]> git.saurik.com Git - wxWidgets.git/blob - interface/wx/aui/framemanager.h
Document wxAuiManager styles and flags.
[wxWidgets.git] / interface / wx / aui / framemanager.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: aui/aui.h
3 // Purpose: interface of wxAuiManager
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11 @todo wxAuiPaneInfo dock direction types used with wxAuiManager.
12 */
13 enum wxAuiManagerDock
14 {
15 wxAUI_DOCK_NONE = 0,
16 wxAUI_DOCK_TOP = 1,
17 wxAUI_DOCK_RIGHT = 2,
18 wxAUI_DOCK_BOTTOM = 3,
19 wxAUI_DOCK_LEFT = 4,
20 wxAUI_DOCK_CENTER = 5,
21 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
22 };
23
24
25 /**
26 wxAuiManager behaviour and visual effects style flags.
27 */
28 enum wxAuiManagerOption
29 {
30 /// Allow a pane to be undocked to take the form of a wxMiniFrame.
31 wxAUI_MGR_ALLOW_FLOATING = 1 << 0,
32 /// Change the color of the title bar of the pane when it is activated.
33 wxAUI_MGR_ALLOW_ACTIVE_PANE = 1 << 1,
34 /// Make the pane transparent during its movement.
35 wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
36 /// The possible location for docking is indicated by a translucent area.
37 wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
38 /// The possible location for docking is indicated by a gradually appearing
39 /// partially transparent area.
40 wxAUI_MGR_VENETIAN_BLINDS_HINT = 1 << 4,
41 /// The possible location for docking is indicated by a rectangular outline.
42 wxAUI_MGR_RECTANGLE_HINT = 1 << 5,
43 /// The translucent area where the pane could be docked appears gradually.
44 wxAUI_MGR_HINT_FADE = 1 << 6,
45 /// Used in complement of wxAUI_MGR_VENETIAN_BLINDS_HINT to show the hint immediately.
46 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE = 1 << 7,
47 /// When a docked pane is resized, its content is refreshed in live (instead of moving
48 /// the border alone and refreshing the content at the end).
49 wxAUI_MGR_LIVE_RESIZE = 1 << 8,
50 /// Default behavior.
51 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
52 wxAUI_MGR_TRANSPARENT_HINT |
53 wxAUI_MGR_HINT_FADE |
54 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
55 };
56
57 /**
58 @class wxAuiManager
59
60 wxAuiManager is the central class of the wxAUI class framework.
61
62 wxAuiManager manages the panes associated with it for a particular wxFrame,
63 using a pane's wxAuiPaneInfo information to determine each pane's docking
64 and floating behaviour.
65
66 wxAuiManager uses wxWidgets' sizer mechanism to plan the layout of each
67 frame. It uses a replaceable dock art class to do all drawing, so all
68 drawing is localized in one area, and may be customized depending on an
69 application's specific needs.
70
71 wxAuiManager works as follows: the programmer adds panes to the class,
72 or makes changes to existing pane properties (dock position, floating
73 state, show state, etc.). To apply these changes, wxAuiManager's
74 Update() function is called. This batch processing can be used to avoid
75 flicker, by modifying more than one pane at a time, and then "committing"
76 all of the changes at once by calling Update().
77
78 Panes can be added quite easily:
79
80 @code
81 wxTextCtrl* text1 = new wxTextCtrl(this, -1);
82 wxTextCtrl* text2 = new wxTextCtrl(this, -1);
83 m_mgr.AddPane(text1, wxLEFT, "Pane Caption");
84 m_mgr.AddPane(text2, wxBOTTOM, "Pane Caption");
85 m_mgr.Update();
86 @endcode
87
88 Later on, the positions can be modified easily. The following will float
89 an existing pane in a tool window:
90
91 @code
92 m_mgr.GetPane(text1).Float();
93 @endcode
94
95
96 @section auimanager_layers Layers, Rows and Directions, Positions
97
98 Inside wxAUI, the docking layout is figured out by checking several pane
99 parameters. Four of these are important for determining where a pane will
100 end up:
101
102 @li Direction: Each docked pane has a direction, Top, Bottom, Left, Right,
103 or Center. This is fairly self-explanatory. The pane will be placed in
104 the location specified by this variable.
