1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/init.h" // we must declare wxEntry()
23 #include "wx/intl.h" // for wxLayoutDirection
25 class WXDLLIMPEXP_BASE wxAppConsole
;
26 class WXDLLIMPEXP_BASE wxAppTraits
;
27 class WXDLLIMPEXP_BASE wxCmdLineParser
;
28 class WXDLLIMPEXP_BASE wxEventLoop
;
29 class WXDLLIMPEXP_BASE wxLog
;
30 class WXDLLIMPEXP_BASE wxMessageOutput
;
33 class WXDLLEXPORT wxEventLoop
;
34 struct WXDLLIMPEXP_CORE wxVideoMode
;
37 // ----------------------------------------------------------------------------
39 // ----------------------------------------------------------------------------
41 // the type of the function used to create a wxApp object on program start up
42 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
44 // ----------------------------------------------------------------------------
46 // ----------------------------------------------------------------------------
51 wxPRINT_POSTSCRIPT
= 2
54 // ----------------------------------------------------------------------------
55 // wxAppConsole: wxApp for non-GUI applications
56 // ----------------------------------------------------------------------------
58 class WXDLLIMPEXP_BASE wxAppConsole
: public wxEvtHandler
63 virtual ~wxAppConsole();
66 // the virtual functions which may/must be overridden in the derived class
67 // -----------------------------------------------------------------------
69 // This is the very first function called for a newly created wxApp object,
70 // it is used by the library to do the global initialization. If, for some
71 // reason, you must override it (instead of just overriding OnInit(), as
72 // usual, for app-specific initializations), do not forget to call the base
74 virtual bool Initialize(int& argc
, wxChar
**argv
);
76 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
77 virtual bool CallOnInit() { return OnInit(); }
79 // Called before OnRun(), this is a good place to do initialization -- if
80 // anything fails, return false from here to prevent the program from
81 // continuing. The command line is normally parsed here, call the base
82 // class OnInit() to do it.
83 virtual bool OnInit();
85 // this is here only temporary hopefully (FIXME)
86 virtual bool OnInitGui() { return true; }
88 // This is the replacement for the normal main(): all program work should
89 // be done here. When OnRun() returns, the programs starts shutting down.
92 // This is only called if OnInit() returned true so it's a good place to do
93 // any cleanup matching the initializations done there.
96 // This is the very last function called on wxApp object before it is
97 // destroyed. If you override it (instead of overriding OnExit() as usual)
98 // do not forget to call the base class version!
99 virtual void CleanUp();
101 // Called when a fatal exception occurs, this function should take care not
102 // to do anything which might provoke a nested exception! It may be
103 // overridden if you wish to react somehow in non-default way (core dump
104 // under Unix, application crash under Windows) to fatal program errors,
105 // however extreme care should be taken if you don't want this function to
107 virtual void OnFatalException() { }
109 // Called from wxExit() function, should terminate the application a.s.a.p.
113 // application info: name, description, vendor
114 // -------------------------------------------
116 // NB: all these should be set by the application itself, there are no
117 // reasonable default except for the application name which is taken to
120 // set/get the application name
121 wxString
GetAppName() const
123 return m_appName
.empty() ? m_className
: m_appName
;
125 void SetAppName(const wxString
& name
) { m_appName
= name
; }
127 // set/get the app class name
128 wxString
GetClassName() const { return m_className
; }
129 void SetClassName(const wxString
& name
) { m_className
= name
; }
131 // set/get the vendor name
132 const wxString
& GetVendorName() const { return m_vendorName
; }
133 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
136 // cmd line parsing stuff
137 // ----------------------
139 // all of these methods may be overridden in the derived class to
140 // customize the command line parsing (by default only a few standard
141 // options are handled)
143 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
146 #if wxUSE_CMDLINE_PARSER
147 // this one is called from OnInit() to add all supported options
148 // to the given parser (don't forget to call the base class version if you
150 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
152 // called after successfully parsing the command line, return true
153 // to continue and false to exit (don't forget to call the base class
154 // version if you override it!)
