to get the exact
2739 // rectangle of the pane in question, including decorations like
2740 // caption and border (if any).
2742 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2745 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2747 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2748 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2749 part
.pane
&& part
.pane
->window
== wnd
)
2752 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2754 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2755 if (part
.type
== wxAuiDockUIPart::typePane
&&
2756 part
.pane
&& part
.pane
->window
== wnd
)
2764 // GetDockPixelOffset() is an internal function which returns
2765 // a dock's offset in pixels from the left side of the window
2766 // (for horizontal docks) or from the top of the window (for
2767 // vertical docks). This value is necessary for calculating
2768 // fixel-pane/toolbar offsets when they are dragged.
2770 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2772 // the only way to accurately calculate the dock's
2773 // offset is to actually run a theoretical layout
2775 int i
, part_count
, dock_count
;
2776 wxAuiDockInfoArray docks
;
2777 wxAuiPaneInfoArray panes
;
2778 wxAuiDockUIPartArray uiparts
;
2779 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2782 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2783 wxSize client_size
= m_frame
->GetClientSize();
2784 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2787 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2789 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2790 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2791 part
.sizer_item
->GetSize());
2792 if (part
.type
== wxAuiDockUIPart::typeDock
)
2793 part
.dock
->rect
= part
.rect
;
2798 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2800 wxAuiDockInfo
& dock
= docks
.Item(i
);
2801 if (test
.dock_direction
== dock
.dock_direction
&&
2802 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2804 if (dock
.IsVertical())
2816 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2817 // if a dock operation is allowed, the new dock position is copied into
2818 // the target info. If the operation was allowed, the function returns true.
2820 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2821 const wxAuiPaneInfo
& new_pos
)
2823 bool allowed
= false;
2824 switch (new_pos
.dock_direction
)
2826 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2827 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2828 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2829 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2835 // Should this RTTI and function call be rewritten as
2836 // sending a new event type to allow other window types
2837 // to vary size based on dock location?
2838 wxAuiToolBar
* toolbar
= wxDynamicCast(target
.window
, wxAuiToolBar
);
2841 wxSize hintSize
= toolbar
->GetHintSize(target
.dock_direction
);
2842 if (target
.best_size
!= hintSize
)
2844 target
.best_size
= hintSize
;
2845 target
.floating_size
= wxDefaultSize
;
2854 // DoDrop() is an important function. It basically takes a mouse position,
2855 // and determines where the pane's new position would be. If the pane is to be
2856 // dropped, it performs the drop operation using the specified dock and pane
2857 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2858 // scenario can be performed, giving precise coordinates for drop hints.
2859 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2860 // as parameters, the changes will be made to the main state arrays
2862 const int auiInsertRowPixels
= 10;
2863 const int auiNewRowPixels
= 40;
2864 const int auiLayerInsertPixels
= 40;
2865 const int auiLayerInsertOffset
= 5;
2867 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2868 wxAuiPaneInfoArray
& panes
,
2869 wxAuiPaneInfo
& target
,
2871 const wxPoint
& offset
)
2873 wxSize cli_size
= m_frame
->GetClientSize();
2875 wxAuiPaneInfo drop
= target
;
2878 // The result should always be shown
2882 // Check to see if the pane has been dragged outside of the window
2883 // (or near to the outside of the window), if so, dock it along the edge
2886 int layer_insert_offset
= auiLayerInsertOffset
;
2887 if (drop
.IsToolbar())
2888 layer_insert_offset
= 0;
2891 if (pt
.x
< layer_insert_offset
&&
2892 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2894 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2895 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2896 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2898 if (drop
.IsToolbar())
2899 new_layer
= auiToolBarLayer
;
2904 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2905 return ProcessDockResult(target
, drop
);
2907 else if (pt
.y
< layer_insert_offset
&&
2908 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2910 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2911 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2912 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2914 if (drop
.IsToolbar())
2915 new_layer
= auiToolBarLayer
;
2920 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2921 return ProcessDockResult(target
, drop
);
2923 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2924 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2926 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2927 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2928 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2930 if (drop
.IsToolbar())
2931 new_layer
= auiToolBarLayer
;
2933 drop
.Dock().Right().
2936 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2937 return ProcessDockResult(target
, drop
);
2939 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2940 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2942 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2943 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2944 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2946 if (drop
.IsToolbar())
2947 new_layer
= auiToolBarLayer
;
2949 drop
.Dock().Bottom().
2952 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2953 return ProcessDockResult(target
, drop
);
2957 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2960 if (drop
.IsToolbar())
2962 if (!part
|| !part
->dock
)
2965 // calculate the offset from where the dock begins
2966 // to the point where the user dropped the pane
2967 int dock_drop_offset
= 0;
2968 if (part
->dock
->IsHorizontal())
2969 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2971 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2974 // toolbars may only be moved in and to fixed-pane docks,
2975 // otherwise we will try to float the pane. Also, the pane
2976 // should float if being dragged over center pane windows
2977 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
||
2978 pt
.x
>= cli_size
.x
|| pt
.x
<= 0 || pt
.y
>= cli_size
.y
|| pt
.y
<= 0)
2980 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2986 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) && drop
.IsFloatable())
2993 return ProcessDockResult(target
, drop
);
2996 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2998 return ProcessDockResult(target
, drop
);
3003 m_last_rect
= part
->dock
->rect
;
3004 m_last_rect
.Inflate( 15, 15 );
3007 Direction(part
->dock
->dock_direction
).