105 @li Position: More than one pane can be placed inside of a dock. Imagine
106 two panes being docked on the left side of a window. One pane can be
107 placed over another. In proportionally managed docks, the pane
108 position indicates its sequential position, starting with zero. So, in
109 our scenario with two panes docked on the left side, the top pane in
110 the dock would have position 0, and the second one would occupy
111 position 1.
112 @li Row: A row can allow for two docks to be placed next to each other.
113 One of the most common places for this to happen is in the toolbar.
114 Multiple toolbar rows are allowed, the first row being row 0, and the
115 second row 1. Rows can also be used on vertically docked panes.
116 @li Layer: A layer is akin to an onion. Layer 0 is the very center of the
117 managed pane. Thus, if a pane is in layer 0, it will be closest to the
118 center window (also sometimes known as the "content window").
119 Increasing layers "swallow up" all layers of a lower value. This can
120 look very similar to multiple rows, but is different because all panes
121 in a lower level yield to panes in higher levels. The best way to
122 understand layers is by running the wxAUI sample.
123
124 @beginStyleTable
125 @style{wxAUI_MGR_ALLOW_FLOATING}
126 Allow a pane to be undocked to take the form of a wxMiniFrame.
127 @style{wxAUI_MGR_ALLOW_ACTIVE_PANE}
128 Change the color of the title bar of the pane when it is activated.
129 @style{wxAUI_MGR_TRANSPARENT_DRAG}
130 Make the pane transparent during its movement.
131 @style{wxAUI_MGR_TRANSPARENT_HINT}
132 The possible location for docking is indicated by a translucent area.
133 @style{wxAUI_MGR_VENETIAN_BLINDS_HINT}
134 The possible location for docking is indicated by gradually
135 appearing partially transparent hint.
136 @style{wxAUI_MGR_RECTANGLE_HINT}
137 The possible location for docking is indicated by a rectangular
138 outline.
139 @style{wxAUI_MGR_HINT_FADE}
140 The translucent area where the pane could be docked appears gradually.
141 @style{wxAUI_MGR_NO_VENETIAN_BLINDS_FADE}
142 Used in complement of wxAUI_MGR_VENETIAN_BLINDS_HINT to show the
143 docking hint immediately.
144 @style{wxAUI_MGR_LIVE_RESIZE}
145 When a docked pane is resized, its content is refreshed in live (instead of moving
146 the border alone and refreshing the content at the end).
147 @style{wxAUI_MGR_DEFAULT}
148 Default behavior, combines: wxAUI_MGR_ALLOW_FLOATING | wxAUI_MGR_TRANSPARENT_HINT |
149 wxAUI_MGR_HINT_FADE | wxAUI_MGR_NO_VENETIAN_BLINDS_FADE.
150 @endStyleTable
151
152 @beginEventEmissionTable{wxAuiManagerEvent}
153 @event{EVT_AUI_PANE_BUTTON(func)}
154 Triggered when any button is pressed for any docked panes.
155 @event{EVT_AUI_PANE_CLOSE(func)}
156 Triggered when a docked or floating pane is closed.
157 @event{EVT_AUI_PANE_MAXIMIZE(func)}
158 Triggered when a pane is maximized.
159 @event{EVT_AUI_PANE_RESTORE(func)}
160 Triggered when a pane is restored.
161 @event{EVT_AUI_RENDER(func)}
162 This event can be caught to override the default renderer in order to
163 custom draw your wxAuiManager window (not recommended).
164 @endEventTable
165
166 @library{wxbase}
167 @category{aui}
168
169 @see @ref overview_aui, wxAuiNotebook, wxAuiDockArt, wxAuiPaneInfo
170 */
171 class wxAuiManager : public wxEvtHandler
172 {
173 public:
174 /**
175 Constructor. @a managed_wnd specifies the wxFrame which should be managed.
176 @a flags specifies the frame management behaviour and visual effects
177 with the wxAuiManagerOption's style flags.