155 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
157 // called if "--help" option was specified, return true to continue
159 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
161 // called if incorrect command line options were given, return
162 // false to abort and true to continue
163 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
164 #endif // wxUSE_CMDLINE_PARSER
167 // miscellaneous customization functions
168 // -------------------------------------
170 // create the app traits object to which we delegate for everything which
171 // either should be configurable by the user (then he can change the
172 // default behaviour simply by overriding CreateTraits() and returning his
173 // own traits object) or which is GUI/console dependent as then wxAppTraits
174 // allows us to abstract the differences behind the common fa�de
175 wxAppTraits
*GetTraits();
178 // event processing functions
179 // --------------------------
181 // this method allows to filter all the events processed by the program, so
182 // you should try to return quickly from it to avoid slowing down the
183 // program to the crawl
185 // return value should be -1 to continue with the normal event processing,
186 // or TRUE or FALSE to stop further processing and pretend that the event
187 // had been already processed or won't be processed at all, respectively
188 virtual int FilterEvent(wxEvent
& event
);
191 // call the specified handler on the given object with the given event
193 // this method only exists to allow catching the exceptions thrown by any
194 // event handler, it would lead to an extra (useless) virtual function call
195 // if the exceptions were not used, so it doesn't even exist in that case
196 virtual void HandleEvent(wxEvtHandler
*handler
,
197 wxEventFunction func
,
198 wxEvent
& event
) const;
200 // Called when an unhandled C++ exception occurs inside OnRun(): note that
201 // the exception type is lost by now, so if you really want to handle the
202 // exception you should override OnRun() and put a try/catch around
203 // MainLoop() call there or use OnExceptionInMainLoop()
204 virtual void OnUnhandledException() { }
205 #endif // wxUSE_EXCEPTIONS
207 // event processing functions
208 // --------------------------
210 // return true if we're running event loop, i.e. if the events can
211 // (already) be dispatched
212 static bool IsMainLoopRunning()
214 const wxAppConsole
* const app
= GetInstance();
215 return app
&& app
->m_mainLoop
!= NULL
;
218 // process all events in the wxPendingEvents list -- it is necessary to
219 // call this function to process posted events. This happens during each
220 // event loop iteration in GUI mode but if there is no main loop, it may be
221 // also called directly.
222 virtual void ProcessPendingEvents();
224 // check if there are pending events on global pending event list
225 bool HasPendingEvents() const;
227 // doesn't do anything in this class, just a hook for GUI wxApp
228 virtual bool Yield(bool WXUNUSED(onlyIfNeeded
) = false) { return true; }
230 // make sure that idle events are sent again
231 virtual void WakeUpIdle();
233 // execute the main GUI loop, the function returns when the loop ends
234 virtual int MainLoop();
236 // exit the main GUI loop during the next iteration (i.e. it does not
237 // stop the program immediately!)
238 virtual void ExitMainLoop();
240 // returns true if there are unprocessed events in the event queue
241 virtual bool Pending();
243 // process the first event in the event queue (blocks until an event
244 // appears if there are none currently, use Pending() if this is not
245 // wanted), returns false if the event loop should stop and true
247 virtual bool Dispatch();
249 // this virtual function is called when the application
250 // becomes idle and normally just sends wxIdleEvent to all interested
253 // it should return true if more idle events are needed, false if not
254 virtual bool ProcessIdle();
257 // Function called if an uncaught exception is caught inside the main
258 // event loop: it may return true to continue running the event loop or
259 // false to stop it (in the latter case it may rethrow the exception as
261 virtual bool OnExceptionInMainLoop();
262 #endif // wxUSE_EXCEPTIONS
268 // this function is called when an assert failure occurs, the base class
269 // version does the normal processing (i.e. shows the usual assert failure
272 // the arguments are the location of the failed assert (func may be empty
273 // if the compiler doesn't support C99 __FUNCTION__), the text of the
274 // assert itself and the user-specified message
275 virtual void OnAssertFailure(const wxChar
*file
,
281 // old version of the function without func parameter, for compatibility
282 // only, override OnAssertFailure() in the new code
283 virtual void OnAssert(const wxChar
*file
,
287 #endif // __WXDEBUG__
289 // check that the wxBuildOptions object (constructed in the application
290 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
291 // options of the library and abort if it doesn't