3008 Layer(part
->dock
->dock_layer
).
3009 Row(part
->dock
->dock_row
).
3010 Position(dock_drop_offset
);
3013 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
3014 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
3015 ) && part
->dock
->panes
.GetCount() > 1)
3017 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3018 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3020 int row
= drop
.dock_row
;
3021 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3022 part
->dock
->dock_layer
,
3023 part
->dock
->dock_row
);
3024 drop
.dock_row
= row
;
3028 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3029 part
->dock
->dock_layer
,
3030 part
->dock
->dock_row
+1);
3031 drop
.dock_row
= part
->dock
->dock_row
+1;
3036 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
3037 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
3038 ) && part
->dock
->panes
.GetCount() > 1)
3040 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
3041 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
3043 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3044 part
->dock
->dock_layer
,
3045 part
->dock
->dock_row
+1);
3046 drop
.dock_row
= part
->dock
->dock_row
+1;
3050 int row
= drop
.dock_row
;
3051 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3052 part
->dock
->dock_layer
,
3053 part
->dock
->dock_row
);
3054 drop
.dock_row
= row
;
3058 return ProcessDockResult(target
, drop
);
3067 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
3068 part
->type
== wxAuiDockUIPart::typeCaption
||
3069 part
->type
== wxAuiDockUIPart::typeGripper
||
3070 part
->type
== wxAuiDockUIPart::typePaneButton
||
3071 part
->type
== wxAuiDockUIPart::typePane
||
3072 part
->type
== wxAuiDockUIPart::typePaneSizer
||
3073 part
->type
== wxAuiDockUIPart::typeDockSizer
||
3074 part
->type
== wxAuiDockUIPart::typeBackground
)
3076 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3078 if (part
->dock
->panes
.GetCount() != 1)
3080 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3087 // If a normal frame is being dragged over a toolbar, insert it
3088 // along the edge under the toolbar, but over all other panes.
3089 // (this could be done much better, but somehow factoring this
3090 // calculation with the one at the beginning of this function)
3091 if (part
->dock
&& part
->dock
->toolbar
)
3095 switch (part
->dock
->dock_direction
)
3097 case wxAUI_DOCK_LEFT
:
3098 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3099 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3100 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3102 case wxAUI_DOCK_TOP
:
3103 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3104 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3105 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3107 case wxAUI_DOCK_RIGHT
:
3108 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3109 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3110 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3112 case wxAUI_DOCK_BOTTOM
:
3113 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3114 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3115 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3119 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3122 Direction(part
->dock
->dock_direction
).
3123 Layer(layer
).Row(0).Position(0);
3124 return ProcessDockResult(target
, drop
);
3131 part
= GetPanePart(part
->pane
->window
);
3135 bool insert_dock_row
= false;
3136 int insert_row
= part
->pane
->dock_row
;
3137 int insert_dir
= part
->pane
->dock_direction
;
3138 int insert_layer
= part
->pane
->dock_layer
;
3140 switch (part
->pane
->dock_direction
)
3142 case wxAUI_DOCK_TOP
:
3143 if (pt
.y
>= part
->rect
.y
&&
3144 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3145 insert_dock_row
= true;
3147 case wxAUI_DOCK_BOTTOM
:
3148 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3149 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3150 insert_dock_row
= true;
3152 case wxAUI_DOCK_LEFT
:
3153 if (pt
.x
>= part
->rect
.x
&&
3154 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3155 insert_dock_row
= true;
3157 case wxAUI_DOCK_RIGHT
:
3158 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3159 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3160 insert_dock_row
= true;
3162 case wxAUI_DOCK_CENTER
:
3164 // "new row pixels" will be set to the default, but
3165 // must never exceed 20% of the window size
3166 int new_row_pixels_x
= auiNewRowPixels
;
3167 int new_row_pixels_y
= auiNewRowPixels
;
3169 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3170 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3172 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3173 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3176 // determine if the mouse pointer is in a location that
3177 // will cause a new row to be inserted. The hot spot positions
3178 // are along the borders of the center pane
3181 insert_dock_row
= true;
3182 const wxRect
& pr
= part
->rect
;
3183 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3184 insert_dir
= wxAUI_DOCK_LEFT
;
3185 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3186 insert_dir
= wxAUI_DOCK_TOP
;
3187 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3188 pt
.x
< pr
.x
+ pr
.width
)
3189 insert_dir
= wxAUI_DOCK_RIGHT
;
3190 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3191 pt
.y
< pr
.y
+ pr
.height
)
3192 insert_dir
= wxAUI_DOCK_BOTTOM
;
3196 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3200 if (insert_dock_row
)
3202 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3203 drop
.Dock().Direction(insert_dir
).
3204 Layer(insert_layer
).