178 */
179 wxAuiManager(wxWindow* managed_wnd = NULL,
180 unsigned int flags = wxAUI_MGR_DEFAULT);
181
182 /**
183 Dtor.
184 */
185 virtual ~wxAuiManager();
186
187 //@{
188 /**
189 AddPane() tells the frame manager to start managing a child window.
190 There are several versions of this function. The first version allows
191 the full spectrum of pane parameter possibilities. The second version is
192 used for simpler user interfaces which do not require as much configuration.
193 The last version allows a drop position to be specified, which will determine
194 where the pane will be added.
195 */
196 bool AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info);
197 bool AddPane(wxWindow* window, int direction = wxLEFT,
198 const wxString& caption = wxEmptyString);
199 bool AddPane(wxWindow* window,
200 const wxAuiPaneInfo& pane_info,
201 const wxPoint& drop_pos);
202 //@}
203
204 /**
205 Tells the wxAuiManager to stop managing the pane specified by window.
206 The window, if in a floated frame, is reparented to the frame managed
207 by wxAuiManager.
208 */
209 bool DetachPane(wxWindow* window);
210
211 /**
212 Returns an array of all panes managed by the frame manager.
213 */
214 wxAuiPaneInfoArray& GetAllPanes();
215
216 /**
217 Returns the current art provider being used.
218 @see wxAuiDockArt.
219 */
220 wxAuiDockArt* GetArtProvider() const;
221
222 /**
223 Returns the current dock constraint values.
224 See SetDockSizeConstraint() for more information.
225 */
226 void GetDockSizeConstraint(double* widthpct, double* heightpct) const;
227
228 /**
229 Returns the current wxAuiManagerOption's flags.
230 */
231 unsigned int GetFlags() const;
232
233 /**
234 Returns the frame currently being managed by wxAuiManager.
235 */
236 wxWindow* GetManagedWindow() const;
237
238 /**
239 Calling this method will return the wxAuiManager for a given window.
240 The @a window parameter should specify any child window or sub-child
241 window of the frame or window managed by wxAuiManager.
242
243 The @a window parameter need not be managed by the manager itself, nor does it
244 even need to be a child or sub-child of a managed window. It must however
245 be inside the window hierarchy underneath the managed window.
246 */
247 static wxAuiManager* GetManager(wxWindow* window);
248
249 //@{
250 /**
251 GetPane() is used to lookup a wxAuiPaneInfo object either by window pointer
252 or by pane name, which acts as a unique id for a window pane.
253
254 The returned wxAuiPaneInfo object may then be modified to change a pane's
255 look, state or position. After one or more modifications to wxAuiPaneInfo,
256 wxAuiManager::Update() should be called to commit the changes to the user
257 interface. If the lookup failed (meaning the pane could not be found in the
258 manager), a call to the returned wxAuiPaneInfo's IsOk() method will return @false.
259 */
260 wxAuiPaneInfo& GetPane(wxWindow* window);
261 wxAuiPaneInfo& GetPane(const wxString& name);
262 //@}
263
264 /**
265 HideHint() hides any docking hint that may be visible.
266 */
267 virtual void HideHint();
268
269 /**
270 This method is used to insert either a previously unmanaged pane window
271 into the frame manager, or to insert a currently managed pane somewhere
272 else. InsertPane() will push all panes, rows, or docks aside and
273 insert the window into the position specified by @a insert_location.
274
275 Because @a insert_location can specify either a pane, dock row, or dock
276 layer, the @a insert_level parameter is used to disambiguate this.
277 The parameter @a insert_level can take a value of wxAUI_INSERT_PANE,
278 wxAUI_INSERT_ROW or wxAUI_INSERT_DOCK.
279 */
280 bool InsertPane(wxWindow* window,
281 const wxAuiPaneInfo& insert_location,
282 int insert_level = wxAUI_INSERT_PANE);
283
284 /**
285 LoadPaneInfo() is similar to LoadPerspective, with the exception that it
286 only loads information about a single pane. It is used in combination with
287 SavePaneInfo().
288 */
289 void LoadPaneInfo(wxString pane_part, wxAuiPaneInfo& pane);
290
291 /**
292 Loads a saved perspective. If update is @true, wxAuiManager::Update()
293 is automatically invoked, thus realizing the saved perspective on screen.
