improved wxMac event loop implementation and refactored the code to share it with...
[wxWidgets.git] / src / msw / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/window.h"
29 #include "wx/app.h"
30 #endif //WX_PRECOMP
31
32 #include "wx/evtloop.h"
33
34 #include "wx/tooltip.h"
35 #include "wx/except.h"
36 #include "wx/ptr_scpd.h"
37
38 #include "wx/msw/private.h"
39
40 #if wxUSE_THREADS
41 #include "wx/thread.h"
42
43 // define the list of MSG strutures
44 WX_DECLARE_LIST(MSG, wxMsgList);
45
46 #include "wx/listimpl.cpp"
47
48 WX_DEFINE_LIST(wxMsgList)
49 #endif // wxUSE_THREADS
50
51 // ============================================================================
52 // wxEventLoop implementation
53 // ============================================================================
54
55 wxWindowMSW *wxEventLoop::ms_winCritical = NULL;
56
57 // ----------------------------------------------------------------------------
58 // ctor/dtor
59 // ----------------------------------------------------------------------------
60
61 wxEventLoop::wxEventLoop()
62 {
63 m_shouldExit = false;
64 m_exitcode = 0;
65 }
66
67 // ----------------------------------------------------------------------------
68 // wxEventLoop message processing
69 // ----------------------------------------------------------------------------
70
71 void wxEventLoop::ProcessMessage(WXMSG *msg)
72 {
73 // give us the chance to preprocess the message first
74 if ( !PreProcessMessage(msg) )
75 {
76 // if it wasn't done, dispatch it to the corresponding window
77 ::TranslateMessage(msg);
78 ::DispatchMessage(msg);
79 }
80 }
81
82 bool wxEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win)
83 {
84 while ( win )
85 {
86 if ( win == ms_winCritical )
87 return true;
88
89 win = win->GetParent();
90 }
91
92 return false;
93 }
94
95 bool wxEventLoop::PreProcessMessage(WXMSG *msg)
96 {
97 HWND hwnd = msg->hwnd;
98 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
99 wxWindow *wnd;
100
101 // this might happen if we're in a modeless dialog, or if a wx control has
102 // children which themselves were not created by wx (i.e. wxActiveX control children)
103 if ( !wndThis )
104 {
105 while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ))
106 {
107 hwnd = ::GetParent(hwnd);
108
109 // If the control has a wx parent, break and give the parent a chance
110 // to process the window message
111 wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
112 if (wndThis != NULL)
113 break;
114 }
115
116 if ( !wndThis )
117 {
118 // this may happen if the event occurred in a standard modeless dialog (the
119 // only example of which I know of is the find/replace dialog) - then call
120 // IsDialogMessage() to make TAB navigation in it work
121
122 // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
123 // them) if we call it for the control itself
124 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
125 }
126 }
127
128 if ( !AllowProcessing(wndThis) )
129 {
130 // not a child of critical window, so we eat the event but take care to
131 // stop an endless stream of WM_PAINTs which would have resulted if we
132 // didn't validate the invalidated part of the window
133 if ( msg->message == WM_PAINT )
134 ::ValidateRect(hwnd, NULL);
135
136 return true;
137 }
138
139 #if wxUSE_TOOLTIPS
140 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
141 // popup the tooltip bubbles
142 if ( msg->message == WM_MOUSEMOVE )
143 {
144 wxToolTip *tt = wndThis->GetToolTip();
145 if ( tt )
146 {
147 tt->RelayEvent((WXMSG *)msg);
148 }
149 }
150 #endif // wxUSE_TOOLTIPS
151
152 // allow the window to prevent certain messages from being
153 // translated/processed (this is currently used by wxTextCtrl to always
154 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
155 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
156 {
157 return false;
158 }
159
160 // try translations first: the accelerators override everything
161 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
162 {
163 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
164 return true;
165
166 // stop at first top level window, i.e. don't try to process the key
167 // strokes originating in a dialog using the accelerators of the parent
168 // frame - this doesn't make much sense
169 if ( wnd->IsTopLevel() )
170 break;
171 }
172
173 // now try the other hooks (kbd navigation is handled here)
174 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
175 {
176 if (wnd != wndThis) // Skip the first since wndThis->MSWProcessMessage() was called above
177 {
178 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
179 return true;
180 }
181
182 // Stop at first top level window (as per comment above).
183 // If we don't do this, pressing ESC on a modal dialog shown as child of a modal
184 // dialog with wxID_CANCEL will cause the parent dialog to be closed, for example
185 if (wnd->IsTopLevel())
186 break;
187 }
188
189 // no special preprocessing for this message, dispatch it normally
190 return false;
191 }
192
193 // ----------------------------------------------------------------------------
194 // wxEventLoop running and exiting
195 // ----------------------------------------------------------------------------
196
197 // ----------------------------------------------------------------------------
198 // wxEventLoopManual customization
199 // ----------------------------------------------------------------------------
200
201 void wxEventLoop::OnNextIteration()
202 {
203 #if wxUSE_THREADS
204 wxMutexGuiLeaveOrEnter();
205 #endif // wxUSE_THREADS
206 }
207
208 void wxEventLoop::WakeUp()
209 {
210 ::PostMessage(NULL, WM_NULL, 0, 0);
211 }
212
213 // ----------------------------------------------------------------------------
214 // wxEventLoop message processing dispatching
215 // ----------------------------------------------------------------------------
216
217 bool wxEventLoop::Pending() const
218 {
219 MSG msg;
220 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
221 }
222
223 bool wxEventLoop::Dispatch()
224 {
225 wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
226
227 MSG msg;
228 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
229
230 if ( rc == 0 )
231 {
232 // got WM_QUIT
233 return false;
234 }
235
236 if ( rc == -1 )
237 {
238 // should never happen, but let's test for it nevertheless
239 wxLogLastError(wxT("GetMessage"));
240
241 // still break from the loop
242 return false;
243 }
244
245 #if wxUSE_THREADS
246 wxASSERT_MSG( wxThread::IsMain(),
247 wxT("only the main thread can process Windows messages") );
248
249 static bool s_hadGuiLock = true;
250 static wxMsgList s_aSavedMessages;
251
252 // if a secondary thread owning the mutex is doing GUI calls, save all
253 // messages for later processing - we can't process them right now because
254 // it will lead to recursive library calls (and we're not reentrant)
255 if ( !wxGuiOwnedByMainThread() )
256 {
257 s_hadGuiLock = false;
258
259 // leave out WM_COMMAND messages: too dangerous, sometimes
260 // the message will be processed twice
261 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
262 {
263 MSG* pMsg = new MSG(msg);
264 s_aSavedMessages.Append(pMsg);
265 }
266
267 return true;
268 }
269 else
270 {
271 // have we just regained the GUI lock? if so, post all of the saved
272 // messages
273 //
274 // FIXME of course, it's not _exactly_ the same as processing the
275 // messages normally - expect some things to break...
276 if ( !s_hadGuiLock )
277 {
278 s_hadGuiLock = true;
279
280 wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst();
281 while (node)
282 {
283 MSG* pMsg = node->GetData();
284 s_aSavedMessages.Erase(node);
285
286 ProcessMessage(pMsg);
287 delete pMsg;
288
289 node = s_aSavedMessages.GetFirst();
290 }
291 }
292 }
293 #endif // wxUSE_THREADS
294
295 ProcessMessage(&msg);
296
297 return true;
298 }
299