3207 return ProcessDockResult(target
, drop
);
3210 // determine the mouse offset and the pane size, both in the
3211 // direction of the dock itself, and perpendicular to the dock
3215 if (part
->orientation
== wxVERTICAL
)
3217 offset
= pt
.y
- part
->rect
.y
;
3218 size
= part
->rect
.GetHeight();
3222 offset
= pt
.x
- part
->rect
.x
;
3223 size
= part
->rect
.GetWidth();
3226 int drop_position
= part
->pane
->dock_pos
;
3228 // if we are in the top/left part of the pane,
3229 // insert the pane before the pane being hovered over
3230 if (offset
<= size
/2)
3232 drop_position
= part
->pane
->dock_pos
;
3234 part
->pane
->dock_direction
,
3235 part
->pane
->dock_layer
,
3236 part
->pane
->dock_row
,
3237 part
->pane
->dock_pos
);
3240 // if we are in the bottom/right part of the pane,
3241 // insert the pane before the pane being hovered over
3242 if (offset
> size
/2)
3244 drop_position
= part
->pane
->dock_pos
+1;
3246 part
->pane
->dock_direction
,
3247 part
->pane
->dock_layer
,
3248 part
->pane
->dock_row
,
3249 part
->pane
->dock_pos
+1);
3253 Direction(part
->dock
->dock_direction
).
3254 Layer(part
->dock
->dock_layer
).
3255 Row(part
->dock
->dock_row
).
3256 Position(drop_position
);
3257 return ProcessDockResult(target
, drop
);
3264 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3266 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3268 m_hint_fadetimer
.Stop();
3269 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3270 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3274 m_hint_fadeamt
+= 4;
3275 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3278 void wxAuiManager::ShowHint(const wxRect
& rect
)
3282 // if the hint rect is the same as last time, don't do anything
3283 if (m_last_hint
== rect
)
3287 m_hint_fadeamt
= m_hint_fademax
;
3289 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3290 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3291 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3295 m_hint_wnd
->SetSize(rect
);
3296 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3298 if (!m_hint_wnd
->IsShown())
3301 // if we are dragging a floating pane, set the focus
3302 // back to that floating pane (otherwise it becomes unfocused)
3303 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3304 m_action_window
->SetFocus();
3306 m_hint_wnd
->Raise();
3309 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3311 // start fade in timer
3312 m_hint_fadetimer
.SetOwner(this);
3313 m_hint_fadetimer
.Start(5);
3314 Connect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3315 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3318 else // Not using a transparent hint window...
3320 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3323 if (m_last_hint
!= rect
)
3325 // remove the last hint rectangle
3331 wxScreenDC screendc
;
3332 wxRegion
clip(1, 1, 10000, 10000);
3334 // clip all floating windows, so we don't draw over them
3336 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3338 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3340 if (pane
.IsFloating() &&
3341 pane
.frame
->IsShown())
3343 wxRect rect
= pane
.frame
->GetRect();
3345 // wxGTK returns the client size, not the whole frame size
3351 clip
.Subtract(rect
);
3355 // As we can only hide the hint by redrawing the managed window, we
3356 // need to clip the region to the managed window too or we get
3357 // nasty redrawn problems.
3358 clip
.Intersect(m_frame
->GetRect());
3360 screendc
.SetDeviceClippingRegion(clip
);
3362 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3363 wxBrush
brush(stipple
);
3364 screendc
.SetBrush(brush
);
3365 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3367 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3368 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3369 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3370 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3374 void wxAuiManager::HideHint()
3376 // hides a transparent window hint, if there is one
3379 if (m_hint_wnd
->IsShown())
3380 m_hint_wnd
->Show(false);
3381 m_hint_wnd
->SetTransparent(0);
3382 m_hint_fadetimer
.Stop();
3383 // In case this is called while a hint fade is going, we need to
3384 // disconnect the event handler.
3385 Disconnect(m_hint_fadetimer
.GetId(), wxEVT_TIMER
,
3386 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer
));
3387 m_last_hint
= wxRect();
3391 // hides a painted hint by redrawing the frame window
3392 if (!m_last_hint
.IsEmpty())
3396 m_last_hint
= wxRect();
3400 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3402 // Do nothing so this event isn't handled in the base handlers.
3404 // Letting the hint window activate without this handler can lead to
3405 // weird behaviour on Mac where the menu is switched out to the top
3406 // window's menu in MDI applications when it shouldn't be. So since
3407 // we don't want user interaction with the hint window anyway, we just
3408 // prevent it from activating here.
3413 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3414 const wxPoint
& offset
)
3416 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3420 if (pane
.IsToolbar())
3422 m_action
= actionDragToolbarPane
;
3426 m_action
= actionDragFloatingPane
;
3429 m_action_window
= pane_window
;
3430 m_action_offset
= offset
;
3431 m_frame
->CaptureMouse();
3435 // CalculateHintRect() calculates the drop hint rectangle. The method
3436 // first calls DoDrop() to determine the exact position the pane would
3437 // be at were if dropped. If the pane would indeed become docked at the
3438 // specified drop point, the rectangle hint will be returned in
3439 // screen coordinates. Otherwise, an empty rectangle is returned.