294 */
295 bool LoadPerspective(const wxString& perspective,
296 bool update = true);
297
298 /**
299 SavePaneInfo() is similar to SavePerspective, with the exception that it only
300 saves information about a single pane. It is used in combination with
301 LoadPaneInfo().
302 */
303 wxString SavePaneInfo(wxAuiPaneInfo& pane);
304
305 /**
306 Saves the entire user interface layout into an encoded wxString, which
307 can then be stored by the application (probably using wxConfig).
308
309 When a perspective is restored using LoadPerspective(), the entire user
310 interface will return to the state it was when the perspective was saved.
311 */
312 wxString SavePerspective();
313
314 /**
315 Instructs wxAuiManager to use art provider specified by parameter
316 @a art_provider for all drawing calls.
317 This allows plugable look-and-feel features. The previous art provider object,
318 if any, will be deleted by wxAuiManager.
319
320 @see wxAuiDockArt.
321 */
322 void SetArtProvider(wxAuiDockArt* art_provider);
323
324 /**
325 When a user creates a new dock by dragging a window into a docked position,
326 often times the large size of the window will create a dock that is unwieldly
327 large. wxAuiManager by default limits the size of any new dock to 1/3 of the
328 window size. For horizontal docks, this would be 1/3 of the window height.
329 For vertical docks, 1/3 of the width.
330
331 Calling this function will adjust this constraint value. The numbers must be
332 between 0.0 and 1.0. For instance, calling SetDockSizeContraint with
333 0.5, 0.5 will cause new docks to be limited to half of the size of the
334 entire managed window.
335 */
336 void SetDockSizeConstraint(double widthpct, double heightpct);
337
338 /**
339 This method is used to specify wxAuiManagerOption's flags. @a flags
340 specifies options which allow the frame management behaviour to be modified.
341 */
342 void SetFlags(unsigned int flags);
343
344 /**
345 Called to specify the frame or window which is to be managed by wxAuiManager.
346 Frame management is not restricted to just frames. Child windows or custom
347 controls are also allowed.
348 */
349 void SetManagedWindow(wxWindow* managed_wnd);
350
351 /**
352 This function is used by controls to explicitly show a hint window at the
353 specified rectangle. It is rarely called, and is mostly used by controls
354 implementing custom pane drag/drop behaviour.
355 The specified rectangle should be in screen coordinates.
356 */
357 virtual void ShowHint(const wxRect& rect);
358
359 /**
360 Uninitializes the framework and should be called before a managed frame or
361 window is destroyed. UnInit() is usually called in the managed wxFrame's
362 destructor. It is necessary to call this function before the managed frame
363 or window is destroyed, otherwise the manager cannot remove its custom event
364 handlers from a window.
365 */
366 void UnInit();
367
368 /**
369 This method is called after any number of changes are
370 made to any of the managed panes. Update() must be invoked after
371 AddPane() or InsertPane() are called in order to "realize" or "commit"
372 the changes. In addition, any number of changes may be made to
373 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
374 realize the changes, Update() must be called. This construction allows
375 pane flicker to be avoided by updating the whole layout at one time.
376 */
377 void Update();
378
379 protected:
380
381 /**
382 ProcessDockResult() is a protected member of the wxAUI layout manager.
383 It can be overridden by derived classes to provide custom docking calculations.
384 */
385 virtual bool ProcessDockResult(wxAuiPaneInfo& target,
386 const wxAuiPaneInfo& new_pos);
387 };
388
389
390
391 /**
392 @class wxAuiPaneInfo
393
394 wxAuiPaneInfo is part of the wxAUI class framework.
395 See also @ref overview_aui.
396
397 wxAuiPaneInfo specifies all the parameters for a pane.
398 These parameters specify where the pane is on the screen, whether it is docked
399 or floating, or hidden.
400 In addition, these parameters specify the pane's docked position, floating
401 position, preferred size, minimum size, caption text among many other parameters.