292 static bool CheckBuildOptions(const char *optionsSignature
,
293 const char *componentName
);
295 // implementation only from now on
296 // -------------------------------
298 // helpers for dynamic wxApp construction
299 static void SetInitializerFunction(wxAppInitializerFunction fn
)
300 { ms_appInitFn
= fn
; }
301 static wxAppInitializerFunction
GetInitializerFunction()
302 { return ms_appInitFn
; }
304 // accessors for ms_appInstance field (external code might wish to modify
305 // it, this is why we provide a setter here as well, but you should really
306 // know what you're doing if you call it), wxTheApp is usually used instead
308 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
309 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
312 // command line arguments (public for backwards compatibility)
317 // the function which creates the traits object when GetTraits() needs it
318 // for the first time
319 virtual wxAppTraits
*CreateTraits();
322 // function used for dynamic wxApp creation
323 static wxAppInitializerFunction ms_appInitFn
;
325 // the one and only global application object
326 static wxAppConsole
*ms_appInstance
;
328 // create main loop from AppTraits or return NULL if
329 // there is no main loop implementation
330 wxEventLoop
*CreateMainLoop();
332 // application info (must be set from the user code)
333 wxString m_vendorName
, // vendor name (ACME Inc)
334 m_appName
, // app name
335 m_className
; // class name
337 // the class defining the application behaviour, NULL initially and created
338 // by GetTraits() when first needed
339 wxAppTraits
*m_traits
;
341 // the main event loop of the application (may be NULL if the loop hasn't
342 // been started yet or has already terminated)
343 wxEventLoop
*m_mainLoop
;
345 // the application object is a singleton anyhow, there is no sense in
347 DECLARE_NO_COPY_CLASS(wxAppConsole
)
350 // ----------------------------------------------------------------------------
351 // wxAppBase: the common part of wxApp implementations for all platforms
352 // ----------------------------------------------------------------------------
356 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
360 virtual ~wxAppBase();
362 // the virtual functions which may/must be overridden in the derived class
363 // -----------------------------------------------------------------------
365 // very first initialization function
367 // Override: very rarely
368 virtual bool Initialize(int& argc
, wxChar
**argv
);
370 // a platform-dependent version of OnInit(): the code here is likely to
371 // depend on the toolkit. default version does nothing.
374 virtual bool OnInitGui();
376 // called to start program execution - the default version just enters
377 // the main GUI loop in which events are received and processed until
378 // the last window is not deleted (if GetExitOnFrameDelete) or
379 // ExitMainLoop() is called. In console mode programs, the execution
380 // of the program really starts here
382 // Override: rarely in GUI applications, always in console ones.
385 // a matching function for OnInit()
386 virtual int OnExit();
388 // very last clean up function
390 // Override: very rarely
391 virtual void CleanUp();
394 // the worker functions - usually not used directly by the user code
395 // -----------------------------------------------------------------
399 // process all currently pending events right now
401 // it is an error to call Yield() recursively unless the value of
402 // onlyIfNeeded is true
404 // WARNING: this function is dangerous as it can lead to unexpected
405 // reentrancies (i.e. when called from an event handler it
406 // may result in calling the same event handler again), use
407 // with _extreme_ care or, better, don't use at all!
408 virtual bool Yield(bool onlyIfNeeded
= false) = 0;
410 // this virtual function is called in the GUI mode when the application
411 // becomes idle and normally just sends wxIdleEvent to all interested
414 // it should return true if more idle events are needed, false if not
415 virtual bool ProcessIdle();
417 // Send idle event to window and all subwindows
418 // Returns true if more idle time is requested.
419 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
422 // top level window functions
423 // --------------------------
425 // return true if our app has focus
426 virtual bool IsActive() const { return m_isActive
; }
428 // set the "main" top level window
429 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
431 // return the "main" top level window (if it hadn't been set previously
432 // with SetTopWindow(), will return just some top level window and, if
433 // there are none, will return NULL)
434 virtual wxWindow
*GetTopWindow() const;
436 // control the exit behaviour: by default, the program will exit the
437 // main loop (and so, usually, terminate) when the last top-level
438 // program window is deleted. Beware that if you disable this behaviour
439 // (with SetExitOnFrameDelete(false)), you'll have to call
440 // ExitMainLoop() explicitly from somewhere.