3440 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3441 // the mouse position, in client coordinates. |offset| describes the offset
3442 // that the mouse is from the upper-left corner of the item being dragged
3444 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3446 const wxPoint
& offset
)
3450 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3451 // we will create a new temporary layout and then measure the resulting
3452 // rectangle; we will create a copy of the docking structures (m_dock)
3453 // so that we don't modify the real thing on screen
3455 int i
, pane_count
, part_count
;
3456 wxAuiDockInfoArray docks
;
3457 wxAuiPaneInfoArray panes
;
3458 wxAuiDockUIPartArray uiparts
;
3459 wxAuiPaneInfo hint
= GetPane(pane_window
);
3460 hint
.name
= wxT("__HINT__");
3461 hint
.PaneBorder(true);
3467 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3469 // remove any pane already there which bears the same window;
3470 // this happens when you are moving a pane around in a dock
3471 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3473 if (panes
.Item(i
).window
== pane_window
)
3475 RemovePaneFromDocks(docks
, panes
.Item(i
));
3481 // find out where the new pane would be
3482 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3489 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3490 wxSize client_size
= m_frame
->GetClientSize();
3491 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3494 for (i
= 0, part_count
= uiparts
.GetCount();
3495 i
< part_count
; ++i
)
3497 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3499 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3500 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3502 rect
= wxRect(part
.sizer_item
->GetPosition(),
3503 part
.sizer_item
->GetSize());
3515 // actually show the hint rectangle on the screen
3516 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3518 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3520 // Mirror rectangle in RTL mode
3521 rect
.x
-= rect
.GetWidth();
3527 // DrawHintRect() calculates the hint rectangle by calling
3528 // CalculateHintRect(). If there is a rectangle, it shows it
3529 // by calling ShowHint(), otherwise it hides any hint
3530 // rectangle currently shown
3531 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3533 const wxPoint
& offset
)
3535 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3547 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3549 // try to find the pane
3550 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3551 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3556 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3557 pane
.frame
->SetTransparent(150);
3560 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3562 // try to find the pane
3563 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3564 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3569 wxPoint pt
= ::wxGetMousePosition();
3572 // Adapt pt to direction
3575 // move to pane's upper border
3577 pos
= wnd
->ClientToScreen( pos
);
3579 // and some more pixels for the title bar
3582 else if (dir
== wxWEST
)
3584 // move to pane's left border
3586 pos
= wnd
->ClientToScreen( pos
);
3589 else if (dir
== wxEAST
)
3591 // move to pane's right border
3592 wxPoint
pos( wnd
->GetSize().x
, 0 );
3593 pos
= wnd
->ClientToScreen( pos
);
3596 else if (dir
== wxSOUTH
)
3598 // move to pane's bottom border
3599 wxPoint
pos( 0, wnd
->GetSize().y
);
3600 pos
= wnd
->ClientToScreen( pos
);
3607 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3609 // calculate the offset from the upper left-hand corner
3610 // of the frame to the mouse pointer
3611 wxPoint frame_pos
= pane
.frame
->GetPosition();
3612 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3614 // no hint for toolbar floating windows
3615 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3617 wxAuiDockInfoArray docks
;
3618 wxAuiPaneInfoArray panes
;
3619 wxAuiDockUIPartArray uiparts
;
3620 wxAuiPaneInfo hint
= pane
;
3622 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3624 // find out where the new pane would be
3625 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3627 if (hint
.IsFloating())
3631 m_action
= actionDragToolbarPane
;
3632 m_action_window
= pane
.window
;
3640 // if a key modifier is pressed while dragging the frame,
3641 // don't dock the window
3642 if (!CanDockPanel(pane
))
3649 DrawHintRect(wnd
, client_pt
, action_offset
);
3652 // this cleans up some screen artifacts that are caused on GTK because
3653 // we aren't getting the exact size of the window (see comment
3663 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3665 // try to find the pane
3666 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3667 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3672 wxPoint pt
= ::wxGetMousePosition();
3675 // Adapt pt to direction
3678 // move to pane's upper border
3680 pos
= wnd
->ClientToScreen( pos
);
3682 // and some more pixels for the title bar
3685 else if (dir
== wxWEST
)
3687 // move to pane's left border
3689 pos
= wnd
->ClientToScreen( pos
);
3692 else if (dir
== wxEAST
)
3694 // move to pane's right border
3695 wxPoint
pos( wnd
->GetSize().x
, 0 );
3696 pos
= wnd
->ClientToScreen( pos
);
3699 else if (dir
== wxSOUTH
)
3701 // move to pane's bottom border
3702 wxPoint
pos( 0, wnd
->GetSize().y
);
3703 pos
= wnd
->ClientToScreen( pos
);
3710 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3712 // calculate the offset from the upper left-hand corner
3713 // of the frame to the mouse pointer
3714 wxPoint frame_pos
= pane
.frame
->GetPosition();
3715 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3717 // if a key modifier is pressed while dragging the frame,
3718 // don't dock the window
3719 if (CanDockPanel(pane
))
3721 // do the drop calculation
3722 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3725 // if the pane is still floating, update it's floating
3726 // position (that we store)
3727 if (pane
.IsFloating())
3729 pane
.floating_pos
= pane
.frame
->GetPosition();
3731 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3732 pane
.frame
->SetTransparent(255);
3734 else if (m_has_maximized
)
3736 RestoreMaximizedPane();
3744 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxRect
& rect
)
3746 // try to find the pane
3747 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3748 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3750 pane
.FloatingSize(rect
.GetWidth(), rect
.GetHeight());
3752 // the top-left position may change as well as the size
3753 pane
.FloatingPosition(rect
.x
, rect
.y
);
3757 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3759 // try to find the pane
3760 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3761 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3764 // fire pane close event
3765 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3767 e
.SetCanVeto(evt
.CanVeto());
3777 // close the pane, but check that it
3778 // still exists in our pane array first
3779 // (the event handler above might have removed it)
3781 wxAuiPaneInfo
& check
= GetPane(wnd
);
3791 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3793 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3795 SetActivePane(m_panes
, wnd
);
3800 // OnRender() draws all of the pane captions, sashes,
3801 // backgrounds, captions, grippers, pane borders and buttons.
