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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
30 class WXDLLIMPEXP_FWD_BASE wxLog;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33 #if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 class WXDLLIMPEXP_FWD_CORE wxWindow;
36 #endif
37
38 // ----------------------------------------------------------------------------
39 // typedefs
40 // ----------------------------------------------------------------------------
41
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole* (*wxAppInitializerFunction)();
44
45 // ----------------------------------------------------------------------------
46 // constants
47 // ----------------------------------------------------------------------------
48
49 enum
50 {
51 wxPRINT_WINDOWS = 1,
52 wxPRINT_POSTSCRIPT = 2
53 };
54
55 // ----------------------------------------------------------------------------
56 // wxAppConsoleBase: wxApp for non-GUI applications
57 // ----------------------------------------------------------------------------
58
59 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
60 {
61 public:
62 // ctor and dtor
63 wxAppConsoleBase();
64 virtual ~wxAppConsoleBase();
65
66
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
69
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
74 // class version!
75 virtual bool Initialize(int& argc, wxChar **argv);
76
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
79
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
85
86 // This is the replacement for the normal main(): all program work should
87 // be done here. When OnRun() returns, the programs starts shutting down.
88 virtual int OnRun();
89
90 // This is called by wxEventLoopBase::SetActive(): you should put the code
91 // which needs an active event loop here.
92 // Note that this function is called whenever an event loop is activated;
93 // you may want to use wxEventLoopBase::IsMain() to perform initialization
94 // specific for the app's main event loop.
95 virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
96
97 // This is only called if OnInit() returned true so it's a good place to do
98 // any cleanup matching the initializations done there.
99 virtual int OnExit();
100
101 // This is called by wxEventLoopBase::OnExit() for each event loop which
102 // is exited.
103 virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
104
105 // This is the very last function called on wxApp object before it is
106 // destroyed. If you override it (instead of overriding OnExit() as usual)
107 // do not forget to call the base class version!
108 virtual void CleanUp();
109
110 // Called when a fatal exception occurs, this function should take care not
111 // to do anything which might provoke a nested exception! It may be
112 // overridden if you wish to react somehow in non-default way (core dump
113 // under Unix, application crash under Windows) to fatal program errors,
114 // however extreme care should be taken if you don't want this function to
115 // crash.
116 virtual void OnFatalException() { }
117
118 // Called from wxExit() function, should terminate the application a.s.a.p.
119 virtual void Exit();
120
121
122 // application info: name, description, vendor
123 // -------------------------------------------
124
125 // NB: all these should be set by the application itself, there are no
126 // reasonable default except for the application name which is taken to
127 // be argv[0]
128
129 // set/get the application name
130 wxString GetAppName() const
131 {
132 return m_appName.empty() ? m_className : m_appName;
133 }
134 void SetAppName(const wxString& name) { m_appName = name; }
135
136 // set/get the application display name: the display name is the name
137 // shown to the user in titles, reports, etc while the app name is
138 // used for paths, config, and other places the user doesn't see
139 //
140 // so the app name could be myapp while display name could be "My App"
141 wxString GetAppDisplayName() const
142 {
143 return m_appDisplayName.empty() ? GetAppName().Capitalize()
144 : m_appDisplayName;
145 }
146
147 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
148
149 // set/get the app class name
150 wxString GetClassName() const { return m_className; }
151 void SetClassName(const wxString& name) { m_className = name; }
152
153 // set/get the vendor name
154 const wxString& GetVendorName() const { return m_vendorName; }
155 void SetVendorName(const wxString& name) { m_vendorName = name; }
156
157 // set/get the vendor display name: the display name is shown
158 // in titles/reports/dialogs to the user, while the vendor name
159 // is used in some areas such as wxConfig, wxStandardPaths, etc
160 const wxString& GetVendorDisplayName() const
161 {
162 return m_vendorDisplayName.empty() ? GetVendorName()
163 : m_vendorDisplayName;
164 }
165 void SetVendorDisplayName(const wxString& name)
166 {
167 m_vendorDisplayName = name;
168 }
169
170
171 // cmd line parsing stuff
172 // ----------------------
173
174 // all of these methods may be overridden in the derived class to
175 // customize the command line parsing (by default only a few standard
176 // options are handled)
177 //
178 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
179 // this to work
180
181 #if wxUSE_CMDLINE_PARSER
182 // this one is called from OnInit() to add all supported options
183 // to the given parser (don't forget to call the base class version if you
184 // override it!)