441 void SetExitOnFrameDelete(bool flag
)
442 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
443 bool GetExitOnFrameDelete() const
444 { return m_exitOnFrameDelete
== Yes
; }
447 // display mode, visual, printing mode, ...
448 // ------------------------------------------------------------------------
450 // Get display mode that is used use. This is only used in framebuffer
451 // wxWin ports (such as wxMGL or wxDFB).
452 virtual wxVideoMode
GetDisplayMode() const;
453 // Set display mode to use. This is only used in framebuffer wxWin
454 // ports (such as wxMGL or wxDFB). This method should be called from
456 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
458 // set use of best visual flag (see below)
459 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
460 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
461 bool GetUseBestVisual() const { return m_useBestVisual
; }
463 // set/get printing mode: see wxPRINT_XXX constants.
465 // default behaviour is the normal one for Unix: always use PostScript
467 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
468 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
470 // Return the layout direction for the current locale or wxLayout_Default
472 virtual wxLayoutDirection
GetLayoutDirection() const;
475 // command line parsing (GUI-specific)
476 // ------------------------------------------------------------------------
478 #if wxUSE_CMDLINE_PARSER
479 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
480 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
483 // miscellaneous other stuff
484 // ------------------------------------------------------------------------
486 // called by toolkit-specific code to set the app status: active (we have
487 // focus) or not and also the last window which had focus before we were
489 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
491 #if WXWIN_COMPATIBILITY_2_6
492 // OBSOLETE: don't use, always returns true
494 // returns true if the program is successfully initialized
495 wxDEPRECATED( bool Initialized() );
496 #endif // WXWIN_COMPATIBILITY_2_6
498 // perform standard OnIdle behaviour, ensure that this is always called
499 void OnIdle(wxIdleEvent
& event
);
503 // delete all objects in wxPendingDelete list
504 void DeletePendingObjects();
506 // override base class method to use GUI traits
507 virtual wxAppTraits
*CreateTraits();
510 // the main top level window (may be NULL)
511 wxWindow
*m_topWindow
;
513 // if Yes, exit the main loop when the last top level window is deleted, if
514 // No don't do it and if Later -- only do it once we reach our OnRun()
516 // the explanation for using this strange scheme is given in appcmn.cpp
522 } m_exitOnFrameDelete
;
524 // true if the app wants to use the best visual on systems where
525 // more than one are available (Sun, SGI, XFree86 4.0 ?)
526 bool m_useBestVisual
;
527 // force TrueColour just in case "best" isn't TrueColour
528 bool m_forceTrueColour
;
530 // does any of our windows have focus?
534 DECLARE_NO_COPY_CLASS(wxAppBase
)
537 #if WXWIN_COMPATIBILITY_2_6
538 inline bool wxAppBase::Initialized() { return true; }
539 #endif // WXWIN_COMPATIBILITY_2_6
543 // ----------------------------------------------------------------------------
544 // now include the declaration of the real class
545 // ----------------------------------------------------------------------------
548 #if defined(__WXPALMOS__)
549 #include "wx/palmos/app.h"
550 #elif defined(__WXMSW__)
551 #include "wx/msw/app.h"
552 #elif defined(__WXMOTIF__)
553 #include "wx/motif/app.h"
554 #elif defined(__WXMGL__)
555 #include "wx/mgl/app.h"
556 #elif defined(__WXDFB__)
557 #include "wx/dfb/app.h"
558 #elif defined(__WXGTK20__)
559 #include "wx/gtk/app.h"
560 #elif defined(__WXGTK__)
561 #include "wx/gtk1/app.h"
562 #elif defined(__WXX11__)
563 #include "wx/x11/app.h"
564 #elif defined(__WXMAC__)
565 #include "wx/mac/app.h"
566 #elif defined(__WXCOCOA__)
567 #include "wx/cocoa/app.h"
568 #elif defined(__WXPM__)
569 #include "wx/os2/app.h"
572 // wxApp is defined in core and we cannot define another one in wxBase,
573 // so we create a different class and typedef it to wxApp instead
574 #if defined(__UNIX__)
575 #include "wx/unix/app.h"