402
403 @library{wxbase}
404 @category{aui}
405
406 @see wxAuiManager, wxAuiDockArt
407 */
408 class wxAuiPaneInfo
409 {
410 public:
411 wxAuiPaneInfo();
412
413 /**
414 Copy constructor.
415 */
416 wxAuiPaneInfo(const wxAuiPaneInfo& c);
417
418 //@{
419 /**
420 BestSize() sets the ideal size for the pane. The docking manager will attempt
421 to use this size as much as possible when docking or floating the pane.
422 */
423 wxAuiPaneInfo& BestSize(const wxSize& size);
424 wxAuiPaneInfo& BestSize(int x, int y);
425 //@}
426
427 /**
428 Bottom() sets the pane dock position to the bottom side of the frame. This is
429 the same thing as calling Direction(wxAUI_DOCK_BOTTOM).
430 */
431 wxAuiPaneInfo& Bottom();
432
433 /**
434 BottomDockable() indicates whether a pane can be docked at the bottom of the
435 frame.
436 */
437 wxAuiPaneInfo& BottomDockable(bool b = true);
438
439 /**
440 Caption() sets the caption of the pane.
441 */
442 wxAuiPaneInfo& Caption(const wxString& c);
443
444 /**
445 CaptionVisible indicates that a pane caption should be visible. If @false, no
446 pane caption is drawn.
447 */
448 wxAuiPaneInfo& CaptionVisible(bool visible = true);
449
450 //@{
451 /**
452 Center() sets the pane dock position to the left side of the frame.
453 The centre pane is the space in the middle after all border panes (left, top,
454 right, bottom) are subtracted from the layout.
455 This is the same thing as calling Direction(wxAUI_DOCK_CENTRE).
456 */
457 wxAuiPaneInfo& Centre();
458 wxAuiPaneInfo& Center();
459 //@}
460
461 //@{
462 /**
463 CentrePane() specifies that the pane should adopt the default center pane
464 settings. Centre panes usually do not have caption bars.
465 This function provides an easy way of preparing a pane to be displayed in
466 the center dock position.
467 */
468 wxAuiPaneInfo& CentrePane();
469 wxAuiPaneInfo& CenterPane();
470 //@}
471
472 /**
473 CloseButton() indicates that a close button should be drawn for the pane.
474 */
475 wxAuiPaneInfo& CloseButton(bool visible = true);
476
477 /**
478 DefaultPane() specifies that the pane should adopt the default pane settings.
479 */
480 wxAuiPaneInfo& DefaultPane();
481
482 /**
483 DestroyOnClose() indicates whether a pane should be destroyed when it is closed.
484 Normally a pane is simply hidden when the close button is clicked.
485 Setting DestroyOnClose to @true will cause the window to be destroyed when
486 the user clicks the pane's close button.
487 */
488 wxAuiPaneInfo& DestroyOnClose(bool b = true);
489
490 /**
491 Direction() determines the direction of the docked pane. It is functionally the
492 same as calling Left(), Right(), Top() or Bottom(), except that docking direction
493 may be specified programmatically via the parameter.
494 */
495 wxAuiPaneInfo& Direction(int direction);
496
497 /**
498 Dock() indicates that a pane should be docked. It is the opposite of Float().
499 */
500 wxAuiPaneInfo& Dock();
501
502 /**
503 DockFixed() causes the containing dock to have no resize sash. This is useful
504 for creating panes that span the entire width or height of a dock, but should
505 not be resizable in the other direction.
506 */
507 wxAuiPaneInfo& DockFixed(bool b = true);
508
509 /**
510 Dockable() specifies whether a frame can be docked or not. It is the same as
511 specifying TopDockable(b).BottomDockable(b).LeftDockable(b).RightDockable(b).
512 */
513 wxAuiPaneInfo& Dockable(bool b = true);
514
515 /**
516 Fixed() forces a pane to be fixed size so that it cannot be resized. After
517 calling Fixed(), IsFixed() will return @true.