185 virtual void OnInitCmdLine(wxCmdLineParser& parser);
186
187 // called after successfully parsing the command line, return true
188 // to continue and false to exit (don't forget to call the base class
189 // version if you override it!)
190 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
191
192 // called if "--help" option was specified, return true to continue
193 // and false to exit
194 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
195
196 // called if incorrect command line options were given, return
197 // false to abort and true to continue
198 virtual bool OnCmdLineError(wxCmdLineParser& parser);
199 #endif // wxUSE_CMDLINE_PARSER
200
201
202 // miscellaneous customization functions
203 // -------------------------------------
204
205 // create the app traits object to which we delegate for everything which
206 // either should be configurable by the user (then he can change the
207 // default behaviour simply by overriding CreateTraits() and returning his
208 // own traits object) or which is GUI/console dependent as then wxAppTraits
209 // allows us to abstract the differences behind the common facade
210 wxAppTraits *GetTraits();
211
212 // this function provides safer access to traits object than
213 // wxTheApp->GetTraits() during startup or termination when the global
214 // application object itself may be unavailable
215 //
216 // of course, it still returns NULL in this case and the caller must check
217 // for it
218 static wxAppTraits *GetTraitsIfExists();
219
220 // returns the main event loop instance, i.e. the event loop which is started
221 // by OnRun() and which dispatches all events sent from the native toolkit
222 // to the application (except when new event loops are temporarily set-up).
223 // The returned value maybe NULL. Put initialization code which needs a
224 // non-NULL main event loop into OnEventLoopEnter().
225 wxEventLoopBase* GetMainLoop() const
226 { return m_mainLoop; }
227
228
229 // event processing functions
230 // --------------------------
231
232 // this method allows to filter all the events processed by the program, so
233 // you should try to return quickly from it to avoid slowing down the
234 // program to the crawl
235 //
236 // return value should be -1 to continue with the normal event processing,
237 // or TRUE or FALSE to stop further processing and pretend that the event
238 // had been already processed or won't be processed at all, respectively
239 virtual int FilterEvent(wxEvent& event);
240
241 // return true if we're running event loop, i.e. if the events can
242 // (already) be dispatched
243 static bool IsMainLoopRunning();
244
245 #if wxUSE_EXCEPTIONS
246 // execute the functor to handle the given event
247 //
248 // this is a generalization of HandleEvent() below and the base class
249 // implementation of CallEventHandler() still calls HandleEvent() for
250 // compatibility for functors which are just wxEventFunctions (i.e. methods
251 // of wxEvtHandler)
252 virtual void CallEventHandler(wxEvtHandler *handler,
253 wxEventFunctor& functor,
254 wxEvent& event) const;
255
256 // call the specified handler on the given object with the given event
257 //
258 // this method only exists to allow catching the exceptions thrown by any
259 // event handler, it would lead to an extra (useless) virtual function call
260 // if the exceptions were not used, so it doesn't even exist in that case
261 virtual void HandleEvent(wxEvtHandler *handler,
262 wxEventFunction func,
263 wxEvent& event) const;
264
265 // Called when an unhandled C++ exception occurs inside OnRun(): note that
266 // the main event loop has already terminated by now and the program will
267 // exit, if you need to really handle the exceptions you need to override
268 // OnExceptionInMainLoop()
269 virtual void OnUnhandledException();
270
271 // Function called if an uncaught exception is caught inside the main
272 // event loop: it may return true to continue running the event loop or
273 // false to stop it (in the latter case it may rethrow the exception as
274 // well)
275 virtual bool OnExceptionInMainLoop();
276
277 #endif // wxUSE_EXCEPTIONS
278
279
280 // pending events
281 // --------------
282
283 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
284 // but for many reasons we need to allow queuing of events
285 // even when there's no event loop (e.g. in wxApp::OnInit);
286 // this feature is used e.g. to queue events on secondary threads
287 // or in wxPython to use wx.CallAfter before the GUI is initialized
288
289 // process all events in the m_handlersWithPendingEvents list -- it is necessary
290 // to call this function to process posted events. This happens during each
291 // event loop iteration in GUI mode but if there is no main loop, it may be
292 // also called directly.