3802 // It renders the entire user interface.
3804 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3806 // if the frame is about to be deleted, don't bother
3807 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3810 wxDC
* dc
= evt
.GetDC();
3816 for (i
= 0, part_count
= m_uiparts
.GetCount();
3817 i
< part_count
; ++i
)
3819 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3821 // don't draw hidden pane items or items that aren't windows
3822 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3827 case wxAuiDockUIPart::typeDockSizer
:
3828 case wxAuiDockUIPart::typePaneSizer
:
3829 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3831 case wxAuiDockUIPart::typeBackground
:
3832 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3834 case wxAuiDockUIPart::typeCaption
:
3835 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3837 case wxAuiDockUIPart::typeGripper
:
3838 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3840 case wxAuiDockUIPart::typePaneBorder
:
3841 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3843 case wxAuiDockUIPart::typePaneButton
:
3844 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3845 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3852 // Render() fire a render event, which is normally handled by
3853 // wxAuiManager::OnRender(). This allows the render function to
3854 // be overridden via the render event. This can be useful for paintin
3855 // custom graphics in the main window. Default behaviour can be
3856 // invoked in the overridden function by calling OnRender()
3858 void wxAuiManager::Render(wxDC
* dc
)
3860 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3866 void wxAuiManager::Repaint(wxDC
* dc
)
3871 m_frame
->Refresh() ;
3877 m_frame
->GetClientSize(&w
, &h
);
3879 // figure out which dc to use; if one
3880 // has been specified, use it, otherwise
3882 wxClientDC
* client_dc
= NULL
;
3885 client_dc
= new wxClientDC(m_frame
);
3889 // if the frame has a toolbar, the client area
3890 // origin will not be (0,0).
3891 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3892 if (pt
.x
!= 0 || pt
.y
!= 0)
3893 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3895 // render all the items
3898 // if we created a client_dc, delete it
3903 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3905 wxPaintDC
dc(m_frame
);
3909 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3918 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3926 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3928 // for MDI parent frames, this event must not
3929 // be "skipped". In other words, the parent frame
3930 // must not be allowed to resize the client window
3931 // after we are finished processing sizing changes
3939 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3941 // get the window we are managing, if none, return NULL
3942 wxWindow
* window
= GetManagedWindow();
3945 evt
.SetManager(NULL
);
3949 // if we are managing a child frame, get the 'real' manager
3950 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3952 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3953 evt
.SetManager(float_frame
->GetOwnerManager());
3957 // return pointer to ourself
3958 evt
.SetManager(this);
3961 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3964 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3965 wxCursor cursor
= wxNullCursor
;
3969 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3970 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3972 // a dock may not be resized if it has a single
3973 // pane which is not resizable
3974 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3975 part
->dock
->panes
.GetCount() == 1 &&
3976 part
->dock
->panes
.Item(0)->IsFixed())
3979 // panes that may not be resized do not get a sizing cursor
3980 if (part
->pane
&& part
->pane
->IsFixed())
3983 if (part
->orientation
== wxVERTICAL
)
3984 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3986 cursor
= wxCursor(wxCURSOR_SIZENS
);
3988 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3990 cursor
= wxCursor(wxCURSOR_SIZING
);
3994 event
.SetCursor(cursor
);
3999 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
4000 const wxMouseEvent
& event
)
4002 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
4003 if (!hit_test
|| !button_ui_part
)
4006 int state
= wxAUI_BUTTON_STATE_NORMAL
;
4008 if (hit_test
== button_ui_part
)
4010 if (event
.LeftDown())
4011 state
= wxAUI_BUTTON_STATE_PRESSED
;
4013 state
= wxAUI_BUTTON_STATE_HOVER
;
4017 if (event
.LeftDown())
4018 state
= wxAUI_BUTTON_STATE_HOVER
;
4021 // now repaint the button with hover state
4022 wxClientDC
cdc(m_frame
);
4024 // if the frame has a toolbar, the client area
4025 // origin will not be (0,0).