518 */
519 wxAuiPaneInfo& Fixed();
520
521 /**
522 Float() indicates that a pane should be floated. It is the opposite of Dock().
523 */
524 wxAuiPaneInfo& Float();
525
526 /**
527 Floatable() sets whether the user will be able to undock a pane and turn it
528 into a floating window.
529 */
530 wxAuiPaneInfo& Floatable(bool b = true);
531
532 //@{
533 /**
534 FloatingPosition() sets the position of the floating pane.
535 */
536 wxAuiPaneInfo& FloatingPosition(const wxPoint& pos);
537 wxAuiPaneInfo& FloatingPosition(int x, int y);
538 //@}
539
540 //@{
541 /**
542 FloatingSize() sets the size of the floating pane.
543 */
544 wxAuiPaneInfo& FloatingSize(const wxSize& size);
545 wxAuiPaneInfo& FloatingSize(int x, int y);
546 //@}
547
548 /**
549 Gripper() indicates that a gripper should be drawn for the pane.
550 */
551 wxAuiPaneInfo& Gripper(bool visible = true);
552
553 /**
554 GripperTop() indicates that a gripper should be drawn at the top of the pane.
555 */
556 wxAuiPaneInfo& GripperTop(bool attop = true);
557
558 /**
559 HasBorder() returns @true if the pane displays a border.
560 */
561 bool HasBorder() const;
562
563 /**
564 HasCaption() returns @true if the pane displays a caption.
565 */
566 bool HasCaption() const;
567
568 /**
569 HasCloseButton() returns @true if the pane displays a button to close the pane.
570 */
571 bool HasCloseButton() const;
572
573 /**
574 HasFlag() returns @true if the property specified by flag is active for
575 the pane.
576 */
577 bool HasFlag(int flag) const;
578
579 /**
580 HasGripper() returns @true if the pane displays a gripper.
581 */
582 bool HasGripper() const;
583
584 /**
585 HasGripper() returns @true if the pane displays a gripper at the top.
586 */
587 bool HasGripperTop() const;
588
589 /**
590 HasMaximizeButton() returns @true if the pane displays a button to maximize the
591 pane.
592 */
593 bool HasMaximizeButton() const;
594
595 /**
596 HasMinimizeButton() returns @true if the pane displays a button to minimize the
597 pane.
598 */
599 bool HasMinimizeButton() const;
600
601 /**
602 HasPinButton() returns @true if the pane displays a button to float the pane.
603 */
604 bool HasPinButton() const;
605
606 /**
607 Hide() indicates that a pane should be hidden.
608 */
609 wxAuiPaneInfo& Hide();
610
611 /**
612 Icon() sets the icon of the pane.
613
614 Notice that the height of the icon should be smaller than the value
615 returned by wxAuiDockArt::GetMetric(wxAUI_DOCKART_CAPTION_SIZE) to
616 ensure that it appears correctly.
617
618 @since 2.9.2
619 */
620 wxAuiPaneInfo& Icon(const wxBitmap& b);
621
622 /**
623 IsBottomDockable() returns @true if the pane can be docked at the bottom of the
624 managed frame.
625
626 @see IsDockable()
627 */
628 bool IsBottomDockable() const;
629
630 /**
631 Returns @true if the pane can be docked at any side.
632
633 @see IsTopDockable(), IsBottomDockable(), IsLeftDockable(), IsRightDockable()
634
635 @since 2.9.2
636 */
637 bool IsDockable() const;
638
639 /**
640 IsDocked() returns @true if the pane is currently docked.
641 */
642 bool IsDocked() const;
643
644 /**
645 IsFixed() returns @true if the pane cannot be resized.
646 */
647 bool IsFixed() const;
648
649 /**
650 IsFloatable() returns @true if the pane can be undocked and displayed as a
651 floating window.
652 */
653 bool IsFloatable() const;
654
655 /**
656 IsFloating() returns @true if the pane is floating.
657 */
658 bool IsFloating() const;
659
660 /**
661 IsLeftDockable() returns @true if the pane can be docked on the left of the
662 managed frame.
663
664 @see IsDockable()
665 */
666 bool IsLeftDockable() const;
667
668 /**
669 IsMoveable() returns @true if the docked frame can be undocked or moved to
670 another dock position.