293 virtual void ProcessPendingEvents();
294
295 // check if there are pending events on global pending event list
296 bool HasPendingEvents() const;
297
298 // temporary suspends processing of the pending events
299 void SuspendProcessingOfPendingEvents();
300
301 // resume processing of the pending events previously stopped because of a
302 // call to SuspendProcessingOfPendingEvents()
303 void ResumeProcessingOfPendingEvents();
304
305 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
306 // the handlers with pending events
307 void RemovePendingEventHandler(wxEvtHandler* toRemove);
308
309 // adds an event handler to the list of the handlers with pending events
310 void AppendPendingEventHandler(wxEvtHandler* toAppend);
311
312 // moves the event handler from the list of the handlers with pending events
313 //to the list of the handlers with _delayed_ pending events
314 void DelayPendingEventHandler(wxEvtHandler* toDelay);
315
316
317 // wxEventLoop redirections
318 // ------------------------
319
320 virtual bool Pending();
321 virtual bool Dispatch();
322
323 virtual int MainLoop();
324 virtual void ExitMainLoop();
325
326 bool Yield(bool onlyIfNeeded = false);
327
328 virtual void WakeUpIdle();
329 virtual bool ProcessIdle();
330
331
332 // debugging support
333 // -----------------
334
335 #ifdef __WXDEBUG__
336 // this function is called when an assert failure occurs, the base class
337 // version does the normal processing (i.e. shows the usual assert failure
338 // dialog box)
339 //
340 // the arguments are the location of the failed assert (func may be empty
341 // if the compiler doesn't support C99 __FUNCTION__), the text of the
342 // assert itself and the user-specified message
343 virtual void OnAssertFailure(const wxChar *file,
344 int line,
345 const wxChar *func,
346 const wxChar *cond,
347 const wxChar *msg);
348
349 // old version of the function without func parameter, for compatibility
350 // only, override OnAssertFailure() in the new code
351 virtual void OnAssert(const wxChar *file,
352 int line,
353 const wxChar *cond,
354 const wxChar *msg);
355 #endif // __WXDEBUG__
356
357 // check that the wxBuildOptions object (constructed in the application
358 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
359 // options of the library and abort if it doesn't
360 static bool CheckBuildOptions(const char *optionsSignature,
361 const char *componentName);
362
363 // implementation only from now on
364 // -------------------------------
365
366 // helpers for dynamic wxApp construction
367 static void SetInitializerFunction(wxAppInitializerFunction fn)
368 { ms_appInitFn = fn; }
369 static wxAppInitializerFunction GetInitializerFunction()
370 { return ms_appInitFn; }
371
372 // accessors for ms_appInstance field (external code might wish to modify
373 // it, this is why we provide a setter here as well, but you should really
374 // know what you're doing if you call it), wxTheApp is usually used instead
375 // of GetInstance()
376 static wxAppConsole *GetInstance() { return ms_appInstance; }
377 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
378
379
380 // command line arguments (public for backwards compatibility)
381 int argc;
382
383 // this object is implicitly convertible to either "char**" (traditional
384 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
385 // with Unicode build in previous wx versions and because the command line
386 // can, in pr
387 #if wxUSE_UNICODE
388 wxCmdLineArgsArray argv;
389 #else
390 char **argv;
391 #endif
392
393 protected:
394 // the function which creates the traits object when GetTraits() needs it
395 // for the first time
396 virtual wxAppTraits *CreateTraits();
397
398 // function used for dynamic wxApp creation
399 static wxAppInitializerFunction ms_appInitFn;
400
401 // the one and only global application object
402 static wxAppConsole *ms_appInstance;
403
404 // create main loop from AppTraits or return NULL if
405 // there is no main loop implementation
406 wxEventLoopBase *CreateMainLoop();
407
408 // application info (must be set from the user code)
409 wxString m_vendorName, // vendor name ("acme")
410 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
411 m_appName, // app name ("myapp")
412 m_appDisplayName, // app display name ("My Application")
413 m_className; // class name
414
415 // the class defining the application behaviour, NULL initially and created
416 // by GetTraits() when first needed
417 wxAppTraits *m_traits;
418
419 // the main event loop of the application (may be NULL if the loop hasn't