576 class wxApp
: public wxAppConsoleUnix
{ };
578 // allow using just wxApp (instead of wxAppConsole) in console programs
579 class wxApp
: public wxAppConsole
{ };
583 // ----------------------------------------------------------------------------
585 // ----------------------------------------------------------------------------
587 // for compatibility, we define this macro to access the global application
588 // object of type wxApp
590 // note that instead of using of wxTheApp in application code you should
591 // consider using DECLARE_APP() after which you may call wxGetApp() which will
592 // return the object of the correct type (i.e. MyApp and not wxApp)
594 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
595 // console mode it does nothing at all
596 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
598 // ----------------------------------------------------------------------------
600 // ----------------------------------------------------------------------------
602 // event loop related functions only work in GUI programs
603 // ------------------------------------------------------
605 // Force an exit from main loop
606 extern void WXDLLIMPEXP_BASE
wxExit();
608 // Yield to other apps/messages
609 extern bool WXDLLIMPEXP_BASE
wxYield();
611 // Yield to other apps/messages
612 extern void WXDLLIMPEXP_BASE
wxWakeUpIdle();
614 // ----------------------------------------------------------------------------
615 // macros for dynamic creation of the application object
616 // ----------------------------------------------------------------------------
618 // Having a global instance of this class allows wxApp to be aware of the app
619 // creator function. wxApp can then call this function to create a new app
620 // object. Convoluted, but necessary.
622 class WXDLLIMPEXP_BASE wxAppInitializer
625 wxAppInitializer(wxAppInitializerFunction fn
)
626 { wxApp::SetInitializerFunction(fn
); }
629 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
630 // your compiler really, really wants main() to be in your main program (e.g.
631 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
633 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
634 int main(int argc, char **argv) { return wxEntry(argc, argv); }
636 // port-specific header could have defined it already in some special way
637 #ifndef IMPLEMENT_WXWIN_MAIN
638 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
639 #endif // defined(IMPLEMENT_WXWIN_MAIN)
641 #ifdef __WXUNIVERSAL__
642 #include "wx/univ/theme.h"
644 #ifdef wxUNIV_DEFAULT_THEME
645 #define IMPLEMENT_WX_THEME_SUPPORT \
646 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
648 #define IMPLEMENT_WX_THEME_SUPPORT
651 #define IMPLEMENT_WX_THEME_SUPPORT
654 // Use this macro if you want to define your own main() or WinMain() function
655 // and call wxEntry() from there.
656 #define IMPLEMENT_APP_NO_MAIN(appname) \
657 wxAppConsole *wxCreateApp() \
659 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
661 return new appname; \
664 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
665 DECLARE_APP(appname) \
666 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
668 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
669 // wxUniversal builds
670 #define IMPLEMENT_APP_NO_THEMES(appname) \
671 IMPLEMENT_APP_NO_MAIN(appname) \
674 // Use this macro exactly once, the argument is the name of the wxApp-derived
675 // class which is the class of your application.
676 #define IMPLEMENT_APP(appname) \
677 IMPLEMENT_APP_NO_THEMES(appname) \
678 IMPLEMENT_WX_THEME_SUPPORT
680 // Same as IMPLEMENT_APP(), but for console applications.
681 #define IMPLEMENT_APP_CONSOLE(appname) \
682 IMPLEMENT_APP_NO_MAIN(appname) \
683 IMPLEMENT_WXWIN_MAIN_CONSOLE
685 // this macro can be used multiple times and just allows you to use wxGetApp()
687 #define DECLARE_APP(appname) extern appname& wxGetApp();
690 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
691 // anywhere else but at the very least it suppresses icc warnings about
692 // defining extern symbols without prior declaration, and it shouldn't do any
694 extern wxAppConsole
*wxCreateApp();
695 extern wxAppInitializer wxTheAppInitializer
;
697 #endif // _WX_APP_H_BASE_