4026 wxPoint pt
= m_frame
->GetClientAreaOrigin();
4027 if (pt
.x
!= 0 || pt
.y
!= 0)
4028 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
4032 m_art
->DrawPaneButton(cdc
, m_frame
,
4033 button_ui_part
->button
->button_id
,
4035 button_ui_part
->rect
,
4040 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
4042 m_currentDragItem
= -1;
4044 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4047 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
4048 part
->type
== wxAuiDockUIPart::typePaneSizer
)
4050 // Removing this restriction so that a centre pane can be resized
4051 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4054 // a dock may not be resized if it has a single
4055 // pane which is not resizable
4056 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
4057 part
->dock
->panes
.GetCount() == 1 &&
4058 part
->dock
->panes
.Item(0)->IsFixed())
4061 // panes that may not be resized should be ignored here
4062 if (part
->pane
&& part
->pane
->IsFixed())
4065 m_action
= actionResize
;
4066 m_action_part
= part
;
4067 m_action_hintrect
= wxRect();
4068 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4069 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4070 event
.m_y
- part
->rect
.y
);
4071 m_frame
->CaptureMouse();
4073 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
4075 m_action
= actionClickButton
;
4076 m_action_part
= part
;
4077 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4078 m_frame
->CaptureMouse();
4080 UpdateButtonOnScreen(part
, event
);
4082 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
4083 part
->type
== wxAuiDockUIPart::typeGripper
)
4085 // if we are managing a wxAuiFloatingFrame window, then
4086 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4087 // We want to initiate a toolbar drag in our owner manager
4088 wxWindow
* managed_wnd
= GetManagedWindow();
4091 part
->pane
->window
&&
4093 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
4095 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
4096 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4097 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4098 wxPoint(event
.m_x
- part
->rect
.x
,
4099 event
.m_y
- part
->rect
.y
));
4105 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4107 // set the caption as active
4108 SetActivePane(m_panes
, part
->pane
->window
);
4112 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4115 m_action
= actionClickCaption
;
4116 m_action_part
= part
;
4117 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4118 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4119 event
.m_y
- part
->rect
.y
);
4120 m_frame
->CaptureMouse();
4139 /// Ends a resize action, or for live update, resizes the sash
4140 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4142 // resize the dock or the pane
4143 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4145 // first, we must calculate the maximum size the dock may be
4146 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4148 int used_width
= 0, used_height
= 0;
4150 wxSize client_size
= m_frame
->GetClientSize();
4152 size_t dock_i
, dock_count
= m_docks
.GetCount();
4153 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
4155 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
4156 if (dock
.dock_direction
== wxAUI_DOCK_TOP
||
4157 dock
.dock_direction
== wxAUI_DOCK_BOTTOM
)
4159 used_height
+= dock
.size
;
4161 if (dock
.dock_direction
== wxAUI_DOCK_LEFT
||
4162 dock
.dock_direction
== wxAUI_DOCK_RIGHT
)
4164 used_width
+= dock
.size
;
4167 used_width
+= sash_size
;
4171 int available_width
= client_size
.GetWidth() - used_width
;
4172 int available_height
= client_size
.GetHeight() - used_height
;
4176 // if there's a status control, the available
4177 // height decreases accordingly
4178 if (m_frame
&& m_frame
->IsKindOf(CLASSINFO(wxFrame
)))
4180 wxFrame
* frame
= static_cast<wxFrame
*>(m_frame
);
4181 wxStatusBar
* status
= frame
->GetStatusBar();
4184 wxSize status_client_size
= status
->GetClientSize();
4185 available_height
-= status_client_size
.GetHeight();
4190 wxRect
& rect
= m_action_part
->dock
->rect
;
4192 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4193 event
.m_y
- m_action_offset
.y
);
4194 int new_size
, old_size
= m_action_part
->dock
->size
;
4196 switch (m_action_part
->dock
->dock_direction
)
4198 case wxAUI_DOCK_LEFT
:
4199 new_size
= new_pos
.x
- rect
.x
;
4200 if (new_size
-old_size
> available_width
)
4201 new_size
= old_size
+available_width
;
4202 m_action_part
->dock
->size
= new_size
;
4204 case wxAUI_DOCK_TOP
:
4205 new_size
= new_pos
.y
- rect
.y
;
4206 if (new_size
-old_size
> available_height
)
4207 new_size
= old_size
+available_height
;
4208 m_action_part
->dock
->size
= new_size
;
4210 case wxAUI_DOCK_RIGHT
:
4211 new_size
= rect
.x
+ rect
.width
- new_pos
.x
-
4212 m_action_part
->rect
.GetWidth();
4213 if (new_size
-old_size
> available_width
)
4214 new_size
= old_size
+available_width
;
4215 m_action_part
->dock
->size
= new_size
;
4217 case wxAUI_DOCK_BOTTOM
:
4218 new_size
= rect
.y
+ rect
.height
-
4219 new_pos
.y
- m_action_part
->rect
.GetHeight();
4220 if (new_size
-old_size
> available_height
)
4221 new_size
= old_size
+available_height
;
4222 m_action_part
->dock
->size
= new_size
;
4229 else if (m_action_part
&&
4230 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4232 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4233 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4235 int total_proportion
= 0;
4236 int dock_pixels
= 0;
4237 int new_pixsize
= 0;
4239 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4240 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4241 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4243 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4244 event
.m_y
- m_action_offset
.y
);
4246 // determine the pane rectangle by getting the pane part
4247 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4248 wxASSERT_MSG(pane_part
,
4249 wxT("Pane border part not found -- shouldn't happen"));
4251 // determine the new pixel size that the user wants;
4252 // this will help us recalculate the pane's proportion
4253 if (dock
.IsHorizontal())