420 // been started yet or has already terminated)
421 wxEventLoopBase *m_mainLoop;
422
423 // the array of the handlers with pending events which needs to be processed
424 // inside ProcessPendingEvents()
425 wxEvtHandlerArray m_handlersWithPendingEvents;
426
427 // helper array used by ProcessPendingEvents()
428 wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
429
430 #if wxUSE_THREADS
431 // this critical section protects both the lists above
432 wxCriticalSection m_handlersWithPendingEventsLocker;
433 #endif
434
435 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
436
437 // the application object is a singleton anyhow, there is no sense in
438 // copying it
439 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
440 };
441
442 #if defined(__UNIX__)
443 #include "wx/unix/app.h"
444 #else
445 // this has to be a class and not a typedef as we forward declare it
446 class wxAppConsole : public wxAppConsoleBase { };
447 #endif
448
449 // ----------------------------------------------------------------------------
450 // wxAppBase: the common part of wxApp implementations for all platforms
451 // ----------------------------------------------------------------------------
452
453 #if wxUSE_GUI
454
455 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
456 {
457 public:
458 wxAppBase();
459 virtual ~wxAppBase();
460
461 // the virtual functions which may/must be overridden in the derived class
462 // -----------------------------------------------------------------------
463
464 // very first initialization function
465 //
466 // Override: very rarely
467 virtual bool Initialize(int& argc, wxChar **argv);
468
469 // a platform-dependent version of OnInit(): the code here is likely to
470 // depend on the toolkit. default version does nothing.
471 //
472 // Override: rarely.
473 virtual bool OnInitGui();
474
475 // called to start program execution - the default version just enters
476 // the main GUI loop in which events are received and processed until
477 // the last window is not deleted (if GetExitOnFrameDelete) or
478 // ExitMainLoop() is called. In console mode programs, the execution
479 // of the program really starts here
480 //
481 // Override: rarely in GUI applications, always in console ones.
482 virtual int OnRun();
483
484 // a matching function for OnInit()
485 virtual int OnExit();
486
487 // very last clean up function
488 //
489 // Override: very rarely
490 virtual void CleanUp();
491
492
493 // the worker functions - usually not used directly by the user code
494 // -----------------------------------------------------------------
495
496 // safer alternatives to Yield(), using wxWindowDisabler
497 virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
498 virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
499
500 // this virtual function is called in the GUI mode when the application
501 // becomes idle and normally just sends wxIdleEvent to all interested
502 // parties
503 //
504 // it should return true if more idle events are needed, false if not
505 virtual bool ProcessIdle();
506
507 // Send idle event to window and all subwindows
508 // Returns true if more idle time is requested.
509 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
510
511
512 // top level window functions
513 // --------------------------
514
515 // return true if our app has focus
516 virtual bool IsActive() const { return m_isActive; }
517
518 // set the "main" top level window
519 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
520
521 // return the "main" top level window (if it hadn't been set previously
522 // with SetTopWindow(), will return just some top level window and, if
523 // there are none, will return NULL)
524 virtual wxWindow *GetTopWindow() const;
525
526 // control the exit behaviour: by default, the program will exit the
527 // main loop (and so, usually, terminate) when the last top-level
528 // program window is deleted. Beware that if you disable this behaviour
529 // (with SetExitOnFrameDelete(false)), you'll have to call
530 // ExitMainLoop() explicitly from somewhere.
531 void SetExitOnFrameDelete(bool flag)
532 { m_exitOnFrameDelete = flag ? Yes : No; }
533 bool GetExitOnFrameDelete() const
534 { return m_exitOnFrameDelete == Yes; }
535
536
537 // display mode, visual, printing mode, ...
538 // ------------------------------------------------------------------------
539
540 // Get display mode that is used use. This is only used in framebuffer
541 // wxWin ports (such as wxMGL or wxDFB).