671 */
672 bool IsMovable() const;
673
674 /**
675 IsOk() returns @true if the wxAuiPaneInfo structure is valid. A pane structure
676 is valid if it has an associated window.
677 */
678 bool IsOk() const;
679
680 /**
681 IsResizable() returns @true if the pane can be resized.
682 */
683 bool IsResizable() const;
684
685 /**
686 IsRightDockable() returns @true if the pane can be docked on the right of the
687 managed frame.
688
689 @see IsDockable()
690 */
691 bool IsRightDockable() const;
692
693 /**
694 IsShown() returns @true if the pane is currently shown.
695 */
696 bool IsShown() const;
697
698 /**
699 IsToolbar() returns @true if the pane contains a toolbar.
700 */
701 bool IsToolbar() const;
702
703 /**
704 IsTopDockable() returns @true if the pane can be docked at the top of the
705 managed frame.
706
707 @see IsDockable()
708 */
709 bool IsTopDockable() const;
710
711 /**
712 Layer() determines the layer of the docked pane. The dock layer is similar to
713 an onion, the inner-most layer being layer 0. Each shell moving in the outward
714 direction has a higher layer number. This allows for more complex docking layout
715 formation.
716 */
717 wxAuiPaneInfo& Layer(int layer);
718
719 /**
720 Left() sets the pane dock position to the left side of the frame. This is the
721 same thing as calling Direction(wxAUI_DOCK_LEFT).
722 */
723 wxAuiPaneInfo& Left();
724
725 /**
726 LeftDockable() indicates whether a pane can be docked on the left of the frame.
727 */
728 wxAuiPaneInfo& LeftDockable(bool b = true);
729
730 //@{
731 /**
732 MaxSize() sets the maximum size of the pane.
733 */
734 wxAuiPaneInfo& MaxSize(const wxSize& size);
735 wxAuiPaneInfo& MaxSize(int x, int y);
736 //@}
737
738 /**
739 MaximizeButton() indicates that a maximize button should be drawn for the pane.
740 */
741 wxAuiPaneInfo& MaximizeButton(bool visible = true);
742
743 //@{
744 /**
745 MinSize() sets the minimum size of the pane. Please note that this is only
746 partially supported as of this writing.
747 */
748 wxAuiPaneInfo& MinSize(const wxSize& size);
749 wxAuiPaneInfo& MinSize(int x, int y);
750 //@}
751
752 /**
753 MinimizeButton() indicates that a minimize button should be drawn for the pane.
754 */
755 wxAuiPaneInfo& MinimizeButton(bool visible = true);
756
757 /**
758 Movable indicates whether a frame can be moved.
759 */
760 wxAuiPaneInfo& Movable(bool b = true);
761
762 /**
763 Name() sets the name of the pane so it can be referenced in lookup functions.
764 If a name is not specified by the user, a random name is assigned to the pane
765 when it is added to the manager.
766 */
767 wxAuiPaneInfo& Name(const wxString& n);
768
769 /**
770 PaneBorder indicates that a border should be drawn for the pane.
771 */
772 wxAuiPaneInfo& PaneBorder(bool visible = true);
773
774 /**
775 PinButton() indicates that a pin button should be drawn for the pane.
776 */
777 wxAuiPaneInfo& PinButton(bool visible = true);
778
779 /**
780 Position() determines the position of the docked pane.
781 */
782 wxAuiPaneInfo& Position(int pos);
783
784 /**
785 Resizable() allows a pane to be resized if the parameter is @true, and forces it
786 to be a fixed size if the parameter is @false. This is simply an antonym for Fixed().
787 */
788 wxAuiPaneInfo& Resizable(bool resizable = true);
789
790 /**
791 Right() sets the pane dock position to the right side of the frame.
792 */
793 wxAuiPaneInfo& Right();
794
795 /**
796 RightDockable() indicates whether a pane can be docked on the right of the
797 frame.
798 */
799 wxAuiPaneInfo& RightDockable(bool b = true);
800
801 /**
802 Row() determines the row of the docked pane.
803 */
804 wxAuiPaneInfo& Row(int row);
805
806 /**
807 Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
808 used on loading perspectives etc.