4254 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4256 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4258 // determine the size of the dock, based on orientation
4259 if (dock
.IsHorizontal())
4260 dock_pixels
= dock
.rect
.GetWidth();
4262 dock_pixels
= dock
.rect
.GetHeight();
4264 // determine the total proportion of all resizable panes,
4265 // and the total size of the dock minus the size of all
4267 int i
, dock_pane_count
= dock
.panes
.GetCount();
4268 int pane_position
= -1;
4269 for (i
= 0; i
< dock_pane_count
; ++i
)
4271 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4272 if (p
.window
== pane
.window
)
4275 // while we're at it, subtract the pane sash
4276 // width from the dock width, because this would
4277 // skew our proportion calculations
4279 dock_pixels
-= sash_size
;
4281 // also, the whole size (including decorations) of
4282 // all fixed panes must also be subtracted, because they
4283 // are not part of the proportion calculation
4286 if (dock
.IsHorizontal())
4287 dock_pixels
-= p
.best_size
.x
;
4289 dock_pixels
-= p
.best_size
.y
;
4293 total_proportion
+= p
.dock_proportion
;
4297 // new size can never be more than the number of dock pixels
4298 if (new_pixsize
> dock_pixels
)
4299 new_pixsize
= dock_pixels
;
4302 // find a pane in our dock to 'steal' space from or to 'give'
4303 // space to -- this is essentially what is done when a pane is
4304 // resized; the pane should usually be the first non-fixed pane
4305 // to the right of the action pane
4306 int borrow_pane
= -1;
4307 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4309 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4318 // demand that the pane being resized is found in this dock
4319 // (this assert really never should be raised)
4320 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4322 // prevent division by zero
4323 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4325 m_action
= actionNone
;
4329 // calculate the new proportion of the pane
4330 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4332 // default minimum size
4335 // check against the pane's minimum size, if specified. please note
4336 // that this is not enough to ensure that the minimum size will
4337 // not be violated, because the whole frame might later be shrunk,
4338 // causing the size of the pane to violate it's minimum size
4339 if (pane
.min_size
.IsFullySpecified())
4343 if (pane
.HasBorder())
4344 min_size
+= (pane_border_size
*2);
4346 // calculate minimum size with decorations (border,caption)
4347 if (pane_part
->orientation
== wxVERTICAL
)
4349 min_size
+= pane
.min_size
.y
;
4350 if (pane
.HasCaption())
4351 min_size
+= caption_size
;
4355 min_size
+= pane
.min_size
.x
;
4360 // for some reason, an arithmatic error somewhere is causing
4361 // the proportion calculations to always be off by 1 pixel;
4362 // for now we will add the 1 pixel on, but we really should
4363 // determine what's causing this.
4366 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4368 if (new_proportion
< min_proportion
)
4369 new_proportion
= min_proportion
;
4373 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4375 // borrow the space from our neighbor pane to the
4376 // right or bottom (depending on orientation);
4377 // also make sure we don't make the neighbor too small
4378 int prop_borrow
= dock
.panes
.Item(borrow_pane
)->dock_proportion
;
4380 if (prop_borrow
- prop_diff
< 0)
4382 // borrowing from other pane would make it too small,
4383 // so cancel the resize operation
4384 prop_borrow
= min_proportion
;
4388 prop_borrow
-= prop_diff
;
4392 dock
.panes
.Item(borrow_pane
)->dock_proportion
= prop_borrow
;
4393 pane
.dock_proportion
= new_proportion
;
4404 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4406 if (m_action
== actionResize
)
4408 m_frame
->ReleaseMouse();
4410 if (!wxAuiManager_HasLiveResize(*this))
4412 // get rid of the hint rectangle
4414 DrawResizeHint(dc
, m_action_hintrect
);
4416 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4417 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4419 DoEndResizeAction(event
);
4421 m_currentDragItem
= -1;
4424 else if (m_action
== actionClickButton
)
4426 m_hover_button
= NULL
;
4427 m_frame
->ReleaseMouse();
4431 UpdateButtonOnScreen(m_action_part
, event
);
4433 // make sure we're still over the item that was originally clicked
4434 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4436 // fire button-click event
4437 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4439 e
.SetPane(m_action_part
->pane
);
4440 e
.SetButton(m_action_part
->button
->button_id
);
4445 else if (m_action
== actionClickCaption
)
4447 m_frame
->ReleaseMouse();
4449 else if (m_action
== actionDragFloatingPane
)
4451 m_frame
->ReleaseMouse();
4453 else if (m_action
== actionDragToolbarPane
)
4455 m_frame
->ReleaseMouse();
4457 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4458 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4460 // save the new positions
4461 wxAuiDockInfoPtrArray docks
;
4462 FindDocks(m_docks
, pane
.dock_direction
,
4463 pane
.dock_layer
, pane
.dock_row
, docks
);
4464 if (docks
.GetCount() == 1)
4466 wxAuiDockInfo
& dock
= *docks
.Item(0);
4468 wxArrayInt pane_positions
, pane_sizes
;
4469 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4471 int i
, dock_pane_count
= dock
.panes
.GetCount();
4472 for (i
= 0; i
< dock_pane_count
; ++i
)
4473 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4476 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4484 m_action
= actionNone
;
4485 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4489 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4491 // sometimes when Update() is called from inside this method,
4492 // a spurious mouse move event is generated; this check will make
4493 // sure that only real mouse moves will get anywhere in this method;
4494 // this appears to be a bug somewhere, and I don't know where the
4495 // mouse move event is being generated. only verified on MSW
4497 wxPoint mouse_pos
= event
.GetPosition();
4498 if (m_last_mouse_move
== mouse_pos
)
4500 m_last_mouse_move
= mouse_pos
;
4503 if (m_action
== actionResize
)
4505 // It's necessary to reset m_action_part since it destroyed
4506 // by the Update within DoEndResizeAction.