542 virtual wxVideoMode GetDisplayMode() const;
543 // Set display mode to use. This is only used in framebuffer wxWin
544 // ports (such as wxMGL or wxDFB). This method should be called from
545 // wxApp::OnInitGui
546 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
547
548 // set use of best visual flag (see below)
549 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
550 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
551 bool GetUseBestVisual() const { return m_useBestVisual; }
552
553 // set/get printing mode: see wxPRINT_XXX constants.
554 //
555 // default behaviour is the normal one for Unix: always use PostScript
556 // printing.
557 virtual void SetPrintMode(int WXUNUSED(mode)) { }
558 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
559
560 // Return the layout direction for the current locale or wxLayout_Default
561 // if it's unknown
562 virtual wxLayoutDirection GetLayoutDirection() const;
563
564 // Change the theme used by the application, return true on success.
565 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
566
567
568 // command line parsing (GUI-specific)
569 // ------------------------------------------------------------------------
570
571 #if wxUSE_CMDLINE_PARSER
572 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
573 virtual void OnInitCmdLine(wxCmdLineParser& parser);
574 #endif
575
576 // miscellaneous other stuff
577 // ------------------------------------------------------------------------
578
579 // called by toolkit-specific code to set the app status: active (we have
580 // focus) or not and also the last window which had focus before we were
581 // deactivated
582 virtual void SetActive(bool isActive, wxWindow *lastFocus);
583
584 #if WXWIN_COMPATIBILITY_2_6
585 // OBSOLETE: don't use, always returns true
586 //
587 // returns true if the program is successfully initialized
588 wxDEPRECATED( bool Initialized() );
589 #endif // WXWIN_COMPATIBILITY_2_6
590
591 protected:
592 // delete all objects in wxPendingDelete list
593 void DeletePendingObjects();
594
595 // override base class method to use GUI traits
596 virtual wxAppTraits *CreateTraits();
597
598
599 // the main top level window (may be NULL)
600 wxWindow *m_topWindow;
601
602 // if Yes, exit the main loop when the last top level window is deleted, if
603 // No don't do it and if Later -- only do it once we reach our OnRun()
604 //
605 // the explanation for using this strange scheme is given in appcmn.cpp
606 enum
607 {
608 Later = -1,
609 No,
610 Yes
611 } m_exitOnFrameDelete;
612
613 // true if the app wants to use the best visual on systems where
614 // more than one are available (Sun, SGI, XFree86 4.0 ?)
615 bool m_useBestVisual;
616 // force TrueColour just in case "best" isn't TrueColour
617 bool m_forceTrueColour;
618
619 // does any of our windows have focus?
620 bool m_isActive;
621
622 wxDECLARE_NO_COPY_CLASS(wxAppBase);
623 };
624
625 #if WXWIN_COMPATIBILITY_2_6
626 inline bool wxAppBase::Initialized() { return true; }
627 #endif // WXWIN_COMPATIBILITY_2_6
628
629 // ----------------------------------------------------------------------------
630 // now include the declaration of the real class
631 // ----------------------------------------------------------------------------
632
633 #if defined(__WXPALMOS__)
634 #include "wx/palmos/app.h"
635 #elif defined(__WXMSW__)
636 #include "wx/msw/app.h"
637 #elif defined(__WXMOTIF__)
638 #include "wx/motif/app.h"
639 #elif defined(__WXMGL__)
640 #include "wx/mgl/app.h"
641 #elif defined(__WXDFB__)
642 #include "wx/dfb/app.h"
643 #elif defined(__WXGTK20__)
644 #include "wx/gtk/app.h"
645 #elif defined(__WXGTK__)
646 #include "wx/gtk1/app.h"
647 #elif defined(__WXX11__)
648 #include "wx/x11/app.h"
649 #elif defined(__WXMAC__)
650 #include "wx/osx/app.h"
651 #elif defined(__WXCOCOA__)
652 #include "wx/cocoa/app.h"
653 #elif defined(__WXPM__)
654 #include "wx/os2/app.h"
655 #endif
656
657 #else // !GUI
658
659 // wxApp is defined in core and we cannot define another one in wxBase,
660 // so use the preprocessor to allow using wxApp in console programs too
661 #define wxApp wxAppConsole
662
663 #endif // GUI/!GUI
664
665 // ----------------------------------------------------------------------------
666 // the global data
667 // ----------------------------------------------------------------------------
668