809 */
810 void SafeSet(wxAuiPaneInfo source);
811
812 /**
813 SetFlag() turns the property given by flag on or off with the option_state
814 parameter.
815 */
816 wxAuiPaneInfo& SetFlag(int flag, bool option_state);
817
818 /**
819 Show() indicates that a pane should be shown.
820 */
821 wxAuiPaneInfo& Show(bool show = true);
822
823 /**
824 ToolbarPane() specifies that the pane should adopt the default toolbar pane
825 settings.
826 */
827 wxAuiPaneInfo& ToolbarPane();
828
829 /**
830 Top() sets the pane dock position to the top of the frame.
831 */
832 wxAuiPaneInfo& Top();
833
834 /**
835 TopDockable() indicates whether a pane can be docked at the top of the frame.
836 */
837 wxAuiPaneInfo& TopDockable(bool b = true);
838
839 /**
840 Window() assigns the window pointer that the wxAuiPaneInfo should use.
841 This normally does not need to be specified, as the window pointer is
842 automatically assigned to the wxAuiPaneInfo structure as soon as it is added
843 to the manager.
844 */
845 wxAuiPaneInfo& Window(wxWindow* w);
846
847 /**
848 Makes a copy of the wxAuiPaneInfo object.
849 */
850 wxAuiPaneInfo& operator=(const wxAuiPaneInfo& c);
851 };
852
853
854
855 /**
856 @class wxAuiManagerEvent
857
858 Event used to indicate various actions taken with wxAuiManager.
859
860 See wxAuiManager for available event types.
861
862 @beginEventTable{wxAuiManagerEvent}
863 @event{EVT_AUI_PANE_BUTTON(func)}
864 Triggered when any button is pressed for any docked panes.
865 @event{EVT_AUI_PANE_CLOSE(func)}
866 Triggered when a docked or floating pane is closed.
867 @event{EVT_AUI_PANE_MAXIMIZE(func)}
868 Triggered when a pane is maximized.
869 @event{EVT_AUI_PANE_RESTORE(func)}
870 Triggered when a pane is restored.
871 @event{EVT_AUI_RENDER(func)}
872 This event can be caught to override the default renderer in order to
873 custom draw your wxAuiManager window (not recommended).
874 @endEventTable
875
876 @library{wxaui}
877 @category{events,aui}
878
879 @see wxAuiManager, wxAuiPaneInfo
880 */
881 class wxAuiManagerEvent : public wxEvent
882 {
883 public:
884 /**
885 Constructor.
886 */
887 wxAuiManagerEvent(wxEventType type = wxEVT_NULL);
888
889 /**
890 @return @true if this event can be vetoed.
891
892 @see Veto()
893 */
894 bool CanVeto();
895
896 /**
897 @return The ID of the button that was clicked.
898 */
899 int GetButton();
900
901 /**
902 @todo What is this?
903 */
904 wxDC* GetDC();
905
906 /**
907 @return @true if this event was vetoed.
908
909 @see Veto()
910 */
911 bool GetVeto();
912
913 /**
914 @return The wxAuiManager this event is associated with.
915 */
916 wxAuiManager* GetManager();
917
918 /**
919 @return The pane this event is associated with.
920 */
921 wxAuiPaneInfo* GetPane();
922
923 /**
924 Sets the ID of the button clicked that triggered this event.
925 */
926 void SetButton(int button);
927
928 /**
929 Sets whether or not this event can be vetoed.
930 */
931 void SetCanVeto(bool can_veto);
932
933 /**
934 @todo What is this?
935 */
936 void SetDC(wxDC* pdc);
937
938 /**
939 Sets the wxAuiManager this event is associated with.
940 */
941 void SetManager(wxAuiManager* manager);
942
943 /**
944 Sets the pane this event is associated with.
945 */
946 void SetPane(wxAuiPaneInfo* pane);
947
948 /**
949 Cancels the action indicated by this event if CanVeto() is @true.
950 */
951 void Veto(bool veto = true);
952 };
953