4507 if (m_currentDragItem
!= -1)
4508 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4510 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4514 wxPoint pos
= m_action_part
->rect
.GetPosition();
4515 if (m_action_part
->orientation
== wxHORIZONTAL
)
4516 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4518 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4520 if (wxAuiManager_HasLiveResize(*this))
4522 m_frame
->ReleaseMouse();
4523 DoEndResizeAction(event
);
4524 m_frame
->CaptureMouse();
4528 wxRect
rect(m_frame
->ClientToScreen(pos
),
4529 m_action_part
->rect
.GetSize());
4532 if (!m_action_hintrect
.IsEmpty())
4534 // remove old resize hint
4535 DrawResizeHint(dc
, m_action_hintrect
);
4536 m_action_hintrect
= wxRect();
4539 // draw new resize hint, if it's inside the managed frame
4540 wxRect frame_screen_rect
= m_frame
->GetScreenRect();
4541 if (frame_screen_rect
.Contains(rect
))
4543 DrawResizeHint(dc
, rect
);
4544 m_action_hintrect
= rect
;
4549 else if (m_action
== actionClickCaption
)
4551 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4552 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4554 // caption has been clicked. we need to check if the mouse
4555 // is now being dragged. if it is, we need to change the
4556 // mouse action to 'drag'
4557 if (m_action_part
&&
4558 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4559 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4561 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4563 if (!pane_info
->IsToolbar())
4565 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4566 pane_info
->IsFloatable())
4568 m_action
= actionDragFloatingPane
;
4570 // set initial float position
4571 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4572 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4573 pt
.y
- m_action_offset
.y
);
4576 if (pane_info
->IsMaximized())
4577 RestorePane(*pane_info
);
4581 m_action_window
= pane_info
->frame
;
4583 // action offset is used here to make it feel "natural" to the user
4584 // to drag a docked pane and suddenly have it become a floating frame.
4585 // Sometimes, however, the offset where the user clicked on the docked
4586 // caption is bigger than the width of the floating frame itself, so
4587 // in that case we need to set the action offset to a sensible value
4588 wxSize frame_size
= m_action_window
->GetSize();
4589 if (frame_size
.x
<= m_action_offset
.x
)
4590 m_action_offset
.x
= 30;
4595 m_action
= actionDragToolbarPane
;
4596 m_action_window
= pane_info
->window
;
4600 else if (m_action
== actionDragFloatingPane
)
4602 if (m_action_window
)
4604 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4605 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4606 pt
.y
- m_action_offset
.y
);
4609 else if (m_action
== actionDragToolbarPane
)
4611 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4612 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4614 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4616 wxPoint pt
= event
.GetPosition();
4617 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4619 // if DoDrop() decided to float the pane, set up
4620 // the floating pane's initial position
4621 if (pane
.IsFloating())
4623 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4624 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4625 pt
.y
- m_action_offset
.y
);
4628 // this will do the actiual move operation;
4629 // in the case that the pane has been floated,
4630 // this call will create the floating pane
4631 // and do the reparenting
4634 // if the pane has been floated, change the mouse
4635 // action actionDragFloatingPane so that subsequent
4636 // EVT_MOTION() events will move the floating pane
4637 if (pane
.IsFloating())
4639 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4640 m_action
= actionDragFloatingPane
;
4641 m_action_window
= pane
.frame
;
4646 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4647 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4649 if (part
!= m_hover_button
)
4651 // make the old button normal
4654 UpdateButtonOnScreen(m_hover_button
, event
);
4658 // mouse is over a button, so repaint the
4659 // button in hover mode
4660 UpdateButtonOnScreen(part
, event
);
4661 m_hover_button
= part
;
4669 m_hover_button
= NULL
;
4680 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4684 m_hover_button
= NULL
;
4689 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4691 // cancel the operation in progress, if any
4692 if ( m_action
!= actionNone
)
4694 m_action
= actionNone
;
4699 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4701 // when a child pane has it's focus set, we should change the
4702 // pane's active state to reflect this. (this is only true if
4703 // active panes are allowed by the owner)
4704 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4706 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4707 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4709 SetActivePane(m_panes
, event
.GetWindow());
4718 // OnPaneButton() is an event handler that is called
4719 // when a pane button has been pressed.
4720 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4722 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4724 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4726 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4728 // fire pane close event
4729 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4731 e
.SetPane(evt
.pane
);
4736 // close the pane, but check that it
4737 // still exists in our pane array first
4738 // (the event handler above might have removed it)
4740 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4749 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4751 // fire pane close event
4752 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4754 e
.SetPane(evt
.pane
);
4763 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4765 // fire pane close event
4766 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4768 e
.SetPane(evt
.pane
);
4777 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4779 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&