669 // for compatibility, we define this macro to access the global application
670 // object of type wxApp
671 //
672 // note that instead of using of wxTheApp in application code you should
673 // consider using DECLARE_APP() after which you may call wxGetApp() which will
674 // return the object of the correct type (i.e. MyApp and not wxApp)
675 //
676 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
677 // console mode it does nothing at all
678 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
679
680 // ----------------------------------------------------------------------------
681 // global functions
682 // ----------------------------------------------------------------------------
683
684 // event loop related functions only work in GUI programs
685 // ------------------------------------------------------
686
687 // Force an exit from main loop
688 WXDLLIMPEXP_BASE void wxExit();
689
690 // avoid redeclaring this function here if it had been already declared by
691 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
692 #ifndef wx_YIELD_DECLARED
693 #define wx_YIELD_DECLARED
694
695 // Yield to other apps/messages
696 WXDLLIMPEXP_CORE bool wxYield();
697
698 #endif // wx_YIELD_DECLARED
699
700 // Yield to other apps/messages
701 WXDLLIMPEXP_BASE void wxWakeUpIdle();
702
703 // ----------------------------------------------------------------------------
704 // macros for dynamic creation of the application object
705 // ----------------------------------------------------------------------------
706
707 // Having a global instance of this class allows wxApp to be aware of the app
708 // creator function. wxApp can then call this function to create a new app
709 // object. Convoluted, but necessary.
710
711 class WXDLLIMPEXP_BASE wxAppInitializer
712 {
713 public:
714 wxAppInitializer(wxAppInitializerFunction fn)
715 { wxApp::SetInitializerFunction(fn); }
716 };
717
718 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
719 // your compiler really, really wants main() to be in your main program (e.g.
720 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
721
722 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
723 int main(int argc, char **argv) { return wxEntry(argc, argv); }
724
725 // port-specific header could have defined it already in some special way
726 #ifndef IMPLEMENT_WXWIN_MAIN
727 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
728 #endif // defined(IMPLEMENT_WXWIN_MAIN)
729
730 #ifdef __WXUNIVERSAL__
731 #include "wx/univ/theme.h"
732
733 #ifdef wxUNIV_DEFAULT_THEME
734 #define IMPLEMENT_WX_THEME_SUPPORT \
735 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
736 #else
737 #define IMPLEMENT_WX_THEME_SUPPORT
738 #endif
739 #else
740 #define IMPLEMENT_WX_THEME_SUPPORT
741 #endif
742
743 // Use this macro if you want to define your own main() or WinMain() function
744 // and call wxEntry() from there.
745 #define IMPLEMENT_APP_NO_MAIN(appname) \
746 wxAppConsole *wxCreateApp() \
747 { \
748 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
749 "your program"); \
750 return new appname; \
751 } \
752 wxAppInitializer \
753 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
754 DECLARE_APP(appname) \
755 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
756
757 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
758 // wxUniversal builds
759 #define IMPLEMENT_APP_NO_THEMES(appname) \
760 IMPLEMENT_APP_NO_MAIN(appname) \
761 IMPLEMENT_WXWIN_MAIN
762
763 // Use this macro exactly once, the argument is the name of the wxApp-derived
764 // class which is the class of your application.
765 #define IMPLEMENT_APP(appname) \
766 IMPLEMENT_APP_NO_THEMES(appname) \
767 IMPLEMENT_WX_THEME_SUPPORT
768
769 // Same as IMPLEMENT_APP(), but for console applications.
770 #define IMPLEMENT_APP_CONSOLE(appname) \
771 IMPLEMENT_APP_NO_MAIN(appname) \
772 IMPLEMENT_WXWIN_MAIN_CONSOLE
773
774 // this macro can be used multiple times and just allows you to use wxGetApp()
775 // function
776 #define DECLARE_APP(appname) extern appname& wxGetApp();
777
778
779 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
780 // anywhere else but at the very least it suppresses icc warnings about
781 // defining extern symbols without prior declaration, and it shouldn't do any
782 // harm
783 extern wxAppConsole *wxCreateApp();
784 extern wxAppInitializer wxTheAppInitializer;
785
786 #endif // _WX_APP_H_BASE_